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Buy votes, make free trade agreements, manipulate the IMF, extract wealth, ruin everything. The map is upside-down.
Buy votes, make free trade agreements, manipulate the IMF, extract wealth, ruin everything. The map is upside-down.
459 backers pledged $11,049 to help bring this project to life.

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    1. Seth Alter 2-time creator on April 27, 2015

      @John, as per my update a few months ago, just email me at subalterngames at gmail and I'll send you a key

    2. John Osborn D'Agostino on April 22, 2015

      Any word on Steam keys?

    3. Seth Alter 2-time creator on June 30, 2014

      @Mark I 100% *intend* to give you all Steam keys, but I still need to confirm that this is possible.

    4. Missing avatar

      Mark R. on June 30, 2014

      Will kickstarter backers be getting a Steam key when it launches there?

    5. Missing avatar

      Lynnette Dow on November 4, 2013

      Congratulations Seth! You made it to your goal.

    6. Missing avatar

      TT44bb on March 4, 2013

      "since I still want to keep it closed-source for now"
      Oh and on this topic: take a look at this| or similar programs. They give quite good results.

    7. Missing avatar

      TT44bb on March 1, 2013

      Are you sure? I know pygame is terrible on arm, but neocolonialism seems pretty simple on the graphics side. Don't you think a relatively good arm processor could do it? Say 2Ghz? (for example this one:… can be overclocked to reach 2ghz)
      About PowerPCs I don't know much (personally I'm more interested in arm), but I'm pretty sure there is a Python interpreter and SDL on PowerPC.

      re: tar: well, it's just like zip or rar: a convenient way to distribute a folder. I think on Windows you can use 7-zip to create and/or extract such archives.

    8. Seth Alter 2-time creator on February 28, 2013

      @TT44bb Sorry I did not respond to you sooner... Like you indicate, tarball-ing is not something I actually know how to do. I will need to find someone who does and confirm that it does what I want it to do.
      re: PowerPC... It would come down to whether one can compile python code into a PowerPC app
      re: Arm, the game runs a lot slower than you might expect. This is due to shortcomings inherent to pygame and at a certain point there isn't much I can do about it. Arm processors probably can't run the game.

    9. Marcel Schoen on February 27, 2013

      @Daniel Mestre-Rodriguez: IMHO, "unchecked capitalism" = "crony capitalism". At least in the end it usually develops that way. I'm Swiss (and really have a "Swiss bank account" :)), and we sure are capitalists, but all the crisis in the markets and financials sectors throughout the last decade clearly show that capitalism by itself is not evil, but needs to be put into a system of checks and balances - which it was lacking in many places, the result being all the disastrous developments we all witnessed. And the price usually paid by those at the lower end of the food chain.

      Nevertheless I'm looking forward to be the evil corporate bad guy and ruin the world in this game...

    10. Missing avatar

      TT44bb on February 15, 2013

      @Seth Alter: I'm not sure how Sabayon handles this stuff (I'm not using it, it was just an example). But in general, if you can make it start from a single folder, so it doesn't need to be installed but can just be run from there, then
      a) it should be relatively easy to make a "proper" package for it for most Linux distributions
      b) If you just distributed that folder as a tarball (without the source if you don't want to) then it would work on all Linux distributions and people would just need to set up menu entries and stuff like that themselves

      With the above "relatively easy" I mean it's easily possible if you know how, but it might take some time if it's the first package you make.
      I think I personally would be able to make such packages (for example .rpm and .deb, those are the most-widely used ones), but I too would just be reading lots of documentation; I know my way around Linux but mostly just as an user and sys-admin.
      If you don't find anyone else (for example for .rpm files) I would be willing to try and help, but I'm no expert.

      Last I looked into .deb (that was some years ago), they were exactly the same on Debian on Ubuntu, the only thing which wasn't necessarily compatible were the dependencies - so a Debian-.deb might ask for another package which isn't available on Ubuntu or named differently or something like that and the installation would fail because of that or there would be other problems after installation.
      With all of the other stuff Canonical has done with Ubuntu recently I wouldn't be much surprised if they had changed something in their .debs, but in a quick web search I found nothing which suggest that they did.

      What about other architectures like ARM and PowerPC? Ubuntu runs on both of them (and most other Linux distributions have versions for it too) and as the package format is the same for all architectures of the same distribution it shouldn't be much more work if you can get it to compile at all.
      I think with ARM-PCs becoming cheaper and cheaper that would be really interesting, I've got one which costs <$50 and which has 1Ghz/1GB RAM.

    11. Seth Alter 2-time creator on February 3, 2013

      @Jorn: Thanks!
      @etien: I will!
      @TT44bb: I am constrained how much know-how I have access to. I know folks that can make a .deb package, so this will be available for Ubuntu (I've been told that .deb packages for Debian are as of recent days slightly different). Unless I find someone who can make a Sabayon package--and I don't want to just make a tarball, since I still want to keep it closed-source for now--it will likely be Ubuntu only. If YOU know how to craft such wizardry, I would be interested in hearing more...

    12. Missing avatar

      TT44bb on February 3, 2013

      You promised an Ubuntu build. Will there be anything keeping me from running it on, say, Sabayon Linux or some other Linux distribution?

    13. Missing avatar

      etien on February 3, 2013

      Great your reach your goal, plz aim for ios if affordable.


    14. Jörn Huxhorn
      on February 2, 2013

      Congrats on reaching the goal! \o/

    15. Nelson Carter, Negotiator on February 2, 2013

      Hey Seth, hope you can pick up a few more backers in the last few hours :)
      Good luck :)

    16. Jörn Huxhorn
      on January 30, 2013

      Yep, I can imagine it will be much more fun to destroy friends. :)
      It seems like this game would be an ideal candidate for asynchronous multiplayer like play-by-email or (if it ever happens) the stuff Game Center supports on iOS.

      Looking forward to a video of your PAX talk, too. Interesting topic.

    17. Seth Alter 2-time creator on January 30, 2013

      @Jorn: Thanks! There is currently AI in the game, and there will continue to be. But since so much of the game is about negotiating and backstabbing, it is VASTLY better with real humans.

    18. Jörn Huxhorn
      on January 30, 2013

      The article at mentions playing against AI. I somehow thought that this game would (sadly) be multi-player only.

      Will playing against an AI be supported?

      Also: Congrats! Hoping there are no trolls that pull their pledge before the campaign ends.

    19. Seth Alter 2-time creator on January 29, 2013

      @Nelson Carter: Thanks!

    20. Nelson Carter, Negotiator on January 29, 2013

      Hi, Love the game concept... So I'm in..
      Also... I love the upside down map, your right, it realy gives an unsettling feeling...

      Good luck with the final 4 days

    21. Seth Alter 2-time creator on January 28, 2013

      Yup. If I have the means (and again, it is unclear when or if I will have the means), making an iOS build would be the absolute highest priority.

    22. Missing avatar

      etien on January 28, 2013

      Thanks Seth for this quick answer, also I think that Apple may be a pain in the neck with their stupid sencorship, but they allowed "plague" so who knows?
      I still think the ios port would probably be the money machine for you if you can make it:

    23. Seth Alter 2-time creator on January 26, 2013

      For technical reasons, an iOS version is on the table but not a guarantee. The game will have to be fully-remade in order to put it on the iPad. It's entirely possible to do this, but will take far more than a few hours (which is what a Mac port would require).

    24. Missing avatar

      etien on January 26, 2013

      is the ios version on the table? the ipad looks like the perfect media for that kind of fun.

    25. Jörn Huxhorn
      on January 17, 2013

      The upside-down map is genius.

    26. Alexander R on January 5, 2013

      Very cool that a game raises these kinds of ideas.

    27. Daniel Mestre-Rodriguez on January 5, 2013

      I think that'd make sense to say. After all, he is saying you're taking the role of a capitalist and causing all of this financial destruction. So what he's implying is Capitalism = Evil. But many times when people say that they either don't know what real Capitalism is or they mistake it for Crony Capitalism / Corporatism. I know I used to make that mistake a couple short years ago.

    28. Alexander R on January 5, 2013

      I concur, unless the author's philosophical position is marxist, the game itself appears to be entirely of the opposite end of the spectrum.

    29. Daniel Mestre-Rodriguez on January 5, 2013

      Backed! I really like the premise of this game, and look forward to seeing the finished product. :) My only pet peeve is that I'd call it Crony Capitalism, which is different, but overall its seems representative of what really happens it the world. You also mentioned Marxist Macroeconomics but I don't feel that part was explained.

    30. Missing avatar

      Joel on January 4, 2013

      I backed because the world map is my view of the world, being Australian and all :)

    31. Alexander R on January 4, 2013

      I like the look of this, was looking for something meaty to support now the Elite Dangerous ks project is over. Best of luck with the project. May be worth adding some stretch goals (if I haven't overlooked them). This game looks like it would fit tablets really well you know...

    32. John Osborn D'Agostino on January 4, 2013

      Backed! Good luck! I support any game that attempts to explain real world stories in a gaming format.