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An episodic, atmospheric survival-adventure game that takes place in the 1970s Northern Quebec, Canada.
An episodic, atmospheric survival-adventure game that takes place in the 1970s Northern Quebec, Canada.
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1,304 backers pledged CA$ 44,271 to help bring this project to life.

Who's Working on Kôna Now (With Pictures and Everything)

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Hi everyone,

First of all, I'd like to thank you all for your comments and messages. They're very important, we build Kôna for you after all!

In this post, I'll introduce our new team members.

Maxime has a lot on his shoulders, so Dominique will be a huge help for him in his everyday job, from interfaces all the way through modules.

Vincent will be in charge of animation for the main character, the Wendigo and other NPCs. To sum up, he will put life in Kôna!

Kôna has a 3 km² map (1,16 mi²), so a second artist will be a huge help to fill the environment with props and stuff.

It's me! I'm the one who will keep you updated on the project.

The Old Team

And for those who forgot about the old team, here's a quick reminder of what they do.

He has been doing the art for Kôna and he'll keep at it!

AI, interactions, saves, loadings, name it! Max has been programming almost everything so far, so imagine what he can do with someone to help him!

Between running the business and communicating with partners (musicians, writer, etc), he still finds the time to program the UI by himself!

As you can see, Kôna is in good hands!

Progress on Carl Faubert

Here's a little progress for the main character, Carl Faubert. Made by Jack Zhang

His coat is a Spring jacket, but don't worry, he'll find gloves!
His coat is a Spring jacket, but don't worry, he'll find gloves!

Thanks for reading, see ya! 

Jeff

BdB, Haevermaet Anthony, and 12 more people like this update.

Comments

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    1. Parabole 2-time creator on

      Hi! We already have someone from Ontario doing the voices/texts. Thanks for the offer ;)

    2. Missing avatar

      Keith Sanders on

      Hey guys! Great to hear the game is making progress. I guess you're probably pretty far along with writing the dialogues, menu texts etc. by now. Do you need any help with translation into English and/or proofreading of the existing English? (Je vois beaucoup de noms franco-québécois dans l'équipe, et bien que vous écriviez très bien en anglais, on entend quand même votre "accent" en lisant... :)