Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Thanks for the good words :)
Yeah it's great to see that it made it to Switch, but I can't make myself buy the same games twice xD I'd love to play it portable though
Hey, I just saw the game on the Nintendo Switch E-store. Its great that the game has made it this far, Im happy to see it on so many platforms.
We are currently working on our next project, but it is still too soon to tell when it will be released. As soon as we know more, we'll let everyone know :)
Are you working on the next part? I backed for the season pas and I think there are 3 more seasons to go. Any dates planned?
Il semble que Alex et moi vous avons répondu presque simultanément! Je vous ai envoyé un message privé sur Kickstarter, et vous pourrez aussi retrouver votre clé dans vos courriels.
Where can I get the Steam key? It seems I haven’t received it.
Finally got around to playing through this and really enjoyed it, great job. Turns out one of my friends from college was your QA manager too (spotted him in the credits), small world :)
@Mark Kevin Maginity The easiest way would be to reboot the Steam app. If there is no game updating when it restarts, it means Kona is up to date. We will probably add a version number to make it easier though in future patches.
I know that Steam is supposed to update automatically, but is there some easy way to confirm my copy is up to date?
Kona is great wow you really made it 91% positive feedback on steam. I am proud of you.
@Lisa Fakes You posted in our Steam forums, right? :P
Just in case, there is an option to disable it in the Controls Options menu ;)
OMG please add an option to turn off head-bob I get really motion sick when it is moving around all of the time.
Oh nevermind - got 2 emails but the keys were the same - derp!
Hi there! I received 2 keys and I think I was only supposed to be 1? Or was the second key for the season pass? I backed at the season pass level. Just want to know if I can gift the second key or need it for the SP or if it was an error. Thanks!
it works now idk why I didn't think of that haha thanks :)
That's an issue with Unity games and nVidia drivers. Try the following: Right click on the game executable (kona.exe): Run with graphic processor > High Performance NVIDIA processor. If that fix the issue, you can (1) repeat that each time or (2) select "change default graphic processor" from the same right-click menu, and then add Kôna to the list and change its default settings. Let me know if that works :) Sorry for the inconvenience!
@parabole yes its a laptop im running win 10 with nvidia 965M, i7-4710mq, 20gb ram.
What are your computer specs? Is it a laptop?
sadly when I go to start a new game my game crashes I tried a handful of things and nothing really helped and even when I start the game the snow background lags very much even on low graphics quality :(
Glad you had fun even with those problems that came your way ;)
You can't go over the wall in this build, as it would spoil the story, so that part is perfectly normal.
For the truck thing, do you know approximately where you were? Was it close to the icewall? I would like to try and replicate it to see what happened.
For the stuff you can't find, if you want help, please email me at firstname.lastname@example.org. I don't want to spoil anything for other players :P
Other than those handful of problems, I really enjoyed the gameplay and narration.
Just played through the beta as much as I could, and I got stuck on a few of the puzzles. I can't seem to find one of the components to fix the generator at the gas station. I've found several hidden keys, but not the one to open the shed at the house across the road from the logging camp. I ran my truck off the road heading north out of town and can't get it unstuck. I followed the trail into the forest, had a vision, but I think maybe the vision is not completing because two of the four spirits are just standing there. Not sure how to get further north to where I presume the mansion is located.
As soon as the journal and the map are fixed, it will be easier to find your way. We're working on it ;)
Thanks to the creator the Beta is really cool it runs very well and it is more dificult to find the correct way in this game. So i am kind of lost after the petrol station.
Sorry about that. As soon as it's ready, we'll let you know ;)
A bit disappointing that the beta is PC only
@Carl It's simply a question for stats, so just answer 1 to Xbox One and random numbers for the other 2 and you' good to go ;)
@Parabola. I cannot get the survey to work on question 3. When I go to that question it shows only PS3. I choose n/a and then Xbox One and Wii show, but they then only have the the option n/a. Console option I want, only one I own, is Xbox One.
Unfortunately, the beta won't be available for VR. There are still a lot of optimization to do, so we focus on PC version for now.
Thanks, so will play the beta on Windows with DK2 and hopefully the real game on SteamOS with HTCVive :-)
It's part of the plan, but the release date might be a little different. All I can say for now is that it will be soon after PC release.
Is there a plan to also deploy Kona for Linux? Just migrated my PC to SteamOS and really like it. Ohterwise i migrate back to play your game :-)
Thanks for the comment!
The voice wasn't computer generated. It's a voice actor from Ontario, Canada. We were looking for a voice that blends well with the atmosphere of the game. Sorry you didn't like it in the trailer. We hope you'll like it in the game once it's out ;)
Visually, the trailer looked good, not a fan of the voiceover actor you used. Was it computer generated?
The survey for rewards should be sent in November.
For the Beta, it should be released in November, but we don't have a date yet. I'll make sure to keep everyone updated once it's ready.
3 days left. tick tick tick :-) saw the update on twitter. cool review from VRFocus.
Info coming by the end of the month :) No worries everyone, we are 6 full time working on the game. We just need to focus on some elements of the game before the next update. BTW, the community manager will join us full time on november 1st and take care of managing rewards and etc.
So PAX is over i am ready :-)
Sounds very good, Thanks for the update.
Hi Laudrac :) Sorry for getting back to you so late, I was on holidays. Keep an eye on our page in the coming week as a really big update is coming. The bottom line is that the beta will come at some point after PAX Prime in Seattle and the final game may end up being released a bit later this year.
So its near mid of August and i check my email every day to see the Beta link :-) Cant wait to look in to Kona. Any updates by when you plan to send the steam key out?
We are in the middle of a transition to have a dedicated person to interact with the community. You can expect an announcement next week or the week after depending on how it goes. Do not worry, he's someone really familiar with the team and its vision. He's actually my (Alex) brother. In the meantime, we still give short content updates on Twitter and Facebook. When everything is set up in place, updates will come at a more frequent pace.
What about an update ... here?
It is a bit early to tell. Supporting new headsets depends on the availaibility of SDK made for the engine we use (Unity). For controllers, they must fit the game design. Right now we support both the Mouse/Keyboard combo and game controllers such as the Xbox 360/One and PS3/PS4 controllers. Motion tracking is currently out of our scope right now as it would affect the game design quite a bit. That being said, if the controller is close to a classic one, like the SteamOS one, then we will support it and not force the user to emulate Keyboard and Mouse.
Does this answer your question?
There have been a lot of announcements in the VR controller space beyond (I'm thinking specifically OSVR partners & Vive). As you are developing Kona, are you integrating their controllers or will their controllers need to emulate keyboard and/or mouse?
Thank you very much for this positive and encouraging comment :)
We simply want to be upfront with people as we know a lot of campaigns out there are not doing so good in term of delivering the promised content.
We are living a dream right now as we have the opportunity to create something original without a publisher or investor over our heads. This is priceless to us and we are making sure to create the best experience we can with the ressources we have.
Even in the worst case scenerio, the first episode will be out this year. I (Alex) am a guy who believe in the importance of deadlines. There is always something to improve in a game and we cannot do everything, especially with a relatively tight budget like ours. However, I do believe we are doing many great things right now and that releasing the game in May would have been a mistake. We now have a new plan and it is stronger than the last one.
That being said, we are looking forward to releasing the game and seeing how it performs on the market :) Thanks again for the kind words and have a good day!
Hey Kôna Creators,
I hope others feel the way I do, and that is I want you to take all the time you need to make Kôna the way you want it to be.
Forget deadlines, promises and predictions; and focus instead on making Kôna something you will always be proud of.
All of us project backers put our money in for fun, and not because we had to have Kôna right now!
When Kôna is ready, it will be a gift to everyone that receives it; and it will also be a surprise for everyone that just ignores the calendar, and lets it arrive when it arrives.
My life is full (too full in many ways), and I'm busy most days, so I'm not worried about when you are going to release Kôna this year or next.
We are all in this for the fun aren't we?
So I want you, the creators to have fun too while you are developing Kôna!