Update October, 2018
First of all, let us apologize for not giving you news for long. We would like to explain to you what happened these last months.
We are very motivated by the evolution of the game, the way it is looking and the objectives that we are reaching.
Since the last update, many things have happened.
Studio Koba´s reborn
Since the Kickstarter campaign, we have been working remotely from different cities in Spain, up to four people programming, animating and designing.
We were able to prototype many events, develop lots of game mechanics and work on the game. Yet we were ineffective in gathering all these elements and give cohesion to the game.
We realized that working remotely was less efficient than we thought in these first stages of the production.
As a consequence, we suffered on the production side, with some bottlenecks that prevented us to advance as planned. We had animations, programmed scenes but we were not able to connect all these elements together. Anxiety and stress increasing. We entered into a spiral of pessimism and uncertainty.
All this added to delays in reaching our goals and even fears of not completing the project lead us to set a new plan.
We decided to create a studio where we could work together and where distance would not affect communication. We needed to speak a lot in person.
Thus, at the end of May Eduardo, the director of Narita Boy decided to move from the center of Spain to the town near Barcelona, where our lead programmer Manu lives.
He moved to a new apartment located at only 5 minutes of walk from the programmer's home. Luckily Manu has a huge space filled with many retro games, classic consoles, old computers, and an arcade machine. We set up the computer side by side at there. The physical version of Studio Koba was born in the middle of June.
We continued to work with some external providers remotely but the key production members "the director and the lead programmer" were finally together.
We are working like a beast day and night, surrounded by retro consoles and classic games. Because of the location, now we can work with our music composer Salvinsky easily in person as well.
Good & bad news
Now we have to tell you good news and bad news. We’ll start with the good ones.
From June to mid-October we have hugely increased the production speed of Narita Boy. 25% of the game is bug-free and above our expectations, both in the programming and aesthetics. We firmly and honestly believe in the potential and the depth of the game. We are highly motivated to create a game that we expect to become a cult game in the years to come.
During these four months working together, we have reached objectives that were impossible to reach when working remotely. Production times have been reduced by half. We are learning every day to work better. We are working at the speed of light. Our motivation and conviction were back. However, we have made some mistakes that explain in the bad news.
The bad news are....
...that we will be delaying one year the release date. We have re-done our forecast and we are deeply sorry that this is happening.
We thought we could be able to develop the game remotely but we were wrong. But even after correcting all the problems deriving from working remotely, we still enter this new paradigm of being delayed.
We understand your frustration and disappointment. We are very sorry that we couldn't keep our promise of the release day.
We must be ambitious and a perfectionist for Narita Boy. We don't want to release the game because of rushing the deadline. We will release the game when we are sure about it and happy with what you will get to play. We believe our promise with backers is not only about the time, but also and more importantly, the quality of the game.
Now, taking into account our current workflow and how the development has been progressing these past months, we are almost 99.99% sure (because nothing is 100% sure) that the project will be completed by December 2019.
Once we will produce what we have in mind, we can assure you that the waiting will be worth it. We are hardcore gamers, we play a lot with lots of games. And we believe that Narita Boy is something very original and unique at many levels.
Thank you for your patience
We are sorry that we have to ask you to be patient with us. We also ask you to have faith in us. We are working very hard to reach our objectives and we are very confident in the project.
Some might be worried about our finance because of the delay. We will be fine. Narita Boy is made by our blood and meat. We invest our private savings in our project. Luckily our families are very supportive as well.
Then most probably we will work with a publisher. And thankfully we have some extra budget from add-ons from the BackerKit (where you send the survey's answer). Thanks for your support.
We are here to share the creation of something very special, that will be remembered for years to come. We are talking about Narita Boy, our son, your son. Thanks a lot to all our backers who are very supportive and patient.
Now, enjoy a new gameplay video. We share this trailer with our backers only, not with social networks. You can only watch it here.
We are sorry that we are not good at posting updates regularly. It is easy to tell our progress with new visual materials but we want to keep the mystery of Narita Boy.
We think that unveiling parts of the game will spoil the final experience and surprise of enjoying the game. Showing periodical updates on new developments will affect the final surprise to watch the game with the freshness that it deserves.
Our next update will be several months later. But we promise you that we are making progress every day.
Thank you for your understanding, being patient and supporting Narita Boy!!