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Explore and fight in a retro futuristic world. Swim deep into an oneiric, poetic and unique experience across dimensional planes
Explore and fight in a retro futuristic world. Swim deep into an oneiric, poetic and unique experience across dimensional planes
5,012 backers pledged €160,946 to help bring this project to life.

Update October, 2018

173 likes

Dear Backers,     

First of all, let us apologize for not giving you news for long. We would like to explain to you what happened these last months.   

We are very motivated by the evolution of the game, the way it is looking and the objectives that we are reaching.   

Since the last update, many things have happened.     

Studio Koba´s reborn    

Since the Kickstarter campaign, we have been working remotely from different cities in Spain, up to four people programming, animating and designing.   

We were able to prototype many events, develop lots of game mechanics and work on the game. Yet we were ineffective in gathering all these elements and give cohesion to the game.   

We realized that working remotely was less efficient than we thought in these first stages of the production.   

As a consequence, we suffered on the production side, with some bottlenecks that prevented us to advance as planned. We had animations, programmed scenes but we were not able to connect all these elements together. Anxiety and stress increasing. We entered into a spiral of pessimism and uncertainty.   

All this added to delays in reaching our goals and even fears of not completing the project lead us to set a new plan.   

We decided to create a studio where we could work together and where distance would not affect communication. We needed to speak a lot in person.     

Thus, at the end of May Eduardo, the director of Narita Boy decided to move from the center of Spain to the town near Barcelona, where our lead programmer Manu lives.   

He moved to a new apartment located at only 5 minutes of walk from the programmer's home. Luckily Manu has a huge space filled with many retro games, classic consoles, old computers, and an arcade machine. We set up the computer side by side at there. The physical version of Studio Koba was born in the middle of June.  

We continued to work with some external providers remotely but the key production members "the director and the lead programmer" were finally together.   

We are working like a beast day and night, surrounded by retro consoles and classic games. Because of the location, now we can work with our music composer Salvinsky easily in person as well.    

Good & bad news     

Now we have to tell you good news and bad news. We’ll start with the good ones.   

From June to mid-October we have hugely increased the production speed of Narita Boy. 25% of the game is bug-free and above our expectations, both in the programming and aesthetics. We firmly and honestly believe in the potential and the depth of the game. We are highly motivated to create a game that we expect to become a cult game in the years to come.   

During these four months working together, we have reached objectives that were impossible to reach when working remotely. Production times have been reduced by half. We are learning every day to work better. We are working at the speed of light. Our motivation and conviction were back. However, we have made some mistakes that explain in the bad news.    

The bad news are....  

...that we will be delaying one year the release date. We have re-done our forecast and we are deeply sorry that this is happening.  

We thought we could be able to develop the game remotely but we were wrong. But even after correcting all the problems deriving from working remotely, we still enter this new paradigm of being delayed.  

We understand your frustration and disappointment. We are very sorry that we couldn't keep our promise of the release day.  

We must be ambitious and a perfectionist for Narita Boy. We don't want to release the game because of rushing the deadline. We will release the game when we are sure about it and happy with what you will get to play. We believe our promise with backers is not only about the time, but also and more importantly, the quality of the game.  

Now, taking into account our current workflow and how the development has been progressing these past months, we are almost 99.99% sure (because nothing is 100% sure) that the project will be completed by December 2019.  

Once we will produce what we have in mind, we can assure you that the waiting will be worth it. We are hardcore gamers, we play a lot with lots of games. And we believe that Narita Boy is something very original and unique at many levels.  

Thank you for your patience

We are sorry that we have to ask you to be patient with us. We also ask you to have faith in us. We are working very hard to reach our objectives and we are very confident in the project.  

Some might be worried about our finance because of the delay. We will be fine. Narita Boy is made by our blood and meat. We invest our private savings in our project. Luckily our families are very supportive as well.  

Then most probably we will work with a publisher. And thankfully we have some extra budget from add-ons from the BackerKit (where you send the survey's answer). Thanks for your support.  

We are here to share the creation of something very special, that will be remembered for years to come. We are talking about Narita Boy, our son, your son. Thanks a lot to all our backers who are very supportive and patient.  

Now, enjoy a new gameplay video. We share this trailer with our backers only, not with social networks. You can only watch it here.  

TRAILER  

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Next update

We are sorry that we are not good at posting updates regularly. It is easy to tell our progress with new visual materials but we want to keep the mystery of Narita Boy. 

We think that unveiling parts of the game will spoil the final experience and surprise of enjoying the game. Showing periodical updates on new developments will affect the final surprise to watch the game with the freshness that it deserves. 

Our next update will be several months later. But we promise you that we are making progress every day. 

Thank you for your understanding, being patient and supporting Narita Boy!!

Ulf Södergren, John Schulze, and 171 more people like this update.

Comments

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    1. Missing avatar

      Bence on

      I was worried how it was going but this is far more then what I expected.I look forward playing with it...it will be a long year to wait but totally worth waiting

    2. Missing avatar

      Catherine Jiang on

      Vlog like updates are cool too! Hope to seeing more of whats BTS if thats cool 😯
      Regardless, good luck!

    3. Missing avatar

      Adrian on

      It would be nice of you to show us some more materials than just short trailer with plain old music theme from other trailers (some gameplay maybe? short demo?). One year delay is HUGE when you relate it to the fact that this campaign was started in February 2017. Tell us more what went wrong. Moreover, two updates per year seems to me like bad social media management. Let us see the progress guys!

    4. Gerard van Schip on

      Like others commenting I'm happy to wait for this level of quality. That said I don't think the no updates in order to spoil the surprise washes. We are not asking for gameplay, artwork, music etc. Just once a month a "this was a good month" or even "this was a bad month but we are moving forward" is enough.

    5. Missing avatar

      Night on

      Even if you'll deliver this game to the future generation of gamers, they will be thankful to their grandpas for supporting you on kickstarter.

    6. Raymond Raulston on

      I LOVE the depth of storytelling and aesthetic. You're taking your time and telling a story but when you do it kind of interactively (like having to press X until you draw the sword) make it that much more of a gem. IMO the jump and run animation are a lil wonky lol but keep up the good work I trust ya. ;)

    7. Missing avatar

      Rasmus Nordkvist on

      Looks great! It’s a project of passion, and these things take time. I’ll happily wait if it means your vision comes to fruition.

    8. ԀΔ√!Ԁ on

      here i'm waiting for a game named 'Star Citizen' since 2012, maybe you know it ?? :nerd:
      and being very optimistic, I think to wait it another 2 or 3 years !

      So, I'll wait for you 'Narita Boy' another year without problems
      Take your time guys, to make the best game you can

    9. Not-So-Bored Games on

      I'm sure we all have so many games to play in the meantime. It's better you get it done the way you want than to rush it out. Though, it's also understandable that time is money. Hopefully you can find that balance. Good luck. Really looking forward to this one!!

    10. Doctor Popular
      Superbacker
      on

      Thanks for the update! Can't wait.

    11. Missing avatar

      zaus on

      Honestly, if you just make this into a movie I'd be fine. It looks so good.

    12. Missing avatar

      Jaime Thorin on

      This is amazing. It's an unique game. I can wait a year... No, I can't!! I wanna play this gem! :)

    13. Antoine Guédès on

      Thanks for the update, guys.
      Your game looks amazing, and I'm sure everyone prefer you to take enough time you need to make a great release!

      Sending love from Belgium,
      A.

    14. James Carey on

      No worries guys just make the best game you can we believe in you guys!! just post a few updates from time to time so we know you guys are okay and alive ;) also don't burn yourselves out it's okay to take a break

    15. Missing avatar

      Robert on

      Thank you for the update! I'm glad to hear you guys have worked out the issues you had and are continue work. I don't mind the delay, while i can't wait to get my hands on Narita Boy i would rather it be a finished well polished game than a rushed disaster! keep up the good work and know that we stand behind all of you!

    16. Josh Mathews
      Superbacker
      on

      Thank you for this update! I completely understand the delay. Indie game development is extremely difficult work! I'd rather have a great game than a rushed one, so take your time!
      Narita Boy was the first ever project I backed on Kickstarter. I cannot wait to see the game completed!

    17. François Coutu on

      It looks amazing, working on location is clearly the best way to go I'm sure. Keep at it, if it takes one more year, so be it!

    18. bl0m5t3r on

      I'll wait for a good game later over playing a rushed game now, any day! Good luck, and looking forward to play it when it's finished. Also, Great trailer!

    19. Alfonso Salazar on

      Trust an artist pushing his vision to the limits. Only true art happens then. In the entertainment industry, those limits to art are time and budget. We haven't invested in Narita Boy as a way of making money out of this but to give an artist total creative freedom and endless time to make something meaningful that will stay forever, we have pre-ordered the game and we want it to blow our minds, I'm super happy to be part of this as a witness. I don't need updates or stick my nose into their daily struggles. It's up to the team to manage both production and productivity within a given budget and their pressure and responsibility towards themselves to make a remarkable job. The only mandatory outcome is to deliver a great piece of art in the shape of a game. Haters will hate, lovers will love. I blindly trust in Eduardo's artistic skills. Production problems were a given in a first game ever by a team of 4 or 5 people. These guys are going to be so overwhelmingly proud once the game is finished. Courage, strength and don't let the beast burn you down. Cook it alive slowly and feed it to us. We're hungry.

    20. Missing avatar

      Jerome Detraz on

      This looks very promising! Take your time and please make the game fully scallable with ultrawide ratio monitor :).

    21. ilovemondays on

      I fully understand the decision. Don't be sorry, take alle the time you need to make an awesome game. The footage looks great!

    22. Scott Werley on

      All good! You guys are doing great. Keep up the good work. We're proud of the quality first mentality. Thanks for putting your hearts and souls into Narita Boy!

    23. Missing avatar

      Jenn Rodriguez on

      game development is such a fickle beast, delays are quite understandable. do what needs to be done to make the best product you can. that includes taking care of yourselves!

    24. Missing avatar

      Daniel Willis
      Superbacker
      on

      That continues to look wonderful - it has a lovely asthetic (similar to Swords and Sworcery, which I also love). Keep it up! (no worries on the delay - better done right, than never at all).

    25. Rachel Beamon on

      Just glad to hear development is still ongoing! More frequent updates would certainly assuage that sort of fear, but you have to prioritize where to can. Keep up the good work, your game looks amazing and I still can't wait to play it!

    26. Isaiah Everin on

      Welcome to indie game development guys. ;)

      Good luck.

    27. Missing avatar

      Carl on

      We got your back, guys. The upside is that there are many different ways that you can port the game now.

    28. Markus Stadler on

      Ganbatte !!!! \(^.^ )

    29. Missing avatar

      John Ray Hazzard on

      No worries! I’d rather wait a little longer and see the game polished to its full potential than have it rushed out.

    30. Missing avatar

      Isabel Ann Castro on

      Narita Boy is going to be amazing! Take your time! <3

    31. Shannon Mullins on

      I believe in Narita Boy.

    32. Ryan Laukat on

      This looks fantastic. Don’t worry about the delay. It’s easy to tell how devoted you are to the final product.

    33. Eli Weeks on

      Thanks for the update! I understand all too well the struggles of game development. If putting a year of work will make the game awesome and something you’re proud of, we would be a fool to demand it now. Hopefully this means you guys will give us more regular updates. Good or bad, we want to be apart of the process and at the very least, offer you guys encouragement.

    34. Christopher Khuong on

      Thanks for the update, looking forward to your progress :)

    35. Jason Roy on

      I believe we all come to expect delays in game development. It's just part of the process. No worries - take your time. By the sound of it, you've been through enough stress as it is. Relax, regroup and revive!

    36. Chris Porter on

      Thank you for the update. Take your time and create the game you envisioned when you started. You have my support!

    37. Christopher Coleman
      Superbacker
      on

      Wow, looks incredible! You definitely have a possible classic on your hands...take all the time you need!

    38. Missing avatar

      Archie Hollway on

      Thanks for the update, glad there's positive things happening - it still looks amazing, take what time you need, it's never looked like a game that would benefit from being rushed out. Good luck and keep us posted!

    39. Missing avatar

      dKoy on

      Not even remotely worried about a delay, as a game developer myself I know these things are quite common and to be expected. I say ignore the pleas of some here that want more regular updates, as a previous kick starter campaign runner myself, I know how time-consuming updates can be and I would rather you guys just focus on making the game. They can wait, an updat once or twice a year is plenty as far as I’m concerned. Keep at it, we love the work so far, confident it’s going to be amazing.

    40. Foster G on

      Games get delayed. It's okay. Congrats on the formation of the true studio! Moving can be a big deal. Kudos to all of you for taking that leap in the name of Narita Boy. We're still here for you and I'm personally thrilled at the progress.

    41. Missing avatar

      Simon Lindwall on

      No worries! Dont burn yourselves out, and take your time. It's looking stellar! <3

    42. Missing avatar

      Martin Laliberté on

      You know what? There are plenty of nice indie games out there to make us wait for a while! What we want and what we need is the best of them all!! So just keep doin what you do best everyday, and we'll get what we are patiently waiting for... The best modern-retro-style-lofi-graphical-adventure experience we ever had!!

      Take whatever it takes to accomplish this project we all share and love!

      Peace.
      Love.
      Game.

    43. Missing avatar

      Matt Lightbound on

      Animation is lookin 10/10 keep up the great work

    44. Jonathan V. Hardy on

      It's okay! Delays for games, especially on Kickstarter, have come to be expected. I appreciate all the hard work you and your team have put into the project, and the fact that you were even willing to move to a different town to make things run smoothly! Now, as much as we'd all like to play the game as soon as we can, try not to get burnt out! I hope you'll take breaks and play some of those retro games with your programmer. If you take your time and don't rush or stress too much, then you'll all be happier, and I believe that the game will be more polished with fewer bugs upon release. Have a good one, and thank you for all your hard work!

    45. Missing avatar

      andy reeder on

      Keep going guys, respect for realising your mistakes and putting them right so quickly!

    46. Joel Plourde on

      Take as much time as you need!

      The new trailer was amazing. The games visuals and music are just breathtaking. I am so excited to dive into the universe of Narita Boy :D

    47. Missing avatar

      Enrique Couceiro Martí on

      La confianza que tenéis depositada en nosotros es la igual a la que tenemos en vosotros, será una noticia triste, pero es para alcanzar un fin mayor y mejor. Dadle caña, el juego tiene una pinta maravillosa y no me cabe la menor duda de que acabará siendo un juegazo!
      Mucho ánimo desde Galicia, y que lo que quede de desarrollo salga lo mejor posible!