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Explore and fight in a retro futuristic world. Swim deep into an oneiric, poetic and unique experience across dimensional planes
Explore and fight in a retro futuristic world. Swim deep into an oneiric, poetic and unique experience across dimensional planes
5,012 backers pledged €160,946 to help bring this project to life.

New trailer "80s gameplay"

Posted by Studio Koba (Creator)

Dear backers

First at all, sorry for the delay to come up with more updates. These last months have been frantic. We have few hands, lots of work and we feel pressured to make something superb.

Our philosophy is to limit the spoilers of what we are doing because we trust in the power of surprise. That´s why we ask you patience and trustiness. We are not wasting our time nor your money. And we sincerely seek to satisfy your expectations.

Sleepless nights....Bug Bug Bug....
Sleepless nights....Bug Bug Bug....

80's gameplay

Ok! What you are about to watch is our alpha 80s gameplay trailer. The 80s gameplay of the game is about 30% of it. We bring a big surprise, a new game mechanic, the beat em up! Now you’ll see what we meant when we said we were inspired by Double Dragon.

The stages in the 80s are a fresh break to enjoy some arcade experience and release huge amounts of adrenaline. There are less storytelling and character interaction and more hand to hand combat. We learn the connection between the Digital Kingdom and the mysterious role of Lionel pearl, creator of the Narita One. We are putting tons of love to make animations for every instance of the game. Enemies react in a different way depending on where you hit them and props on the map are fully breakable. You can throw enemies, use barrels to hit them and beat them with your knees. All our animation and fx are done frame by frame in pixel art, which is a really handcrafted and time-consuming way to design. Yet the final result deserves it.

Narita Boy Sukajan!
Narita Boy Sukajan!

Where we are

Now, where are we in the game design planning. The full game design is almost done. The Digital Kingdom has 4 big maps and inside every map, there are around 3-4 sub-maps full of enemies, weird characters and unique backgrounds. Every map has specifically-designed vehicles, items and single events. In order to complete each big map, you need to travel to the 80s through different spots. Thes game design includes the NPC´s design and the background design. The scripts have been already written (who says what, where and when). 75% DONE


And what about the code? Good news! The game core is done, Narita Boy is fully operative in the Digital Kingdom and in the 80s. It was a big challenge to come up with two different mechanics, hack and slash in a vertical path and beat em up in a vertical/horizontal scrolling. In fact is like making two games in one.

A.I. enemies in the 80s are done! We have written tons of code to polish the experience and get close to what we expect a great beat em up should be. Thanks to our coder Manu, a guy who barely needs to sleep...

The code to connect scenes is almost done as well. Cinematics videos are being a key element to connect scenes and support the storytelling.

Performing the game? 60fps forever and ever.

After the next summer we will know if we gonna need extra muscle for coding but right now we are meeting our target. 40% DONE


In terms of design, we are moving our web page server and redesigning it. It is still working on some parts but it looks much more simple and clean. Thanks Chie for that!


We also redesigned the Narita Boy logo and Studio Koba logo. We have drawn much more material for the art, the manual book and the encyclopedia.


Studio Koba New Logo
Studio Koba New Logo


Carita Boy New Logo
Carita Boy New Logo


Music? Yep! We have 6 new songs. Since we have the overall design of the Digital Kingdom, it is much easier to inspire the musician. Thanks, Salva! We are making tons of arpeggios, dark ambiences and sound fx. The music will be connected with the code to emphasize the oneiric and emotional part of the gaming experience.

Finally Trailer! Enjoy!


Thanks to all backers!

Well, I think that’s all by now. Sorry again for taking time to update. Your patience and trustiness are key to our success. We will continue with the hard work to bring to you the game you deserve. Pray for us backers, time to back to work!


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    1. Not-So-Bored Games on

      Looks incredible. Take your time to get it right!

    2. Missing avatar


      Sadly with Kickstarter that is never the case. No news leads to upset backers and scammers. More often then not I’m afraid.

    3. Brandon Shockley on

      No updates for about 4 months.

    4. Studio Koba Creator on

      You can not properly run however we are working in a dash to speed up and chain some combo mechanics. With this new event gameplay in the 80s will be much more dynamic.

    5. Bence "BenyoBoy" Kósa on

      Beat 'em up? WOW, now I'm even more happier that I'm backed this project, it looks rad af! :O :D
      Just a quick question: during the beat 'em up sequence, can you run? I'm asking because in the trailer I didn't see any running animation and the walking seemed a bit slow for me.

    6. Studio Koba Creator on

      @Tesla, It is going to be a beat 'em up in the 80s, hack and slash in the Digital Kingdom. The beat 'em up part is a new idea. We believe the beat 'em up fits well in the 80s.

    7. John Bernardsson on

      This looks fucking amazing! Please continue this awesome work, Narita Boy could be a REALLY GREAT game :)

    8. Missing avatar

      Jerome Detraz on

      This looks promising but you need to work on the fonts... currently the font used for the subtitles is very jarring with the theme of the game. You should try a monospace font like Rational-TW.

    9. Tesla Volta Games on

      Wait I thought this game was a platformer and not a beat 'em up? Did that change? Did you genre jump?

    10. Sheldon on

      You guys are doing some amazing work. Keep it up and take your time xoxo

    11. John Archer

      Amazing... simply amazing.

    12. Studio Koba Creator on

      Thanks for your feedback!. Yep, the 80s will have a progression system. So far the 80s will be a 35% of the whole game. We gonna desgin diferent location, that´s the funny part, as a big hommage of games like double dragon, final fight or street of rages. Also a parallel but a connected story will be explained on there.

    13. Time Warden on

      Amazing trailer! I think every backer is beyond excited. Hope you guys get to enjoy some time off for the holidays :)

    14. Missing avatar

      Matteo on

      Are you guys thinking of using any audio middleware tool for implementing music and sound fx? (Wwise, fmod)

    15. Missing avatar

      Douglas Cartee on

      This is looking incredible. How diverse will the 80’s levels be? Are they all this sleazy looking city, or do we get to see different neighborhoods with new enemies and the like? Also, please tell me you can steal some punk’s skateboard and ride it around. That’d be sick.

    16. Nick May

      Brilliant! Really looking forward to this (I like the little MJ homage in the soundtrack - nice touch)

    17. Peterious on

      Wow. That looks amazing!! Will there be a progression system for Boy in the 80s levels? Something like the move unlocks in Double Dragon or the level system in River City Ransom?

    18. Studio Koba Creator on

      @GaryL, Don't worry it is in the 80's only. Hack and slash in the Digital Kingdom!

    19. Studio Koba Creator on

      @Gonzalo Thanks for your comment. The 8 bit dialogue sound, that something on our To Do list. We will work on it!

    20. Missing avatar

      Wiran Chiyarach Ju-gup on

      Waiting for it and thanks for doing super cool game for us.

    21. Missing avatar

      Shinji on

      Fucking awesome

    22. A. P. on

      Good job! Kepp going, guys!

    23. Gary L on

      This 80s trailer is just awesome! Can the whole game be just the beat em up?!? Please????

    24. JC on

      Exciting news! Great work! I can't wait :) I have to say though that I prefer the old font for the word "Boy" in the Narita Boy logo - I think it looks more "80s" the old way.

    25. Yotam Ivgi on

      wow, just wow...

    26. Missing avatar

      Gonzalo Miranda on

      Looking great. But I may suggest two things. When the man is talking maybe a typical 8 bit dialogue sound could make it more interesting aaaand please, make Narita able to run on those stages, I know you probably wanted to keep the movement style like Double Dragon but I think it´s a little bit odd. Good Job. Everything is looking awesome.