About this project
GameLoading: Rise Of The Indies is a feature length documentary about the exploding subculture of indie game developers around the world. The film takes a personal and holistic look at this international creative community who are disrupting the traditional video games industry.
GameLoading is about game developers, specifically indie game developers. Without them the games we love would not exist. Our film explores the lives of developers around the globe and we strongly feel this is a story that needs to be told in detail. We want to demystify their craft and how they are working on the cutting edge of entertainment. We want to show their infectious passion for making games. Right now there is a global renaissance in indie game development and GameLoading aims to capture this moment time.
Video gaming is still a young medium, ready to explode in ways we are yet to imagine. The democratisation of game development has enabled independent developers to express themselves like never before.
Like DIY musicians and film-makers, indie game developers are working without the big budgets and huge teams of mainstream studios, giving life to their own visions, on their own terms. In the process they are pushing the limits, challenging the status quo of what games are and bringing a new language to the medium.
GameLoading aims to take a snapshot of the worldwide indie game subculture, by following the pioneers of indie development to see how they are changing the industry and even our views on what video games can be.
We will get a personal glimpse of the endless hard work, risks faced and sacrifices indie developers make to bring their creations into the world. What drives them? What does it mean to succeed? Will they make it?
We are gamers ourselves, excited by the creativity and innovation of the indie gaming subculture. We want to make our film personal and holistic; indie developers at all stages of the process telling their own stories, in their own words.
We have been working, planning and researching for a year and have shot over a dozen interviews with developers from different parts of the globe at different stages in their careers. We are closely following a handful of development teams in Australia.
Right now we are now ready to travel to film the next round of interviews we have lined up. Firstly to the USA for PAXPrime and IndieCade, and then to Europe to do interviews in Stockholm, Belgium, France, Italy and Romania.
After Europe we will explore the burgeoning indie game scene in Japan. Finally we will come home to Australia and continue filming the teams we have been following for the last year.
So far we have spent our own money on the film and now we are reaching out to you to help us with the next phase of filming.
Like the developers we are following, we are also totally independent and running off our own passion and commitment in getting inspiring people to tell their stories.
We have done a huge amount of work already but we can’t do it all alone! So we are asking for support to help us get to the finish. If you share our passion for the world of indie games and filmmaking, please pledge towards the project and help make it happen. If you are a game developer at any level and you want to see the culture of game development nurture and grow then please show your support.
We are excited to have a bunch of great games included in the rewards. This selection will grow throughout the campaign.
Here is a trailer of all the current games:
Zombie Grinder - Bust some block-headed zombie brains to the sounds of an awesome analogue soundtrack. Very cool and cute pixel-art multiplayer zombie survival with heaps of fun mods.
Recruits - Gung-ho top-down shooter with a full swag of firepower and explosives. Bred from hardened Cannon Fodder stock, the environments are beautifully natural and the gameplay kicks some serious ass.
These stretch goals will help make the best film we can. We have been relying on friends donating their film gear but we would love to start paying people and using our own equipment.
We have been borrowing sound equipment and lenses from friends throughout the production. We would love to buy our own equipment for the shoot - sound gear, lenses, a camera bag, tripod and a light panel.
So far we have been shooting the film mostly on our own. We would like to hire talented camera people for some of the shoots so the film looks amazing.
Our friends have supported us immensely during production, lending us their time, talents and equipment. Getting this far would have been impossible without their help. Thanks to all family and friends who have been with us from the start.
Camera: Kitty Green, Robin Geradts Gill, Michael Latham, David Den Engelsman.
Sound Recording: Shpend Mulla
Social Media: Matt Kelly
Art Director: Benjamin Bryant (A.D. Creative)
Motion Graphics: Simon Howe, Cordelia Brown, Joe Toole
Equipment: James Fleming, Kitty Green, Garry Newman, Hannah Moon, Erron “Pinky” Senar
Additional Music: Sean AE
Website: Red Ice Media, Simon Grosser
Production manager: Jamie Helmer
Production Assistant: Steph Westwood
Social Media / PR: James Walker
Assistant Editor: Tim Westwood
Accounts: Michael Guenther
Copywriting: Gill Brenner
PR - Laura Walker (Super M)
Everyone at Chantilly Studio!
Risks and challenges
Our film is ambitious. Getting a global snapshot of the indie developer scene involves a lot of travel, coordinating and scheduling. Getting this global perspective is one of the points of the film but also one of the biggest challenges.
A lot can happen during production but our experienced team working behind the scenes at home and on location are well equipped for whatever is thrown at them. Previous shoots in the wilds of Sri Lanka, the craziness of Tokyo, the outback of Australia and the streets of San Francisco have given us the experience to deal with unexpected surprises during filming.
Shooting the film is one thing but finishing the film to the standard we are striving for is another beast altogether. Luckily we are editors with years of experience on documentaries, TVCs, large corporate videos, music video clips, feature films and TV shows. Editing is in our blood and completing a dynamic 90-minute film is well within our skill set.Learn about accountability on Kickstarter
We know we're not the only film about indie development out there, but we feel we're offering something different. Indie Game: The Movie is a great film and character piece that transcends the gaming industry. GameLoading aims to take a step back and take a wider look at the indie developer scene. We want to capture a snapshot of the current renaissance of indie games and explore how these games we love get made. We will explore how developers around the world are united in their passion for making games.
Our film will not be bashing Triple A studios. There is no fight with Triple A and a lot of indie developers have come from bigger studios where they have picked up their skills. We embrace all games from wherever they have come from.
We are at an important moment in time. There is a global renaissance in indie game development that is unprecedented. We feel this moment in time needs to be documented and game development needs to be demystified. We want to do our bit towards nurturing the culture of game development.
We have been working on the film for over a year. During this research period we have shot dozens of interviews most of which will end up as extra content. We have locked in our script and the developers we want to interview, the main filming period starts now.
A good friend of ours hates video games and I feel we are partially making the film for him. We want to show how these indie games are infused with creativity, intelligence and passion. We want to show how an important subculture has emerged and is influencing not just the video games industry but pop culture at large. The film may not convert you to love games but it will give you a better appreciation of who are making these indie games and how they achieve their amazing creations. If you walk away after watching the film with even the slightest appreciation for games and what they offer as a creative medium, then we have done our job.
One of the aims of the film is to demystify and promote game developer culture. Regardless if you are an indie or Triple A developer, we know you will be eager to show your loved ones our film and say, ‘Here, this is what I do. This is why I love making games.’ One of our key goals for the film is to build something that developers can share with non developers, whether they be friends, family, game lovers or game haters. We want them to see inside your game development world.
There are plenty of ways you can help us reach our goal. Sharing on Twitter and Facebook goes a long way. Message your developer friends and get them on board. Increase your pledge amount. Message us and tell us what you like and don’t like about out project and Kickstarter campaign.
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