City Builder expands and supplements the Villagers & Villains base game. In City Builder each mayor gets 2 City Upgrade Tokens. Mayors use these tokens to develop their village by placing them on the new City Cards.
Since 18 City Cards come with City Builder, and each time you play the game a few City Cards are used, players get a wider variety of game experiences. During play, mayors gain added play options by placing their City Tokens on any available City Card. Each City Card in the expansion grants unique abilities—and provides added points to the final score—for up to 2 mayors per card.
The City Builder expansion comes with components and rules to increase the maximum number of players from 5 to 6. In addition, this expansion comes with 6 town mats to give your village an identity, provide a quick reference guide for game play, and to organize game components, tokens, and gold.
The City Builder expansion also comes with exciting new options, including: team play, cooperative play, and house rules for added variety.
As the mayor of a frontier town, you stand in the center, eyeing the roads for talent and trouble. Will you take on challenges or hire help, develop your town or command its heroes? Your strategies, risks, and fortune can transform your village into a thriving city or forgotten ruins.
Villagers and Villains is a card game with over 100 unique cards. The game is played over several rounds. Each round has 6 distinct Phases. During each Phase, all players (Mayors) have a chance to take specific actions. The Mayor who builds the most successful village wins.
Game play: Villagers & Villains is a town-building game played in turns of 6 phases. In the 1st phase each player recruits cards from a common pool for all players. Four classes of cards could appear in the pool: Challenges, Citizens, Buildings, and Heroes. Each card has different game play applications and different outcomes on the final score. In the 2nd phase each player has a chance to defend their town from Challenges. In the 3rd phase challenges loot towns left unprotected. In the 4th phase each town earns money. In the 5th phase money can be spent to expand a town by hiring Heroes and Citizens or creating Buildings. The final phase resets the board for a new round of phases and the starting player changes. The rounds continue until a town reaches a fixed size. At that time the game is scored.
Goal: In the end, the town with the highest score wins. Points are based on a variety of facets. Players assess which facet(s) will score the most points as the game is played, and as circumstances dictate.
Features: The Villagers & Villains game contains a basic game for novice players, an advanced version for experienced gamers, and special 2-player game rules. In the advanced game, players gain access to the King’s Favor, special card powers, and pairing options for final scoring. In addition, the rules and instruction page offers several variations to the game play. While chance plays a part in the game—via die-rolls for certain elements—skill plays a large role in recruiting, deciding how and when to use card abilities, managing town resources, and selecting which options will earn the most points.
City Builder's City Cards
Here are some pre-production samples of the 18 City Cards: (please excuse typos—at this stage our text editors haven't proofed)
7k Heavier stock cards and a premium finish on some game components which will take more damage andWooden Game Pieces (instead of cardboard City Tokens) for each player. These would be 3-dimensional pieces shaped like buildings/houses.
9k Heavier components for all remaining game parts and a larger box to hold everything from all expansions and the base game. (Optional: Custom Dice and we delay this stretch level: see below)
12k Custom Dice. A die to match each mayor's Town Mat. (Optional: swap this with the stretch level above: see above)
15k Easier to open Magnetic Game Box (instead of standard telescopic box). Game expansion would open with a magnetic door flap on the side of the box.
Risks and challenges
This project is low risk. In case of any unexpected delay with the printer, delivery, shipping or otherwise, we will notify backers and do EVERYTHING possible to accelerate the process. We believe that communications with all our backers provides both the information and clarity necessary for project success.
Since I am both the designer and artist, reliance on others is kept at a minimum—making delays far less likely. Each game is edited and tested by my experienced and close-knit team of published writers, editors, and gamers to maintain strong game mechanics and a comprehensive set of rules. A high-quality game printing company creates and ships the finished product to us.
Once we receive the finished product, we use a high-quality international fulfillment house for delivery. They have over 30 years of experience and have been very professional with previous deliveries, with no complaints from us or our backers and game recipients. Sometimes errors occur with the shipment, and we work with you and the shipping company to correct those. This happens as a standard margin of error, but with experience in shipping we are confident our team can solve it.
In addition, this is not a new process to us. We have created 6 previous game products and 4 campaigns on KICKSTARTER. All have been successful. In our campaigns, we actually completed and delivered ahead of the estimated delivery time.
Thanks for your support!
C. Aaron Kreader
- (30 days)