by Stuck In Attic
Thank you BigD, thanks everyone! You guys have no idea what a boost of energy your comments are sending our way. Going to work even harder now! :D
What an update! I really am looking forward to this. You folks sure put the over into overachieving! The quality of the graphics is simply stunning. Tomimt is right, this game is going to set a high bar for future games.
@Tomimt: your post put a knot in my throat. Trying hard to live up to your expectations!
@Advie: Glad we can pull it off, and we really appreciate your trust. As for the attic - I think we're just doomed to end up in another one. Hopefully, a bigger one - our cat population seems to constantly be on the rise :D
There no doubt this game will #1 on the AG H-o-M after this great update, or at least very soon.
I only backed 3 projects (adventure games) in my whole life, and very proud for this to be one of them next to SpaceVenture.
Cant believe that came a day that i will witness an adventure game in Arabic, crazy move, but i just love.
Good luck, and i hope you guys can escape the Attic soon to present this whole game for us.
Lovely, very lovely. I think you just might have set a new bar on 2D animated adventure games, and games in general, with this. This type of quality is something I hoped adventure games would evolve into back in the day when resolutions allowed higher fidelity of art.
Thanks guys, doing our best to get the game done ASAP!
@Andy: We were able to hire a local translator who is a native speaker, so we jumped on it :)
@David: Heh, well, we're really looking forward to Truberbrook!
Looks very nice! Thx for the update!
Really nice news! Around November I wanted to offer my help to translate into Hungarian, but an unexpected delay regarding the Pillars of Eternity translation killed this idea. I'm very glad you still do it.
Let us know if you need an extra guy to test! :)
Wow. It's all looking amazing!
@Alexander "Xan" Kashev: Good eye! I was hoping no one would notice :D Here's the explanation: when I capture gifs, I force the game into a particular type of windowed mode it's not really supposed to be in, because my gif capturing software can only handle so many pixels at once. This unorthodox resize sadly messes with the shadows, but thankfully it's not a problem when running full-screen or in regular windowed modes :D
Wow, you guys beat Trüberbrook, nice
Great to have an update! Lots of progress, and looking wonderful.
Is it just me, or Kitteh's shadow in the second animation preview is a bit off while moving?