We're excited to relaunch Aftershock: San Francisco & Venice with the following changes:
- We are launching with the Venice components included, which allow for more dynamic and interactive games at lower player counts
- We are also including the previously optional District 6 expansion with every pledge
- No deluxe components, which lowers weight, shipping & production costs
- Updated name to help differentiate from other games with similar titles
The world has been hit with mega earthquakes. The worst destruction has devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.
In Aftershock: San Francisco and Venice, players will spend money to acquire planning cards, which are used to increase population, build bridges, and determine where aftershocks occur. Spend money wisely to acquire aftershocks that will allow you to move people into and out of the demolished areas. Planning and careful negotiation are essential in order to maintain your population and score your best-planned cities and bridges.
Aftershock: San Francisco and Venice is an area control and resource management game for 2-5 players that plays in 60 minutes. The player with the most points at the end of the game wins!
If you aren’t familiar with Aftershock: San Francisco and Venice, you can check out the BGG page for more details.
For more information, we encourage you to view our How-To-Play video directly below, or simply read our draft rulebook here.
Every pledge of the Aftershock: San Francisco and Venice pledge level will include everything here!
Every pledge of the Aftershock: San Francisco and Venice pledge level will include the District 6 expansion - six player support and area tokens for increased replayability!
Aftershock: District 6 Overview:
District 6 brings all the swinging and swaying strategy of Aftershock: San Francisco and Venice to six players (an extra player screen, player board, 25 meeples, 16 bridges, 5 houses, player tokens, etc) and introduces 21 area tokens, a brand new board mechanic.
Explanation of Area Tokens:
Area tokens are effects placed randomly on different city sections at the beginning of the game. During play Area Tokens present challenges or rewards to the meeples placed within that region - creating a different game play for that region during this game.
Area tokens create a totally new, unique play experience for each replay.
- AFTERSHOCK: (Pledge $45 or more) One copy of Aftershock: San Francisco and Venice and with all of the stretch goals and the sixth player expansion. Shipping pledge rates based on location. For additional copies in the US and international, check our rates below.
We are excited to offer retailer packages for Brick and Mortar stores. For more information, please email us at: email@example.com.
It is important that everyone knows that we are using a pledge manager. That means you’ll be able to manage your pledge amount for all the add-ons that you want after the project closes, along with during the campaign. We will post an update to notify backers when the pledge manager email is being sent out. At that time, you’ll need to manage your pledge and enter your shipping address and complete your order.
- Aftershock: San Francisco and Venice is the 47th project from the combined teams behind Stronghold Games, Indie Boards and Cards, & Action Phase Games. With the successful execution of our first 46 projects, we have become experienced publishers with a reputation for great games that are delivered in a timely fashion.
- Aftershock: San Francisco and Venice was designed by the talented Bobby West and Alan R. Moon, the designer of Ticket to Ride. This game has been tested in-house, ensuring that every part of the game is of the best possible quality. We are confident that this game will be in your collection for years to come.
- District 6 expansion is included with every pledge, a $20 retail value which will be sold in stores.
- All of the art assets are complete and ready for immediate upload after the project funds.
Kickstarter is the world's largest funding platform for creative projects. Every month, tens of thousands of people pledge millions of dollars to creative projects in dozens of categories.
A person who supports a project is called a "backer." The process of giving money to this project is called a "pledge."
In return for your pledge, we (the creators of the campaign) are able to offer "rewards," depending on the amount you pledge. For example, if you pledge $45 to help back the project, we'll offer you a copy of the game along with any stretch goals we achieve as soon as it is manufactured.
You can become a backer in just three easy steps:
- Step 1: Read through the pledge levels and rewards we are offering in the right sidebar of this page.
- Step 2: Click the large, green "BACK THIS PROJECT" button to the right of the trailer video at the top of this page.
- Step 3: Enter your pledge amount, and complete the steps for filling in your information. This process takes just a few seconds! That's it! It's really that simple! Thank you for backing!
Once you've backed this project, we encourage you to share this page on social media platforms, such as Facebook and Twitter, and share with your friends and family. Also, be sure to like Stronghold Games on Facebook and follow us on Twitter for real-time updates about this project and more!
Retailers: Please direct message us for more information.
Every backer is important to us, regardless of location, but the reality is that shipping and sales taxes are very expensive and is a cost we all need to share. To offset this, while remaining fiscally responsible, we have included a discount on ALL shipping and taxes, but there is no free shipping. Shipping & Taxes charges will be added after Kickstarter ends, every backer will be responsible for paying these fees in the pledge manager after the campaign ends. Please see shipping & taxes chart below:
For the US, Canada, UK and the EU we have included applicable taxes, your rewards will be sent Duty Free from within your region – there will not be any additional customs charge. Outside of the US, Canada, UK and the EU, we cannot guarantee customs friendly shipping in these areas. There may be additional duties and/or fees charged by your country's governmental agencies and/or shipping partners. Those fees are solely your responsibility, and we can neither cancel a pledge nor will we pay those fees. In case a package is returned or destroyed due to non-payment of such fees, your pledge will be considered fulfilled.
Our plan is to have a limited number of Aftershock: San Francisco and Venice available at Essen with all the stretch goals from this project. We will not be taking reservations as in years past, everything will be first come, first served at Essen. If you would like to get the rewards from this project, we suggest you back through kickstarter!
While our current production schedule looks like Kickstarter rewards will ship out well before Essen, it may be the case that we have games at Essen before the Kickstarter backer copies are sent. It may also be the case that we are unable to get games to Essen in time. I wish we were able to absolutely guarantee results, but we simply know that we can't make such commitments when so many other parties are involved in the process.
If you still want to try Essen pickup – DO NOT PLEDGE FOR THIS PROJECT
Risks and challenges
This is the 47th Kickstarter project from the combined teams behind Stronghold Games, Indie Boards and Cards & Action Phase Games. We have learned how to streamline the game publishing process and have successfully delivered all of our previous Kickstarter projects to thousands of supporters. Our previous experiences will enable us to also deliver this project on time and we have every confidence that Aftershock: San Francisco and Venice will be on schedule and of the highest possible quality.
That said, there are always complexities and considerations in a project of this scope that may cause delays. Stronghold Games, Indie Boards and Cards & Action Phase Games will use contract manufacturing to make this game, freight forwarders to get games through customs, and 3rd parties like Amazon, the US Post Office, and FEDEX to ship the games to you – we don't control everything and there are lots of opportunities for delay. We have a track record of making everything work out for backers in the end – so please be confident and supportive of our efforts to get this great game into your hands.
We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus 20% for Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 14 days close of the campaign may be processed via PayPal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.
This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.
TERMS AND CONDITIONS
By pledging to this project, you acknowledge that the final look, materials, and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.
If you do not log in and submit your project survey results (ie, provide us with your shipping address) for your pledge within 8 weeks of our notification, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge (at additional cost for international backers) if you complete your project survey after the 8-week window has elapsed.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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