Slint - A free voxel adventure game for iOS and Android
A single-player adventure game with no ending. A growing post-apocalyptic city in your pocket. Free and no ads, for iOS and Android.
Slint is a single-player adventure game set in a future, post-apocalyptic world. You solve environmental puzzles, capture illuminating animals, meet different characters and explore the ruins of destroyed capital city, as a wanderer named Maynard. But more on the story later.
I'll start off by explaining the game concept, because I believe it is something unique.
Slint is an adventure game that theoretically never ends. It's a living, changing and growing post-apocalyptic city in your pocket. Free and without ads, for both iOS and Android.
Locations, inventories and missions are added continuously through Area Updates. Slint has no spoken or written language, making it playable by anyone.
The world is divided into small rectangular areas. This enables Slint to be played for just a couple of minutes here and there, while you're on the bus or in the queue at the supermarket.
Once again, the game is free. There are no ads. You will always be able to progress in the game, even if you choose not to purchase anything. So how does it work?
The reversed inventory system
Traditionally in games, you start out with an empty inventory, and then fill it up as you go. Slint has a different approach: All the objects you can find and use in an area will be outlined in your inventory from the beginning. This means that if you feel like it, you can buy an inventory instead of spending time finding it in the world.
Approximately 80% of an area you can complete for free, the rest you can only achieve through in-app purchase. A 100% completion of an area means an empty inventory and receiving access to all locations and collectibles.
But once again: You will always be able to progress in the game, even if you choose not to purchase anything.
The first Area Update is finished and released, and can be played right now:
Game story background
It was a great city! A dynamic, vibrating centre of science, technology and architecture. It was a place where presidents had important meetings, and urban cutting edge technologies where tried out for the first time. When the giants arrived in the 25th century they chose it as their capital. When the same giants were brought down in the 32nd, they were kept in the tunnels beneath it. Because of its significance it was also the target of many foreign, hostile rockets, and once the Final Wars were over there was not much left but rubble. Through the years the forest slowly took over, and the once proud name of the city was forgotten and exchanged with the then slang word for silence, Slint.
One night a wanderer called Maynard set up camp in one of the city suburbs. He was just falling asleep when a distant sound grabbed his attention. Was someone shouting? Hesitatingly he turned his flashlight on, and crawled out of his tent.
Who am I?
My name is Niklas Swanberg, and I run this game company called Stroboskop.
In 1987 I did my first game in GWBasic on my mom’s work computer. Later on I was obsessed with the level editor in Duke Nukem 3d, which led me to study multimedia in the early 2000. I worked with retouching and special effects in a post production studio, but left the film industry after a few years to study for a bachelor in sound design for theatre.
During my years as a freelancing composer / sound designer I became fascinated by dramaturgy and the art of story-telling, and in 2010 I took the different skills I’d learnt and put together my first game. It was a minimalistic horror game for iOS called Stairs, which won the first prize in a competition on MacWorld in San Francisco.
In 2013 I went full-time into developing Sylvio, a horror adventure game for PC. It was released on Steam in 2015 and was dubbed ”Best horror game of the year” by Rock, Paper, Shotgun and was a finalist for ”Best Original Game” at the TIGA awards. I later released it on both PS4 and XBox One.
I enjoy all the parts of the game making process, when I get to fill my workday with coding, graphics, music and story writing. But I do also rely on outside help, and often hire freelance illustrators, voice actors and digital artists.
Please note: All the rewards are exclusive for this Kickstarter-campaign. All rewards above "Let's get digital" includes the soundtrack, the digital poster and a physical postcard sent to you on every Area Update of 2019.
1 $ / 5 sek: Let's get the game!
Thank you so much! Did you download the game? Download and start the game before the end of the campaign, and there will be a gift waiting for you in the next Area Update.
5 $ / 50 sek: Let’s get digital!
The Slint original soundtrack and a digital print of the Slint-poster will be sent to you via e-mail.
29 $ / 250 sek: Let’s get stalked by the studio!
A physical Slint postcard will be sent to your home for each Area Update in 2019. Also, what is your twitter and/or instagram account? Stroboskop would like to follow you, because you seem cool!
55$ / 500 sek: Let's get space on a billboard!
Get 10x10 pixels on a billboard situated by the highway in Area Update 1. You have 100 pixels to leave your mark, maybe something like this?
The pixels will be turned into voxels and put onto this in-game billboard:
89 $ / 800 sek: Let’s get physical!
A plastic 3,5 cm high 3d-printed figurine of Maynard will be sent to you.
390 $ / 3500 sek: Let’s get a tree!
A 3,5 cm tall 3d-printed figurine of Maynard and a 10 cm tree will be sent to you.
440$ / 4000 kr: Let’s get the whole gang!
A 3,5 cm tall 3d-printed figurine of Maynard , a 10 cm tree and a 19 cm tall long-legged elk will be sent to you. Because your mantelpiece / dashboard / soul needs it!
775 $ / 7000 kr: Let’s get Real Estate!
Have your very own apartment in the game.
The apartment is situated in the Dragon Gate Skyscraper in Area Update no 2. Your apartment is protected with a six-digit number, which you choose yourself. You can of course also choose to keep it open for anyone to enter.
One of the walls can be decorated as you want, using a template of 130x40 pixels. For example like this:
It’s a living thing! For every new Area Update you can rearrange or change furniture, change the design of the wall, change the access code, or transfer the ownership to someone else.
2765 $ / 25 000 sek: Let’s get a house!
Buy your very own house in the game, with a voxel character doing an animation of your choice. The houses are situated in Area Update 1 and 2.
Two of the five available houses can be found up north in Area Update 1 by the highway.
Your house is protected with a six-digit number, which you choose yourself. You can of course also choose to keep it open.
One of the walls can be decorated as you want, using the size of 130x40 pixels.
It’s a living thing! With every new Area Update you can change furniture, change the design of the wall, change the access code, or transfer the ownership of it to someone else (including changing character and animation).
This Kickstarter's goal is to secure funding for future Area Updates of Slint. The first Area Update is finished and released.
Area Update 1: Maynard's campsite, the highway, the farm, the dump.
Area Update 2: Chinatown, the ship restaurant, Dragon Gate, the highway villas, the subway station and tunnels.
Area Update 3: The library, the skating rink, the offices, the floating train tracks.
Area Update 4: To be announced.
Area Update 5: To be announced.
Area Update 6: To be announced.
Risks and challenges
In the case of circumstances out of my control, the game production might turn to a halt for a period of time. I will be using my Twitter handle @stroboskops for all communication, so please follow the studio there for news and exact release times on Area Updates.Learn about accountability on Kickstarter
- (21 days)