After countless hours of construction work, our team has built up a ship. The Nimbatus can’t wait to start its engines and burst off into the vastness of space and into adventure.
But what is a ship without a crew? Join our crew and get ready for an exciting journey!
Nimbatus is a space-game in which you build physically simulated drones out of hundreds of different parts and solve missions in a huge procedurally generated universe filled with fully destructible planets and vicious enemies. In an online mode you compare your creations with other players from all around the world and compete in a wide array of diverse challenges.
The vision behind Nimbatus - The Space Drone Constructor is to build a tool that let's players come up with all kinds of crazy drone designs, big or small, quick or robust, automated or self-controlled. After creating with a presumably perfect design, players can test their creations in various kinds of missions and compare their results with others.
To get a first impression of Nimbatus, check out this quick gameplay intro:
We plan to strongly involve the game's community to decide what other features are added during the Alpha testing phase and on Steam Early Access.
Nimbatus - The Space Drone Constructor is developed by Stray Fawn Studio, a small indie studio based in Zurich, Switzerland. Our focus are procedurally generated entertainment games, which hold educational value. Our studio's genre focus are simulation and strategy games. We recently released our first game, Niche - a genetics survival game on Steam and GOG. Niche was also funded via Kickstarter.
Nimbatus started out as a hobby project with the goal to combine the spacecraft building aspect of Kerbal Space Program with the destructible terrain of Minecraft. Over the last years it has evolved and changed quite a lot and was also inspired by great games like Reassembly, Faster Than Light and Besiege.
Type: Single Player with asynchronous multiplayer features
Genre: Simulation, Action
Platform: Windows, Mac, Linux
Our team (from left to right):
Roger Winzeler (Art Lead)
Besides being a game developer, Roger is also a VJ which are like the two coolest things ever combined into one person.
Micha Stettler (Project Lead, Game Design and Programming)
Micha studied computer science and loves everything about procedural generation and space.
Philomena Schwab (Art and Marketing)
Philo loves all things biology, Japan and emergent storytelling. She wrote her master thesis about community building for indie games.
Markus Rossé (Game Design)
Comics and animations are very fascinating to Markus. Coming from a technical background he's now an aspiring artist. He also studied game design. A one-man indie machine.
Laura Reber (Art and Story)
Laura greatly enjoys spiritual things, knows how to come up with interesting stories, enjoy life and delight the team.
Claudio Beck (Sound Design)
Claudio is a sound designer working in the advertisement industry and produces electronic music under the alias "Modified".
José Mora-Jiménez (Composer)
José divides his time between writing music for games and writing concert music that gets played around the world.
Please help us to make Nimbatus a reality! Join the ship's crew and join the journey of the game's development :)
The digital copy of Nimbatus will be delivered in form of a Steam key as soon as we launch early access (Q2 2018)
Our project lead Micha has been working on Nimbatus during his free time for several years. He decided to quit his job and found his own game studio (Stray Fawn Studio), so that the project finally gets the focus it deserves. At this point we are very grateful for all the financial support we can get. All money earned with this Kickstarter will be invested in the development of the Nimbatus Early Access release version. Thank you very much for your support :)!
All money earned with the Kickstarter will be invested in the development of the Nimbatus Early Access version.
Risks and challenges
Nimbatus - The Space Drone Constructor is developed by Stray Fawn Studio from Zurich, Switzerland. This is our second game and we are confident to overcome all challenges we encounter. Our first game Niche - a genetics survival game was also made possible thanks to Kickstarter: https://www.kickstarter.com/projects/80250451/niche-a-genetics-survival-game.
Please consider that if the Early Access goes well we might decide to stay in Early Access longer than currently estimated.Learn about accountability on Kickstarter
- (33 days)