UPDATE: All Tiers BUDDY and above can now put custom challenge cards into their game! Just add $5 for each Question or Request you would like to add.
Stranger Danger is a game about taking risks with people you don't know. It's about judging a book by its cover, and finding out how right (or wrong) you are.
Bring the 220 card deck and a couple friends with you to a bar, park, campus quad, cafe, or any other public place where strangers hang out. Draw Stranger cards to determine who your target is. Someone with red hair? Someone with hairy arms and a backpack (and wearing lipstick)?
Next, the other players will give you Challenge cards. To score points you'll either have to guess how your Stranger responds to a question ("What's the best weapon in a zombie apocalypse?", "When was the last time you were naked in public?"), or you'll have to convince them to fulfill a request ("Let you try on something they're wearing." "Perform their best evil villain laugh.").
No matter what happens, you're in for a roller coaster of emotion. And don't worry--we've played a lot and John only got one drink thrown in his face ("Convince the stranger to stage a dramatic breakup with you").
Why'd you think this is a good idea?
Albert: "It started with a simple question--what kind of game would be compelling in a cafe? What do we already do when we're surrounded by strangers, and how do we push that further? The answer to the first question was "people-watching," looking for patterns and trends of cafe patrons, imagining stories about who they are and what they do from their appearance, their behaviors, and bits of overheard conversation. The answer to the second question was to approach people, and find out if the truth supported our imagination."
John: "It's fun to talk and play with new people, but it's easy to stick to your own group. Stranger Danger gives you fun stuff to talk about with your friends, while sending a Stranger Ambassador out into the area to be like "What's up? You want to do this crazy thing? We're playing this game, maybe you should buy it."
So we wrote down a bunch of questions, shuffled a deck of cards with people descriptors on them, and sat down at a cafe. Cafe's are notorious for putting your head down and working, so it was nerve-wracking the first couple of times we approached. We didn't know if people would resent the interruption, call us mean names, or straight up ignore us.
As it turns out, strangers are super into it! They open up, they laugh about it, and a lot of the time, they're totally game to play along. The surge of triumph from a completing a challenge is fantastic.
It's also an amazing spectator sport: watching a friend approach someone on the other side of the room, sharing her nervousness as she taps the stranger on the shoulder, enjoying the victory vicariously.
Designing the game
The first prototype was just about approaching strangers and left the questions up to the players. We quickly realized that writing pitch-perfect Challenge cards was essential to the game. The base deck now has over 150 Challenges that are unique, memorable, shocking, thought-provoking, and just plain fun.
The public nature of the game drew a lot of attention in all of the places we played. When we took the game out to the park and curious people asked us if they could join our game, we knew that Stranger Danger was tapping into something unique, an interaction that people were craving.
What's the money for?
Our demo decks were $6 bucks at Kinkos, but printing and shipping quality decks in a fancy box will cost more. We're working with AdMagic, which has worked with a lots of successful Kickstarter projects to create beautiful card games. We're planning to do an initial print run of at least 500 decks to keep the price point economical.
We've put in a lot of time designing Stranger Danger. Your support allows us to take it to the next level and develop expansion sets, design packaging, and introduce it to a wider audience. Thanks for taking a risk with us!
Risks and challenges
While we've designed and run a lot of games and activities in public, we've never mass produced a card game before. This is a new experience for us; we really appreciate that you've read this far.
The main deck is ready to go to the printer. The box, coins, and expansion sets still need to be designed, but that is the same type of work that we've done already.
Neither of us has been a part of shipping out a large number of items. This one seems especially tricky with the customization tiers, so we're going to do our best to be on time, but late shipment is a risk.Learn about accountability on Kickstarter
- (35 days)