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All or nothing. This project will only be funded if it reaches its goal by .

About

Imagined by Finish visionary and tabletop RPG enthusiast Jere Manninen, the World of Alessia is a step into a truly fantastic future. Alessia casts off the traditional fantasy assumptions and introduces players to a wider world with a host of new species, technology, powers, and places to explore - for both Starfinder and 5e.

A terran monk and his allies battle a summoned servant of the Cult of Galgaræ. ~Illustration by Septimius Ferdian
A terran monk and his allies battle a summoned servant of the Cult of Galgaræ. ~Illustration by Septimius Ferdian

The World of Alessia is a high-fantasy campaign setting that combines Wuxia, science fiction, and magic-driven technology. It is a massive world where magic and technology coexist peacefully, impacting every aspect of life, from the Healing Houses of Sillias to the Great Towers of Xin. It is a land where Fyrean Genies meet with Asrian Wardens and The Gangs of Khatu push their Drifters across the desert sands, seeking resources and victims of every kind.

Mockup image of the Campaign Primer
Mockup image of the Campaign Primer

The World of Alessia Campaign Primer is a comprehensive introduction to Alessia. The primer includes details on the world of Alessia, its threats, the factions that drive its politics, and the many people who walk Alessia's streets.

A host of new familiars grace the pages of the primer.
A host of new familiars grace the pages of the primer.

Beautifully illustrated with full-color art, the World of Alessia Campaign Primer will inspire GMs while providing players with a host of new options to take their 5e or Starfinder game to the next level.

The World of Alessia Campaign Primer brings you:

  • 11 new races (and more with each stretch goal we achieve).
  • 4 new classes - the Marauder, the Psion, the Seer, and the Tecker.
  • A system of Stunts and Resolve (for 5e play).
  • A garage full of new gear, vehicles, armor, and weapons for your 5e and Starfinder games.
  • New rules for attaining unique familiars.
  • And lots more awesome options for your game!

Take a peek at the four new classes.

Marauders are trained to bring the pain.
Marauders are trained to bring the pain.
A modern-day gunslinger with a penchant for heavy weapons, the marauder specializes in energy and kinetic missile weapons of all sorts; whether using energy rifles or high-powered ballistics, these individuals bring the pain - often from far away.
Teckers make it happen!
Teckers make it happen!

 A step above mere “tinkerers,” teckers represent the inquisitive mind turned outward, specifically toward some of Alessia’s dangerous elements; at 3rd level, most teckers choose a specialty, becoming breachers (magical hackers and intrusion specialists), devs (device hackers and magitech specialists), or speeders (vehicle experts).


A gnole psion enhances his weapons.
A gnole psion enhances his weapons.
Fairly common among the Elathi, the psion is a master of the mind. Psions spend their lives navigating the inner spaces; as a class, psions focus on making excellent use of their natural psychic abilities to solve problems and defend their allies.

An elven seer plays with the local kaima.
An elven seer plays with the local kaima.

 Seers operate on the other end of the spectrum, working in tandem with Alessia’s spirits, specifically the Kaima. Common among the Celestia, as well as the Elath, Seers spend their days whispering the unseen, either to help or to harm.


Are you ready to learn more about Alessia?

Zhang Wei, Imperial Peacekeeper
Zhang Wei, Imperial Peacekeeper

Take a look at Alessia through the eyes of Seirye Qin, Captain of the Skyship Amethyst Myst. When you're done learning about her, take a look at Xei, Dragonsworn Ghost Monk, the honorable Zhang Wei, Human Peacekeeper, or even one of the mysterious Elathi.

Who are the Ish'ra?
Who are the Ish'ra?

While many of the traditional fantasy races exist in Alessia, some do not. Moreover, the humans of Alessia are not the dominant species on the planet. The humans share that position with their cousins, the Djinnkin, and Terrans. Compared to the Yökai and all their lines, the humans are a small line indeed.

The Treah are one of Alessia's core races.
The Treah are one of Alessia's core races.

 Creatures born to defend the Trees of Life, the Treah are a race of bipedal, humanoids with bark-like skin and fibrous frames. Because of their natural connection to the Trees of Life, Treah frequently become druids and rangers. The Treah have traditions, as well. These traditions encourage the Treah to take up several Sacred Paths, eventually turning these seedlings into Dream Wardens and Envoys of the Green.

Velestrian elves work hand in hand with the Treah to protect the fabled Trees of Life
Velestrian elves work hand in hand with the Treah to protect the fabled Trees of Life

 The dominant people of the continent of Velestra, elves have a complex, sometimes confusing social hierarchy that many outsiders find off-putting. Although elves see themselves as a single people, much of Alessia classifies them according to their homeland; Fyreani (widely known as desert elves) roam much of Alessia’s eastern lands, while the Velestrians (also known as green or wood elves) stand sentry for the fabled Trees of Life. The Un’Seeliaha (commonly known as dark elves) are the final group of elves. Rejected by the Trees of Life for reasons known only to the elves, this group of outcasts – their skins marked with arcane sigils for their crimes – wanders the southern coasts of Galgaræ, living along the coastlines.

The Celestia first appeared after the Old Gods disappeared.
The Celestia first appeared after the Old Gods disappeared.

 Beings infused with The Light, the very first Celestia rose from the ashes of the War of Sovereigns like saints among men, taking on the holy charge of The Light and helping to carve out what would later become the Holy Kingdom of Asrai. Naturally biased toward the light, the Celestia resemble Humans or Terrans, often with soft and symmetrical features. Naturally beautiful, these beings have no problem attuning to the Light. Some Celestia (although not all) are born with large, angel-like wings.

After several millennia on Alessia, the Ish'ra now call this pale blue dot home.
After several millennia on Alessia, the Ish'ra now call this pale blue dot home.

 One of Alessia’s oldest races, the Ish’ra were refugees when the Yökai were still young; fleeing from the dark spaces beyond the void, the Ish’ra voidship The Enduring Dream breached Alessia’s atmosphere when the Yökai Warlords were still in power, crashing into central Elysia and depositing her survivors all along Elysian coasts. Having naturalized to Alessia over their millennia-long stay, the Ish’ra now proudly identify as natives to their new home. Natural psychics with several technical aptitudes, the Ish’ra have contributed to much of Alessia’s progress.

Xei, like all Ghost Blade Monks, stands guard against evil Kaima
Xei, like all Ghost Blade Monks, stands guard against evil Kaima

 A people torn between two times, the Dragonsworn of ancient Alessia have a developed and evolved culture that betrays all of the outside stereotypes with glee. From their colorful festivals to their colorful scales, Truescales can trace their clutches back to the very first celestial dragons. Their lesser brethren, which shallow individuals call Dullscales, bear no patterns of lineage, nor “any true history of scale or struggle.” Instead, these persons have transformed themselves through alchemy, magic, or science; sometimes all three.

An Elathi seer prepares a spell.
An Elathi seer prepares a spell.

One of Alessia’s evolved peoples, the Elathi enjoy some of the visual markers of their elven ancestry, though they are not elves. Today, the Elathi divide themselves into two ancestral lines. The Telathians regard themselves as the natural evolution of elves and have crystalized horns through which they focus their psionic powers. The Illathi lack crystalized horns, but instead enjoy a natural aptitude for “light-shaping” and celestial skills.

A Terran Cleric of the Light
A Terran Cleric of the Light

Standing slightly taller than your average human, Terrans evolved beside side-by-side with their human and Djinnkin cousins in the heart of Fyrea. Expanding rapidly beside their human cousins and enjoying a slight evolutionary advantage, the Terrans of Alessia now occupy every corner of the planet. Slightly stronger than humans on average, Terrans are also adept climbers, as well as wrestlers – easy tasks for individuals with an extra set of arms!

A Fengu Ninja draws her blade.
A Fengu Ninja draws her blade.

 Native to the lands that existed before The Great Beast Galgaræ crashed into cold, dark earth, the Fengu are a broken people. Denied flight by evolution, the Fengu have become a wandering people, traveling the broken coastline of their former homeland, battling for resources while actively engaging the Spawn of Galgaræ.

A Pandren monk readies his weapon.
A Pandren monk readies his weapon.

 One of the few races that might consider being called Onikuma a compliment, Pandrens are large, muscular warriors evolved from Alessia’s native pandas. Prominent members of the Council of Yerwin, the Pandrens sought sanctuary in Pyrrin Isles and remained there until embracing the Empire of Xian.

The Weaslings are exceptionally talented, especially when it comes to tech.
The Weaslings are exceptionally talented, especially when it comes to tech.

Having evolved on the eastern plains of Yerwin, the Weaslings are a race of hyper-intelligent polecats whose agility and charm makes them popular entertainers throughout the Empire of Xian. Talented pilots with a natural affinity for technology, the quickest way to encourage violence is to mention its pelt.

A Djinnkinn warrior leaps into battle.
A Djinnkinn warrior leaps into battle.

The offspring of the great Lords of Brass and their human servants, the Djinnkin are also known as Djinnkinn or simply ‘Kin (and informal, casual greeting shared between aligned houses). Born with all the heat, sun, and motivation someone traveling the deserts of Fyrea could want, the Djinnkin are a resourceful people whose magical gifts and love of transforming cultures and places adds guides their slow expansion throughout Alessia.

The World of Alessia is a Wuxia-inspired campaign setting with over two-dozen intelligent, bipedal species united together against the encroaching darkness - which Alessia now faces on multiple fronts. On the planet itself, heroes battle extremists, cultists, and stand watch against incursions from the Spawn of Galgaræ.

 In the skies above Alessia, brave Skyship Captains and Imperial Marines work in tandem to keep the Ring of Heaven functioning, so that Alessia remains shielded from the void beyond.

A terran seer and her Ish'ra ally look down on the gates of the Holy City of Asrai. ~Illustration by Le Minh Hoai Quoc
A terran seer and her Ish'ra ally look down on the gates of the Holy City of Asrai. ~Illustration by Le Minh Hoai Quoc

With more advanced magic and technology, the people of Alessia must confront old problems in new ways.

When the last of the Sovereigns departed, they left Alessia with two gifts - the Ring of Heaven and The Light. The ring is a celestial artifact that works in tandem with the light, defending Alessia against her external threats. 

The Light is a story. 

In the wake of the War of the Sovereigns, the people of Alessia looked upward and found, for a time, only silence. When the surviving Sovereigns announced their departure from Alessia, they an entity is known only as The Light.

In Alessia, the light manifests through younger adults, manifesting in their early teens and empowering them each in unique ways. Deep in the Holy Kingdom of Asrai, the Holy Prophet of Light watches over world events, considering how best to act for her people.

Kickstarter continues to provide us with the best platform for funding and delivering great projects to gamers the world over. This year, we're launching our most ambitious project to date, one we've been working on for nearly a year now. While we've purchased enough art to make this our most beautiful book yet, we're also bringing back some of our favorite game designers to expand the primer, so we can pack it with all the awesome you'd demand from a great gaming book.

Xei, monk of the Ghost Blade leads a team against a Spawn of Galgaræ in the caverns below the Fields of Neph in eastern Shiran. ~Illustration by Septimius Ferdian.
Xei, monk of the Ghost Blade leads a team against a Spawn of Galgaræ in the caverns below the Fields of Neph in eastern Shiran. ~Illustration by Septimius Ferdian.

For this Kickstarter, Storm Bunny Studios will be working directly with DriveThru RPG to deliver a print-on-demand version of the World of Alessia Campaign Primer to ensure delivery to our European backers is as affordable as possible by allowing us to print in the U.K. and ship to you directly. This also lowers the initial pledge costs for backers by eliminating shipping costs at the onset of pledging. So, how does this work? (You pay shipping when you're ready to order the book).

This graph explains the process!
This graph explains the process!

 Storm Bunny Studios has learned from its previous Kickstarters. While shipping books to South Korea, New Zealand, Australia, and throughout Europe in 2015-2016, that shipping costs can often exceed the cost of the book. Using this print on demand model, we can lower costs and ensure that our backers get the best possible deal for the money!

The Starfinder mockup cover for the World of Alessia Campaign Primer.
The Starfinder mockup cover for the World of Alessia Campaign Primer.

Here are our Pledge Levels, we'll be adding more as they are unlocked. Check the Contents graphic below the Pledges to see a summary of what's in each pledge!

  •  Enjoy the tour of regular updates and fun new content, all of it presented in stunning, beautiful full color!
  •  The World of Alessia Campaign Primer PDF
  • The World of Alessia Campaign Primer PDF
  • The World of Alessia Campaign Primer (softcover voucher)
  • Digital Stretch Goals!
  •  The World of Alessia Campaign Primer PDF 
  • The World of Alessia Campaign Primer (hardcover voucher) 
  • Digital Stretch Goals!
  •  The World of Alessia Campaign Primer PDF 
  • The World of Alessia Campaign Primer Softcover
  • Digital Stretch Goals!
  • The World of Alessia Campaign Primer PDF 
  •  The World of Alessia Campaign Primer Hardcover 
  • Digital Stretch Goals!
  • The World of Alessia Digital Bundle  
  • The World of Alessia Campaign Primer PDF
Now With More Content!
Now With More Content!
  • Two copies of the World of Alessia Campaign Premium Hardcover (signed) - one for each system.
  • The World of Alessia Digital Bundle (all digital releases through the end of 2020)
Influence Alessia as a hand of the emperor...
Influence Alessia as a hand of the emperor...
  •  Two copies of the World of Alessia Campaign Premium Hardcover (signed) - one for each system. 
  • The World of Alessia Digital Bundle (all digital releases through the end of 2020).
  • Basecamp Access.
Why name a star when you can name a hero?
Why name a star when you can name a hero?
  • Two copies of the World of Alessia Campaign Premium Hardcover (signed) - one for each system. 
  •  The World of Alessia Digital Bundle (all digital releases through the end of 2020).
  • Name An Iconic
  • Two copies of the World of Alessia Campaign Premium Hardcover (signed) - one for each system.
  • The World of Alessia Digital Bundle (all digital releases through the end of 2020). Basecamp Access.
  • Basecamp Access.
  • Create an Iconic

By Popular Request: Alessia Add-Ons

Add a hardcover.
Add a hardcover.

There have been several requests for add-ons so we've created these nifty graphics to communicate the fact that yes if you want, you can add additional copies as add-ons. 

Voucher Add-Ons
Voucher Add-Ons

Additionally, on the off chance that you'd like to gift a print voucher to a friend as a gift for a loved one, we've also made additional hardcover vouchers available, as well.

So, where does the money go?

For the World of Alessia Campaign Primer, we're reaching out to the community so we can pay our writers an actual living wage, as well as to design and deliver additional components of play, including a glorious world map (in work), a custom character sheet for the setting (in work), and a host of additional play assets that we hope will make jumping into a tabletop session set in Alessia that much easier!

The 5e mockup cover for the World of Alessia Campaign Primer.
The 5e mockup cover for the World of Alessia Campaign Primer.
We're already packing a lot of awesome into this book, but with your help, we can add a lot more. All of our initial stretch goals will be directed at improving the overall content of the primer. 

We'll be reviewing these stretch goals as the campaign proceeds!

Backer Stretch Goal 1
Backer Stretch Goal 1

 If we reach 200 backers during the Kickstarter campaign, we'll add a new species to the World of Alessia Campaign Primer.

We add the Tru'atha to the WoA Campaign Primer
We add the Tru'atha to the WoA Campaign Primer

Distant Travelers, A Single Mission - The Tru’atha come from a place where the rationale ideal - a scientific devotion that borders perfection - is the only way of life. Both passionate and smart, the Tru’atha have spent several millennia perfecting void travel, the same slow but steady space travel that brought the Ish’ra. Utilizing time dilations originating from the source destination as the fuel for their ships.

Once we fund, adding this amazing new species will be a top priority.

A Tru'atha war-planner at work.
A Tru'atha war-planner at work.
Creative team that will bring Alessia to life!
Creative team that will bring Alessia to life!
Lead Developer
Lead Developer
World of Alessia
World of Alessia
 
Designer
Designer
Designer
Designer
Designer
Designer
 
Designer
Designer
Designer
Designer

Risks and challenges

This will be Storm Bunny Studio's fifth Kickstarter and we're proud to say our risk for this project remains relatively low. We've already invested (and have on hand) all of the art assets for this project, as well as most of the writing.

We have a team of professional designers on hand, with decades of experience between us. While all of us are adept at time management, none of us can control the universe (yet) - sometimes, stuff happens.

So we'll be giving ourselves a full year for delivery (we've learned not to shorten our development cycle) with plenty of room for "life" to happen (and believe us, it always does), with three extra months for shipping errors.

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    Welcome to Alessia. Backers at this reward level get all the updates and our eternal thanks for their interest!

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    Dragonsworn Sorcerer

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    Hand of the Celestial Emperor

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    Voice of the Light

    At this level, you get the World of Alessia Campaign Primer Hardcover (signed) and the World of Alessia Digital Bundle. This includes every digital WoA product released until 2020 for your chosen system. This includes global shipping. Additionally, you may describe and name a single iconic for inclusion in the book. Storm Bunny Studios reserves the right to refuse inappropriate or incongruent content.

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    Court of the First Sovereigns

    Select one of the six, lucky seats at the Court of the First Sovereigns; work with the designers to create an individual character of myth and legend (including a special art package)!

    At this level, you get the World of Alessia Campaign Primer Hardcover (signed) and the World of Alessia Digital Bundle. This includes every digital WoA product released until 2020 for your chosen system. This includes global shipping.

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