This project will only be funded if at least SEK 370,000 is pledged by .
About this project
To all fellow Kickstarters!
If this campaign doesn’t succeed, we will certainly be back with an improved second campaign. Please become/stay a backer to make sure you are noticed of future developments. Also follow us on Instagram for sneak peaks and more info: @mobstermetropolis.
Go to our updates section to read about the improvement we'll look into for next campaign.
Thank you for believing in Mobster Metropolis!
- Great gameplay! Mobster Metropolis offer a great combination of strategy, interactions and devious attacks. The game is fairly easy to grasp for newcomers, but also present the strategic depth needed for balanced competitiveness and replay value.
- The game development is done. We have developed the idea for over 2 years and the game has been extensively tested throughout the whole process.
- A skilled and efficient Swedish core team. We won't spend your money on expensive outsourcing.
- Stretch goals for everyone! Want that box to include even more? Our pledge goals will add even more components to every copy of Mobster Metropolis.
- Reduced price for early gangsters. Become one of our first backers and get Mobster Metropolis for a reduced price.
We filmed one of our numerous playtesting sessions, to be able to share some gameplay footage and insights with you. Two of the players experienced Mobster Metropolis for the first time, while the other two had joined us in previous playtesting sessions. Only one of them could become the most powerful gangster in Mobster Metropolis.
Below you will find a 48 minutes featuring us in a three player game of Mobster Metropolis. In order to limit the video to a somewhat watchable length, we’ve decided to focus on just a couple of the rounds, including some initial explanations.
For a short run-through of the game, please see our campaign video at the top.
In short, Mobster Metropolis is played in five rounds, with each round divided into eight different phases that represent different actions and events. For example, one phase lets players invest in turfs or street people, while another is all about attacking each other. Players will also bribe the police during one of the shorter phases. This structure is supported by Mobster Metropolis smart sideboard which provides a clear gameplay and invites both new and experienced players to cunningly plan ahead for their next moves.
Each player will strive to make his gangster faction rise to power. To succeed, players will need to practice illegal trades, violence and sometimes diplomacy to outsmart opponents. After the last round, the player with most assets and resources will be the most powerful gangster in Mobster Metropolis.
For a preliminary version of the complete rule book, click here.
Key aspects of Mobster Metropolis gameplay:
- The strategic and economic perspective that comes with the creation of a gangster syndicate.
- A sense of scheming, as everyone secretly plot their attacks and defense before simultaneously revealing their plans.
- The possibility to surprise other players through card interaction and participation in events.
- New unique game mechanics and parts, such as the Drive-by Selector.
- The unavoidable conflicts and rivalry triggered by attacks on other player’s assets.
- A fairly small quantity of luck involved, which may be influenced by bonuses from cards and assets.
Mobster Metropolis combine these aspects with an awesome gangster theme and great graphics. We believe Mobster Metropolis truly is something new in the world of board games.
We've discussed the concept and mechanics of a gangster themed board game for a few years. About one and a half year ago, we decided it was time to make that idea a reality. Since then, we’ve spent many long evenings and weekends to develop a game with both great mechanics and an awesome appearance.
The first of many playtests was conducted one year ago. After that, we have continuously alternated between playtests and development sessions, to bring the game forward. We have invited both new and experienced tabletop players, in order to create a game with the strategic depth needed for replay value and balanced competitiveness, while also being fairly easy for newcomers to grasp.
After each playtesting session, participants used our feedback-form to submit their thoughts about balance, stats interactions and the overall level of enjoyment.
Tabletop Gaming News wrote a great text on our gangster theme: http://www.tabletopgamingnews.com/mobster-metropolis-board-game-up-on-kickstarter/
The “Spooky Spooky Science Happens; Roll For Crit Podcast” (what an awesome name!) expressed some love to our concept in their video/podcast (at 22.30): https://www.youtube.com/watch?v=hXRGWG2OUco
The big Swedish online tech-magazine Feber wrote about our campaign (in Swedish): http://feber.se/spel/art/349216/mobster_metropolis_r_ett_nytt_/
Dice Tower News published a short introduction to our campaign here: http://www.dicetowernews.com/mobster-metropolis-now-on-kickstarter/26169
Club Fantasci were kind enough to feature our press release: http://www.clubfantasci.com/2016/05/11/mobster-metropolis/
The podcast “First Roll - What's New on Kickstarter?” talks about us (at 1.50): https://boardgamegeek.com/blogpost/54030/first-roll-whats-new-kickstarter-blog-podcast-epis
After ample procurement, our ambition is to print Mobster Metropolis in cooperation with well-known Panda Game Manufacturing, which has printed beautiful games like Dead of Winter, Merchant & Marauders and Eclipse: Shadow Rift. For more than half a year, we have had discussions with a team from Panda in order to develop the best possible quality components, such as the unique Drive-by Selector.
Although game development and procurement of both printing and fulfillment have been conducted before this campaign, we will still need time to finish all graphics and copy. These are our current estimates for the project going forward:
We will offer global shipping that is both price efficient and fair. In order to achieve this, we will be charging final shipping via our pledge manager, after a successful funding of this campaign. This will allow us to procure shipping according to both the number of backers and their general geographical spread, which in turn will enable us to offer our backers accurate prices. We have already been in discussions with a number of well-known and trusted fulfillment services and are of course looking into shipment from multiple warehouses around the world in order to save our backers from additional fees. These efforts will be continued after a successful campaign, when we know the geography of our backers.
We listened to the backers that asked us for estimates. Please see our current estimates below:
North America:
USA: $9-20. Slightly higher in Alaska, higher in Hawaii.
Canada: $9-20 most provinces.
Sweden:
Stockholm pickup: $12 (~99 SEK)
All other cities: $12-24 (~99-199 SEK)
Europe:
UK: $11 (~8£)
Most West/Central Europe: $15-25
Eastern Europe: $30-50
Oceania:
Australia: $10-15
New Zeeland: $30-35
Asia:
China: $10-20 most provinces
Most other: $20-40
Please see our FAQ below for more details about shipping.
STORMAKTEN Production was founded by a trio of childhood friends, taking their game interest to a new dimension.
Joel Ibson spent much of his youth in front of competitive computer games. Growing up, he realized that nothing can beat good friends, beers and strategic board games such as Eclipse, Game of Thrones and Settlers of Catan. Joel worked a couple of years with PR and strategic communications at an agency, before moving to a multinational corporation. Today, he is responsible for some of the communications and public affairs efforts at the company’s Swedish branch.
Karl Nord was raised on Magic the Gathering, Warhammer and Commodore 64. He has spent the past decade working as an Art & Film Director for one of the world’s leading digital agencies. He has created innovative campaigns for high profile clients such as Adidas, BBC, Converse, Heineken, Nikon and Sonos. His work has won awards at advertising’s leading festivals both Cannes Lions and Eurobest.
Carl Berglind was born with a joystick in one hand and a pair of dice in the other. After a brief bout as a Flash developer Carl started working as a digital media producer, creating everything from websites, mobile applications, technical installations, and digital and analogue campaigns for clients such as Swarovski, Adidas, Nikon, Jarlsberg and SVT. He now manages a marketing team for a Swedish start-up company bent on changing the world of bookkeeping.
Read more about the company in our bio or visit us at:
Stormakten.se
Instagram
Risks and challenges
We knew already from the start that creating a board game would be a challenge. There's a lot of changeable aspects to keep in mind, including concept development, design, production, shipping and much more.
But we have a team that's extremely meticulous when it comes to planning for every possible problem in a project. We also come with experiences from other businesses and project management in general.
In order to reduce any mistakes and delays, we have done the following:
1. We are already very far gone in the pre-production of the game. The rules have been nailed and play-tested extensively, and we have a graphic concept in place. Since we have our own in-house design resource, creating the last pieces of the graphics is not going to be an issue.
2. We have initiated discussions with several well-known game manufacturers in order to procure a good production solution. Please read more above under “Production”.
3. We have also conducted extensive research into the field of fulfillment and have already conducted initial procurement of several international fulfillment services. Please read more above under “Shipping”.
Through the Kickstarter website and our social media channels we'll be available to answer any of your questions during the campaign and production phases on a daily basis.
We look forward to delivering a well thought-out product of great quality.
Most of all, we thank you for believing in us!
FAQ
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Shipping estimations are subject to ever changing relations of currencies and custom fees. To allow us to provide shipping that is both price efficient and fair for as many of our backers as possible, we will finalize fulfillment solutions after a successful campaign, once we know where our backers are located. An estimation of shipping costs can be found under the section "Shipping".
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Our strech goals are quoted in USD for the convenience of a majority of backers. The conversion rates from dollar (USD) to Swedish Krona (SEK) are of course ever changing, for example, according to Bloomberg.com, you get 8.1625 SEK for 1 USD today.
We aim to keep track on the currencies and release each stretch goal as soon as the conversion matches our backing in SEK.
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First of all – an extra big thank you to the backers who opt for more than one game!
For anyone who back more than one game (regardless of if it is via multiple pledges or via one of our ‘package pledges’), we aim to have your games shipped in one package. In our many discussions with numerous fulfillment services, this has so far seemed very manageable.
Of course, each game will add weight, which will mean additional shipping costs.
However, extra weight in one package usually results in a smaller price than the same weight between two packages.
Again, our ambition is to provide shipping solutions that is both price efficient and fair for as many of our backers as possible.
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Funding period
- (30 days)