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$626
pledged of $12,000pledged of $12,000 goal
12
backers
13days to go

All or nothing. This project will only be funded if it reaches its goal by Tue, September 3 2019 2:15 PM UTC +00:00.

$626
pledged of $12,000pledged of $12,000 goal
12
backers
13days to go

All or nothing. This project will only be funded if it reaches its goal by Tue, September 3 2019 2:15 PM UTC +00:00.

About


PROPAGANDA:THE GAME IS A CARD GAME FOR 2 TO 6 PLAYERS.

Use cunning, guile, and a bit of treachery to take all the Votes for yourself. There will be investigations to cover up on your way to the top. Make sure that your Votes are Protected before your rivals steal them. Find a way to convert a Setback into a benefit.  Swindle your rivals, but be careful or you may find yourself holding the RAT card in the end.

The Game of Propaganda is a light and simple game. 

The mechanics of the game are easy.

1. Draw a card.

2. Offer a Deal.

3. Play a card.

 4. End your turn.  

Scoring is simple, easy to follow, and the votes are there for everyone to see. 

To play, each Candidate begins with a hand of  7 cards and will maintain this number through the entire game.  Playing clockwise, each Candidate draws one card from the deck and then plays one card.   After drawing but before playing a card, the active Candidate may attempt to make a Deal. If a deal is arranged with another candidate,  the cards are then passed face down to each other.  All deals are final and Candidates must keep the cad they received during the deal.  The active Candidate must then play a card. Card types include;  Campaign Announcement, Vote, Investigation, Cover-Up,  Advantage, Protection, Swindle, Setback, Polls Close, & The Rat.  

A Candidate needs 270 votes to win at The Game of Propaganda.   Candidates must play a Campaign announcement card before they can gain votes by playing Vote cards.  Candidates can block other Candidates from gaining votes through Investigations.  These cards prevent Candidates from getting votes until they are removed. Cover-Ups & Advantage cards remove the Investigations.  Save your Votes by using Protection cards.  Swindle cards allow you to steal the other player's votes.  Playing a Setback card may force you to lose some votes, but it also forces all Candidates to pass a card to the left.  Polls Close card ends the voting session, but don't get caught holding The Rat card or you can kiss those votes goodbye.

Votes are tallied at the end of each election session.   Cards left in your hand will have "End of Session" effects.  An example would be:  A Vote card worth 25 votes would deduct the same amount of votes from your final tally. Not all "End of Session" effects are negative, holding on to an Advantage card could double your score! There's also the chance that you could lose all of your votes if you're caught holding The Rat card.  Most sessions take less than 20 minutes with a somewhat experienced player, but it may require multiple sessions to end some games.  

The game currently has 113 cards in the set.

IF OUR CAMPAIGN IS SUCCESSFUL, WE PLAN TO HAVE A DECK HAND DELIVERED TO EVERY OFFICE ON CAPITOL HILL! 

Risks and challenges

We've attempted to cover as many bases as possible when planning out this project. The mechanics and design of the game are complete. We need funding to finish the actual production of this game. We're working very closely with a local printer that specializes in fulfillment. They should not have any issues helping us complete our orders. We are very confident that when our goals are reached, we will deliver.

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