Stone Wardens - Action RPG meets Tower Defense! (Canceled)
Stone Wardens - Action RPG meets Tower Defense! (Canceled)
Stone Wardens is a fun blend of Action RPG and Tower Defense, with solo and group play - available for PC, Mac, and Linux.
Stone Wardens is a fun blend of Action RPG and Tower Defense, with solo and group play - available for PC, Mac, and Linux. Read more
About this project
Stone Wardens is a fun blend of action role-playing and tower defense. You play as one of several types of Stone Wardens who use their magical abilities, familiars (magical pets), and summoned ancestral guardians to defend towns from waves of invaders. Gain experience, gold, and enchanted gear to improve your Warden as you play. Play solo or join our online community for multiplayer cooperative play.
Choose your Stone Warden, equip your gear, summon your familiar, and gather fellow Wardens to defeat waves of invaders marching relentlessly toward wandering gates, magical portals that provide direct access to your towns. Use your Warden’s mana powered abilities to attack the invaders, summon ancestral guardians to defend the paths to your gates, and direct your familiar to fight by your side, harvest spirit, or use spirit to imbue ancestral guardians with power.
Stone Wardens, familiars, and ancestral guardians must work together to prevent invaders from passing through the wandering gates and reaching vulnerable towns. Allowing too many to pass through will result in defeat. Successfully defending a wandering gate from invaders leads to prestige among your people, experience, gold, and enchanted gear.
The greater a Warden’s prestige is, the better the gear available to them. Through experience a Warden learns new and more powerful abilities. Wardens use their gold to earn new familiars and acquire gear with powerful enchantments. The most powerful enchanted gear is earned through successful defense of the wandering gates.
Stone Wardens is a unique blend of Action RPG and Tower Defense, born out of our desire to improve on this fun new hybrid-genre and still include the best of both genres. In Stone Wardens you play as one of several types of Wardens who use their magical abilities, familiars (magical pets), and ancestral guardians (towers) to defend towns from waves of invaders. You gain experience, gold, and enchanted gear to improve your Warden as you play. You can play solo or join our online community to play co-op with a group.
Some of the innovations we’ve added in Stone Wardens are:
- Warden Classes: Each Warden class plays differently, giving you many ways to experience a challenge and try to overcome it. Some Wardens focus on damage, some on augmenting guardians (towers), some on manipulating the invaders and others have a blend of those abilities. You’ll want to play all Wardens, as each provides a unique experience.
- Boost System: Players can adjust the difficulty or "boost" level of a challenge; the higher the boost the tougher the challenge and the higher the rewards. Stone Wardens has leaderboards for players to compare performance on the various boost settings for each challenge. Defeating the invaders on a challenge is great, but can you do it at a higher boost? Can you do it playing solo, how about with 1, 2, 3, or more friends?
- Familiars: Wardens can unlock a wide variety of familiars (pets), which gather spirit, upgrade guardians, and help their Warden directly when they are nearby. Managing the supply of spirit through commanding your familiar is a skill; deciding when harvesting new spirit is more important than upgrading or getting the benefit of having your familiar nearby to use its unique special ability.
- Cooperation: Your Warden's abilities can set up other Warden's abilities to create new outcomes. Is that Goblin Scrambler encased in ice? Then hit him with a fire attack to try and get a steam bonus, or use a physical attack to try and shatter him, causing secondary damage to nearby invaders.
- Invader Abilities: The invaders have many abilities that can affect your Warden as well as each other. A Cyclops will pick up nearby Goblin Scramblers to eat later if he’s injured. Just as the Warden’s abilities can cause different results depending on what other abilities are used, the same is true for the invaders. Your Warden’s been flung through the air by a Cyclop’s Thunder Smash, don’t be surprised if you are then hit by an opportunistic Wyvern Breath.
- Persistent Service: You can play online with friends, or find new people to play with. We will continue to update your game experience for years to come with new challenges, gear, familiars, and Wardens.
Stone Wardens are the protectors of the people. They battle against the invaders to prevent them from reaching the wandering gates and causing havoc in the towns. You may choose any of the Wardens to play. Each class of Warden you choose has unique statistics, abilities, enchanted gear, and a special ancestral guardian. As you gain experience with the Warden, you unlock new abilities and make them more powerful.
A Stone Warden’s class determines their base appearance and statistics, which can be modified through enchanted gear. Each class has a unique ancestral guardian they can summon, as well as unique abilities that shape the way they are best played. All Warden classes have some way of interrupting the more devastating abilities of the invaders, and are able to help resurrect other Wardens more rapidly. As we continue to develop the game, we will add new Wardens. As a backer of our KICKSTARTER, you will be polled about your preferences in future Wardens.
Familiars (Magical Pets)
A familiar is a creature trained to harvest spirit from the world and to bring the ancestral guardian statues to consciousness. Each familiar has a unique ability that aids their Warden. Wardens can choose any of their bonded familiars to take through the gates, but can only manage one at a time. As a backer of our KICKSTARTER, you will be polled about your preferences in future familiars.
Trinkets are magical items which provide a visual flourish when equipped on your Warden. These are for fun and create a way to further customize your Wardens.
Spirit & Mana
Spirit flows from the world and is harvested by familiars. It can then be used to empower the ancestral guardian statues. Be careful to use your spirit wisely as the aid of the right guardians can make the difference between victory and tragedy.
Wardens naturally regenerate mana, which they use to power their magical abilities. Both mana and spirit may be found on invaders and gathered by Wardens.
The gates first appeared thousands of years ago, and the magic of their original creation has long been forgotten. The town gates, which haven’t moved in anyone’s memory, are always located near the large centers of population, and Wardens travel through them to any of the wandering gates. New wandering gates appear and sometimes mysteriously disappear. Wandering gates are used by the invaders to reach the towns of the people and cause destruction. So, it is up to the Wardens to repel the invaders, at the wandering gate, before that can happen.
Ancestral Guardians were first created thousands of years ago, in the golden age of magic. To honor and immortalize creatures and beings of that time, their essence was captured in statue form. When imbued with spirit, these guardian statues can come to life and provide assistance to Wardens; becoming even more powerful with additional spirit. Wardens can summon guardians without limit, but they can only be instantiated in certain locations. No one is certain what makes these locations acceptable to the guardians, but the Wardens can always tell where an acceptable location is.
The Stone Warden homeland has been targeted by different groups of invaders for as long as the Wardens can remember. Most recently, groups of Goblins, Orcs, and their minions known by the Wardens as “The Savages” have been on the march. The Savages are singularly focused on reaching the wandering gates and through them the homeland of the Wardens. While they march, they will use their own magical and physical abilities to attack Wardens, or to aid other Savages. As a backer of our KICKSTARTER, you will be polled about your preference in future invaders.
For successfully defending a wandering gate from invasion, Wardens receive the following rewards:
- Experience - Experience is tracked per Warden. The amount of experience earned is determined by the challenge, invaders defeated, and a boost multiplier. Experience is earned for all completed challenges, whether they were successful or not. Experience accrued automatically unlocks new Warden abilities and increases the power of existing abilities. Experience is a measure of how long and successfully the player has been playing that Warden.
- Gold - Like experience, gold is tracked per Warden and generated based on the challenge and boost. Gold is spent by Wardens on gear, alternative Warden appearances, and unlocking additional familiars.
- Loot - At the end of each successful challenge, Wardens all have an opportunity to be rewarded with loot. The higher the boost of the challenge, the better the chance of getting enchanted items as loot.
A BEDTIME STORY
My Papa is a Stone Warden. He tells my brother and me bedtime stories about the invaders, even though our Nana wouldn’t have liked it. She would have said “You’ll have ‘em up all night with nightmares. There’s time ‘nough for ‘em to learn about the world later; let ‘em be children for ‘while longer.” I miss her.
He always scratches his beard and starts the stories with “One day, you two will be Wardens, and you’ll need to know what we’ve done right, and what we’ve done wrong.” Then he leans forward, looks me in the eyes and says “We never know when they’re going to strike, until we hear the ringing of the town’s Warden Bell.”
Then he picks one of the famous battles and tells us about how he and his friends rallied together, choosing their gear, calling to their familiars to join them, and porting as quickly as they could through the town gate to the wandering gate that was under attack. I love the affection in his voice as he describes sending his owl to instill spirit into our ancestral guardians, bringing them to awareness and helping the Stone Wardens defend the gates. Fondly he would say, “Chirp was a great owl, quicker than the others’ familiars, she would give me a boost of mana when I needed it most.” “Helen was our Gatekeeper Warden, she always had a way with her dragonette, getting it to the spirit wells, back to our guardians, always in the right place at the right time… she was amazing.” he tells us, reminding us of how he fell in love with our Nana.
We knew all of his friends through the stories. “Paul always brought his power hammers. He could throw them further than any other Ninja Warden of our time. Andrew was the most skillful Runemaster Warden ever, he would place his runes with precision but we’d always tease him about clogging up the paths.” Papa often repeats this time worn memory with a chuckle.
He always describes, with a mixture of admiration and loathing, the size and brute force of the Cyclops. “If you ever saw his eye focused on you, you ran… you had to.” We usually fall asleep as his deep voice described the waves of savages held off by his friends’ and his bravery, cleverness, and the help of the ancient guardians and familiars. We dream of one day being able to show our own abilities, to answer the ringing of the bell, to defend the gates from evil.
We are excited by the potential of Kickstarter; it not only provides us with an opportunity to fund the completion of Stone Wardens, it gives us a chance to create a community during the early stages of development when it is still possible to listen to you and adjust systems in response. We have a strong understanding of what Stone Wardens is, and a list of content we intend to create and add to the game, but hearing from a vested community about which content you like the best will help us know how to prioritize the new Wardens, familiars, invaders, and challenges.
ALPHA & BETA ACCESS
In our Kickstarter backer tiers, we’ll be offering access to Alpha and Beta versions of the game. We realize that those two stages of development no longer have a common meaning for all developers and definitely not for all players. So, here’s what we mean by them:
Alpha means that we believe all of the necessary game systems are in place that will be in the final game. We have enough content (challenges, guardians, Wardens, familiars, and invaders) to begin testing how all of those systems work, and look for bugs and unforeseen game play problems. When we give you access to Alpha, we are doing something very vulnerable, since we know the game isn’t done, and that it’s not ready to be judged aesthetically. But, if we can get a community of people to help us look at the game in this state, we can find problems before it’s too late to correct them. If that community shares with us their ideas and time, we can make the game much more entertaining.
BetaBeta means that we’re confident in the systems and how they work. It doesn’t mean that no more bugs remain, but the core of the game works. Now we are focusing on the content of the game and the flow and balance of the experience. During Beta we will adjust the challenges, modify the numbers that underlie the abilities of the Wardens, guardians, familiars, and invaders, and we’ll continue to add content to provide more experiences, and improve the art and aesthetics of the game.
Stone Wardens will be released for PC, Mac and Linux systems as a digital download. We have a solid plan for development of the core game and beyond, along with stretch goals that will expand and enhance the Stone Wardens core experience. The content and features we develop for Stone Wardens depends on the amount of financial support we get from the KICKSTARTER community. For stretch goals we reach, we will release the additional features and content to our backer community as they are completed and tested, but we don’t plan on delaying the release of the core game, scheduled for early 2014.
All content and features funded through Kickstarter are free to all KICKSTARTER backers. Content and features we develop after launching the game that are beyond what was funded through Kickstarter, may be offered as DLC or game expansions but for all Heroic Backers and above ALL game expansions and DLC for Stone Wardens are free for life.
If the Kickstarter community is generous enough to help us reach our core game funding goal for Stone Wardens, we will deliver to you the best game we can possibly make.
Goal of $225,000: Core Game
- Bring at least four Wardens to life; giving them their own abilities, animations, gear, and class specific ancestral guardian.
- Give all Wardens access to at least six familiars; each with their own benefits and personality. The Horned Emerald Dragonette offered for Heroic tier backers and above is not included in these six.
- Give the Wardens access to eleven ancestral guardians and four Warden class specific guardians.
- Create dozens of challenges that can be played solo or in a group, and replayed at player selected levels of difficulty.
- Offer hundreds of variations of enchanted gear for the Wardens. Allowing you to customize your appearance as well as try for the exact combination of enchantments that you think will give the best chance of winning.
$325,000: More Wardens and Familiars
- Two additional Wardens and six new familiars!
$400,000: Even more Wardens and Familiars
- Three additional Wardens and six new familiars!
$550,000: iOS & Android Mobile plus New Invaders and Challenges
- Everyone who backs or purchases Stone Wardens for PC, Mac, or Linux receives a mobile version of the game.
- Face a second set of invaders with all new abilities, and new sets of challenges in a completely new environment!
When we formed Burst, we set out to create fun multiplayer games that offer unique experiences, combined with a robust online service to support group play with a thriving community of players.
Our passionate team of accomplished leaders in art, engineering and design bring over sixty years of combined experience, into the creation of Stone Wardens.
Before forming our studio, members of our team worked on some of the game industry’s most successful franchises including: Halo, Guild Wars, Call of Duty, Left 4 Dead, Wizard 101, and Heroes of Might and Magic. We hope the background and experience of our team gives you confidence in our ability to deliver a fantastic game and service you’ll enjoy for many years.
By backing us, you’re not just helping create a great game …you’re supporting a veteran team of developers who will support the community and continue to expand Stone Wardens.
Risks and challenges
Online multiplayer game development and operations can be complex and challenging but our veteran development team, with over sixty years of combined experience, working specifically on multiplayer and massively multiplayer game services, is well equipped to deliver a fantastic multiplayer game experience we hope you’ll enjoy for many years to come.
We’ve already prototyped and tested most of the risky gameplay systems for Stone Wardens. Our team has been working together on various game projects for years so we know how to manage a project and deliver it on time. Stone Wardens will be supported by a battle tested server infrastructure and web services platform for account services, support, community, and game distribution.Learn about accountability on Kickstarter
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