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$2,973 pledged of $7,500 goal
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By Stone Table Games
$2,973 pledged of $7,500 goal
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About

Team communication is the key to victory. But what if your communication is limited and the enemy can hear you? Can you give correct clues so your partner makes the right choice and your opponents don’t see through your facade?  

In Dragon and Rider you and a partner must do two things: counter your opponents, and play the same card. But communication is limited and public. And different moves may be more powerful and thus, predictable in different circumstances.  

The role of the Dragon and the Rider are very different.  

Riders communicate. Dragons deduce. Riders get the opportunity to reveal a move they aren’t doing to everyone, and Dragons get the final say in what move the team is doing… most of the time.  

Dragon and Rider is a game based on prediction, deduction and teamwork. Can you outsmart your opponents without outsmarting your partner? I don’t know, I’m just a Kickstarter page. Play the game and find out yourself.

 

                   

 

 

 

 

 

 

 

 

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Dragon and Rider uses a complex countering system that is intuitive yet strategically deep and asymmetric. Every move in Dragon and Rider have different risks and rewards and each move counters another move. Charge counters Dodge, Dodge counters Ranged, and Ranged counters Charge.

Charge is the most risky move and will always be performed if at least one player chooses it. But it can also be the most powerful move in specific circumstances and punishes players the most for playing different cards.

Ranged is the least risky and least rewarding move. However it can be very versatile and useful in the most circumstances. But it is rarely effective unless both players are on the same page.

 

Dodge is the most difficult move to perform but is the only move that can inflict unblockable damage and it is also your primary way of healing. But is countered by the most common move.

Stance Cards: Every Round the Dragon players will have an opportunity to pick one of the three moves to give a temporary buff. This is done by playing a stance for the corresponding move. Dodge stance, Range Attack Stance, etc. These buffs vary in power, and only apply if the team ends up performing the move specified and are not countered. With stance cards the dragon player has the opportunity to hint at a move he/she wants to do and can give a little more power into your moves to get the edge on your opponents. But stances happen first. So will you telegraph your move to your partner? Or bluff to confuse your opponents? Only a clever dragon can know when to bluff and when to buff.

 

“Communicating without communicating is really fun.” - Jesta tha Rogue

“Buy it” recommendation. - Pub Meeple

 “We had a blast with the game.” - The Kwarenteen

 

 

 

 

 

 

Risks and challenges

Manufacturing Delays. This card game is simple to produce, so we don’t anticipate manufacturing delays, but there is always the chance of unknowns we did not anticipate.

Art Delays. The art is currently 90% done. Delays by the artist could delay the whole project. We don’t anticipate this happening, but it is a risk.

Rookie Mistakes. We have spent a few years play-testing this game with anyone willing to take a look at it, but this is our first game. We're still learning but we are confident we will be able to deliver this fun game in a timely manner. This might be our first rodeo but we are cowboys.

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