About this project
Horrible Hex is now FUNDED! Stay up-to-date with the guys of Stone Circle Games and the progress of Horrible Hex at:
Horrible Hex is a game of strategic spatial relations that combines the depth of a chess match with the simplicity of a game of dominoes.
There are only two components: a deck of goal cards and a set of hex tiles. There is no board; instead, the hexes form a constantly shifting maze of possible moves, blocks, and scoring opportunities.
Each player places tiles and attempts to favorably arrange the hexes to complete their goal cards and thwart their opponent’s plans.
Players alternate turns, which consist of three phases: Moving, Scoring,and Adding Tiles.
Players may choose to make exactly one move at the start of their turn, using an existing tile's Jump, Slide, Push, or Swap powers to create a new pattern on the board.
If your movement results in a pattern that matches one of the patterns listed on any goal card in play, the card's owner gains a point and the board is reset.
If no matching pattern is formed by your movement, or if you elected not to make a movement, draw another tile at random and add it to the board. This ends your turn.
The below video demonstrates how the game is played in real time, while the images offer an example of how a group of tiles can complete multiple goal cards.
"This game is the definition of simple mechanics, but deep strategy." -Ad Astra (Keith Ferguson)
"I've mentioned before that every UnPub event seems to have a stand-out discovery, and I think the surprise hit for me of this weekend had to be the abstract tile-laying game Horrible Hex by Stone Circle Games... Despite comparisons that it invites to another well-known hexagonal tile-moving game, I find it entirely original in its shared tiles, changing victory conditions, and tile-unique movement. The game is a strong, tight brain-burner - very tense, very taut... I'm very eager to see Stone Circle Games get this one to market. " - Man OverBoard (Paul Owen)
Social Media Stretch Goals:
Over the many years of development, testing, and refinement that went into making Horrible Hex the game it is now, there have been many ideas and small permutations to the ruleset that were ultimately set aside. Playtester feedback, mechanics experiments, random theoretical game discussions... all these created fragments and bits that, while fun, weren't included in the final version of the game. With these stretch goals, however, the best of these stand ready to be modded in, providing a stable, albeit very different, playing experience.
- Whenever a player(s) complete a goal card, do not discard all hexes in play or reset the board. Instead, you will discard only the hex tiles that were part of a completed goal card. If this results in more than one cluster of hex tiles the player who's turn it is chooses which cluster remains on the board and will discard the secondary cluster. Goal cards are replaced as usual and the players turn resumes with the placement of a new tile.
When a player places a new Hex on their turn (not at game set-up or reset after scoring) the tile is placed face-down instead of face-up. The player who is placing the tile may look at it but their opponent(s) may not. The next player will take their movement turn and score all completed goal cards. They will then turn the face-down tile face-up, keeping their orientation and place their own new tile face down.
So here is how it would work in a two player game
1. Setup Game as normal 2. (P1) Movement Action 3. (P1) Place new tile face-down. 4. (P2) Movement Action. 5. Score all completed goal cards 6. Turn face-down tile face-up 7. (P2) Place new tile face-down.
Continue until one challenger emerges victorious!
Hexas Hold 'Em
At game setup, draw an additional goal card and place it face-up beside the pile of goal cards. Any player may score this goal, but only on his own turn. This means that the active player has one more goal card than his opponent. If this 'common' goal card is scored, draw a replacement goal card.
Funding Stretch Goals:
Many of the ideas we had for Horrible Hex as it went through design and playtesting phases were ultimately discarded not because we didn't like them, but rather because including them nudged the size/cost threshold beyond what we were shooting for in the base game. With your help, we can expand the game to include the very best pieces that were left on the cutting room floor.
Unfortunately, shipping sucks up a lot of a project's budget. Exhaustive research tells us that shipping Horrible Hex anywhere in the continental USA costs about $10, which we've included in each of our Reward Tiers.
We would have loved to extend the same courtesy to our brothers from foreign mothers and sisters from foreign misters, but our Stone Circle Carrier Pigeons™ can't generate lift for such long distances with a Hexy box of fun in their talons. We hope you still back our project with your Pesos, Euros, Francs, Liras, Krones, and Pounds. We love you all equally.
Stone Circle Games gathers to its midst all lovers of leisure, makers of mischief, and cravers of camaraderie with a fantastic array of independently designed and produced tabletop games. Our offerings are as varied as those who gather ’round them, from pirate-themed drinking games to Sci-Fi thrillers steeped in strategy. Despite this diversity, each game still speaks to our company’s highest goal: the inclusion of every man, woman, elder, and child in this great human enterprise called “fun.”
Avatars: Which Hex will you be? The Star, Circle or Wild tile!?
Retailers, please contact us to inquire about retail support.
Risks and challenges
Let's go ahead and put it all out on the table: This is our first Kickstarter Project. The learning that is required to run a project for the first time is certainly our biggest risk. However, to mitigate that risk we have done a extensive research and math (oh do we hate the math) in order to reduce our knowledge gap and prepare for this project. In addition, we have contacted several other groups and individuals who have many successful Kickstarter projects under their belt to pick their brains about what has and hasn’t worked for them. We cannot express enough how grateful we are for their guidance. But, even with all the research and advice, every Kickstarter project is a little bit different. We are confident in our ability to overcome any hiccups we encounter along the way.
To that end, Stone Circle Games is owned and operated by a staff of gamers and professionals who are not only passionate about games but also dedicated to putting forth a quality product that you, your friends, and your family will enjoy. Our ranks include several excellent game designers, one of which has previously sold one of his game designs and another who is actively employed within the gaming industry. We are all professionals with a range of backgrounds, including corporate management, marketing, film production, and military service. This diversity of experience allows us to use our various strengths to tackle the tasks ahead of us.
The bottom line is, while this may be our hobby, it is also our passion. We have families and aspirations, and this is chief among them. We hope that you’ll join the Stone Circle Games family and be part of our success. Thank you for supporting our first project on Kickstarter.
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