Battle for Biternia - The MOBA for Boardgamers
Combining our love of Board Games & the MOBA genre with the style of the 16- & 32-bit era to bring you the crossover game of the year.
Designer Chris Faulkenberry and Stone Circle Games welcome you to the ancient land of Biternia, where you will meet 12 heroes, each with their own unique skills and devastating combat techniques. Ally yourself with your favored heroes and form an endless array of teams to challenge your opponent in a fight to the death! While there are myriad of combinations of heroes and strategies to experience, there is only one question to answer: Who's on your team?
Battle for Biternia captures the excitement, dynamic gameplay, and cutthroat competition of the wildly popular Multiplayer Online Battle Arena (MOBA) gaming style. Simple rules combine with fully adaptive gameplay and pixelated art reminiscent of games of yore for an entirely new gaming experience.
For those who are new to the land of Biternia, Battle for Biternia is a head-to-head battle arena-style game powered by a turn-based, card-driven combat system. Each side drafts a team of four heroes, deploys them to the battlefield, and levels them up to unlock awesome new powers that can be used to defeat your opponent's heroes, raze their defenses, and secure victory by shattering their Bit into dust.
Low randomness, no dice
Team drafting and counterdrafting
Leveling mechanic gives players the ability to customize their heroes to adapt to the current board state
Simultaneous card selection simulates the fog of war
Dynamic, node-based movement
Colorful Heroes with unique personalities and playstyles
Numerous unique character abilities
Destructible board features
A new challenger has arrived!
Straight from the World of Indines, Runika Zenanen is joining the Battle for Biternia! With a powerful array of artifacts at her disposal, Runika will be a formidable force in the arena and your team.
The artwork for Battle for Biternia is designed and created by the talented Fabio Fontes. Growing up in the era of legendary NES and SNES masterpieces, we wanted to combine our love of the MOBA genre with the style of the 16- and 32-bit era. Only about 1/3 of the artwork is complete so far, making this one of the most important things we need your help with in order to complete this game.
The rule book linked here is our prototype copy. While the content is largely complete a final round of editing as well as the design and layout will be completed upon completion of the Kickstarter.
Don’t take our word for it. People have been playing Battle for Biternia for several years in one form or another. Here’s just some of what you've told us:
"What do I think about the game? This. Thing. Sings. I've never has as much fun sitting around the table with three of my friends" - Bearded Rogue
"It provides an immersive world that feels a lot like what would happen if you mashed Zelda with Overwatch. The card-based combat system is quick and easy to understand...This game definitely a fun addition to a game library." - Fairway 3 Games
"Battle for Biternia is one of the first tabletop games that I've played that has been able to capture the _feel_ of playing a MOBA while maintaining those great face to face interactions that are only possible with board games." - Elijah Longwell, Meeple Mountain
Your fellow gamers and playtesters:
• The Pixel Art is awesome- it’s like an SNES Boardgame!
• It’s like a translation of League and DotA onto a table top.
• Love the consistently variable gameplay from the different spells and abilities
• Can't wait to try new teams of heroes
• The Easter Eggs and gaming homages throughout are golden
Stone Circle Games is owned and operated by a staff of gamers and professionals who are not only passionate about games but also dedicated to putting forth a quality product that you, your friends, and your family will enjoy. Our ranks include several excellent game designers. We are all professionals with a range of backgrounds, including corporate management, marketing, film production, and government service.
Kickstarter Graphic Design Work:
Risks and challenges
Battle for Biternia is our second Kickstarter project and will become our third published game. Our first successful Kickstarter project taught us many valuable lessons to apply to this campaign. As Battle for Biternia is more complex than our other two games, discovering and adapting to the differences is our biggest risk. However, to mitigate that risk we have done extensive research and collaborated with many other successful creators to prepare for this project. We are proud to have been able to deliver the fruits of our previous Kickstarter to our backers on time and on budget, and we are excited to have this opportunity to add Battle for Biternia to your collection of games in much the same way.
We hope that you’ll join the Stone Circle Games family and be part of our success. Thank you for supporting our project on Kickstarter.Learn about accountability on Kickstarter
- (28 days)