by Stompy Bot Productions
Singleplayer and multiplayer mech combat in Unreal Engine 4 by the director of Heavy Gear II and lead designer of Far Cry and Crysis.
Funding for this project was canceled by the project creator on June 22, 2013.
Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
This comment has been removed by Kickstarter.
@Everyone: Thank you for your dedicated support. We appreciate and highly value everyone's opinions here which is why we have decided to cancel this KS campaign and continue crowd funding on heavygear.com. We believe very strongly in resurrecting the Heavy Gear franchise and giving the fans what they want. We are currently evaluating other strategies to raise awareness regarding Heavy Gear and looking at multiple means to get the Heavy Gear name out there. Thank you for your support everyone and stay tuned.
Hello everyone. I'm sorry, but I'm retracting my pledge. I know the project won't hit it's goal, but I'm doing this as a vote of no-confidence.
Here are my feelings on the matter: Heavy Gear is pure awesome, and I really REALLY want to see another computer game for it. The fact that StompyBot and MekTek want to do one is good, but this is a very bumpy start, and I honestly think that they need to pull back and overhaul the project. For the love of Pete, LISTEN to what fans are telling you: This is too big, too ambitious, and so far, too vague. Start smaller, and do something based more on what people tell you they want to play, and not quite as much on what you want to make; whether it's a big publishing corporation or a gaggle of fans, you're going to have to make changes and compromises to please them in order to get funding.
PLEASE, learn from this experience. You want to make a Heavy Gear game, I want to play one (oh, how I want to play one!!) but this isn't it, and so far the team hasn't demonstrated to my satisfaction that they're ready to make it happen yet. Yes, there is experience and talent, but I'm not seeing a good, solid, unified and planned-out vision yet.
I am very very very ... VERY Mecha-Style-Game-Fan, I bought first PC for MechWarrior2 about 15 years ago, and collect HeavyGear Computer/TableTop Games, and more more more... I forgot to write this, I am Japanese ,that is needed many blood sweat, and tears (especially IMPORT SHIPPING COST).
Sadly,Already F2P games are Flooded, many players seek "PLAY FREE, PLAY NOW", Don't seeking and Don't pay 2014 UE4 Title. and F2P players are relatively larger on non-American/Canadian market, They will tell " What is HeavyGear?".
(Especialy In Japan, deceptively Don't marked newsy,and disregarded. Currently this Anime-Colossus-Country will deny non-anime-Mecha by Anime-Publicity-Company.)
Sorry for some hostility, I hope to Play HeavyGearAssault and HeavyGear go far to success, but I see so many problem this project(Game-Industry Issue,original HeavyGear cavalcade, and more), and lack of preparation...
Hell yeah! We need another Heavy Gear game on Linux! We need to get the word out, folks, for sure! The best possible positioning for a second go at this will start with a dedicated, engaged, group of superfans getting the word out. All serious mecha fans need to be on board (yeah, Stompy Bot should have raised hell for months leading up to the campaign, but hindsight is 20/20).
This game needs to happen someday, somehow! \m/
I think the main problem is that the publishers and studio don't have a big name behind them such as Chris Roberts or Richard Garriott. What would also have helped is to have re-released the first two Heavy Gear games via Steam or Gog.com. I know why it didn't happen (they would have needed Activision on side for that) but it would have raised awareness of the product. Really what it comes down to is that they have not been able to make enough noise to bring the attention needed to meet a $800,000 pledge goal.
@Bryan What are you talking about? I spent a ton of cash on MWO knowing it is a work in progress. They patch twice a month, listen to the community and keep adding content. The game is still in Beta. The game rocks. HG isn't having a problem because of MWO. HG just had bad timing. MWO rocks. Hawken rocks. And HG will rock all for different reasons. And I will have funded them all.
As much as I like what you guys are trying to do I don't think this game was ever mainstream enough to hit such a large goal; especially after the cluster of a debacle that MWO has become. I think many of the people that might have contributed don't want to throw any more money at something that is only dreams and promises from a group of guys they don't know. Thank PGI for destroying the trust of many a giant robot loving gamer. Maybe if you guys wait until they totally ruin the game and shut it down then you will have a massive influx of people screaming for you to take their money.
I feel so disapointed to see it's probably not going to make it. I was hoping for some kind of sequel for years. I don't know how many times I played HG2! Now that's it's finally in sight, we might not get it. :( I'd upgrade my pledge if it could make a significant change but I'm all the way with you guys!
Yeah, if the kickstarter doesn't make it, i'll be tossing some dollars at the website
Damn. Sad to see these numbers. Summertime must be a bad time to KS anything. Everyone on vacation or something. As I said "Pledge on the website" In the end I want this game.
@Dave Johnson: Thank you for the support. The best thing you can do for us is to help us spread the word that this project is going on.
@Connor Sinclair: Much appreciated to the Kong people. You guys rock.
I loved the Heavy Gear PC titles. I would have loved to have seen this take off! Why is it so far behind on the goal? What can we do to get this project funded? Sadly, I can not put more $$ into the project. I have already reached my limit on funds for gaming this month. Heavy Gear took it all! :) Sadly, it looks like I will have that $$ to use for the Steam Summer Sale that I assume will be here very soon. Gear heads! What can we do to get this project off the ground and into the arenas?
This game is officially backed by KONG INTERSTELLAR SECURITY SOLUTIONS.
I don't agree the multiplayer nature was a problem, many only-multiplayer project thrived in Kickstarter, but I do agree that F2P has been a serious hindrance and the details about the until-then-sneaky F2C model arrived only at update #14, too late for a project that aims at the AAA games level of quality and that needs a consistent financial support and a strong start. Maybe the project would have been more successful if it presented itself like a not free game with free content that could have been presented like an extended demo, without even mentioning the hated F2P acronym. After all saying "it costs X but this part of the game is actually free" sounds much better than "free but if you want this you have to pay".
I'm pretty sure the main problem is/was the F2P / multiplayer-only nature of the product as it was first announced. People aren't very excited about stuff like that in general (having been burned by crappy products in that realm before), and Kickstarter backers doubly so -- why fund something that's going to be free later on anyway?. As we can see, pretty much *nobody* in Kickstarter is interested in backing a F2P / multiplayer-only game. As a rule, the games which receive a lot of funding are strongly single-player. That's just the way it seems to be, at the moment.
I'm pretty sure that the funding numbers here would have been very different if Stompy were building "Heavy Gear 3" (i.e. a spiritual successor to the first 2 PC games, hopefully without all their bugs ;).
@saurabh Fiction: Thanks for the comments and homage!
@fedsoatk: I definitely agree with you that there is some Kickstarter fatigue amongst backers. So many big games that are 1-3 years away from release, and that makes it harder for some people to get excited about new projects.
Yo yo, I'm very excite 2 back this project! Stompy Bot Production is good studio to do it, and I know of all hard work that is go into such a project to create it, including: artist, sound engineer, animator, employee, programmer, developer, voice actor, and team member. In honor of this inspiring game to come out, I have written a short story to commemorate it. It is involve some original character set to setting of Heavy Gear Assault extreme sport universe. I hope you find it very exciteful...so please check the link to read (and enjoy)! .... http://saurabhfiction.com/2013/06/12/mek1/
I'll definitely follow the HGA odyssey too from their website (and mektek one), I really hope they won't give up, I bet this project would have been very successful at a different time, there are many good projects out there struggling or barely reaching their target lately, probably backers are starting to focus on the many games they backed and they became harder to convince, and there is indeed much more competition. A good time could be after the release of kickstarter games with great/awesome reviews that I bet will make kickstarter suddenly more popular.
@Petri: That is a depressing little factoid. :(
@Christopher: Thanks! Sorry, I like Mech games but I'm no pro by any means. :)
Well, I have Stompy followed on twitter so I can stay in touch no matter what they decide to do.
@Frogdice: PGI = Piranha Games Inc. (developer of MechWarrior Online).
This project is now officially at the stage where it needs more pledges *per day* than it has made in total this far. Not going to happen :(
Thanks Stompy. I will go do that right now.
Followed you on twitter. :)
@Inquisitioner: That's good to know!
@Josh: Sorry for the n00bish question, but what is PGI?
@Frogdice: You can subscribe to our Heavy Gear Assault Newsletter on www.heavygear.com as well as follow our Facebook page and Twitter feed.
Thanks, PGI, for ruining everyone's faith in mech games.... Really wish this game would succeed.
They can make updates on this project even if its failed or canceled and all who backed will be be notified of it.
The number of backers is pretty significant and definitely something that can be built on.
@Stompy: If you do end up canceling to start later, before you do that please make sure you give us all a way to sign up for some kind of mailing list or something so we can know about what you do next.
Ah man...looks like the game isnt gonna make it by a long shot....%5 of 800k
While i do hope this comes out outside of kickstarter, by the looks of it, it's dead in the water.
We are not going to get this off the ground unless their is a massive turn around on backers. Though I just want to know from the Stompy Bot Team if they will still make an effort to get the game of the ground outside of kickstarter, or try again after they can get the attention they need to make this dream come true.
I am a die-hard fan of the setting, have been since I was 12, and after 14 years I have bought and collected every RPG book and enjoyed both computer games and miniatures for a very long time. Its what got me into hard science fiction in the first place. I've donated twice, one for me and one for a good friend, and I'm sad to see we have not even crested over 40,000. I'd still like to help out though, and even if Kickstarter doesn't get the job done, I will more than gladly support the next attempt in any form it might come in.
This sounds so promising, heavy gear 2 is still my favorite game of the genre. The lack of momentum is a bit scary guys - please say there's a back up plan if kickstarter doesn't work out.
Really hope E3 get you guys the attention you deserve.
sigh ... this looks like a bust. No momentum after 8 days.. too bad, this sounded promising.
I really hope this game sees the light of day. I remember thinking to my self "how great would it be if there was a mech game that played like some sort of sport, with sponsors, circuits and everything". Then i stumbled across this game =). Hopefully E3 will get you some backers. Good Luck!
@BrianFlush: Thanks for the support.
@Patrick: Glad you like it.
On the last days I will jump up a Tier pledge if you are within 80% otherwise I will pledge on the games website afterwards as I want this to be made.
Cool new intro video guys!
If kick starter dosn't work out, do you guys plan to offer the same incentives through your website?
flak attack i got your guy's back! and heres luck for getting 33k every day for the remaining 23 days!
I got a chance to see this game back at GDC. Really excited with what I saw, and hope this goes well!
@ThomasN: Cosmetic items aren't part of the Opt Out Bundles, but everything else is included. Also there will be other bundles released later with new content. Regarding the subscription, there are currently no plans for what you are suggesting. However we may add that option in the future if enough players request it.
After I buy the COMPLETE OPT OUT BUNDLE,
"You can still purchase more content via free-to-play purchases."
.. umm.. so it's not complete?
Is there some kind of subscription (monthly fee) to get EVERYTHING?
Looking forward to the next update! :)
I keep trying to get the word out through my own friends and fans.
@Patrick: Thanks for the suggestions! And support!
@Stompy Bot: Good to hear! Let's hope E3 coverage reels in more backers. My guess would be discoverability is at least part of the problem at the moment: I stumbled across this campaign when browsing KS' 'discover' section and recognising something in the thumbnail which, in my opinion, isn't optimal at the moment (cleaner and higher contast title and more recognisable Gear/mecha shape would help imho.).
@Patrick: We've got this. Stay tuned.
@Lindsay Butler: We've decided to release something awesome this week that we were holding onto for E3 that we think is going to fire this crowd up. Stay tuned.
Which is a shame. I'm still (obviously) very excited for this and really hope it succeeds, but the campaign will really need to pick up speed (and backers!) soon.