Funded! This project was successfully funded on April 20, 2012.

Update #32

Q&A with Alex

Hey everybody! We’ve had so much going on that it’s been hard to find the time to catch our breaths. With Factions coming out in the next week this seemed like a good time to catch up with our backers and have a nice chat.

Basically, we know there are lots of questions about the project right now. We’ve answered every question we can find, in as many places as possible, but we think it’d be helpful for everyone if we rounded them together for an update.

I’ll also be happy to field any questions in the comments section below if you don’t see it in this update!

The release date on the project said November, now it’s February and you’re just releasing some multiplayer thing I didn’t even want. What gives?

This is the biggest issue we want to address.

When we set a launch date of November, we didn’t know if we’d match our funding or not. If I’m completely honest it was probably too optimistic, even if we had only gotten the minimum funding. We should have known better, and I apologize for that mistake.

Just as importantly, we made 7x the funding we expected. We made the game exponentially bigger. Imagine a tv show that gets picked up for 7 more seasons, or a book that gets made into a 7-part series or a 20-minute indie film being given the funding to turn it into a 2 hour feature film. All of these things take a long time. And hopefully, every one of these examples means a much better end result.

Where did this Factions thing come from anyway? I don’t remember hearing about it.

We mentioned a free multiplayer standalone at the end of our Kickstarter pitch video. At the time it was more of a side note, and not what we wanted to focus on. Near the end of the campaign we added a stretch goal to add player-owned cities to Factions. Again, a lot of people didn’t realize we were talking about the multiplayer game.

As for personally? We love single player RPGs and we love multiplayer matches. We loved the idea of working on both of these things in the same world and sharing the content and tech.

Why make Factions at all, instead of just making the single player game?

Factions started out as a way to give backers a playable part of the game early. It also turned into a huge endeavor.

We got beta players, and we got lots of feedback, and we ended up making the best combat system we could. As we developed the combat we made huge improvements to the game. We reworked the interface three times until it was really intuitive, and we overhauled the classes dozens of times. We really fine-tuned and polished the hell out of the art and the combat mechanics. The depth and scope of the multiplayer game is far beyond what we had originally set out to do.

Did we spend too long on this system? Maybe. It’s still hard for me to know for sure. Making a single player game is vastly more simple than making a multiplayer game, and these challenges cost us more time than we would have liked.

At the same time, if we had not gone through this process, the game, both single and multi-player, would be significantly lower quality than it is now, without a doubt.

We say it in every single update, but it’s 100% true - the combat in factions was made for the single player game, and we’ve used that to make a fully functional game that you can play now! We had really hoped people would see this is a huge bonus.

Ultimately, which choice would you have made? We know there are people on both sides of the issue, and we’ve seen both good and bad results from the path that we’ve decided to go down.

Factions just looks like a cash grab to me.

It really bums me out to see this sentiment, we have tried really hard to avoid it. First off, let me mention that this is not our goal. We didn’t set out to make a f2p game with the funding from the single player game which we crap out as an afterthought.

We’re using any revenue we get for salaries. None of the core team have been taking income since we started the company last January. Unlike many Kickstarter funded projects which pay mostly for salary, the $650k that we received after Kickstarter and Amazon’s cut have gone squarely into production: programming support, animation, audio, music, sound, QA, writing, office space, legal fees and software. This isn’t said for sympathy - we knew what we were getting into and we also have a buffer in case things get dire. This is simply the reality of why we’re raising money.

Factions looks like a grindy, pay to win game.

We’ve heard some major, and valid, concerns so far: the shop is overpriced, earning renown is too slow, and buying Renown or characters means the game is pay to win.

We’ll be making a lot of adjustments to costs this week. We’ve removed all renown costs to adjust your stats on a character, because this is a core part of what makes it fun to experiment with characters and teams. Now it’s free! We significantly lowered the price of color variations. We’re also adding a lot of achievements that grant bonus renown to make earning renown happen a lot quicker.

As for “paying to win”, this honestly shouldn’t be the case. Your team has a rating (a total of each character’s rank) and you’ll always be matched up against teams with a similar rating. No matter how your opponent made his team, you’ll be fighting on equal footing. In addition to matching by total rank, we also use each player’s ELO (ranking) to find equivalent matches, so that veterans tend to match each other before new players.

There has also been an exploit that allowed players to artificially lower their team power so that they could intentionally fight against new players. First of all, this is unbelievably lame of some players, but we’re also putting in changes to how team power calculates to make sure it doesn’t happen at launch. In addition, we’re also adding safeguards so that new players only match against other new players based on how long they’ve been playing. Whether this works will rely somewhat on how big our population is at launch.

Will there be microtransactions in the single player game?


Will I miss out on anything in the single player game if I don’t play Factions?

No (except having fun).

Now, that said, we’ve put a lot of thought and effort into Factions. It’s not just a mindless one-off from The Banner Saga. Factions takes place in the same world, in a city that is part of the single player game and when events happen in single player they’ll affect the world in Factions. As we create new system for the Saga we’ll be testing them through Factions, so things like playing against the computer will appear in Factions as we work out the code, and the story will all tie together.

I don’t care how you explain Factions, I hate everything about it, I wish you didn’t make it and I feel like you tricked me into paying for something I don’t want.

I suspect some people feel like this. To those people, I would say I do understand. We became very ambitious and wanted to do the best work we could. The result is that it took a lot of time. We do not expect Factions to buy us yachts and mansions, just to pay for some living expenses. As our first time running a studio of our own, we’ve learned an enormous amount in both production and management. We hope you’ll accept our apology, and we strongly believe that we’ve taken the correct steps to make the best possible game. It will be worth the wait.

How do I upload my crest?

This has changed from the original upload idea, because that would have been very messy. You will now be able to upload your image in the game itself, when it releases. This way, nobody will miss any deadlines and you’ll be able to see it right in the game. Don’t worry, this is still EXCLUSIVE to backers!

Will Factions be ported to Linux /iOS /console?

No, we don’t intend to put Factions on anything but PC and Mac. Now that it’s out, we’re moving on to the rest of the single player campaign and cannot afford to spend weeks or months porting the multiplayer standalone. Our stretch goals applied only to the single player game.

When is the single player game coming out?

Our best guess right now is between mid and late this year. We’re a little shy of giving specific dates this time around, but we are full steam ahead on this. What we do promise is that we’ll continue to do regular updates on our progress, so that you can see how everything is coming together.

I still don’t completely understand combat and I’m getting crushed every time I play. What do I do?

We’ve included four different tutorials in the game. The first one covers the basics and you play through it when you boot up the game. On the main screen in Strand, you can click the banner button in the upper right. This shows you a cheat sheet of the most important things in combat and also includes two training videos. These will cover every single aspect of Factions. Lastly, every page has a ? button in the lower right. Clicking this will tell you what you need to know for that screen.

How do you feel about the game?

Personally, I think it’s coming along incredibly, and I’m not just saying that. My biggest regret is how long it is taking, but it’s coming out better than I had ever hoped. Some players have been rather upset about the delays, while others have told us to take as long as we need. The truth is, we only have as long as we have funds to pay ourselves. We can’t work on this forever.

I couldn’t be happier with our progress so far; for what we’ve done with a small team I don’t think I could imagine anything better. Despite the insane hours we’ve been putting in, I’ve never been prouder of anything I’ve made before, and we hope at the end of the day you guys agree it was worth it.


As mentioned before, we’ll be fielding all questions in the comments below. Fire away!


    1. Missing_small

      Creator Grenville Wilson on May 30, 2013

      PT_SD: Care to explain why?

    2. Vetptsd.small

      Creator deadtorights on May 22, 2013

      this company will not get anymore of my funds.

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      Creator Andrew Ferreira on March 7, 2013

      Boy, oh, boy do I wish we had some statistics on the age and location of those with negative vs positive feedback. I wonder if there would be any meaningful significance. I suspect there would.

      The problem here for the vast majority of the negative comments (constructive criticisms aside) is that there are too many people that need to be instantly gratified and follow the herd mentality of anti-making money while at the same time feeling they have a ridiculous amount of entitlement. For the record, backers have no entitlement to the project except for their pledge reward(s). There also seem to be a lot of people that are illiterate.

      As has been stated earlier: The creator of a Kickstarter is under no obligation to "add more" to the original goal. If they need $400k to complete a goal, and they make $1mil, they are under no obligation to create more content, features, or whatever with that extra $600k. Anything extra that they add is because they want to. Also, the creator doesn't have to give a fudge about your input. With that said, everyone has the opportunity to reduce their pledge amount if they feel the creator is getting too much money for what they set out to do. It's not the creator's fault if a lot of people pledge a lot of money and they become over-funded. So, if you think things are getting overblown, reduce or pull your money out. A "backer" is not an "investor" and therefore gets no say in how the project pans out as long as the core of the project is produced.

      I always saw that Factions was a way to improve the single player game. I believe this to be true. If you played the first iteration of the beta and the current version, I'm sure you would agree that making Factions and receiving tons of player feedback to improve the game has been a beautiful boon for Stoic... and for everyone else.

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      Creator Bryy Miller on March 6, 2013


      My point was that the reality is that Kickstarter does not equal the devs don't need money.

    5. Missing_small

      Creator Grenville Wilson on March 5, 2013

      @Bryy Miller

      Thing is, this is the kind of thing a publisher would probably shoot down if it was proposed. Releasing a free-to-play, microtransaction game? Sure, they'd do that.

      But releasing one that exists solely to refine combat mechanics, AI, and art assets for an upcoming singleplayer game is the sort of bold and inclusive maneuver which I wouldn't expect from the current crop of publishers (I'm being ridiculously unfair by painting them all with the same brush, but I don't want to name names). Three strikes and you're out:

      It's a good idea, but it hasn't been done before by a blockbuster success - strike one.

      It gives the public a look at the game's art, AI, and combat before it's been refined to a shiny finish and placed under the best spotlight marketing can afford - strike two.

      And it's all in preparation for a deep, narrative-focused singleplayer experience which is not playing follow-the-leader in design and caters to a niche audience - strike three.

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      Creator Bryy Miller on March 5, 2013

      @Grenville Wilson,

      But are you really that surprised? People see a Kickstarter for a video game and throw money at it with the erroneous belief that nobody actually wants to do the things they do when they are under a publisher.

    7. Missing_small

      Creator Grenville Wilson on March 5, 2013

      Here I am, happily reading updates on the Banner Saga and enjoying the process of game development being opened up to me. I'm not interested in the multiplayer, but find the development of it interesting and understand that it is a very smart move to refine the combat before moving forward with the singleplayer.

      Then I decide that glancing at the comments of the latest update might be fun, and it appears that about half of the backers of the project didn't watch the pitch video, didn't read any of the updates, and think that it's everyone else's fault that they didn't do these things. They think that a devilish group of con-men have swindled them out of their money by secretly releasing a pay-to-win FarmVille clone with Always Online DRM, with absolutely no connection to the singleplayer and no warning this would happen - and they're not going to let the facts stand in the way of their outrage!

      I think I'm going to go back to just reading the updates.

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      Creator Nils Schuth on March 5, 2013

      I would like the devs to know that I am totally happy with how the development went so far. The frequent updates are great and much more frequent and interesting then those of other projects.
      I am not really interested in Factions as a standalone but still happy about its release as it will definitely improve the single player experience.
      So far there is no source for concern anywhere to be seen and I think that you scaled the project in a amazing way despite the surprising success.

      I would totally back any future project of Stoic so far!

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      Creator Chad Verrall on March 4, 2013

      I really wish the friends list auto populated from my steams friends list.

      I also really really wish I could play factions on my ipad with asynchronous play!

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      Creator Bryy Miller on March 3, 2013

      And to everyone moaning and complaining that this is taking resources away from the single player campaign - this is how the game was always budgeted.
      You CAN'T "take resources away" if those resources were always going to be used for multiplayer.
      It's like how everyone complained that making the Extended Cut would take resources away from making ME3 better - even though ME3 was already completed.

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      Creator Richard Perrin on March 3, 2013

      So I understand the developers position on this. The post makes it clear how things have naturally evolved the way they have with this game ending up coming out first. However despite this I am very sad that it went this way and now feel a definite regret for backing the project. I have many issues with the free to play model, and did not realise I was contributing to the development of such a game.

      It's been said that was mentioned in the original kickstarter video so I won't deny this is my own fault for not realising what i was taking part in. So while I'm not angry at the developers, I do strongly wish I'd never contributed and will not purchase anything from them in future.

      I do completely understand the way things can naturally develop in unexpected directions when making a game. However in this instance it's gone a way that I am personally very opposed to. This is my first real Kickstarter regret. :(

    12. Missing_small

      Creator trisenk on March 3, 2013

      @Alessandro Bruschi and others: You must understand that without Factions the singleplayer game would be:

      1. Buggier - Adobe AIR framework is funky, to say the least.

      2. Less fun to play - combat already went through months of testing by hundreds of people - this would wouldn't be possible on Stoic's budget. And still will continue to the day of Saga's release. Same thing with AI - it will be introduced and tested in Factions (AFAIK, correct me if I'm wrong).

      3. Still delayed by pretty much the same amount of time, with nothing to do in between.

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      Creator Bryy Miller on March 3, 2013

      "I realize I wasn't pre-ordering and this was basically donating to allow someone else to follow their dream."

      This entire sentence... I don't understand it. Do you not understand the concept of Kickstarter? That the entire premise is funding someone's dream?

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      Creator Sean Ferguson on March 3, 2013

      I'm not really interested in Factions, but I distinctly recall the end of the KS video, in which it was stated that Factions would precede the single player game.

      As far as I am concerned, you've kept your end of the bargain guys. Keep it up, I love my poster, I love that Stoic is living the dream and can't wait for the full game.

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      Creator darkstorm on March 2, 2013

      If I had any idea you were going to have anything whatsoever to do with F2P, I sure as hell wouldn't have backed this project. You've used my money to advance a concept that is anathema to me.

      Sorely disappointed.

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      Creator Rob Merritt on March 1, 2013

      @Alessandro Bruschi Well said.

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      Creator Alessandro Bruschi on March 1, 2013

      What bothers me is that Factions was basically funded by Kickstarter money, without our permission.
      It is said right there in the Q&A. The combat system, the graphics, the animations it is all taken from the Single player game.

      I'm not bothered by the delay of the single player game at all, but yes, I would have preferred no release until the single player is out, because that is what they got the money for. As they are a small team, time was surely spent on the multiplayer game that will not be useful for the single player game, so in effect, the release and work of Factions delayed the single player game even more.

      I would have preferred the single player game being released followed by Factions, it would have been the right thing to do in my opinion. This would be different if Factionswas a backer-only beta testing the mechanics of the single player game, but it is not. It is a published game released on Steam with a cash shop.

      To the ones that said that Factions was always scheduled to come out, I say that is all fine and dandy but the kickstarter was NOT for the development of Factions while it clearly was used for it... unless the devs can say that money used for programming support, office space, law fees were entirely separate for the two projects?

      Is this a big deal? No and I still look forward to the single player game, but it does feel a break of trust to me.

    18. Missing_small

      Creator Nicholas Ellis on February 28, 2013

      You guys rock. I haven't played Factions yet (I'll try it out sooner or later), but I'm glad it exists, and I'm even more glad it helped to refine the "real" (read: Single Player) game. Hope it's very successful for you Stoic, and I look forward to the eventual release of the single player campaign ("It's Done When It's Done.") Keep up the great work, and don't let the backlash get you down.

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      Creator cris on February 28, 2013

      Have I missed anything, or is there no delivery until now? Just wanna know.

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      Creator Céline .S. Sauvé on February 27, 2013

      @stoic On the matter of Crests, I'm one of those who doesn't want anyone else to use mine (though if it's the Solo game only, that cures that issue.

      But if there is some place where people select crests for their games from Backer submitted (and I'd suspect Stoic-created) crests, couldn't there just be a check-box when you upload. "Check if you want your Crest available for general use."

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      Creator Nameless Knightshark on February 27, 2013

      The Banner Saga featured by Kotaku:
      "The Art Of The Banner Saga, One Of The Most Beautiful Video Games I’ve Ever Seen"

      @ Rob

      You clearly have a strong opinion. Being based on what you believe and not on publicly available information, which, in fact, disproves you claims (c.f. update #31), i don't see how to reason with you. Your mind seems made up and there is nothing to do about it. I'm just sad that with this negative preoccupation you might destroy your own gaming experience with the single player once it is released.
      And one last thing: Please don't try to put more weight in your accusations by speaking up in first person plural. This is your personal opinion. You might, however, want to check out stoic forums. There you will find a very large and vivid community of backers, beta-tester, and new players that enjoy and discuss The Banner Saga: Faction while the epic single player is produced. This also gives you the opportunity to provide feedback and affect the development in a positive way. In the last four months Stoic has proven how well and thorough they respond to community suggestions. In fact, without it Factions wouldn't be the same. And as for my own opinion: It's awesome!

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      Creator Stoic on February 27, 2013

      @Einar: funny thing with the crests, we've had people tell us every which way they hope it ends up. Some don't want anyone else to use theirs, other backers only got it because they want theirs to be publicly available, etc etc. We're going to implement a system into the game that let's you see it in-game, and probably choose how you want others to see it. I'm pretty sure we're only doing 1 per backer since that's already several thousand. No plans to let people pay to upload crests, seeing as how they were exclusive to the Kickstarter.

    23. Fb_profile_picture.small

      Creator Einar Örn Gissurarson on February 27, 2013

      Ah. Thank you for the quick reply.
      Also, since you mentioned that backers will be able to upload their crests, as an in-game feature, will the crests that you upload become available to others and vice versa?
      How will you be able to keep track on who's uploaded a crest and who hasn't? If the crests are 100% private, can you upload as many crests as you want or, if publicly available, are you limited to only 1 crest-upload?
      Also, also, since crest uploads are still exclusive to backers, are there any plans to unlock it to non-backers at a future date, perhaps via micro-transactions or other similar feature?

    24. Web_stoic2_square.small

      Creator Stoic on February 27, 2013

      @Einar: the single player game will be on Steam and available as DRM-free standalone download. We'll be porting it to everything and we'll give keys to everyone for as many versions as you'd like. Anyone who backed $50 or up get all three chapters of the game.

    25. Fb_profile_picture.small

      Creator Einar Örn Gissurarson on February 27, 2013

      Quick question:
      Since the online portion of the game is now available on Steam, will the full version be available on steam as well and will you offer steam keys to the backers, who wish to acquire the game in that manner?

    26. Fb_profile_picture.small

      Creator Lionel Belen on February 26, 2013

      The Single player game IS being developed. There's not question about it. Factions was a step to get there. I don't understand how backers can claim to have been deceived when the KS pitch said Factions would come out. Rob, would you have been happier to see *nothing* come out of stoic and wait until 2014 for the single player? If still you feel offended, then fair enough...when the single player comes out later, you're concerns will be laid to rest. Yes I am honestly optimistic from what I've seen and how the devs have handled their project. Kudos to Stoic.

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      Creator Nicholas W. Sowards on February 26, 2013

      Wow. If I ever need to refresh myself on what arrogance looks like, I need only turn to you, sweet internet. My cup runneth over.
      To clarify, that's regarding backers, not Stoic. I have no question for you (not that most others seemed to anyway), only a few positive words to share. Thank you. You've done nothing to offend me. You were my first KS pledge, and I am still just as stoked to get my single player game this November as I was the last. Your poster looks beautiful framed in my living room. All my best to you.

    28. Fb_profile_picture.small

      Creator Rob Merritt on February 26, 2013

      @ Floyd Yes I've read the update. Despite raising many times the requested amount, none of the kickstarter money was used to create a single player game. We now have to hope this other game that we didn't want is successful and maybe they will create a single player game. If the original kickstarter said the money would be going towards a freeium pay to win multiplayer game, I wouldn't have backed this but at least they would have been honest.

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      Creator Nameless Knightshark on February 26, 2013

      @ Rob

      Did you read the update and/or play the Multiplayer?

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      Creator Rob Merritt on February 26, 2013

      Glad I only paid the minimum to get the game. I realize I wasn't pre-ordering and this was basically donating to allow someone else to follow their dream. I am aware that some of these projects wont come out. However this is the third kick starter (so far) I've back where the money wasn't used towards the kick starter project but for another project instead. Oddly enough, the more successful the kick starter, the more likely the money won't get used towards the project. If I knew that the money was going towards a feemium microtransaction game and not a single player, I wouldn't have backed this.

    31. Db_great_white221.small

      Creator Nameless Knightshark on February 26, 2013


      Then this is your very special definition. True if the goal of the game is for you to get the units to full rank, well then you can download the game, buy a full rank team, and go crazy gangnam style for beating the game without a single match! ;)

      I think almost everybody else defines "advancing" in a competitive multiplayer game as moving up the leaderboards, gaining skill in tactics, and having fun in the process. For this part you wont find anything in the marketplace that gives you a benefit.

      Also without buying anything in game you can level up your team in 1-3 evening sessions. So, even without spending money this would be a rather short experience.

    32. Fb_profile_picture.small

      Creator Craig Sloat on February 26, 2013

      I'm no longer confused now that I've read the Q&A, thank you for that. However I'm for sure disappointed that there is no SP as of yet and still till later this year. With that being said I understand the need to bring factions out as a free-to-play multiplayer experience as this will allow a lot more players to have fun! Going to play this with a bunch of my buds on the weekend! Stoic thank you so much for keeping everything going and I hope we shall see a bright future ahead.

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      Creator Stoic on February 26, 2013

      I'm looking at the metrics dashboard and I see over 800 people playing concurrently, and roughly 790 of them are in matches with identical numbers, and the others are off by 1 point. You are always matched against teams of equal power.

      Additionally, it takes very little time to get a party of rank 1 characters, by playing normally with no purchases necessary, at which point you've hit the ceiling and there's no way to be outmatched.

      In game purchases will do nothing but make sure you get matched against opponents with more experience than you.

      We've done a wonderful job at crafting a free game that gives you no reason to spend money whatsoever.

      The game is free, and fair. Soon we'll be adding single player battles that we've developed for the single player game, free to backers.

      Go enjoy it.

    34. Chimerat%20avatar.small

      Creator Céline .S. Sauvé on February 26, 2013

      @Floyd You can purchase renown. This is used to purchase new units and upgrade those units. Thus advancing them.

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      Creator Nameless Knightshark on February 26, 2013

      @ Céline
      Define advancement and how anything in the shop helps to achieve this, please.

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      Creator Céline .S. Sauvé on February 26, 2013

      Actually "Knightshark" I _have_ tried Factions. So your "argument" is based on a false assumption there.
      Ans since you don't like CAPS, but use them yourself.

      Free to Play = Actually _free_ to play. No money involved.

      Optional Advancement Through Payment = Money Grab. Also, a cheapening of any progress someone might make without spending any money, since others will just suspect they paid their way to the top anyway.

      I stopped playing Factions shortly after they started dictating the types of units we could have in our armies, then I tried it again a while later, and stopped when the tactics in the game were mostly destroyed with the whole "If you gang up on all the weak unit and leave one strong unit along until the end, don't worry, you'll be able to gang up on it with your whole army while it doesn't get a chance to do anything" aspect was introduced in the end game.

      I also agree that the new line of "it's a Prequel!" is cheap...

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      Creator Nameless Knightshark on February 25, 2013

      Dammit, excuse these strange typos. Why is there no edit button. :(

    38. Db_great_white221.small

      Creator Nameless Knightshark on February 25, 2013

      @ Céline

      You have never ever tried Factions am i right? You rant is only based on misconception, willing or unwilling - who know's? And another example of someone "fighting the good fight" in some really mislead way. Is you're point so hard to make that you have to SCREAM? Could you maybe elaborate on the facts your fanatic rejection is based on, such that it doesn't look like it's your very personal issue but a general concern that make you behave like this?

    39. Chimerat%20avatar.small

      Creator Céline .S. Sauvé on February 25, 2013

      This is rather unbelievable... You can find my first comment on the oldest page of comments for this update. I posted then, then went for a lovely weekend spent with family.

      I come back and find that "As mentioned before, we’ll be fielding all questions in the comments below. Fire away!" actually translates to "We'll make excuses and/or just hold the company line and not actually answer questions in the comments."

      For the record: Yes. If the game were actually FREE TO PLAY and not OPTIONAL ADVANCEMENT THROUGH PAYMENT, I would not be annoyed with Factions.

      Remove the Store.

      If it makes you feel better, put a small add somewhere for the full game. Those who play the FREE game, might be interested in a Saga.

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      Creator Chris Norulak on February 25, 2013

      A shame to hear that factions won't be ported to other platforms, especially mobile. I feel like factions would be a great game to play on mobile, specially when compared to chess which is very enjoyable to play on mobile as either a fast (30 seconds) or slow (3/4/5 days) speed setting.

      Still, can't wait for the singleplayer.

    41. Missing_small

      Creator Stephen Locker on February 25, 2013

      Just want to put in my 2-cents for any Stoic developers reading the comments:
      You are, each one of you, artists. You are creating something great. Never lose your passion that made you leave secure salaries for this dangerous endeavor. This was a HUGE risk for you, but you are clearly talented enough to see it through. Don't loose heart, make the game you've always wanted!

      We all have expectations, some loftier (and more unreasonable) than others. But I think anyone disappointed with Factions did not listen to what you said in the beginning. I thank you for making Factions, because it will make a better single-player game. Take your time, make a great game. We, the gaming community will recognize and remember you for that.

    42. Db_great_white221.small

      Creator Nameless Knightshark on February 24, 2013

      @ Jess: agreed!

      On microtransaction: They are there so people can support stoic. If you never click on the marketplace you will never miss it (except if you like different color skins).

      On Factions: Beta has been a great success for balancing and refining the rules of combat. I played a few dozen games in the first two weeks of beta and gave feedback. Now two moths later i played a few dozen more games and it is fantastic. Combat is highly tactical, there is permanent tension, a lot of fun and useful special abilities, great atmosphere, and a fantastic community that is very kind to beginners offering a lot of advice of you as for it. I am very happy having backed this. Stoic is a passionate team, making the game is not simply a job for them, and you can see this in how fresh, immersive, and innovative the game feels as a whole. If you like vikings, turn based combat, and RPG elements, you will have a lot of fun with factions! At least download the game and watch the intro and tutorial, the art and voiceover - it's awesome.

    43. Meanbadger1.small

      Creator Jess Montgomery on February 24, 2013

      People need to chill, keep gonig guys i'll play anything people throw at me as a bonus :) and ofc as a backer I can't wait for the main game which should be great!

      They're a business and stop moaning :) I won a few and lost a few on factions its fun give it a try :P

    44. Missing_small

      Creator Andrew Houghton on February 24, 2013

      @boytype. I understand you don't care. I also know that you haven't cited any cases, you have cited articles which mention legal action. They are very different. I also know that you (and I) won't be able to cite any cases because there have been no judgments which support your assertions. If there had been judgments, they would be easily cited.

    45. Db_great_white221.small

      Creator Nameless Knightshark on February 24, 2013


      As i have said, Linux Users are such nice folk.

    46. Missing_small

      Creator Leonard Kramer on February 24, 2013


      If they didn't want people to get upset then they should have been less ambiguous in their wording. As it is they feeling people have is they promised one thing and delivered another. iOS users have just as much right to make their voices heard if they feel slighted.
      In addition, this is not about waiting. This is about a portion of the game not being available to certain backers, and this may always have been the plan of Stoic, but it was never made very clear just as the micro transactions (some of them, not so micro), so therefor the responsibility lies with Stoic.

      Also, fuck you for you condescending tone.

    47. Db-ff-avatar.small

      Creator Laurence Potter on February 24, 2013

      @brys ,well said

    48. Db_great_white221.small

      Creator Nameless Knightshark on February 24, 2013

      Why is it that most anger on KS is about peaceful idealistic Linux? I would kindly ask every Linux user to check out Update #1:

      As you can see Linux hast been vote by the backers at seventh (6th) of 9 porting priorities. iOS on the other hand is first! Now in update #6 ports of the Banner Saga have been announced for iOS and Linux. Nowhere do see the evil Apple disciples raging about an iOS port of Factions even if it has a much stronger case than Linux. And this isn't even about the actual game, only the multiplayer part. So, do you honestly want that almost all backers wait until the handful of exclusive Linux users got their port (after iOS has been ported), only such that a small fraction of the exclusive Linux users that has strong interest in multiplayer but does not boycott everything that has microtransactions in it can play Factions? Are you really serious?

    49. Fb_profile_picture.small

      Creator Marie-Sofie Karlsson on February 24, 2013

      I'm unlikely to play factions as Í don't tend to like that type of game, but I'm sure it's been a good experience you've learned things from that you'll have use of in the single player game, and it'll be to my benefit in the end. I don't mind waiting for a good product. Have fun!

    50. Me.small

      Creator ABCHEE Alex on February 24, 2013

      Hi guys I'm not a fan for the factions part of game because I was interested for the single player game mode but I wanted to congrats you guys for your work of getting this mode for the players who like this mode. I things you must give a linux version for Factions. Indeed we had 3 big os on computer not only Mac an Windows but I understand you need more delay because outhere we had many version of linux and not easy to put everything on it. I hope to see a xbox version of the single player game.
      Thx for the upgrade.

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    A copy of THE BANNER SAGA with all the Chapter 1 content, along with all the big upgrades we're planning to add to the multiplayer, distributed digitally on PC or Mac. Includes all previous rewards.

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    Get the AWESOME SPECIAL EDITION of The Banner Saga. The single player game as described above, plus the digital art book including production art and design sketches, the original soundtrack and desktop wallpaper. On top of all that, as a special thanks we'll include your name in the OFFICIAL CREDITS for the game.

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    Be a real part of The Banner Saga! At this tier we'll provide you a template and you provide us with YOUR OWN CREST DESIGN which we'll put into the actual game. In both single and multiplayer, players will choose a family crest that represent them; this is your chance to get your family or guild symbol into the Banner Saga (must meet a few reasonable decency guidelines - see the FAQ). Includes all previous rewards.

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    SPECIAL POSTER PROMOTION: We've gotten so many requests for just the poster that we can't ignore them any longer! For this special reward, get just the poster (unsigned) and the special edition of the game, no frills. This prize does NOT include the button or the guild crest but DOES include your name in the credits. All higher level donations continue to get the $80 version of this prize. Include an additional $10 for shipping outside the US & Canada.

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    A limited edition print of the official game POSTER for The Banner Saga in full movie poster size (24 x 36 inches), SIGNED by the team at Stoic. Look to the left to check out the art. Also, to show off your viking spirit in public we'll include a BUTTON that looks just like the main character's brooch. Includes all previous rewards - please add $10 for shipping outside the US & Canada.

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    Your generous donation guarantees that you'll get not just the poster but a T-SHIRT designed exclusively for the Kickstarter campaign (check the art to the left). Once it's over we won't be making any more! Includes all previous rewards - please add $10 for shipping outside the US & Canada.

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    Austin Wintory, composer of the hit game "Journey", will be providing limited edition PHYSICAL COPIES OF THE SOUNDTRACK, hand-signed by the composer himself. Different from the official soundtrack, once the campaign ends these special edition CDs won't be available again. As part of the special music promotion, the donations we receive from this prize category go directly to help fund an all-out, full orchestral score for the game, recorded in a live studio! Includes all previous rewards.

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    Don't just support the Banner Saga, own a piece of art from it. This tier features a physical, numbered ANIMATION CEL from the game, just like how they used to do it back in days of yore. Choose one of two pivotal characters from the game. Includes all previous rewards - please add $15 for shipping outside the US & Canada.

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    Get an autographed copy of the performance parts from the recording sessions; the SHEET MUSIC used by the actual musicians who play on the score. Needless to say, this prize will be a limited run. As part of the special music promotion, the donations we receive from this prize category go directly to help fund an all-out, full orchestral score for the game, recorded in a live studio! Includes all previous rewards.

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    Kickstarter is a chance not just to fund the game but to offer art for the sake of art. Get a full-sized, 12 x 36 FRAMED LANDSCAPE work of art inspired by the incredible American master Eyvind Earle. No logos, no gimmicks; numbered and signed by the artist. Check it out in the details to the left. Includes all previous rewards - please add $20 for shipping outside the US & Canada.

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    Immortalize something meaningful to you in The Banner Saga. Send us a photo of YOUR OWN HEIRLOOM, memento or just something you'd like to show your friends and we'll turn it into a relic of value and power. We'll work with you to come up with a unique name and description that could include anything from a mysterious inscription to giving off a certain aura. You'll personalize it and make a coveted piece of gameplay by choosing from a list of rarities and in-game bonuses it provides. Doesn't look very viking-themed you say? That's ok, the marketplaces trade in items pillaged from all over the world. Because this includes all previous rewards, please add $20 for shipping outside the US and Canada

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    We're incredibly excited about this one. We've partnered with an amazing artist to turn our landscape artwork into a 3-dimensional SHADOWBOX that replicates the feeling of parallax you get from traveling across the land. Framed with a glass cover and coming in at 20 x 16 inches this is a serious piece of art. Numbered and signed. Includes all previous rewards - don't worry about the shipping cost; you're good.

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    The gods may be dead but they're not forgotten. BECOME A VIKING GOD in the actual game. We'll create a unique deity with your likeness and work with you on a great name and backstory for him or her. You'll appear in the game in various forms of effigy and be written into the lore, where all may see. Includes all previous rewards. Email us for more info.

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    You are invited to personally ATTEND the music's recording sessions in Los Angeles or elsewhere later this year. This will include a day of hanging out with all of us at the recording studio, and lunch (on us). You will also receive a signed, leather-bound book compiling all of the game's music (produced as a one-off and therefore never commercially for sale) and earn a Music Associate Producer credit in the game and on the album. Not enough? Austin will personally compose an original 30-second ringtone, just for you! As part of the special music promotion, the donations we receive from this prize category go directly to help fund an all-out, full orchestral score in the game recorded in a live studio! Please note: this is a special case prize. While it does include the signed CD and the sheet music, it does not include any of the previous rewards. This one's for serious music fans. You must be able to travel to the Los Angeles area or elsewhere. If you're interested in this prize you must contact us to make arrangements before the end of the Kickstarter campaign.

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    We'll rotoscope and ANIMATE YOU, personally, into the game doing an attack or using a special ability so you, too, can look like a badass viking. How many chances will you have to be animated into a 2D game? Backers must be local or able to travel to the Austin/Georgetown area. Afterwards, let's get some lunch. Includes all previous rewards, do we even need to say it at this point? Email us for more info.

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    We have so many prizes now we had to compile them all into ONE FINAL, HUGE MEGA-PRIZE. The Executive gives you every prize we have to offer (except for the rotoscope shoot), including the viking god and attending the recording session. On top of that, you will be given an Executive Music Producer credit in the game and on the album. Lastly, receive a framed copy of the Banner Saga main theme, each note inscribed by hand by Austin Wintory, who will also be kind enough to sign his work. Has anything like this even been done before? Please contact us before donating at this tier.

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