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A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
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20,042 backers pledged $723,886 to help bring this project to life.

The 6-hours-to-go FAQ

Hello again! 700% looms on the horizon and we can hardly believe it. You guys could really do it!

We've had a lot of new questions in the last day we thought we should clarify before the campaign is over. There's been questions about the stretch goals and we don't want people to feel like we misrepresented anything for the sake of donations.

Won't porting to consoles dumb down the game, compromise the UI or take more time away from working on the game?
We started the game with the intention of porting to as many places as possible, which we say in the video and on the front page. Something that we could have messaged better is that we won't be porting anything until after chapter 1 is complete sometime at the end of the year. We're not doing simultaneous development, so we won't have anything to port until we have a finished first release. We do apologize about not making this more clear.

As for dumbing down the game or making the UI worse, we don't think that's true. The game as we pitched it is going to be the same on PC, Mac, Linux, iPad and consoles, the same as we originally envisioned it (at this point, better). The UI will be developed to work on our first release - PC and Mac - and then have to be converted for other platforms in the porting process.

Can I have an XBLA or PSN version of the game instead of the PC version?
Our goal has been to make the game universal to backers; that is to say that you pay once and get every version. However, some platforms do not have a system in place for this, such as iPad and console. We may not be able to get free copies of the game on these platforms to give you, we honestly do not know at this time. If we can get keys, we're more than happy to give them to any backers who would like a copy. PC, Mac and Linux will all be available to our backers!

Can you port to the Vita?
We're still looking into this, but we can't promise a Vita port before the end of the campaign. We'd really like to get it on the Vita at some point!

Why did you structure your goals music, then porting and content, then cities? I had to support something I didn't want to get something I did.
We set out the goals based on what would affect the most people. Music is something everyone will hear, ports and content are something a lot people requested, and the cities are for multiplayer. We needed to frontload the things we couldn't ship without, and cities are something we could add in later as funding becomes available. Our stretch goals were just that - extra - so rest assured nothing about them has changed the game we're already working on.

Can you talk more about the additional content?
There are two main things we want to expand with additional content: one is the variety of events that happen during travel. We've mentioned in a few places how this will be reminiscent of King of Dragon Pass. For example, a group of warriors in your caravan may approach you and demand more food than the farmers. Depending on your response you may upset the warriors or the farmers, cause one or the other leave or turn into an unexpected fight. Or you might diffuse the situation and move on. Additionally, we want these events to have some repercussions. You might tell the warriors to back down and think the thing is settled, only to discover that two days later they steal supplies and run off while you're sleeping. We'd like to add a much larger variety of these events and give them more variables.

The other thing is the finale. We're putting an equal amount of effort into the game as a whole but we'd love to put more effort into the finale to 1) make it a longer event and 2) try to account for more variables. We were excited about the ending we were planning to do, and this will let us make a better one. You've already hit this goal, and we're psyched about the ability to work on this!

Can you explain more about the cities? I thought this was about a traveling caravan, not building a city.
Like we mentioned in the last update (but regrettably failed to mention in the video), the player-owned cities are part of the multiplayer game and don't affect the single-player story, which is about staying on the move to escape doom. As the multiplayer is largely about building a huge roster of characters, forming teams and fighting other parties in battle, building your own headquarters is a perfect fit, and something we've always been excited about. Both of these scenarios take place at the same time in the game and will make perfect sense within the context of the story when you see it!

Implementing a new system is never a small task, though, and we're trying very hard to be realistic about what we can handle. Additional funding lets us get hired help to make it happen. Unlike porting, if we meet this goal we're hoping to get this content in the game at release!

I'm interested in the Performance prize but I also want the other prizes, which aren't included. Is there any way to come to a compromise?
As some of you have noticed, we reduced the availability of "the performance" from 3 to 2 for this very reason- someone contacted us to work out a deal for both packages. If you're interested, just let us know.

Do you have examples of guild crests I could look at?
One of our backers named Jessica from neondragonart has been doing some amazing work in the comments thread. Check out her gallery of requested guild crests by clicking HERE. She's no longer taking suggestions but her work is exactly the kind of quality we'd love to see!

When is the game going to be released?
We originally estimated the end of the year. We've been careful not to dramatically change the scope of the game but as you can probably tell we've added a LOT of stuff, way more than we ever expected. We don't see it going something like six months over schedule but we do want to honest that it could go past this year. That said, we will absolutely make sure that all the physical prizes are shipped by the given date!

Is the game going to be in my language? And when will it get translated?
We absolutely intend to translate to as many languages as possible, starting with German, French, Italian and Spanish. We've also gotten a lot of interest in Russian, Polish and Portuguese. We can't guarantee that they'll be ready at launch but once we add the translations you won't have to repurchase the game to see them.


    1. Creator Niymiae on April 23, 2012

      Is there any way to help you with some localization?

    2. Creator Farsot on April 23, 2012

      >King of Dragon Pass

      I wondred if KoDP had been a big influence on the game, I though it might have, but I didn't know, and on that hunch I whent on and pledged. It's, KoDP, is such an amazing game and it's been lacking a 'spiritual sucessor' for so long so I hoped that tBS would perhaps be a bit of thata nd reading this now just mad eit all worth it. Thank you.

    3. Creator Draco18s on April 21, 2012

      Wait, NeonDragon's Jessica did some glyphs?
      She's an amazing person, and again shows me how small the world really is!
      (I've met her, though didn't have much to say at the time, "Derp, I love your art and have your book")

    4. Creator D Traver Adolphus on April 21, 2012

      I'm a backer and have skills...can I volunteer?

    5. Creator Don Walsh on April 21, 2012

      Thanks Ernie. I just sent you an email.

    6. Creator Ernie Sawyer on April 20, 2012

      @Don Walsh and @Omnifarious email otterpooka @ Comcast. Net

    7. Creator James Rickard on April 20, 2012

      Fantastic. Congratulations on the successful campaign guys.

    8. Creator Allan Wright on April 20, 2012

      Don't do the Vita. You won't make money.

    9. Creator Omnifarious on April 20, 2012

      @Ernie Sawyer - I would like to take you up on that, but can't figure out how to get a message to you.

    10. Creator Esa Ryömä on April 20, 2012

      WOO-HOO! Congratulations on a successful kickstarter project, and happy coding :)

    11. Creator cichy on April 20, 2012

      $723,751 is the big number :) ..congratulations

    12. Creator Suzie Q Sailaway on April 20, 2012

      Congratulations! :D

    13. Creator Marlena Harris on April 20, 2012

      I have been debating if I should get this or not. Since I am a console player as much or more then I am a PC player, the whole mass complaining about that almost convinced me not to pledge. This just sounds too awesome to pass up, so I decided to go ahead. Glad it passed $700,000 so everyone is happy.

    14. Creator Laurence O'Brien on April 20, 2012

      Well done all - great news :)

    15. Creator cichy on April 20, 2012

      @zeekthegeek ...I don't think you noticed, so I'll point it out to you, that we already hit 700k mark few hours ago

    16. Creator Mikael Öhman on April 20, 2012

      It is already $20k over the city stuff limit!

    17. Creator icecreamjones on April 20, 2012

      Sad if we don't hit high enough to get the city stuff, but get ports to platforms that I don't have nor want :<

    18. Creator Ernie Sawyer on April 20, 2012

      I would be willing to work with a few people on design ideas ... in addition to my own.

    19. Creator Don Walsh on April 20, 2012

      Does anyone know of someone who is willing to do crest design for the non-artists amongst us? I've several ideas for crests, but haven't anywhere near the required skill to make them happen.

    20. Creator Tychoxi on April 20, 2012

      718,41% as of now!

    21. Creator Darke Zheng on April 20, 2012

      ...holy crap. It actually jumped like 150 grand in the last three days. O_O

      I have no words for how awesome that is.

    22. Creator cichy on April 20, 2012

      Awesome, 700k.. I would like to thank everyone for backing this project, I think credit is due to everyone that has helped :)

    23. Creator Eng Shawn on April 20, 2012

      We exceed the highest goal (so far) by 8000, wonder what stoic will do with what money ?


    24. Creator Keith on April 20, 2012

      I'm excited for you guys. This is awesome! Woooooo!

    25. Creator Nathan Sanchez on April 20, 2012

      Wow, 700k! Congrats!

    26. Creator ABCHEE Alex on April 20, 2012

      Thank you for the answer on xbla. I hope we will find something. No I know we will find something In the time. Go go go

    27. Creator Alexandre "Necroperit" Savary on April 20, 2012

      I would like Russian translation of game.

    28. Creator Александр Абрамов on April 20, 2012

      From Russia with love!

    29. Creator Corey Watson on April 20, 2012

      Congrats on the 700k! WOO! My own City awaits!

    30. Creator Jonathan Leard on April 20, 2012

      I'm kind of blown away. Congratulations, Stoic!

      It's funny, it wasn't until the last few days that I realized this game reminded me of King of Dragon Pass, and lo and behold, dropping the name right here in the new FAQ. Not a bad game to draw inspiration from at all.

    31. Creator Todd Showalter on April 20, 2012

      @Josh: I did mention I expect Apple will take their cut. The "gift" button in the app store charges you full price, but lets you give it to someone else. If (say) Stoic were to do that, they would pay 100% of the price, and then get the money back less Apple's cut (so, about 70%). So, yes, it would cost them money. If I were them, I wouldn't do it.

      I presume that this is what other kickstarters that are offering the iOS version intend to do; they're presumably factoring Apple's cut into their math when they set prices.

      The question would be, could you make the game free for a short time and do all the gifting during that window? 30% of $0 is pretty affordable, after all. I don't see Apple being happy about it, though, and one of the problems is that Apple's terms of service are vague enough that they have a lot of leeway in banning apps. It's something you'd need to check out with Apple first.

      I would assume that if you were prepared to just fork 30% of the app store price over to Apple, they probably have some automated way of gifting the game to a list of Apple IDs.

    32. Creator Josh Robinson on April 20, 2012

      Wow it has just taken off! Next goal- 20000 backers

    33. Creator Kim on April 20, 2012

      sitting here clicking F5 , hoping we get there =D

    34. Creator Mark Doherty on April 20, 2012

      My understanding from various sources is that most platform owners allow the publisher a small amount of free copies (probably intended to be given to reviewers). Xbox is limited to 50 copies, I beleve. Itunes was 30, I'm told. I don't know what PSN is, but expect it to be in the same range.

    35. Creator Roman Grazhdan on April 20, 2012

      Subject Project Update #10: The Banner Saga by Stoic
      Sender Kickstarter
      Reply-To No Reply
      Date Today 20:44

    36. Creator Josh Robinson on April 20, 2012

      I mean a minute.... $14/ minute

    37. Creator Josh Robinson on April 20, 2012

      Oh Wait its closer to $14/hr now!

    38. Creator Josh Robinson on April 20, 2012

      @Wade: lol :-)
      @Scott: We only need about $20 a minute now. We seem to be getting that easily.

    39. Creator Wade Hone on April 20, 2012

      *** REQUEST REVOKED ***

      @josh Robinson

      I eagerly went to cut and paste my 'subject line' to prove to you that I was not Blind, instead I found this awaiting me:

      "Project Update #10: The Banner Saga by Stoic‏"

      Bah! it was the FIRST thing I had to skip over - (it was above the header, so I guess that's why I missed it.)

      anyway - ignore my request - it looks like your doing fine.


    40. Creator Scott Carlson on April 20, 2012

      It's truly inspiring to see the response Stoic has managed to garner from the Kickstarter gaming community. Without the rock-star nostalgic name recognition of Tim Shafer, Brian Fargo, or Jordan Weisman, nor the established IPs their Kickstarter projects build upon, your small team has managed to whip up nearly twenty thousand backers to pledge (at this writing; don't worry, I'm checking periodically and will be ready with a $5 bump if it looks short before I leave work today, and I hope others are prepared to, as well) nearly $700,000 to your project.

      I am truly in awe and attribute this astonishing success to the innovative vision you three have set forth, and the clarity with which you have communicated it to us, your fans and financiers, in a way that resonated deeply with your audience. Kudos to all the hard work that you've invested thus far to give us the videos, art, and quick clips of gameplay that have made us confident to invest in the success of your project.

    41. Creator Matthew Schultz on April 20, 2012

      Just reading this response is pushing me to up my pledge

    42. Creator Omnifarious on April 20, 2012

      @Todd Showalter: I love my MacBook as a piece of hardware. I so hate Apple and their controlling nature. *sigh*

      Anyway, thanks for the updates. I'm surprised at just how many negative conclusions people can jump to. And I'm pleased you addressed them all without rancor. I'm hoping you get to 700k. This as a multiplayer game to play under Linux would be awesome! :-) I wish I could afford the $800 for the heirloom. But it's not to be.

    43. Creator Josh Robinson on April 20, 2012

      I wouldnt start it for free or even$.99 on ios either. There are apps you can use to track prices on the app store. Lowering the price up front would devalue the game in many peoples eyes and they would be unwilling to pay the regular price

    44. Creator Thorn on April 20, 2012

      Anything that is reminiscent of King of Dragon Pass is great in my book. Pile it on!

    45. Creator Josh Robinson on April 20, 2012

      My suggestion is that in the survey they take a poll of what platforms different people are actually interested in. On ios, if im not mistaken, they can give away 50 promo codes for each update for testing. And these can even be given away before official release for beta testing. People could sign up for those codes as they become available with each update. They can either prioritize as first come first served or according to the amount they backed or something like that.

    46. Creator Josh Robinson on April 20, 2012

      @Todd They wouldn't be able to give it away that way. They would essentially have to pay apple 30% of the purchase price for each that they gifted to do that.

    47. Creator Josh Robinson on April 20, 2012

      "Project Update #10: The Banner Saga by Stoic"

    48. Creator Todd Showalter on April 20, 2012

      I presume the mechanism for giving the game away on iOS is to "gift" it to all the people who are entitled to it. I don't know if there's an automated way of doing that or whether you'd have to do it by hand (though I suspect Apple has a way of doing it), but Apple will almost definitely want their cut of the App-store price.

      You might be able to weasel around that by making the game free during the gifting process and then setting it back to its actual price, but I don't see Apple being pleased by that.

      Ultimately, it can be done one way or another (by manually gifting the game to all the necessary backers via the app store, if nothing else), but Apple probably has ways of streamlining it, and Apple will probably want a cut.

    49. Creator Josh Robinson on April 20, 2012

      @Wade It says Banner Saga in the subject of the email. Mine does at least.