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A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
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20,042 backers pledged $723,886 to help bring this project to life.

The Banner Saga progress report for week 2

Hello supporters and backers! It's hard to believe it's only been two weeks since we launched the project and beside the weekly progress reports we've just cracked an unbelievable milestone at 350%! We'll be sending these updates out regularly to make sure you know what we're up to.

Without any further ado, here's the progress report for 4.2.12:

  • Our top priority is to build on the work we've completed for the prototype. Basically this means hooking up everything that requires extra functionality; the combat interface, progression through each part of the game including character upgrades, building a party, hiring new units, the multiplayer narrative, the combat board itself and so on. It's a lot of foundation work you never really thinking about when you're playing a game.
  • We've started working on our final designs for characters in combat and their variations, color schemes and upgrades. This work includes sketches and designs that will all end up in the art book! We'll probably pop up an image or two next week to let you see what we've been up to.
  • We've spent a good portion of our time this week upping the resolution of our existing art to work on the Apple Retina displays for the new iPad, which is a much better step to take sooner than later. I suppose this is a pretty strong indication that we intend to port the game to iOS as soon as we can fit it into a schedule! That said, we won't let this take priority over finishing the game we set out to make on PC and Mac.
  • We're currently up to our necks in offers to help with the music and have some great leads! We're making a concentrated effort to sort through all the amazing submissions this week and find our best fit for the project. Just like sound, we would have had to scale back the scope of what we could do with our limited manpower. We now have to option to get a dedicated music house to do more than we could have achieved alone at the highest possible quality.
  • We've begun an honest-to-goodness production schedule with an animation studio who will help us complete all the frame-by-frame animations for combat and a handful of cutscenes that had previously been left on the cutting room floor.
  • We've also gotten some good leads on great professional help for quality assurance. Boring, you say? It's the most exciting thing we can think of!

That wraps things up for the work in progress this week. We are, once again, floored by the donations that continue to roll in, and will be getting back to the grindstone to make it all happen.

Thanks!
Alex, Arnie and John

Comments

    1. Creator icecreamjones on April 14, 2012

      @Andrew Triebe: if you read the FAQ on this page, you'd know that the game is being done in 3 chapters. The previous tiers have the first chapter. Each of these chapters is a standalone game that carries over progress.

    2. Creator Andrew Triebe on April 13, 2012

      What? I have to pay $50 to get the full game? I don't understand why does it say I get the game in the previous tiers?

    3. Creator quilla.b on April 12, 2012

      I'm glad you guys are porting to ipad, not because i'm a casual gamer, but i'd like to play my games on the go. I'm just curious how the game experience will change!

    4. Creator Mikhos on April 6, 2012

      Absolutely fantastic, guys. Just bloody marvelous. Keep it up!

    5. Creator Jeff on April 6, 2012

      OH MY GAWD. I just squealed like a little girl on hearing this news. Can't wait for the Wintory eargasm of epic music of epicness.

    6. Creator David John Putz on April 6, 2012

      Any chance of a physical artbook?

    7. Creator Mike Puskas on April 5, 2012

      Guys,
      I'd like to offer you the FREE services of Transference for your dynamic project. Please get in touch for direct and private information. Let's do this!

    8. Creator J.W on April 4, 2012

      I look forward to the team's focus on the game's vision and scope of the game--do NOT let backers sway or deviate from your original intended goal (myself included!)! I highly look forward to what you guys create :)

    9. Creator Kellan Jett on April 4, 2012

      good luck. love the project. planning on upping my donation.

    10. Creator Brandon Allen-Trick on April 3, 2012

      As a backer, will I get an iOs version download as well, have that as an option, or have to purchase that separately? FWIW I think the iPad's retina display will really do the amazing art justice.

    11. Creator bantos on April 3, 2012

      What about Linux? I'll definitely withdraw my backing if we don't get some confirmation of a Linux build.

    12. Creator Red on April 3, 2012

      How about the Android users be patient. It's much easier to develop for a closed eco-system, like iOS. I'm sure you'll get yours later, it's just in a developer's best interest to develop for a known quantity.

    13. Creator Jacob on April 3, 2012

      Remember guys, there's a mass of different Android systems. So part of the problem of developing for android is that you have to make a choice: Either you spend major coin on a myriad of devices for testing, or you sacrifice quality.

      Personally I despise Apple because of their control mechanisims, but because of their control mechanisms its my understanding that it's easier for a dev to deliver a consistently high quality (ya know, 'cause there's basically just ONE system).

    14. Creator Nick Hanson on April 3, 2012

      I don't own iAnything either and am firmly in the Android camp but that being said the new iPad does have the highest resolution screen available at the moment so if they target their art assets for that then that means higher quality art for everyone. It's much easier to scale things down later then it is to scale them up. Either way I'll be playing the PC version as my primary platform though but an Android app would be nice.

    15. Creator Jane Burger on April 3, 2012

      As someone who doesn't who own i-anything, an Android app would be nicer. ;)

    16. Creator Martin Ejstrup on April 3, 2012

      Getting sick of this iOS bias...

    17. Creator Paul Chaplin (@CottlestonPie) on April 3, 2012

      Nice to see a small clamour for Linux support in the above comments; I'll +1 that again here. I'll also echo two of the above commenters that together express my position perfectly:
      -
      (Omnifarous) "I'm still waiting to hear whether or not Linux will be officially supported or not. If it isn't, my pledge of $10 basically amounts to a goodwill gift since I will be unlikely to be able to play the game at all. If it is, I plan to increase my pledge to $80, because it looks like a really awesome story, and I'd love to play through it all."
      -
      (And DH) "So is a Linux version on the table, or no? It'd be nice to know before the funding period ends. I'd definitely move to a higher bracket if a Linux version was confirmed, even if it wasn't simultaneously released with the PC/Mac version (although it'd be nice!)."
      -
      I'll personally still be able to play it on Windows PC, but Linux PC is far and away my primary platform these days, so games that support it interest me far more. Double Fine Adventure and Wasteland 2 both added stretch goals for Linux/Mac support, which were met. If you can get an idea of what it would cost to support Linux, you should definitely add it in as a stretch goal. I think there'd be the support to reach it.
      -
      In any case, I was more pleased than it's decent to admit that you'll be hiring professional QA people. That too often gets overlooked. :)

    18. Creator Moggle on April 3, 2012

      What milestone needs to be cracked for localization?

    19. Creator Roman Grazhdan on April 3, 2012

      Yay, I'm waiting for the Linux version, too.

      If you make it for Mac and Ipad, you don't use Windows specific stuff I assume, so probably you could make the port, probably after you're done with Mac, Windows and Ipad.

      Anyway, best of luck to you.

    20. Creator Stoic on April 3, 2012

      Yeah, sorry guys, no idea what happened with that date. Just pretend it has always said 4.2.12. Move along, nothing to see here...

    21. Creator Andrey Ivanov on April 3, 2012

      I think something wrong with date of report in your post - 2.12.12. It's either 12th of February or 2nd of December 2012 (is it DD/MM/YY or MM/DD/YY?). Probably it must be 2.04.12

    22. Creator Chris Norulak on April 2, 2012

      Awesome, heres hoping we get some more news, and maybe that crest template!

    23. Creator Nathan Cooper - Chasing ∞ on April 2, 2012

      Great work! Still hoping for a linux announcement. :)

    24. Creator Ben Waxman PA-C on April 2, 2012

      Great work guys and thanks for the update! I wish I had more money so I could give you more@!|!!!

    25. Creator Ralph Mazza on April 2, 2012

      I thought Wasteland2 was my most eagerly anticipated Kickstarter project...then you guys announced this. Now Banner Saga iOS version is my most anticipated Kickstarter project.

      Although I cringe to think I might be reduced to playing this on my PC first...meh...

    26. Creator mothrascales on April 2, 2012

      Yes, I'm expecting deep and meaningful character development - especially for the party members. I'm already pepped for this game to scratch the itch that Fire Emblem started several years ago! I cannot wait to see your artwork, It's going to be awesome!

    27. Creator Olivier Lamontagne on April 2, 2012

      Great news! This retina display is amazing on the iPad. And being in the video game industry myself, I am really happy to see that you are working on two of the most underestimated parts of a production: music/sound and QA. Keep up the good work guys!

    28. Creator Moleculor on April 2, 2012

      An update from February?

      (Without any further ado, here's the progress report for 2.12.12:)

    29. Creator Edward K on April 2, 2012

      the ipad port is great news! I'm just wondering whether the backers will be getting a copy as well? =)

    30. Creator Prospect Denim® (deleted) on April 2, 2012

      are we getting any closer to a boxed set? :)

    31. Creator Alex Kristopovich on April 2, 2012

      @Alan
      I agree completely. I'd assume an iPad port would be the first logical step, with XBLA next. I'm saying this because I think it would reach a wider market by adding those 2 on.
      The more the better, and it sets an amazing platform for the next 2 chapters in the series.

    32. Creator Xenophon on April 2, 2012

      @Felix I'm all for them making an iPad port. A successful launch and port on the iPad will help put Stoic in a position to port the game to other devices. I'd love to see this game on Linux, Vita, XBLA, ect so everyone can enjoy it. It's simple economics, success in larger markets will allow development into smaller ones.

    33. Creator DH on April 2, 2012

      So is a Linux version on the table, or no? It'd be nice to know before the funding period ends. I'd definitely move to a higher bracket if a Linux version was confirmed, even if it wasn't simultaneously released with the PC/Mac version (although it'd be nice!).

      I'm excited about where things go from here!

    34. Creator Felix 'Kyo' Grünewald on April 2, 2012

      i would appreciate it more if you make the iPad-port from the money that was earned from the game itself rather than from the kickstarter surplus.

    35. Creator Omnifarious on April 2, 2012

      I'm very happy to learn these things. It will make the quality of your game a lot higher, and being a backer, that makes me happy.

      I'm still waiting to hear whether or not Linux will be officially supported or not. If it isn't, my pledge of $10 basically amounts to a goodwill gift since I will be unlikely to be able to play the game at all. If it is, I plan to increase my pledge to $80, because it looks like a really awesome story, and I'd love to play through it all.

    36. Creator Nameless Knightshark on April 2, 2012

      Is it even possible to give ipad apps away for a restricted community?

      A great story is what i am hoping for as well!

    37. Creator Alex Kristopovich on April 2, 2012

      Any updates on possibly getting the game to XBL Arcade?
      And if so, what are your capabilities to make a pledge here, get the person a copy of the game on XBLA?

    38. Creator Duncan Sample on April 2, 2012

      I certain agree with Razwan, a great story is what will make the game flow, give a reason to come back to it, complete it, and it will make it generally feel like a 'finished' game.

      A side question... If/when porting to iOS, will that also be made available to current backers, or will it be another purchase? I don't own an iPad yet, but if the end result is as good looking as your initial video shows, I can see this being a big plus-point for buying one :o)

    39. Creator Dinah Sanders on April 2, 2012

      QA is hawt.

      Also I second Razvan's interest in a great story; it would be glorious if this could be as beautifully written as it is clearly going to be lovely to look at.

    40. Creator mindx2 on April 2, 2012

      Are you thinking of anymore milestones? More/ different tiers to help generate more pledges?

    41. Creator Michiel Bugher on April 2, 2012

      I've been doing Quality Assurance for almost six years now and I'm definitely willing to lend a helping hand to test this game.

    42. Creator Razvan Florentin Popescu on April 2, 2012

      Cool. What I'm most interested in is the story though, please polish every single NPC, every single personality, their every word, and make it last forever. This is your shot at immortality.

    43. Creator Michael Matzat on April 2, 2012

      Yes. Nothing is worse than another game in need of 5 patches during the next year to make it work.

    44. Creator William C Crawford on April 2, 2012

      I think you'll find that gamers think QA is very, very important. :)