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A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.
Created by
20,042 backers pledged $723,886 to help bring this project to life.

The official WE DID IT update

I'll admit, we weren't prepared to post something this soon, and it's because of your unbelievable support. Once again, (and you'll probably hear this a lot more over the next 30 days), thank you and skål!

When we set out to make The Banner Saga we weren't sure what kind of response we would get. Would people dig the art style or slam us for not going 3D? Was turn-based strategy too small a niche to support us? Would the theme of the game click with people? Those are tough questions to answer when you're putting up your life savings.

Kickstarter has made it all possible, but more importantly than that it answered the question "do people actually want this?" more resolutely than we ever could imagine. We've had so many comments, questions and emails - overwhelmingly positive - that we've spent the last three days doing nothing but churning out answers and thank yous.

We've had one person tell us the project has spread across their art school like wildfire and they're hoping to raise enough for the rotoscoping prize so they can take the experience back with them to share. We've heard from a man who wanted to immortalize his father from Norwegian descent as a viking god. And we've had dozens and dozens of emails from people who had the same experience growing up as we did; playing the same games as us as kids so much that they got into the industry themselves.

I can't tell you how good that feels. We'll do everything we can to give back the love.

Because we've significantly exceeded our goal already, we wanted to give you a heads up on how we're already planning to use the funds and other plans for the future.

  • Just today we've already gotten back from talking with a local Austin 2D animation studio about getting additional and incredibly professional animations in the game, as well as higher quality cinematics that may remind you of Myth: The Fallen Lords, which will really help to make the game feel like a big, living world in a way we couldn't have before.
  • We're already in talks with a major sound studio who have worked on several games that we really respect. On our shoestring budget we were going to be snapping branches out back with a hand-held recorder but now we have the option to put incredible, professional sound into the game.
  • We'll be ramping up our programming support very soon to make sure we get back all the little features we thought we'd have to skip, as well as making the game as stable as possible and making our multiplayer release as robust as possible. Not to mention staying on schedule!

We've gotten a lot of questions about what we'll be doing with additional funding. It's extremely important to us to deliver on our promises and we're dedicated to using the funds to improve the game while balancing our deadlines.

Every additional dollar we get is going into upping the quality and making the game better. Kickstarter has opened a lot of doors to other passionate professionals who want to help us make something special, and your funding has given us the option of working with them.

We've also started a poll to see what other platforms people would most like to see supported. If you've already backed the project take a minute to weigh in on that as well.

We'll continue to give you updates on the our polls and collaborations with great developers as they happen, as well as additional platforms and languages we'll be making available.

Our sincerest thanks,
Alex, Arnie and John


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    1. Kay Sindre Skogseth on April 7, 2012

      "We've heard from a man who wanted to immortalize his father from Norwegian descent as a viking god" Yes! SKÅL! from Norway.

    2. Balder Lingegård
      on April 6, 2012

      So, for clarification, will the linux port be available for no extra charge for the backers? I understand that it won't be released at the same time but just asking...
      Really looking forward to not having to reboot for awesome gaming!

    3. Stoic 2-time creator
      on March 23, 2012

      I'm from America, but my Grandfather is from Denmark. :)
      -Arnold Tang Jorgensen

    4. Mogens Skjold on March 23, 2012

      Skål? sounds like you're from Denmark? :) Anyway - Looking forward to playing the game, lots of luck to you guys!

    5. Mikhos on March 22, 2012

      This is why we're here, because money talks. Just remember our input is -secondary- to yours. You are the devs, not us. We're funding you to make your dreams, not the cacophony that is us yelling about what each and every one of us want to see.

      And just try to avoid DLC or in-app purchases, and everything like that if possible. It's rare these days to buy something and get the full thing, and by doing that I think you'd generate more sales than just squeezing the pennies out of the users.

      But you're here in the long to turn some profit. So do what you think is best. Obviously you three have an excellent set of heads on your shoulders so I think we can trust you to make good decisions.

    6. Jorge Carrero on March 22, 2012

      I'm so glad that you can move forward and make the game as good as you wanted it to be. And considering there's still 29 days to go, this is looking extremely well. Also, regarding the player's feedback, be critical about it. In many cases, the ones that make more noise aren't the majority.

    7. Junius Stone on March 22, 2012

      I love the idea of a strategy game with a sense of story and culture. And TURN BASED, not feeling the need to cater to the ADHD set. They are already well served.

    8. Missing avatar

      zheng on March 21, 2012

      I just hope the game is on PC since i dont own any iOS products

    9. Ryan
      on March 21, 2012

      turn-based strategy is the best form of gameplay there ever is and i'm finally glad some one has given it some recognition other than gamefreak with pokemon

    10. Missing avatar

      Alexander Seidel on March 21, 2012

      Player feedback can be important, but most importantly I want to play game because I want to experience stuff I could neither expect nor imagine.

    11. Robert W. Polzin on March 21, 2012

      I'm glad to support such an interesting project. I look forward to seeing the results I'm hoping for a fun and successful game.

    12. Ilya Shereshevsky on March 21, 2012

      regarding Floyd Ryan's comment:
      This would be for the iOS version not the PC/Mac version. Due to price sensitivity on that platform it makes sense to launch a free/low priced version of the game that can be further monetized via in-app purchases. It helps the developer with their return on investment, thereby helping them fund future projects.
      I agree with you that IAP ruins some games, but for other games it can provide a good user experience. An example of a good game that has IAP in it for iOS is Hero Academy. Note I am in no way affiliated with that company but you should check it out if you like turn-based strategy games and want to see IAP working effectively. This is my two cents.

    13. Nestor on March 21, 2012

      Great to hear all the support is coming in handy. The one thing I want to say is keep true to your artistic freedom! I've always thought that a true developer knows when to listen to the fan base and when to go with their own vision when making a product. Hope I'll enjoy the game when its done, good luck.

    14. Michael Matzat on March 21, 2012

      I think it´s one of the biggest misconceptions that things (animation as well as games or even "just" movie SFX) have to be don in 3D these days. There is something organic, warm, more life like feeling in all these 2D works that just cannot be replaced by polygons. It´s not dated, not dead at all.

    15. Lou Hayt on March 21, 2012

      On the languages front, I'd be happy to help with translation to Hebrew. That would be fun :)

    16. Missing avatar

      Svetlin Balcanski on March 21, 2012

      Yes, please, no app and in-app purchases, no red birds, but a game, just a great SRPG developped with PC/Mac/Linux in mind.

    17. Nicolas Ward on March 21, 2012

      I love that you guys said "skål". I usually hashtag it #skol on Twitter though, since some clients choke on Unicode.

    18. Nameless Knightshark on March 21, 2012

      Regarding Ilya Shereshevsky's comment:

      Please, do not even think about implementing any in-app purchases! Imho, this completely breaks immersion.

    19. Missing avatar

      Brian Stonecipher on March 21, 2012

      This is great to see. Really glad this project is taking off. Certainly looking forward to the artistry you guys create with this game.

    20. Stoic 2-time creator
      on March 21, 2012

      I fixed the spelling of "skål" by popular request.

    21. Ilya Shereshevsky on March 21, 2012

      not sure where the poll is but my vote would be to have iOS as an additional platform. Make sure to implement in-app-purchases in addition to the base game.

    22. Pearse Frazier on March 21, 2012

      Is there an easy link to the poll? As a contributor, do our polling results matter more?

    23. Chaille Stidham on March 21, 2012

      Aww, I was kind of looking forward to random bands playing in the background of your sound fx from the bar in your yard. Willie Nelson and stabbin'. The Cure and leaf crunches.

    24. Moggle on March 21, 2012

      Thank you for this update!

    25. Missing avatar

      Peter Liao on March 21, 2012

      Also consider joining the "Kick it forward" initiative being started by the Wasteland 2 developers! It could be oh so glorious.

    26. Erik Müller-Sandvik on March 21, 2012

      When I first saw the teaser for The Banner Saga what came to mind was Myth: The Fallen Lords. The animated sequences in between missions in Myth were short but still managed to convey a whole range of emotions in combination with the narration of the unnamed soldier.

      I sincerely hope this game will be fun and engaging!

    27. Suzie Q Sailaway on March 21, 2012

      I'm so incredibly happy for you all! :) It's amazing to read updates like this.

    28. Matt Lee on March 21, 2012

      This is how you do a Kickstarter update. *applause*

    29. Guus Hoeve on March 21, 2012

      Hey Guys @ Banner Saga! Please don't ask for our opinions about what the game should be! We gave you our money because we want the stuff you showed us! Asking for "feedback" is what kills most games nowadays. Players only take themselves into account, and only the people who think it should be different will respond. THE REST WILL GET A GAME THEY DIDN'T WANT!

      Please don't make the same mistake happen again, ignore everyone's comments and it will make the game much better.

      NEVER ask the community to be designers of your game, make it the way YOU WANT IT. It's what makes a game unique because it has a character. That's what everyone is paying for right now, to see and play what you guys are creating.

    30. Missing avatar

      Francisco García on March 21, 2012

      Glad to hear the game will be upgraded!
      And also congratulations! I think your game looks beautiful and amazing, can't wait to play it!

    31. Scott Smith on March 21, 2012

      Way to go, Team Stoic! You guys deserve every penny! So excited to watch this game come to fruition.

    32. Missing avatar

      deleted on March 21, 2012

      The author of this comment has been deleted.