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Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.
Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.
Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.
1,246 backers pledged $126,343 to help bring this project to life.

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    1. Cread Mefford 6 days ago

      so excited for this! +1 vote to take your time and get it right, no rush!

    2. bjsallee 6 days ago

      Thanks for the update. So glad I backed this amazing project.

    3. GS 6 days ago

      thanks for the update guys ! i won’t be playing until the cartridge is ready so take your time and the wait will be worth it !

    4. bjsallee 7 days ago

      I have almost $200 in this game for a c64 cart and mountain etc. I second the sentiment that I would rather see delays than a cart that can't be updated and has bugs. That said, it is concerning when a campaign that had done communication so exceptionally well, suddenly goes kinda quiet. Monthly updates like clockwork until September and now almost 2.5 months since last update. I know it takes time away from development, but communication to backers is a critical part of crowdfunding a project. Like @Kieshar, I just want to hear what's going on, good or bad. I'm a java developer by trade, so I'm super sympathetic to delays and timeline slippage, etc,

    5. GS on November 16

      well let’s see what any news brings and go from there! Up to now there’s been no talk of major delays so would be surprising if they said another year from the original projected date...

    6. Missing avatar

      Kleshar on November 15

      @Seppo totally agree with you, i'm only hungry for news :)

    7. Seppo Seppälä
      on November 15

      Don't get your hopes too high for Christmas guys. 95% of Kickstarters gets delayed anyway. If they deliver the game in schedule, consider it as a AWESOME surprise. I would indeed want to play this on next Christmas and feel like a kid again but we need to be realistic. And the LAST thing which I want Stirring Dragon Games to do is to rush half finished game out with bugs and glitches. Take your time guys and deliver us a perfect game.

    8. GS on November 14

      i’m hoping i can still play this on my Christmas holiday ??

    9. Missing avatar

      Kleshar on November 12

      No news? :(

    10. Daniel Murphy on October 29

      You are right, Stallone7 :)

      SDG did state that MegaFounder would get the game after Kickstarter backers would. They are still expecting a late Dec 2017 release for us :) I do not know if we will have it before Christmas or not, but I do believe that was the plan for us to have it by Christmas.

      I'll be happy even if its a bit after Christmas. Bruce and Laura are working very hard getting it done for us to all enjoy the game.

    11. Stallone7 on October 27

      Megafounder campaign was later. The plan was (if i remember right) first comes the backer (who made this whole capaign a big sucess) from the ks capaign, after that the people from megafounder. And that was the reason why is shipping date spring 2018 for MF and 2017 for KS. I thing think this question was already answered from SDG

    12. Missing avatar

      Chris on October 27

      Well, the Kickstarter campaign says Dec. 2017, but on Megafounder it was set to (spring?) 2018

    13. Daniel Murphy on October 26

      I am pretty sure Stirring Dragon Games would announce if they were experiencing any delays with the project.

      I know they are working around the clock getting what needs done put in its place and prepared for everyone’s hands on time.

      They will give an update soon. I am not worried.

      Personally, I want them to primarily focus on getting the code written and debugged so that when we get it, it is perfect :)

    14. Stallone7 on October 25

      Until now there was no delay announced. So i still believe in the shipping date December 2017

    15. Missing avatar

      Chris on October 23

      I don't think we will have this under the Christmas tree

    16. Stallone7 on October 20

      Like the others. Looking for a new Update. Christmas and release date is getting closer <3

    17. Kristoffer Björkman on October 19

      I came here to ask the same question as bjsallee. Good to hear from you, SDG, looking forward to an update!

    18. Stirring Dragon Games Creator on October 17

      @bjsallee - Don't worry, you're still in the right place. :) We're shooting for an update in a few weeks.

    19. bjsallee on October 17

      Are updates published on a different platform now, or just not an October update yet? Just want to make sure I am checking in the right place.

    20. Stirring Dragon Games Creator on August 20

      @Kleshar - thanks for your enthusiasm and support! A new update should be posted in the next week or two. :)

    21. Missing avatar

      Kleshar on August 20

      any news about the game we are all waiting for? �

    22. Stirring Dragon Games Creator on June 29

      @David: I sent you a message. :)
      Just a heads up to everyone else: if you're not receiving email notifications when a new update is posted, you may want to double check your notification settings on Kickstarter. Make sure you have project update notifications turned on for Unknown Realm.

    23. David Konkol on June 28

      I have not been getting updates by email lately.

      Can you please send me another email to say hello just to make sure I am still able to get them?


    24. Stallone7 on June 2

      Times flying. Almost half of the year 2017 is over. Only another 6 month until december 2017. Exited for a new update. Go for it SDG!

    25. TD Bauer on May 1, 2017

      Nice update! Thanks for all the hard work. Looking forward to playing this game in a major way.

    26. Stallone7 on March 31, 2017

      Good. Like i thaught. Thanks a lot. Exited for a new update :o)

    27. Stirring Dragon Games Creator on March 30, 2017

      @stallone: Yes! We're planning to continue updating about once a month, there's one coming soon!
      I know it's an adjustment going from the fast pace of campaign updates to this new phase. We're just not in campaign mode any more and we have less time for updates because we in full production mode. ;-) We touched on this a bit in our January 21 update and we will continue to try to update about once a month or more if there's something important to share. Stay tuned!

    28. Stallone7 on March 30, 2017

      Will there be a monthly update from now on? Its hard from the daily communication in the campaign to now after the campaign. Of course i know you have to develop a lot. Thats good. Just want to know how frequently now the updates are coming?

    29. Renaak Garnith on March 26, 2017

      Backer #29 here; I've requested a refund for my pledge ($145 COLLECTOR’S EDITION (C64) EARLY BIRD). Hopefully someone on the waiting list or at Megafounder gets my reserved cartridge version once they process the refund. I've decided to buy the game on Steam instead once available.

    30. Stirring Dragon Games Creator on March 8, 2017

      @Christoph, we priced our add-ons so that we would be able to tell what backers selected just by their pledge amount. We have gone through each pledge tier and determined who selected which add-ons and contacted backers where there were inconsistencies or questions. I do have you down for the add-ons you listed. :-)

    31. Missing avatar

      Chris on March 7, 2017

      when will the backers be asked what they actually pledged for? I, for example, pledged for an additional C64 Collectors Edition and physical Hint Book. Just to make sure there are enough editions produced.

    32. Stirring Dragon Games Creator on March 2, 2017

      @Bryan: We do not have plans to manufacture a separate version of the cartridge. The Ziplock Bag Edition was the "cheaper" version. We are pretty familiar with the C64 market and we are confident our estimates for manufacturing were pretty much right on target for demand on the C64.
      Generally speaking, being able to produce something "cheaper" requires manufacturing in large quantities (10's of thousands). Our project doesn't have the budget or the market demand for that scale of production on the C64 side.

    33. Missing avatar

      Bryan Pope
      on March 2, 2017

      Couldn't you make a cheaper C64 cartridge version in a plain case? I do believe the demand is there and it would probably help to get us to the Chris Huelsbeck soundtrack goal.

    34. Stallone7 on February 22, 2017

      So when is funding end on megafounder?

    35. Stallone7 on February 1, 2017

      One last C64 C.E. on megafounder... :)

    36. Stirring Dragon Games Creator on January 25, 2017

      @Timo - At this point we're planning on giving a digital version of the book to all backers Digital Knight and above when it becomes available. We'll also have a physical version, but we're still working out the details on that one. :)

    37. Timo Varis on January 25, 2017

      Will the "making of" -book be separately sold or is it included to some pledge levels? Also, will it be available on physical book rather than digital?

    38. Nian on January 25, 2017

      Super keen for this!

    39. Stallone7 on January 24, 2017

      So money is gone from my bank account. damn this was much.... :-(
      but i love this project. Go for it SDG. So exited

    40. TD Bauer on January 23, 2017

      FYI: A mini issue of RESET Magazine was recently released and had a few mentions of UNKNOWN REALMS in it by various staffers. Can check it out here:

    41. TD Bauer on January 23, 2017

      @DanielMurphy - Good info!

      Looking forward to pushing this as far as it can be pushed.

    42. Daniel Murphy on January 22, 2017

      Hey all:

      I noticed on MegaFounder, there is an UPVOTE button. You do not need to BACK it there but you CAN login / create a login and click that button. It can't hurt, and I think it helps bring the campaign towards the highlights by MegaFounder. I could be wrong, as I speculate this and haven't read any literature about what it does. Just the word UPVOTE in my book means something good :-)

      Go ahead and check its out for yourself. When you register, you don't have to supply any financial information either. For me, it was a simple linking of Facebook to it and in I went :-)

      Also, if you haven't done so yet, please share either the Kickstarter link or MegaFounder link to this campaign! Let's reach at LEAST $160K so we can add the German language and get those fans their native language :-)

      One final note: If you had ANY issues with your pledges not clearing your financial organization, please take care of that over the next few days. Kickstarter WILL cut you out of the campaign as a backer if they cannot get the funds from you within seven (7) days from the end of the campaign and they first charge your account. I can't imagine not having any of you along for the rest of the ride! We came all this way, please fix it so you will get this AWESOME game!

    43. Jason Banaszak on January 21, 2017

      It would be interesting to see a breakdown of the kickstarter, numbers behind each backing tier, pie charts and graphs. Something to ease the withdrawal symptoms, hehe

    44. Al ex on January 21, 2017

      Hey Bruce,
      thanks for clarification. I'm sure you know what you're doing, so I'll simply get that super illumination spell early in the game. ;-)

    45. Stirring Dragon Games Creator on January 21, 2017

      Hi guys. We're busy behind the scenes working out the details for our late back options, which should be ready soon.

      @Daniel @TD We are also coming down from the rush of the campaign and the great sense of community it brings together, it's a very weird thing.

      @Alexander Obviously this game is different than Ultima 7, but I think you will like what we have planned for the night tiles. They will add some cool atmosphere to the game and give you a better sense of the day/night cycles. The reduced range of vision is key to creating more tension in the game, especially in places where you have torches that go out, but there are spells that can super illuminate the view. :)


    46. Missing avatar

      Hillel Rosen on January 20, 2017

      Congratulations on the successful funding and getting so much support
      i am so excited about this game it will be awesome

    47. Daniel Murphy on January 20, 2017

      I totally agree TD Bauer! I feel the same pain of the withdrawals :-)

      I guess for the moment, anyone that wasn't successful with their payments processing to handle those before the seven days are up! This way you will not get dropped from the project by Kickstarter. That would be sad to see any of us not to get this AWESOME game!

      I watched my bank process my payment through this morning, so I know that I'm totally in! YEAH!

    48. TD Bauer on January 20, 2017

      Going through 'Active Campaign Withdrawals'.. I keep wanting to come here and check the latest tally of donors and cash raised... but the campaign is over. My fingers crave to tweet out about this awesome game... but the campaign is over.

      My excitement has not waned since the campaigned here ended, so as soon as the information is available to continue assisting in raising cash via the the other methods mentioned, I will be eager to continue spreading the word.

    49. Al ex on January 20, 2017

      @Stirring Dragon
      I just re-read some stuff, especially concerning the night tile set, and was wondering: now that these will be implemented, will you still use reduced range of vision? TBH, I've never liked this fog-of-war-ish feature in Ultima games, because it only hampers exploring at night. And in your case, it would spoil the fun of exploring the new tile set.
      Ultima 7 was the first Ulltima with proper night tiles, and they really added a lot to the atmosphere. Would've been a shame to hide them in complete darkness. ;-)

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