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A singleplayer and co-op action adventure game set in a dynamic desert world, which can be shaped by the player's magic.
A singleplayer and co-op action adventure game set in a dynamic desert world, which can be shaped by the player's magic.
A singleplayer and co-op action adventure game set in a dynamic desert world, which can be shaped by the player's magic.
2,244 backers pledged $151,175 to help bring this project to life.

Son of Nor, SteelSeries, and Tobii


We’re very excited to announce a special partnership today. Maybe you’ve heard that SteelSeries and Tobii are releasing a revolutionary eye-tracking device. It’s the first time a device like this will be available for the consumer market. And stillalive studios is in the middle of it all!

As a young game development company, we are fascinated by and excited about technology that would not have been possible only two years ago. And today, we’re experimenting with the Oculus Rift and the emotiv EPOC brain-computer-interface for use in our game Son of Nor. Son of Nor is a great case study because of its innovative game mechanics like telekinesis and terraforming. What would be more intuitive than thinking about lifting a rock with the power of your mind (using the Emotiv EPOC) and actually lifting it!

So it is with great pride and enthusiasm that we announce a partnership with SteelSeries, a leading manufacturer of gaming gear, and Tobii, a company specialized in assistive technology and eye-tracking. Son of Nor will be among the first games that officially supports their upcoming eye-tracking sensor bar! Imagine only having to look at the spot you want to terraform. Don’t move your mouse to pick up a rock, just look at it. What could a game with superpowers like telekinesis, terraforming and magic wish for if not devices that let the players feel and experience that magic, too?

Here is our short intro trailer that currently runs around the clock at their booth at CES 2014 in Las Vegas. It shows how we envision the device will work but doesn’t yet represent actual live footage of the peripheral in action, as it will only be available later this year. We will keep you posted as soon as we get our hands on the dev kit!

Humbleroots, Wolf Lang, and 2 more people like this update.


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    1. stillalive studios Creator on

      @Ingo we haven't tested the eye-tracking device yet since we still have to get the dev kits. Probably the Oculus and the eye-tracker won't be able to be used at the same time since both require your eyes :D

      We still have to do development on these devices, but that will be later according to our schedule, but don't worry we'll keep you updated with everything!!

    2. Ingo Günther on

      Actually you are not wearing this "eyetrack thing", it's simply a bar that you place in front of your screen. Stillalive should have been adding the trailer from Steelseries and Tobii to the update, to show what this "revolutionary eye-tracking device" actually is.…
      Also a TrackIR should to be useless with it (depending on how good it is working), as it can also do head tracking too.

    3. ThomasN on

      WOW, I'm imaging a gamer wearing that eyetrack thing, a trackir, and an epoc at the same time. Undiscernable from a borg for sure :-)

    4. David Höfle on

      But it doesnt work with eyes only? More like press button x and look at the imten and denn press button y and then look in the direction in which you want to interact. !?! (Maybe you can skip button y)

    5. Ingo Günther on

      May I ask a stupid question? How to get this working together with Oculus Rift?
      I guess Oculus VR will have to place some eye screens on the front of the Rift, that would look so totally great! :D

      But seriously, this certainly is the most comfortable technology of these three. Stays too hope that it's working reliably under different light conditions.

      BTW: Did you guys a Stillalive already tried to use Emotiv EPOC and Oculus Rift at the same time, do they fit together on one head? I mean it's obvious that this is getting very tight.