Corporations! The Card Game
A two to four player family game about the most powerful entities known to man. Corporations! Do you have the most power?
UPDATE: OCTOBER 13, 2013
We have finished the final design of the cards with Stephen DeBaun's gracious help. See below:
To add to that all corporations can now gain special abilities, all you have to do is fund this game! Also don't forget to check out our new pledge where you can become a part of the game!
So what is this? This is a simple card game based on the concept of corporate take over.
Why Should You Back This Project?
While I would love to ask you to back this project to help an independent game company get off the ground floor, the real reason anyone should pledge this product, is because they belive in it, and it will make there game play experience better in some way.
This game isn't a game for everyone, I'll admit. But it has the ability to be a game for everyone.
The game is simple, easy to understand, quick to follow, and perfect for beginners. It is engaging, while at the same time not taxing so you don't have to constantly focus on the actions of other players.
The game is fun on multiple throughways as well, it's not a one and done game. You will get random Corporations, with special abilities. If you didn't get the one you want, then on your next play you might get it, or be able to take it from an opponent.
One of the greatest factors of this game is speed. Don't fret if you didn't win. Let your friend gloat their victory, and then set the game up again. It's quick, and who knows you might win the second time!
Lastly, who would like this game, either for your own collection, or as a gift for someone else:
- If you like simple games.
- Have a friend you want to introduce to games.
- Want a game that you can play with your children.
- Want a game your children can play without supervision.
- Or just want and easy to play fun game!
Corporation cards are dealt out to all players, based on how many people are playing. The rest of the corporations go back into the box. The person with the corporation with the earliest corporation founded date is the first player.
Players are dealt 5 cards. These cards represent your interests in other corporations.
On a players turn they have two choices. They can discard up to 3 cards and draw back up to five, or they can choose to attack another player for control of one of their corporation.
If you choose to discard, your turn is over. You can not have more than 5 cards in your hand at a time, unless a card says otherwise.
If you choose to attack. Pick an opponent and then tell the opponent which corporation you are going to try to take over. The corporation is then moved from the rest of the corporations and placed in the center of the table. The attacker then chooses which method to try to take over the corporation. They can choose Power, Money or Stocks. Both the attacker and defender show the selected items from their hand. If the attacker has more of the selected card, then he takes possession of the corporation. If the defender has two more then the attacker, then the defender can take a corporation of their choice from the attacker.
After a failed or successful attack, both the attacker and the defender discard the selected cards and draw back up to 5 cards. Play continues clockwise.
$6,000.00 - Corporations get's funded!
$6,001.00 - All Corporations will get special abilities!
"...[T]he mechanics are very simple and only basic math is involved; making this great for children to be able to pick up and play. It’s also engaging enough for adults." - Cardboard Gamer
"The game is extremely easy to learn and extremely fast-paced ... It doesn't require much strategy, but it does call on you to be able to think on your feet. It's a good game for people who aren't usually gamers, or for those who just want a quick fifteen to twenty minute game." - Game and a Curry
"Corporations! is an interesting and accessible card game for 2 to 4 players. If you’re interested in a fun game without too much complexity, you may want to consider heading over to the Kickstarter page and pitching in." - Accessible Games
"The quickness of the game is actually one of the strongest selling points. This is not a game like "Monopoly" that you will potentially be playing for days on end, as you and your opponent try to slowly dick each other over. This is a game that relishes speed." - Slamfist Media
"First and foremost, if you are looking for a family game this will fit the bill. Extremely easy to learn, extremely easy to teach. You can have it out of the box, played and back in the box in 30 minutes." - Bower's Game Corner
"At first glance I did not have high hopes for this game. After play testing it with my children ages 8, 10 and 13, I find it to be a very entertaining quick play. My children are all about the hostile takeover aspect of the game but this may not be the case with all children so your mileage may vary. My 8 and 10 year olds play this in back to back sessions all without bloodshed." - Big Game Productions
Let us know your opinions, or ask questions about Corporations! The Card Game at Crowdfundingforum.com!
Risks and challenges
"Corporations!" has been designed, drawn, illustrated, and is completed to the best of our ability. The stage that remains is manufacturing.
However, Monkey Finger Games, is a new company. Like brand new. That is going to worry some people. We understand that. While Monkey Finger Games is new, it's part of Five Fire Monkeys Entertainment, which has been around since 1999. Five Fire Monkeys Entertainment however has never been a professional company. In this light we have provided answers to some issues we believe people will worry about. If anyone has any additional questions, feel free to post them in the comments, we will address them, and copy them to here to help people with any hesitations.
If this meets it's funding requirements will it really ship?
Yes. Is the short answer. We have calculated the costs of this project, and after the wait periods the money goes straight to the Manufacturer. Funding goes straight to pay bonuses to the artist, and manufacturing as well as costs. The game will be made, printed and sent out to the backers, all it needs is to be funded.
PROBLEMS WITH MANUFACTURING:
What happens if there is an issue with Manufacturing?
We are aware that problems can happen with Manufacturing, but we have taken this into consideration. We have personally picked a company that we own several games Manufactured by this company, we believe in this company and trust that they can get the job done. However in light of any issues that might occur, we understand that the best way to keep the project on track, and meet our deadlines are to make ourselves personally available 24/7 to our Manufacturer.
We want our stuff, when you promised it?!
We get that. We understand it, and our second priority is closing this out on time, quality being our first priority. We can't prepare for all issues, but we've taken general problems into consideration when choosing our ship date. It's our hope that we actually ship the game much faster. If the worst case scenario occurs, I can promise that there will be complete transparency in regards to the roadblocks preventing us from delivering your game.
How are you shipping the pledge rewards?
We are currently planning to ship our fulfillment items through USPS. While we would like to ship internationally we have yet to decide how we will ship, how much shipment will cost, and who we will use to ship the items. Unfortunately backers will not be able to choose what service we use, however if anyone has a comment, or suggestion and wants to be heard, feel free to post it in the comments, and we will do the best to address it. It is your copy of the game after all.
Didn't you launch another game project and it failed?
Yes, way to rub that in our face. Just to be clear though, our project didn't fail, it just didn't reach it's funding. We completed the game, and to the people who backed the project, send free print and play copies so that they could enjoy the game, as a thank you for their attempted support. We have taken our shortcomings from that experience and are applying it here so we succeed. But hey if we don't succeed we will just send all the supporters the print and play copy again, so what do you have to loose?Learn about accountability on Kickstarter
- (30 days)