Battles of Telnarus is a collectible Trading Card Game (TCG) that lets you battle with other players for leader board supremacy. Players are launched into a fully realized galaxy, battling for domination of the galaxies resources placed on Telnarus long ago. Defend the planet as an Aratti or crush them as a Doru by creating decks based on these two awesome forces.
June through July 2014 sees the KICKSTARTER launch of Sticky Flames’ Battles of Telnarus! All funds raised go directly into developing the game and supplying rewards.
- FREE TO PLAY!
- Hundreds of cards to collect
- Build the most powerful decks and battles players.
- Battle against other players and claim your treasure.
- Comprehensive lore, unique storytelling and plenty to read
- Deep content & strategy with game mechanics of traditional TCG
- Future Races; Humans and Ven' tari are next
Much more to come…!
for a full description of the Game Mechanics
Sticky Flames has been working hard over the years to get to where they are today. Many project have been slated to be developed and produced. Here are some of the major projects that are down the development line.
The lore Telnarus can bring is endless due to the many portals that the Ancients made long ago. The making of a digital comic book is a project that our writers are extremely anxious to begin development on. There is no exact story line that we have in mind to use although there are many avenues we can take. The story of the Doru, The Ven'tari or even just a mix of them all. The Battles on Telnarus cause many wars over the coming years. The creation of a digital comic book is to allow Sticky Flames to spread the lore of Telnarus and its enemies. [$7,000 Kickstarter Stretch Goal]
MMO-RPG [Sandbox Style]
Sticky Flames has been working on such a project for many years. Although these types of projects take a lot of capital, it isn't a project that can be quickly put together. We plan to have an open world concept of Telnarus for players to be able to explore. Players will begin their game play by choosing a race to represent and when they begin to play will be left to their devices to explore build and create their own destinies. The aim of the game is to survive. To do this the player should gather resources. Hitting a tree to harvest some wood, hitting a rock to harvest rocks and ore. You can then craft harvesting tools like a hatchet from the wood and rock, allowing you to gather faster. You can go out and hunt wildlife so you can butcher it to gather its meat and skin to be able to craft different cloths. Even craft a fire using wood you gathered to cook the meat. Lets not forget building yourself a shelter to survive against hostiles. We plan too allow players to craft together to create a Village, Town or even City. None of this can happen if we don't reach our Stretch Goals! [$10,000 Kickstarter Stretch Goal]
The animated series which is mostly already scripted, is the tale of how the Humans come to be on Telnarus. How conflicts on their home planet made way for the activation of a dormant portal. Giving them access to Telnarus and its treasures. The story follows a Sgt.Adams and how he figures out that he has a secret power in his DNA that allows him access to the portal controls. Not knowing how to use these powers, Sgt.Adams accidentally opens a rift to Telnarus. This project would take some hard work to pull off but we at Sticky Flames are confident we can make it happen. [$15,000 Kickstarter Stretch Goal]
We received a lot of support for our game from our fans, friends and family. We really wanted to offer our early supporters the ability to put their support to use by being able to offer these fantastic incentives. Our way of thanking those that helped us blow the roof off the Battles of Telnarus project. Kickstarter really is a great platform to do that through.
Thank you for supporting us!
What are Kickstarter Funds used for? Your pledge dollars go directly into making the game, pledge rewards, and shipping them to you. We have invested in getting the project to this point and we now need your support to get it ready for launch; your support ensures that we have the cash to pay general development fees to make the game - the most costly part of game production.
Our families and loved ones that have stood by us and believed in us through the first part of development. All third party favors and advertisements.
Kick It Forward!
Risks and challenges
We face the same challenges that any independent game faces this close to launch - mainly the time and resources needed to make the game as beautiful and bug-free as possible.
The game will launch in March of 2015, however limited resources may mean that certain features need to be held back due to lack of polish. We plan to support the game post-launch, we do prefer that those updates contain new content instead of polish added to old content.
- (60 days)