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An Old-School Roleplaying Game Zine
An Old-School Roleplaying Game Zine
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75 backers pledged CA$ 1,341 to help bring this project to life.
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Dice Roll Zine #3 [Zine Quest]

CA$ 1,341

75

 

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    Pledge CA$ 1 or more About $1

    Loonie in the Tip Jar!

    No reward. Just drop a Loonie in the tip jar for Steve to buy a beer! Thanks for your support!

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    Pledge CA$ 5 or more About $4

    Dice Roll Zine #3 PDF

    You get one PDF copy of Dice Roll Zine #3

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    Pledge CA$ 10 or more About $8

    Dice Roll Zine #3 PRINT & PDF

    You get one PRINT & one PDF copy of Dice Roll Zine #3.

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    14 backers
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    Pledge CA$ 10 or more About $8

    Dice Roll Zine #1/2/3 PDF Collection

    Grab the newest issue of Dice Roll Zine #3 and also both back issues #1 & #2 in PDF!

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  5. Select this reward

    Pledge CA$ 16 or more About $13

    Dice Roll Zine #3 + #2 PRINT & PDF

    This tier gets you 1 PRINT & PDF copy of Dice Roll Zine #3 AND Dice Roll Zine #2. Combine the new zine issue with the last issue that I still have in stock and save! Both zines will ship together to combine the shipping cost.

    Dice Roll Zine #2 is a 40-page digest, staple-bound, b&w zine that includes:

    A Sorcerer class for Swords & Wizardry Complete games.
    Fungi, Plants & Freaky Stuff - 'Roll all the Dice' tables for generating fungi, plants & freaky stuff.
    Arcane Study - an optional class ability for magic-users.
    The City-State of Kreth - a weird-fantasy city overview with history, factions, unique gear, rumors, adventure seeds, thumbnail descriptions and encounter tables for nine city districts, and more.
    Alchemy & Exotica - new alchemy and exotic items.
    Arcane Secrets - new spells and magic items for an 'oldhammer' fantasy role-playing game
    Random Treasures: Jewelry - 'Roll all the Dice' tables for random jewelry treasures.

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Funding period

- (14 days)