$7,699
pledged of $2,643 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

$7,699
pledged of $2,643 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About


The Book of Contemporary Magical Places
 is 100 pages of modern, seemingly normal locations that hold magical power. Some are barely noticeable; the Graveyard of Whispers acts as a one-way radio to the dead beneath. Some are powerful places like Jim Tang’s Bar which exists in many space/time bubbles at once enabling patrons to visit a 1920s speakeasy, a punk rock club, a drum and bass club, and a booth bar from 2077 all at once, enabling you to drink a Rheingold™ while listening and dancing to Liquidity with flappers from 1923. A few are extremely powerful, such as Tower Bridge in London, protecting the city and the wider world from extra-dimensional incursion.

From a single seat on a bus to multiverse shattering monolithic temples, these places are there for you to use as a Gamesmaster in your modern, horror, sci-fi, or superhero campaigns.

Organised into a pyramid format, the places vary in power from many slight and seemingly harmless effects to a few locations of great power, so dangerous that mere mortals should not be allowed near them.

The sections are arranged using thaumaturgical grades so you can easily find your way to an item that reflects the level of your campaign. 
Mina           - Cantrips, parlour tricks and the like.  
Minora 
Media 
Majora 
Maxima 
Magna 
Magisteria 
Magnifica 
Miracula 
Cosmica     - powers of wonder and dread.

The sections are entirely systemless so you can alter them to fit in with your rules or setting to your heart's content. Each entry has an image of the location, a small inset map showing where it is (if it has a single location), and its benefits will be highlighted in green, its dangers in red, and its current location in blue, enabling you to pick up what you need from the entry at a moment's notice.

The book's text is already complete. Much of the art is currently in-house. All we need, and what we're raising the funds for, is a layout artist to add their magic. We'd also like to get some better art too.

Jackson's Garage/Willard Grove
Jackson's Garage/Willard Grove


An example from the 'Minora' section (image above)

Bud Jackson owned this petrol station and garage back in 1969. It was built with his own fair hands, right atop a geyser of magical energy that leaked into one of Bud’s pumps – pump number 3. This pump was never dry, never clogged and always provided the best quality fuel for his customers. It was a good job that Bud believed in magic too, thanks to his family’s association with things mystical which dates back all the way to his Aunt Matilda in 1947. Bud ensured that he oversaw the filling of the petrol pumps (or gas if you prefer) personally and made sure that the truck never touched number 3. Cars that filled up from number 3 always ran longer, making the trips with twice the distance covered and ensured that Bud had a steady stream of customers until his accident in 1992 when he was tragically killed when his plane crashed down in some nearby mountains.

Bud was buried out the back of his garage and his sister Jackie took over from him, her management skills and people skills were not as grand as Bud and soon, not even pump number 3 could keep the ailing business going. In 1995 Bud Jackson’s garage was closed for good, Bud’s body was exhumed and buried in a proper cemetery at the behest of his sister. She sold the land to a rich property developer, moved to the city and forgot all about it.

The magical geyser still exists to this day and depending on the time period the place is encountered, provides a couple of odd magical effects to the area. When Bud’s still alive and his garage is operating at peak performance the fuel is magically tainted, the pump delivers a constant flow of this magical fuel and never runs dry. When his sister takes over the business nothing changes barring the woman’s complete lack of friendliness, empathy and terrible manners towards her customers.

If the location is encountered during the property development phase of the Willard Construction Company – the workers all complain about odd unexplained incidents and strange lights. When Willard Grove is complete in 2001 the wealthy and prosperous move into their new luxury home, their bespoke community and not long after every single home owner reports an odd occurrence in their homes. Lights that will not turn off, taps that run forever and on the site of the old pump number 3 the shower of Lucy and Jo Bakerton keeps on leaking a strong-smelling dark liquid that is later identified as motor vehicle fuel. Electrical systems malfunction all the time and there are odd telekinetic incidents throughout Willard Grove.

Stephanie McAlea - Boss Lady & Cartographer
Cartographer on ‘Horror on the Orient Express’, ‘2300AD’, ‘Call of Cthulhu 7th edition’, and ‘Cthulhu by Gaslight’. Graphic designer, Welshwoman, and pluviophilic graphic designer, now a publisher. 2018 ENnie Award winner for 'Best Cartography' for Chaosium's Call of Cthulhu Keeper's Screen and for 'Best Electronic Product', The Things We Leave Behind.

Darren Pearce - Author Darren W. Pearce is a British fantasy and sci-fi author, game designer, and has worked with the likes of Joe Dever, Cubicle 7, and is the lead writer on the Shaintar setting designed by Sean Patrick Fannon. He’s one of the Savage Mojo Family and wrote the Set Rising setting for Suzerain. He’s also a regular at the UK Games Expo. His work on the Core Box 11 for the Doctor Who RPG won him a Gold Ennie in 2013. He won an Epic E-Book Award 2011 (Best Anthology) for his anthology work on Bad A$$ Faeries 3.

We have some experience, both of Kickstarters and in the gaming industry and are used to bringing the very best of our work to its audience. We are very confident we can turn this book out for you. We both worked together successfully on bringing the previous volume in this series; The Book of Contemporary Magical Things, which is days from release as of this launch.

We'll be having very few of these as more stretch goals tend to delay projects somewhat and we're hoping to turn this around quite quickly for you. I already have the basics of the world map which we can add to the book and will detail the locations of all those 'anchor points', or magical places, whose whereabouts are currently known. Of course, you can change these locations or use the map to add more if you wish. The other stretch goals can be accomplished quite quickly should we reach them.

 

 

 

Risks and challenges

With any prospective project there is a risk, but we're good at keeping our backers informed of any delays and the book is complete apart from some very minor work.

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