Welcome to Imnia, a thrilling game of medieval strategy, economic development and power battles!
Your goal is to lead your town to greatness and be the first to successfully complete a Wonder. The 1st player to build a wonder wins the game. You will gain the plans for a wonder of your choice after reaching ‘7’ on the Influence Scale.
A 'How to Play' Overview of Imnia by - OBG. Enjoy :)
To play a game of Imnia is to set yourself bold goals and work towards meeting them. In the early game you will need to build your town by constructing various buildings in order to increase your available actions and gain different types of resources. These actions and resources will help you gain gold, items, higher level buildings, and characters. You will need these to complete quests that gain you special rewards like the Coat of Arms tokens or long term benefits like special abilities in your town.
After you’ve received your Wonder plans you will need to build the three stages of the Wonder using the Coat of Arms you’ve gained from quests and once it is complete you will win the game.
The “New Horizons” expansion further increases your gameplay experience, as players might enlist the aid of foreign powers to help them in their quest for glory and greatness. All these elements, combined with the beautiful artwork, along with the deep strategy and huge amount of choices, immerse the players into a unique medieval experience every time they enter the Lands of Imnia.
You can find below a detailed explanation of the gameplay mechanics in the dedicated section of the page.
In the “New Horizons” expansion, 4 new action spaces are made available to players on the module’s dedicated game board. Here players will interact with 4 powerful medieval civilizations: the Vikings, the Chinese, the Arabs & the Byzantines, each with their own unique rewards.
Every year, in Spring, a fresh request card is drawn for each civilization from the ‘Foreign Requests’ deck for all action spaces. The action spaces can be occupied by one single player at a time and they are reset at the end of each year.
The Rulebook will be available in PDF versions in French, German, Spanish and Italian. All versions are currently in progress and they will be ready for download on our website during the campaign.
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Check out this Spanish preview of Imnia from The Gaming Dragons
Non-retail backers can later buy, in the PM, additional copies of Imnia. We allow up to 4 copies/non-retail backer. This will allow you to save on shipping. The shipping rates for the additional copies are cf the table below:
All pricing conversions were done against current market value on March 25th, 2019 and are approximations. Exchange rates constantly change. As we are unable to change the reward descriptions, we advise you to look at the current exchange rate toward the end of the campaign for a more accurate non $ rates. Campaign pledges will be charged by Kickstarter in US $.
We'd like to give a big 'Thank you!' to our partners for supporting us through this amazing journey.
Risks and challenges
As this is our first crowdfunding project, while taking this journey, we came to realize that every step of the way is equally very important, from the game’s initial draft phase and up until its completion (when the game arrives to all our backers).
We are perfectionists in what we do, and we not only want our backers to enjoy a top product through its gameplay, but also through its component manufacturing quality and a smooth shipping service.
We have gone to great lengths to find reliable manufacturing and logistics options and to set attainable timelines in both departments.
Our goal is to have all our games sent out to our backers before April 2020.
All this being said, it is still possible to encounter delays. In our case, these may occur due to shipping, customs or manufacturing. Backers will be notified in case of delays and will be kept informed with our challenges and our progress on every step of the way.Learn about accountability on Kickstarter
- (21 days)