About this project
Quick list of what Deadwood is about:
• Zelda meets Don’t Starve. A unique blend of adventuring and survival.
• During the day you explore an open world while solving the mystery of the Forgotten Curse
• During the night you secure and defend yourself and your stone companion from waves of hungry wooden zombies.
• An incredible story about an unlikely friendship in a world full of unique characters.
• Scavenge for resources and then build customized weapons and defenses.
• Story-driven side quests encourage players to make assumptions and think outside the box.
Deadwood: The Forgotten Curse is an action/adventure game with a unique survival twist. You play as Lathe, a teenage woodling and an avid inventor. During your adventures you are accompanied by a stone giant named Roguard. Together you must fight back hordes of wooden zombies, better known as "The Deadwood" and stop the curse from spreading through the land of Knottington.
By day, Roguard will protect you from the deadwood. This will allow you the freedom to explore the land of Knottington. You’ll scavenge for resources and then use those resources to craft your weapons and defenses. Because when the sun sets, Roguard falls asleep, leaving you alone to fight back the deadwood and protect your stone companion. With the right balance of strategy and skill you may just survive the night.
The Almighty Deodar Tree brought the Deadwood curse to the land of Knottington many centuries ago. Its power could not be stopped. All hope seemed lost, until four mysterious stone companions cast a spell that contained the curse. Now, years later, someone has plucked a seed from its twisted branches and unleashed the curse once again. Only the keeper’s apprentice and one of the stone companions can hope to recast the spell, and save the land of Knottington.
Deadwood: The Forgotten Curse is an epic tale about two very different characters learning about the true meaning of friendship. This engaging story is partnered with our unique gameplay blend of survival and adventuring.
Meet the Characters.
Lathe - An avid inventor with a tendency to daydream most of his hours away, works as an apprentice to Radley, the old Keeper of Deadwood Pass. The Keepers job is to watch over the almighty tree of Deadwood Forest, and to make sure no-one ever plucks its wicked seeds. Having worked with Radley for the past few years, Lathe has grown fond of the old Woodling.... and learning about a possible Deadwood apocalypse is much more fun than going to school or doing house chores. Lathe enjoys the fact that Radley is incredibly passionate about his job as the Keeper, and takes the job of Apprentice Keeper very seriously, even though the town's people feel it's just a silly job to keep an old woodling occupied.
Roguard - This deadwood infestation cannot be stopped by Lathe alone. What would a true hero be, without his rock solid companion? Roguard is made of stone and has a big heart that's captured by life’s simple beauty. Roguard unfortunately has no recollection of where he has come from with the exception that he knows he's lived in the mountains for many, many years. He is troubled by one thought however. He feels the need to find these... sparkles, but has no idea what these sparkles actually are. When he runs into Lathe he realizes that there is a bigger problem afoot and swears to help in any way he can to prevent further danger to woodlings.
Day/Night Cycle. Our world changes and the player must be able to adapt quickly in order to survive the night. Use your crafting skills to build tactical defenses and weapons to protect your sleepy friend, Roguard, against the Deadwood.
A Visually Rich World. Deadwood: The Forgotten Curse has a beautifully painted art style and fun cartoony animation. Explore a "quirky and cute" world filled with dangerous forests, vast plains, and tons of fun and unique characters.
Challenging Quests. Our map is filled with tons of world related quests. We wanted Deadwood to give the player the option to learn more about the world's history and characters with extended side quests.
Our crafting system allows the player to build various types of weapons and defenses. Use the materials and amber modifiers you've gathered while scavenging on your journey. As long as you've acquired the design and the proper materials, you can craft away.
There are four core defense types: landmines, barricades, turrets, and decoys. All will require different materials and amber to craft, and each one has it's own strengths and weaknesses.
Scavenge, Secure, Survive
• Scavenge: Search buildings/bodies for materials. Breakdown certain items for resources. Explore areas for items such as ammo and health.
• Secure: Build barricades, traps, mines, and decoys to help hold down the fort and plan for the night’s attack. Also fortify/repair existing structures during attacks as deadwoods wear them down.
• Survive: Omni-directional top-down shooting mechanics. The deadwood take effort and strategy to kill, so be careful, they never stop coming.
During your exploration of Knottington you'll gather many types of amber, which is used to modify weapons and defenses. Each modifier has a unique source of energy.
Sweet sounds. Andy Lackey has worked on some of the best games and films of the last decade. Including Left 4 Dead 2, Team Fortress 2, The Witness and Ori and the Blind Forest. He'll make our wooden zombies sound awesome.
Catchy Music. Final Fantasy meets Dexter. Once you hear it, you'll have it in your head all day. Listen to some of the music scored by the amazing Luke Thomas.
Threatening Enemies. Our main enemy type is a fella named Sprout. He's not the sharpest tool in the shed, but don't be fooled by this cute and adorable creature. They'll do absolutely anything to snack on some sap! We also have a baddie named Splinter. He is scarier and more powerful than Sprout. These are just 2 examples of the many different enemy types in the world of Knottington.
Open World to Explore. We have crafted a vast world filled with a variety of interesting locations to explore. With our custom hex tile system we can create massive worlds at an accelerated rate so we may spend more time with the art direction.
Inspirations. What if we created wooden zombies in a "quirky and cute" open world? Well, that's what Deadwood: The Forgotten Curse is! We wanted to create a charming world that was beautiful to look at with a dark added twist. Don't Starve and Tim Burton films were some of our inspirations for the darker elements. We we're also inspired by Zelda and Secret of Mana for the lighter side of things. Combining these inspirations we've created a fun and unique look that runs through the animation, story, interface, and every other facet of the game.
Why Kickstarter? Deadwood: The Forgotten Curse is a passion project for us. We have been working on it part time for a while, but have recently invested all of our savings and time into doing this fulltime. We currently have a core team of 6 and an extra 5 or so helping offsite.
We are now moving full steam ahead to bring you the best game possible. We believe in Deadwood and we believe that our team has what it takes to deliver it. We are looking to our fellow game lovers, developers and fans alike to help us push Deadwood into a more expansive direction with more quests, more explorable areas and a more intricate story line for our two grand adventurers to conquer.
The great thing about Kickstarter is that it allows us to share our process with you. We want to give you an inside look into how we develop, market and explore new territory in creating our open world. We would love for you to be a part of this process through our live stream meetings, consistent dev updates, and blogs.
Who is Steamroller? The Steamroller team is a league of creators gathered together to bring the Deadwood dream alive. We knew we built a strong and dedicated team when everyone was willing to juggle multiple jobs while working on Deadwood in their spare time. As the story progressively grew stronger and a solid foundation was built, the team realized that Deadwood has the potential to be something AWESOME. Reality set in that time was not on our side with everyone only working part time on the game. If we wanted to see Deadwood reach its full potential, something had to change. The decision was agreed upon for us all to leave the comfort of our day jobs and dedicate our creative efforts to the game.
Steamroller Studios is located in the small, quiet town of Eustis, FL (a hidden treasure just outside of the Orlando area). Why in the world Eustis you ask? Great question! Well, in the pong years, Keith and Adam were born in this small town. Moving around and working in new and faraway places in the later years, they reunited home bringing alongside them a new friend and future game play designer, Jalil. Thus Steamroller Studios was born.
The Team. These awesome artists have contributed to the development of Deadwood in various ways.
Adam Meyer- is our Game Director and captain of the good ship Deadwood. He's responsible for the look and feel of the game. Adam has worked for clients such as EA, Disney, Universal Studios, and Irrational Games. He has also lent his hand to a few other indie games, including Rebuild: Gangs of Deadsville for Northway games. Deadwood is his baby and he promises not to drop it.
Keith Lackey- is the brain, the wizard, and programmer extraordinaire of this operation. One of the co-founders of Steamroller Studios, Keith's love for making games sprung from his robust problem solving abilities. In his past adventures he has spent 8 years at Weta Digital where he worked on an assortment of films including The Hobbit, Avatar, Rise and Dawn of the Planet of the Apes and The Avengers. Moving all the way from New Zealand, he has now pledged his genius to Steamroller Studios and is prepared to make Deadwood: The Forgotten Curse his next trophy.
Jalil Sadool - is our Creative Director and one of the co-founders of Steamroller Studios. He is also the co-founder of the online animation school CGTarian.com. Before Steamroller Studios and Dreamworks Animation, he was an Animation Lead at Weta Digital Ltd where he worked on such notable films as Avatar and Rise of the Planet of the Apes. At Dreamworks Animation he was the Animation Lead on the mighty Bewilderbeast for How to Train your Dragon 2 as well as part of the animation team who brought Jack Frost to life in Rise of the Guardians. His previous films also include The Lion, The Witch, and The Wardrobe, 9; Prince Caspian, The Water Horse, Night at the Museum and Charlotte's Web just to name a few. Jalil's passion for games and storytelling has become an integral aspect of Steamroller Studio's culture. His strong work ethic is the driving force behind the production of Deadwood: The Forgotten Curse.
James Mashock - is our one of a kind 3D Modeler. He is always in the groove with his work, forever active as he completes daily tasks. Often we see him running across the room to ask questions or answer our calls. We firmly believe he never stops moving... or doing mischievous things. Graduated from The Illinois Institute of Art- Schaumburge with a BA in Game Art and Design. He also was a huge help in the construction of the studio itself.
Amanda Renfroe - is our coffee loving Production Manager. She started out at Magnetic Dream Animation Studios in Tennessee as an animator after graduating from Savannah College of Art and Design. She gets the fun job of cracking the whip on the others when Deadwood deadlines are coming up. Her other passionate skills also include animation, social media, and organization which prove to be very useful to the production of Deadwood.
Matt Kessler - is our 'can-do' junior technical director. He graduated from the University of Central Florida with a B.A. for Digital Media with a focus in digital interactive systems. In his spare time he is lead administrator for the Reddit Blood Bowl League and creating his own card game.
Naadia Manuoullah - is our lovely and talented concept artist whom shies away from no challenge. Although she lives in the very cold lands of Canada, she helps us bring the Deadwood world to life with her charming environment concepts. She graduated from Edinboro University of Pennsylvania in Fine Arts.
Jaryd Snover - is the rigging liaison of Steamroller. He got his start at Sony Imageworks and later Dreamworks Animation. How to Train Your Dragon 2 is the latest film he worked on. He grew up in a family of chefs who taught him the meaning of hard work. If nothing else, Jaryd understands characters and how to bring them to life on screen... that and good southern cooking.
Matt Sandoval - is our awesome intern whom goes above and beyond to get whatever nonsense sent his way done. He is currently attending Edinboro University of Pennsylvania for his B.F.A.
Thank you so much for taking the time to look at what we are creating. Keep checking in with us to see progress updates. Thanks again!
Risks and challenges
Creating any game is a risk. Making sure that every aspect of the game works efficiently and effectively while maintaining a solid art direction is challenging. You can have beautiful concepts and amazing animation, but if the story isn't an engaging or entertaining one, then it's going to be very frustrating to play. We are taking all the time necessary to make sure that Deadwood is polished to its highest standard, and has a compelling story alongside charming animations and an appealing world.
We are confident that with our experience and combined efforts that we can make Deadwood a success. Our promise to you is to keep in constant communication about the project and to deliver to you the best game experience we can.Learn about accountability on Kickstarter
Yes! ? In addition to the steam key, will also receive a DRM-Free copy of the game.
No, we are focusing on a solid single player story driven experience.
No. Since our game is story driven, saves are going to be checkpoint based.
We don't view Kickstarter as a means for paying for the entire production of Deadwood. We feel that it's irresponsible to place all the risk on you, the backers. We have additional revenue streams planned for getting us through the remainder of production. This includes pre-sales, merchandise and continued sweat equity we have already been putting into this project.
1. Click the “manage your pledge” button on the top of this page.
2. Increase your pledge by the amount needed to claim the add-on(s).
3. Save your pledge. Do not change the tier that you originally pledged at.
4. At the end of the campaign we will send out a survey to ask which items you wish to add-on.
For physical add-ons, remember to add $10 for international shipping, unless you already backed a physical reward tier.
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