by Steamforged Games Ltd
@thantastic yeah makes sense. Really looking forward to trying it out 😄
@Justin Hayes and @Ryan: What they've already shown allows for a lot of flexibility and there's no inherent need for special mechanics to prep your hunters for a thunderjaw (or other giant machine). The encounter decks control access to possible resources, and so long as they provide more resources - through higher encounter rewards, more machines, and including more machines with more parts that can be torn off - compared to the encounter decks for the Sawtooth or lesser prey that gives players more access to more cards from the merchant.
From what we've seen so far there's even already suggestion that there will be some strategic and tactical consideration to what hunters and gear approaches are best to take against specific huge machines. For instance, taking a hunter that has to remove cards from their deck or discard is suddenly a lot riskier when facing an enemy that can drop double-digit amounts of damage in a single hit. Part of the strategy may not be looking for too many cards that are straight upgrades that replace cards in your deck so much as finding cards that add to your deck.
I'm sure we're all excited to get as much info as we can, but I don't think there's any indication so far that we're "missing" any mechanics that are going to be central to the way huge machine hunts function.
That's a very impressive model. At this early stage, I am sure you are showing a 3D print, not a mass produced mini.
Will it be made from PVC? PVC shrinks as it cools. This is less noticeable on small curved minis, but very noticeable on large blocks of PVC with flat surfaces, like armor plates. The center of these surfaces is often sunken. How will you avoid this problem?
@ryan. Hmm interesting. So you can play up to the Thunderjaw from scratch in the same number of encounters as a lower level 'boss' monster? There must be some extra mechanics in play somewhere then..... I guess some of this stuff is still WIP.
Thunder thunder thunder thunder... jaw!! I'd also like to see the other big beasts in 360, pretty please.
@Justin- In the video he says that there are level one, two, and three encounters, then the thunderjaw. That's exactly the same progression sequence as shown for the sawtooth.
Also, I just watched the video more closely and noticed something that I consider to be a massive red flag. The encounter cards he is showing from the "thunderjaw tracking deck" aren't from a thunderjaw deck at all (look at the icon in the top right corner), only the final boss card shows the thunderjaw icon.
The way it works in Dark Souls is the Megaboss is something you tackle having already tackled a Mini and Main boss, so you're already levelled up prior.
I was assuming something similar here - you'd do a normal set of hunts culminating in something smaller, then the hunts leading up to a Thunderjaw. Is that not right?
@Jefferson- That's pretty much what I came up with as well. The problem is the first three things you mentioned are completely artificial, and with regard to throwing in harder enemies there's a limit there based on what is a reasonable encounter to tackle with the starting hunter decks. The way I see it you either have to artificially pump up progression for harder bosses, dumb down the harder bosses, or balance the progression around the harder bosses making something like the sawtooth completely trivial for a group of leveled hunters.
@Ryan, about player progression:
The hunts before large boss may
- require more trophies,
- reward a bigger bonus for killing every enemy,
- contain terrain that can be scavenged for additional resources,
- force you to face harder machines than Watchers, that give more scrap metal when defeated,
If the tracking deck can increase your income you will naturally have better equipment and be better prepared to face Thunderjaw
Well the Thunderjaw was the add-on I was definitely going to go for, and I'm not disappointed :D
Trying to resist the temptation to get more!!
Guys... there's a turntable –– right next to the dude! Why didn't you put the Thunderjaw on it and give us a 360?!
Nevermind, I was getting TJ anyway - looks phenomenal too - but 360's of the other Huge Machines would be appreciated - either physical prototypes or CG renders I don't mind.
This thunderjaw is amazing :o
I'm relieved to see this video. This keeps on inspiring me to really go for it all (even thought I'm a bit short on cahs right now). It gives me a clear vision on what's included in those expansions and how the basics work It's a wondefull creation en it really brings the game, which I love so much, to a whole new level. Can't wait to see it for real ...
P.S.: Can I also purchase the expansions after the closing (28th september) of the pledges? also to the same price like they are right now? I'd like to buy it all, but I have to spread these expenses over time.
THx a lot
We wants it. We needs it! Precious....
Where am I going to store all this stuff?? Oh well, that’s a problem for future me 😂😂😂 can’t wait to get this on the table.
So how does player progression work with varying boss difficulties if every tracking deck consists of three encounters and then a boss fight, regardless of whether the boss is a sawtooth or a thunderjaw?
There's no campaign, which I'm fine with, but that means no carry over of abilities or gear from one hunt to the next. So presumably we start each hunt the same way, going into the first encounter with just the starting deck for our hunter. If that's true then all level one encounters need to be roughly the same difficulty, regardless of whether it's level one of the sawtooth deck or level one of the thunderjaw deck. Logically then, the player progression between level one and two, two and three, and between three and the boss is also going to be the same. So how is it that it takes three levels of progression to fight a sawtooth but also three levels of progression to fight a thunderjaw?
Now noy to wait until March 2022... I can wait... Im patiente...
Awesome... question : gencon's thunderjaw got a custom base, but this one don t. Wich one is the good one ( assuming things can chance, wich is the lastest model? Will big machine have a custom base?)
In awe of the size of that lad. Absolute unit!
Loving the card designs
Loving the new biome tiles
Loving dat Thunderjaw
I am HYPED
Awesome! Looks great!
Just one question.
Will you be able to use items from the Thunderjaw once they are removed ?
For example the disc launcher. That is what I always do in HZD. Remove the disc launcher from the thunderjaw and shoot with it.
This is the kind of content people are looking for :D
bless this mess
Why so late? What could have happened to this campaign if information had been available to us from the beginning? I don't want to think about it anymore.
Oh yes! Does not disappoint.
Holy bananas. MUST HAVE
Will the expansions be available after release or are they only for Kickstarter backers?
So excited for this to be completed 😁
I love this! <3