Year in Review & Happy Holidays
Following our last update, we just wanted to touch base with you and explore some of the thought processes we went through making the decision to change Grimshalla to Grimgut.
We know that everyone has their own opinions on what miniatures they like, and which they don’t. If we all liked the exact same things, we wouldn’t see the variety of miniatures that we do! We believe that the aesthetics of the original miniature shown in the Kickstarter simply didn’t fit with the aesthetic style shown throughout the rest of the miniatures. This is the primary reason for the change, looking at production sample all lined up, Grimshalla just stood out as looking out of place.
A question raised a few times regarded the change of Grimshalla from female to male. The creative team wanted to maintain a large area of detailed and textured skin. We also wanted to avoid adding armour and clothing to the miniature to really push the gluttony theme that was established in the initial concept for the miniature. Given the direction of the miniatures sculpt the creative team wanted to pursue, questions were raised over how female nudity could affect the impression of the game to a broader range of gamers.
We’ve been open about wanting to make the game appeal to a large range of gamers. It’s great to see families taking part in demos at shows and playing the game at home using the Early Access kits, so this is something we’ve been extremely conscious of moving forward.
These concerns were something we hadn’t really considered with the initial sculpt on Kickstarter. Feedback from players, retailers, and members of the staff at SFG led to the decision to make the changes to the sculpt which were shown last week.
We appreciate the feedback from backers be it negative, positive, or somewhere in between but we truly believe that this change is for the best to allow the game to reach the vast audience it deserves to reach. We hope this helps add some further understanding as to why the decision was made.
With that covered we’d like to end this year’s final update by going over what a crazy year it’s been for Godtear! Early Access launched in February which showed off the core concepts for the game and saw feedback coming in from players to help pave the way toward the final product.
The Kickstarter then launched in April which was hugely successful, and we certainly learned a lot! Between the Kickstarter campaign closing to present we’ve given demos of the various versions of the game at many shows and have been blown away by how positive the reaction has been. It’s been extremely satisfying to demo the game to the same folks at different shows and have them comment on how well the game has progressed since February.
We’re all very excited about what the future holds for Godtear, and we’ll continue to update you after the New Year with how things are moving along. This will be our final update for 2018 as the SFG Office will be closed from Friday 21st December until 2nd January as we shut for the Holiday Season. Thank you for your support, we hope you all have a great Holiday Season!