Based on the Bloody Palace mode from the critically acclaimed Devil May Cry™ 5 video game, Devil May Cry™: The Bloody Palace is a dynamic and fast-paced board game for 1 to 4 players where style counts for everything. Players each take control of an iconic Devil May Cry™ devil hunter and try to outscore each other by building the most impressive attack combos and achieving the highest style rank.
We’ve decided to keep this campaign simple and create a single pledge, designed to give backers the best value and bring the Bloody Palace to your table top in spectacular style!
The Sparda Pledge includes Devil May Cry™: The Bloody Palace, The Devil Trigger Expansion, The Walking Arsenal Expansion, The Alpha and The Omega Expansion, 54 finely-detailed miniatures that are faithful to the videogame in every way, as well as Kickstarter exclusive Player Character Profile Cards and red and green gem orbs!
Devil May Cry™: The Bloody Palace features all of the adrenaline-fuelled intensity that fans new and old will remember, capturing the theme and the essence of what makes Devil May Cry™ so awesome and bringing it to the tabletop with innovative mechanics and gameplay. Play as the devil hunters Dante, Nero, Trish, and V, and face down the towering Elder Geryon Knight as The Bloody Palace's boss encounter.
Unleash your Devil Trigger with the Kickstarter exclusive Devil May Cry™: The Bloody Palace - Devil Trigger Expansion. Featuring additional rules, cards, and miniatures for Dante’s Sin Devil Trigger, Nero’s Devil Trigger, Trish’s Devil Trigger, and V’s third familiar, Nightmare, this expansion is a must-have for every budding devil hunter looking to take their game to the next level and triumph over the Bloody Palace.
Devil May Cry™: The Bloody Palace - The Walking Arsenal Expansion allows you to banish demons in a whole new way with Lady, a devil hunter with an array of explosive weapons at her disposal. This expansion also introduces several new enemy types, and an additional boss enemy, the fearsome Cavaliere Angelo.
Bring Dante's ultimate adversary, and fan-favourite Vergil to the table top with Devil May Cry™: The Bloody Palace - The Alpha & The Omega Expansion, as well as two new large enemy types, and the mighty Urizen, a terrifying new boss enemy.
As shown below, miniatures for Devil May Cry™: The Bloody Palace come in a range of sizes. The smallest of which is approximately 40mm tall. The largest of which is around 110mm tall. Dante stands 43mm to the top of his head, which is approximately 40mm to his eye-line.
Devil May Cry™: The Bloody Palace has changed the way we bring games to Kickstarter.
From the start of this campaign our backers will be able to download a work-in-progress rulebook, allowing them to read through the rules and learn how the game works. As the campaign progresses we’ll also be releasing detailed daily updates featuring in-depth discussions of the game mechanics from our development team. These will deep-dive into each hunter’s playstyle, how to unleash powerful combos in combat, how enemies and bosses work, as well as exploring the various expansion content too! You can download the work-in-progress rulebook by clicking the image below, or by clicking here.
Devil May Cry™: The Bloody Palace is a fast-paced arena combat game where hunters face down waves of increasingly powerful enemies. Defeating these enemies allows hunters to claim valuable red orbs, which players can spend to level-up their hunter, purchasing new attacks and abilities to make them even more powerful for the next wave.
Slaying demons isn’t enough to win, however—style counts for everything! Players score style points by building impressive attack combos and claiming achievements, and the player with the most style points at the end of the game is the winner. Will you make it all the way up to the coveted Smoking Sexy Style triple-S rank?
Each hunter has their own unique deck of cards representing a wide variety of different attack moves they can use. These cards can be linked together into a combo chain, allowing players to create devastatingly cool flurries of attacks. But beware... being damaged by an enemy removes a combo chain entirely, forcing the hunter to start all over again. And if a hunter is defeated, they have to sit out the rest of the wave and watch their rivals rack up the points!
Deep enough to satisfy experienced gamers whilst also remaining accessible to newer players, Devil May Cry™: The Bloody Palace is easy to learn and intuitive, but offers meaningful choices during gameplay, with high levels of replayability. With different options to choose from when levelling-up hunters, players are sure to want to keep returning to master their favourite hunter. A single game won’t take a whole evening, meaning casual gamers can easily blast through a standalone game, and hardcore players can smash their way through several games in a single session.
Shown below are a number of short videos with lead designer, James Hewitt, and members of our development team to take you through how each element of the game works. And if you want to jump straight into the action with the staff play-through instead, that can be found toward the bottom of this section.
Introducing us to the board game, lead designer James Hewitt takes us through an overview of what to expect from Devil May Cry™: The Bloody Palace.
In this video, James runs us through the basics of how to kick ass with your chosen devil hunter!
James continues in this video by giving us the lowdown on how dangerous enemies can be if you leave them alive.
In this video, it's time for James to show us how the bigger enemies work and why you should fear them!
Collect red orbs, upgrade your hunter, and score the most style points to be crowned the winner!
This video focuses on taking a look as some of the awesome miniatures you can expect to find in the Kickstarter Exclusive Devil May Cry™: The Bloody Palace - Devil Trigger Expansion.
Join lead designer James Hewitt, lead developer Jamie Perkins and friends, as they rampage their way through a full wave of enemies in Devil May Cry™: The Bloody Palace.
Prior to the launch of the campaign, some of our development team were fortunate enough to be able to spend some time with our friends at WhatCulture, fighting our way through some of the levels of Devil May Cry™: The Bloody Palace with them.
Dante, Legendary Devil Hunter - Son of the legendary dark knight Sparda and the original king of Smoking Sexy Style, Dante is a veteran devil hunter and a real force to be reckoned with. Bringing a huge variety of weapons and attack options to any fight, Dante can quickly adapt on the fly to ensure he’s bringing both maximum damage and maximum style. With his trusty sword Rebellion, the pistols Ebony & Ivory, Balrog devil arms, and the Coyote-A shotgun… well, you get the picture. You name it, Dante has probably tried to kill a demon with it. Even a mop.
In Devil May Cry™: The Bloody Palace, Dante has access to a number of fighting styles which he can smoothly switch between every time he takes a turn. Fighting styles grant Dante bonuses to his defence, movement, and certain types of attacks, making him incredibly versatile. And when his back is up against a wall, just hitting everything with Rebellion while looking like an absolute boss is rarely a bad plan.
V, The Mysterious One - A newcomer to the Devil May Cry™ universe, not much is known about where V came from or even who he is. What we can say for sure, however, is that V is an incredibly powerful devil hunter, who has somehow managed to bind a plethora of demonic familiars to doing his bidding. Before he commits to a battle, V will often send his familiars Shadow and Griffin to soften up a target while he stalks around the edges of the fight, looking to dart in to deal a finishing blow with his cane.
In Devil May Cry™: The Bloody Palace, V brings his unique signature playstyle to bear, summoning Shadow to aid him in the fight. To this end, V’s cards are a mixture of commands for Shadow to shift around and lash out at nearby enemies, shooting attacks from Griffin, and positioning tricks. A tricky hunter to pin down, V is also capable of teleporting himself, or having the familiar shapeshift into enormous grasping tendrils, ready to drag unsuspecting demons towards their doom. But remember—V himself must always be the one to land the finishing blow...
Trish, The Bewitching Devil - At first glance, Trish might appear to be one of the least dangerous of hunters in Devil May Cry™: The Bloody Palace, but you should never judge a book by its cover. No simple human, this lady is actually a lethal demon in a woman’s form, with a real appetite for carnage! While Trish is incredibly skilled in wielding a variety of weapons, she often prefers to beat enemies to a pulp with her bare hands. The most brutal of the devil hunters here, when all else fails? Send Trish in to kick and punch the ever-loving hell out of whatever might be causing you grief.
Trish begins the game with more basic attacks at her disposal than any other hunter, meaning she’s incredibly versatile and has a huge variety of options for kicking off new combo chains. In addition to this, a large number of her attack cards offer Trish bonus movement, allowing her to jump from one enemy to the next with consummate ease. Where other hunters tend to shine when enemies are grouped together, Trish can bring the pain in almost any situation.
Nero, The Devil Hunter - Nero is a devil hunter of such determination that even losing an arm couldn’t stop him from coming back to kick a whole load of demon butt. And now he’s been fixed up with an impressive new array of mechanical ‘Devil Breaker’ arms? Nero is nigh on unstoppable. Trained by the Order of the Sword, Nero doesn’t only bring death to his demonic adversaries with his interchangeable Devil Breakers either; this hunter wields his vicious blade, the Red Queen, and his Blue Rose pistol to deadly effect, as you’ll soon see...
Nero uses a combination of heavy sword strikes interspersed with pistol shots and deadly arcing swings to deal massive amounts of damage to anything in close proximity. When no more demons are nearby to slay, he can use his Devil Breakers to latch on to distant enemies and either drag them forwards or to propel himself towards them, so that he can continue the carnage. Nero’s Devil Breakers also serve as additional special attacks which Nero can use to extend his combo chains to incredible lengths.
Lady, The Walking Arsenal - Where the rest of the devil hunters are either partly or completely demonic, Lady is a human devil hunter with no demonic powers to speak of. But never fear, Lady is no slouch! Not only has she achieved mastery with most firearms, but she's also a deadly close quarters combatant with her bayonet equipped rocket launcher, the Kalina Ann. Capable of going toe to toe with any hunter out there, many a demon has underestimated Lady only to be mercilessly slain by her incredible martial prowess.
A ranged attack specialist, Lady has plenty of attack cards that allow her to reach out and inflict damage at a distance in her deck, as well as a large number of attacks that hit multiple enemies at once. This is incredibly important for Lady, as she scores bonus style points for damaging multiple enemies in a single attack. A cunning player will soon learn that Lady can build up a stash of explosives on her grenade belt over several turns, before unleashing them all at once to truly devastating effect.
At Steamforged Games we like to keep our Kickstarter campaigns, and particularly our pledge levels, as simple as possible. On top of your base game you’ll get not one, not two, but three expansions, and that's everything! So for Devil May Cry™: The Bloody Palace, there are no stretch goals, no add-ons, with no additional complications. The Sparda pledge is a one-click option which will get you everything you need to play Devil May Cry™: The Bloody Palace.
As part of the Kickstarter however, we are offering a number of Kickstarter Exclusive items. Anything marked with the icon shown below is a Kickstarter exclusive item and as such, will only be available to campaign backers, with remaining overstock being made available at shows, conventions, and as special promotions on other platforms while stocks last.
Fulfilment costs will be charged after the Kickstarter finishes, based on the actual costs incurred by us to ship and send your pledge to you, and will be collected via our pledge manager system. This allows us to charge fairly for all backers and avoid a 'one size fits all' mentality to shipping and fulfilment.
We will ship your pledges to several hubs around the world at our cost. Your pledge will arrive via one of the following hubs:
- United Kingdom (UK, Europe** and Rest of the World backers)
- Europe** (European backers)
- USA (US backers)
- Canada (Canadian backers)
- Asia (Asia Pacific backers)
- Australia (Oceania, Australia and New Zealand backers)
Estimated Fulfilment Costs
Below are our initial estimates for fulfilling this Kickstarter. These are just estimates however, and so are subject to change:
- UNITED KINGDOM: UK mainland £10-£12. Channel Islands, Highlands and NI £15-20.
- USA: £15-20 to the contiguous US. £35-£45 to Alaska, Hawaii and other territories.
- CANADA: £20-30 to most cities.
- EUROPE: Western Europe £12-18. Eastern Europe £20-35. Non-EU countries £30-£40.
- ASIA: £20-£40 to most territories.
- MIDDLE EAST: £40-£60 to most territories.
- OCEANIA: £20-£30 to Australia and New Zealand. £40-65 for most other territories.
- REST OF THE WORLD: £40-£70 to most territories.
Unfortunately, we are unable to ship pledge rewards to the following countries:
Afghanistan, Argentina, Belarus, Bolivia, Brazil, Burma, Burundi, Central African Republic, Chile, Colombia, Costa Rica, Democratic Republic of the Congo, Ecuador, Egypt, Eritrea, Falkland Islands, French Guiana, French Polynesia, Republic of Guinea, Republic of Guinea-Bissau, Gyana, Iran, Iraq, Lebanon and Syria, Libya, Mali, Martinique, Mexico, New Caledonia, North Korea, Paraguay, Peru, Puerto Rico, Reunion Island, Somalia, South Georgia and the South Sandwich Islands, South Sudan, Sudan, Suriname, Syria, The Republic of Maldives, Ukraine, Uruguay, Venezuela, Yemen and Zimbabwe.
If your territory is listed above we hope to be able to offer this product to you at retail but are unable to commit to shipping to these territories during the Kickstarter.
Whilst we will strive to deliver your rewards in a timely manner, you may not receive your reward before the product is available for purchase at retail, or other promotional opportunities such as conventions. We have ensured that the pledge reward offered is packed with fantastic value and Kickstarter exclusives to compensate for any potential delays. However, if this unacceptable to you, please do not back this project and instead wait for the retail release. Thank you for your understanding.
Any pledges confirmed after our pledge manager deadline will be shipped from the UK hub at a later date and will likely incur increased shipping costs.
** There is a degree of uncertainty on the UK's future trade relationship with the EU due to Brexit. In the event no custom's friendly agreement is reached, when it is time to fulfil this Kickstarter, an EU customs-friendly hub, within the EU, will be sourced for EU fulfilment.
We are unable to ship to PO Boxes.
Below is a general schedule of the processes once the Kickstarter has ended, so that you know when to expect payment cards to be charged, and our overall shipping plan once freight shipments from China are ready to begin. Please note, however, that these are estimates:
©CAPCOM CO., LTD. 2019 ALL RIGHTS RESERVED.
Risks and challenges
Devil May Cry™: The Bloody Palace is being developed by Steamforged Games Ltd under license from and with full support from ©CAPCOM CO., LTD. 2019 ALL RIGHTS RESERVED.
Products presented on this Kickstarter page and during the campaign may be subject to change in order to meet the expectations of the ©CAPCOM CO., LTD. license agreement.
By pledging on this Kickstarter you acknowledge that the final look and contents of the pledges may change and differ from what is presented at the start of the campaign.
This is our seventh Kickstarter project, the previous projects being Guild Ball, Dark Souls™: The Board Game, Resident Evil™ 2: The Board Game, Godtear, Critical Role, and Horizon Zero Dawn™: The Board Game.
We are fully aware of potential delays that may happen with products that are produced in China, the common ones being delays in production, shipping, and customs.
We have estimated the delivery for July 2020, but please understand this is only an estimate. Due to the global logistics involved in shipping, some regions may receive their pledges sooner than others.
We have four projects currently in progress, at various stages of fulfilment and development:
Dark Souls™: The Board Game - Wave 1 and 2 Shipment Complete. Wave 3 currently in the final stages of production, for delivery Q4 2019.
Godtear - Currently in the final stages of production, for delivery Q3 2019.
Critical Role - Production complete. Currently in transit from the manufacturers to fulfilment hubs.
Horizon Zero Dawn™: The Board Game - Currently in the final stages of development, and tooling stages.
If you would like to know more in relation to a specific project, please check each project's respective Kickstarter page for progress. Each project is managed and developed independently by a separate team, and has no impact on another project’s production or development cycle.
TERMS AND CONDITIONS:
Our full terms and conditions for this campaign are available at:
It is important that you read these terms carefully as they create a legally binding contract between you and Steamforged Games Ltd.
If you do not accept these terms please do not pledge on this Kickstarter project and wait for the retail release.Learn about accountability on Kickstarter
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