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When you played a RTS or MOBA, did you ever wish to come down and keep the enemy at gunpoint in dynamic battles? In Universum you can!

 PayPal Store is available on our website: http://universumwar.com/shop

 What inspired me to create Universum: War Front?

  • Warhammer by its atmosphere, RTS elements. 
  • Battlefield by its gameplay dynamics, FPS elements.
  • Dota by its multiplayer battle arena gameplay elements.
  • StarWars by its high adventure storyline.

So this is a new indie Sci-Fi ARTS game, where you can:

- Command your troops on high or come down in first person and keep the enemy at gunpoint in dynamic battles.
 - Fight in 5 dimensions: ground, air, underground, open space, underwater.
 - Play infantry, vehicles, mechs or alien creatures.
 - Customize your character and research new technologies.
 - Enjoy the beautiful graphics, realistic physics and incredible visual effects.

   And all of this can be played on the beautiful landscapes of alien planets. Each planet has their unique natural environment, physics and disasters in the huge world of Universum.  

  There is Much more! Explore a global map of the universe, where your space troops will be able to resolve the dispute of who will rule the Earth and the galaxy tomorrow..

We are planning to release the game step-by-step (SEE OUR STRETCH GOALS). First we will release early access version of the game in minimum complete set before December 2014, after that in each updates we will add to it more assets and gameplay functions, if we reach appropriate goals here with your help.

INTERACTIVE DEVELOPMENT! This gives the backers a unique opportunity to adjust direction of the project creation in compliance with their wishes!

   In our Community, we have a special system to consider your decisions and suggestions. We will have contests and development direction polls that would take into account the opinion of each backer. As a result, the game will turn out as you want it to be!

What distinguishes Universum from other ARTS/MOBA games?

- Switchable on fly Action/RTS control
Develop your base, grow a strong army, send your troops into the enemy camp, but at any time come down, control your main characters directly and keep the enemy at gunpoint in dynamic battles with realistic physics and beautiful visual effects. See what you character sees!
 
- Variety types of Maps and Units

Several planets with their unique environment and variety of maps based on it. (Not only Dota-style maps! Survival and deathmatch maps also planned.)

A variety types of units: high-tech vehicles, magic and incredible alien creatures meet at the battlefield.
 
- Global World

Add some mmo elements to gameplay. Huge map of the universe where, together with other players, you can create a new history of the world.

- Single player campaign
Lead your heroes thru the fascinating storyline of the game.

- Transformations
Walk along the ground, fly into the air, dig into the ground, dive under the water, teleport in open space. Move at high speed in all directions and destroy your enemies everywhere!

- Tactical Nukes ;)

- No pay for win!

PROLOGUE

   This is a story about our possible future, and what could happen after the beginning of space expansion and after the first contact with aliens. We look forward and ask a question: "What would happen if mankind lost Earth and will they be able to capture their home planet back?" This game is about choosing a path for human evolution. Storyline of Universum based on the book written by our project lead, Cyril Megem, created with deep sense and  narrative.

   In 2050 the global crisis of low resources became an issue to an overpopulated Earth. Genetic modifications and implantation entered into the life of humanity. The need for colonization and resource extraction on distant planets became apparent to the United Government of Earth - "Terran Republics Aliance" (TRA).  When the world's largest resource-processing corporation TerraKorp launched a planets-colonization project called "Universum" many volunteers and adventurers rushed to the most remote parts of the galaxy in search of the resource-rich planets.
   By 2075, most of the human population lived outside of Earth on distant planets, the government has difficulty controlling their colonies. Most of the colonial planets began insurrections and territorial wars. The worst came when humanity first faced the greatest horror in the universe..
   Unknown till now alien civilization started to conquer terran planets one by one. People must unite in the fight against the enemy, but instead separatists and large corporations took advantage of the protracted conflict for their own purposes. This lasted until the humans lost most of their colonies, and there was a threat of destruction of the planet Earth. Most of Earth's citizens have been evacuated to nearby planets. Homeplanet was preparing a devastating invasion. Humans realized that they must unite in order to survive or they will disappear..

GAME MODES

"Build your base, grow a huge army, send your troops into the enemy camp, and then come down, control your character directly and keep the enemy at gunpoint in dynamic battles!"

Single Player Campagin

   Lead your heroes thru the fascinating storyline of the game. Take part in all the most significant battles in the universe. Try Action, RTS and MOBA RPG gameplays in different missions.

 

Multiplayer Battle Arena Gameplay (ARTS/MOBA)

   There are two or more opposing teams whose goal collectively is to destroy their enemy's base to win. There is one main structure which must be destroyed to win, but destroying other structures within the opposing team's base may confer other benefits. Defensive structures and troops try to prevent this. There's also a lot of neutral units structures and hazards affecting the gameplay. A player controls a powerful in-game units generally called a Heroes.  Heroes will grow, constantly gathering experience, money and moving through the ranks, getting access to new abilities, weapons and other items. Gaining a victory over the enemy, you will be able to get new heroes and upgrade your army by different bonuses.

First/Third person control

   Keep the enemy at gunpoint like in Battlefield or Call of Duty! Control the movement and aiming player weapons in high dynamic battles with realistic physics and beautiful visual effects. See what you character sees! Switch between first/third/strategy control on fly.

Reat-time Strategy elements (ARTS)

   Choose and customize the units, which will be produced your on defensive buildings. Build defensive structures, create obstacles against the enemy.
Grow massive armies, command them and conquer.

Global Map with some elements
   Each player chooses a sector on a global map and starts to build the first base on their colonial planet from the edge of the world. From there, the player can move their base to the center of the world by defeating other players and capturing other planets.

TECHNOLOGIES WE USE

Next generation TODAY! Using Unity3D engine, DirectX 11 and Nvidia PhysiX allows us to create a modern graphics, physical and visual effects for AAA-quality game.
- Beautiful and realistic art and animations
- High detailed 3D models and high resolution textures
- Shaders model 5.0 for skin subsurface scattering, tessellation, volume textures, etc.
- High Quality Rendering with DirectX 11, lot of impressive visual effects and post processing
- Realistic physics simulation with Nvidia PhysiX for high dynamics battles
- Advanced artificial intelligence for computer controlled units
- Multi-platforming engine for PC, iOS, Android, PlayStation, XBox
- Flexible graphics quality settings allowing to adapt the performance of the game for almost any computer on fly

ART CONTENT

Lot of characters vehicles and structures 
Choose your hero among many different types of characters and vehicles with their unique tactics of warfare: infantry, ground and aerial equipment or unusual alien creatures.
 

GAMEPLAY FEATURES

Thousands of variations of weapons, abilities and special items
Really big guns, Tactical Nukes, alien biological weapons, powerful rockets, psionic and energy abilities, high-tech and old school weapons, all at your disposal.
Customisation
Your character will grow, constantly gathering experience and money as they move through the ranks. Your character will have generic parameters such as power, health, armor, intelligence and unique parameters. Every parameter affects gameplay in its own way. Levels are giving access to new abilities, weapons and other items.
 
Extra abilities for each characters
Transformation, morphing, jetpacks, invisibility, teleportation, mutation, force fields, underground movement and more. Each character is endowed with the unique ability available only for them.
Command huge armies and large constructions of bases
Hundreds of player controlled and ai controlled units in one battle. Large flying command centers and walking alien bases.
Amazing landscapes
Each planet has its unique terrain, whether it's an amazing alien landscapes, lush jungles, flying islands, deserts dotted with craters, volcanoes, underwater, space stations or urban landscapes of cities of the future. You will never get tired of traveling and discovering new horizons!

Dynamic weather changes
Full day/night cycle and dynamic clouds and weather changes: rain, fog snow etc. You will see the world's changes around.

Destroyable environment objects
Destroy everything in your path, stones, rocks, buildings, plants, all and any in-game objects you can touch could be destroyed with bright, and impressively realistic effects.

Natural disasters
Volcanic eruption, falling asteroids, tornadoes, flood, fire, earthquake, and numerous paranormal disasters. Feel the destructive power of the nature! 

Switch gameplay modes on the fly 
Switch between first/third person/strategy control on the fly.

5 layers for high dynamics battles
Walk on the planetary surface, fly into the air, dig underground, dive under the water, teleport into the open space. Move at high speed in all directions and destroy your enemies everywhere!
 

SOUNDTRACK

This is an example of the soundtracks for Universum: War Front, which had been created by Cyril Megem.
More of your pledges will let us create more tracks.


CURRENT GOAL RESULT

 Dota-style map based on “Enigma” planet with jungles, flying islands, alien desert

+ Single player campaign set of missions - “Forgotten Colony”
+ Action-style control of your characters

+ New videos and soundtracks

STRETCH GOALS

+ New ARTS-style map based on the “Tulla” planet, full of snow mountains, volcano craters, and ice deserts
+ Single player campaign set of missions - “Ice Crusade”
+ Additional RTS elements
+ New units, weapons, items, videos, and music tracks

+ New survival-style map based on the “Terra” planet with future New York City stone jungles
+ Single player campaign set of missions - “Homefront” 
+ New gameplay mode - Survival
+ New units, weapons, items, videos, and music tracks

+ New MOBA-style map based on the “Lavra” planet with volcanic landscapes, lava flows
+ Single player campaign set of missions - “Hellfire”
+ Improved AI + cocpits for control vehicles in FPS mode
+ Natural disasters system
+ New units, weapons, items, videos, and music tracks

+ New MOBA-style map based on the “Angora” planet, full of acid rivers, and gas geysers
+ Single player campaign set of missions - “Toxity”
+ Advanced system of the character customization - ‘Character constructor’
+ New units, weapons, items, videos, and music tracks

+ New Survival map based on the “Oceania” planet, full of underwater landscape and flooded cities
+ Single player campaign set of missions - “In The Deep”
+ League system for Online Ranked Matches
+ New units, weapons, items, videos, and music tracks

+ New MOBA map based on the “Epsylon”, a huge space station in the‘DeathStar’ style
+ Single player campaign set of missions - “Zero Gravity”
+ New units, and gameplay physics for open space game locations
+ 3D avatars, an orchestral soundtrack
+ Full set of cinematics, based on the game storyline
+ Online Global World Map

We always have a lot of new ideas that would surprise you! We have many other ideas on how to improve our game, but we would be glad to listen to your ideas too.

SO MAKE IT HAPPEN AND WATCH FOR UPDATES!

WHY KICKSTARTER?

Kickstarter gives us the opportunity to make the game for the players.We want to make a game based on what thousands of players would want, not just one publisher or investor.

This is a stretch goal funding that will create a step-by-step campaign. We have already spend so much time in this project and will never give up. We will definitely release it - but the result of this campaign means a lot for how great the finished game will be. So please support us, tell your friends and participate in the discussion. We will do our best, and even more, so that you will be satisfied. You will be able to proudly say: "Universum: War Front is there because of me!"

WHERE THE MONEY GOES

Cyril Megem worked hard on the game for free so far, but if we want to get to release any time soon then we're going to need enough funding to work on the game full time and recruit new staff.  Below is a list of the things we need your support for:


- 3D & 2D art, animation and game design budget: to commission 3D models of units, vehicles, buildings and environment parts for each faction based on concept art.

- Programming budget: to finish programming part of the game and launch the online version.

- Audio budget: to produce/license music, sound effects and voiceovers, Also buy instrument sets for composing.

- Online game technical support budget: to rent for servers and customer support for online game.

- Basic living costs: To ensure that the main people on this project can work on it full time. Without a full time commitment from the core staff, this project really wouldn't be possible.

WHAT YOU GET

By pre-ordering the game now, you will not only get the finished game, you will get subsciption to future updates and expansions related with your reward too, and become part of a huge world of Universum that never ceases to evolve!

We are planning to release the game step-by-step. First we will release early access version of the game in minimum complete set, after that in each updates we will add to it more assets and functions, if we reach appropriate goals here with your help. For backers all updates related with type of their rewards are included for free!
 
Most of rewards are digital! We are not good designers of clothes, but we are really good at making games. That's why we offer what we can do really well! Another reason is that we put very minimal goals to complete the game in minimum size. But if we reach high levels of our stretch goals, we will possibly include some physical surprises in rewards for our funders.



MEET THE TEAM

In fact all that you see now was done by one person in his apartment. But when we'll reach our financial goals, we will be able to hire others talented and experienced people to help us to release the game faster and better comparing to its current state.

StarworksArt Studio is a small indie game developer with big ideas, which is located in Boston (MA). It was founded in 2012 by Cyril Megem, who was formerly the lead artist in the game development department of Monte Christo (famous French publisher). After leaving their office Cyril decided to focus on his own game project development. He spent over a year working alone and doing all necessary works from graphics and game design to programming, and even music composing. In 2013 he met Brian Dinh, who decided to join Cyril, taking a responsibility for marketing and community management. Having done a lot of work, they are planning to raise enough funds to expand the team, and to release their first game title “Uniwersum: War Front”.

CYRIL MEGEM

 " I'm a guy, who decided to stop just to dream, but to make it real. Being a professional 3D & 2D artist, game designer, programmer, and even music composer, I spent 10 years of my life working for game companies as their Lead Artist, Art Director and project manager. Finally I decided to leave my last job, staying home like a hermit for a while, and focusing on my own game development. The game you see here is a result of my personal day to day hard work over a year, and I pretty sure I can do even more with your help and support."


BRIAN DINH
"I have been playing all types of games for many years.From Board games to card games to video games. Ever since I was young I always wanted to work on a game project. Being part of this team is very exciting. I am a professional in sales and marketing and I joined the team to help promote a product I believe in. This game will be massive and I want to help bring in the community and deliver a product that everyone can be proud of. "


HELP US SPREAD WORDS TO REACH OUR GOAL!

Risks and challenges Learn about accountability on Kickstarter

Universum: War front is a quite complex project.. We won't deny it!
The biggest risk was the one we already took: Cyril living off his savings to work on the game full time!
All that you see now was done by one person in his apartment. A lot of work for early access version has already done! So while working on this game full time was a big risk, we think it was worth taking.
The budget may not seem like enough money to make a game like this, but we are developing step by step in accordance with our stretch of goals and don’t promise to do more than is possible with rised there funds. And we're doing our absolute best to keep costs minimal. In future we will not attract many employees, but it will be true professionals. That team has worked together with Cyril for years at other projects and proven its willingness and ability.
In this way we’re fully aware of the complexity of our task, all existing risks, and the responsibility that falls on us when we are successful on Kickstarter. Lastly, we know how to make projects of this scope work.
If delays in production do arise, backers will be notified of the issues.
Of course, there is the risk that we won’t raise enough money on Kickstarter. But you guys can help us out with this one..

FAQ

  • Yes and No. Our focus is on dynamic and fun gameplay. I wish to achieve a very pleasing and interesting stylized universe, both graphically and in gameplay. But we create realistic physics in the game, artificial intelligence, shaders, postprocessing and other that makes real presence of the player in the game.

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    COLONIST EDITION - you'll get a start pack of the beautiful art collection to settle your presence in our community. ______________________________ Official Game Soundtrack (digital) + Exclusive Wallpapers HD Set + Access to our community with funders account and rights to make suggestions and vote in development direction polls

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    SOLDIER EDITION - (Early bird) ______________________________ You will receive a digital copy of the Game with all features and content, which current campaign will succeed to reach here and outside. + Artbook (digital version in PDF) + all COLONIST EDITION tier's rewards

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    SOLDIER EDITION - (regular price) ______________________________ You will receive a digital copy of the Game with all features and content, which current campaign will succeed to reach here and outside. + Artbook (digital version in PDF) + all COLONIST EDITION tier's rewards

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    TANDEM BUNDLE - two copies for you and your friend ______________________________ You will receive a double set of rewards from SOLDIER EDITION (the Game, ArtBook, Soundtrack, Wallpapers, etc.) for you and your friend. Have no friend? Use 2nd copy of the game as a gift for someone, and you'll get a friend!

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    GUARDIAN EDITION - (early bird) ______________________________ You will receive one set of rewards from SOLDIER EDITION (the Game, ArtBook, Soundtrack, Wallpapers, etc.) + Life long access to all future digital content and expansion packs (except exclusive content from upper tiers) for early bird price

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    GUARDIAN EDITION - (regular price) ______________________________ You will receive one set of rewards from SOLDIER EDITION (the Game, ArtBook, Soundtrack, Wallpapers, etc.) + Life long access to all future digital content and expansion packs (except exclusive content from upper tiers)

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    MAJOR BUNDLE - Your name in Credits! ______________________________ You will receive a double set of rewards from GUARDIAN EDITION (the Game, ArtBook, Soundtrack, Wallpapers, life long access to all future digital content and expansion packs (except exclusive content from upper tiers) + yours and friend names in game credits!

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    LEADER BUNDLE - Create Your Own Alliance ______________________________ You will receive x3 sets of all digital rewards from GUARDIAN EDITION + 3 names in game credits! + the possibility to register your alliance name with your unique logo! Now you can lead your own alliance in the world of Universum!

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    CAPTAIN BUNDLE - Get Your Exclusive in-Game Captain to play! ______________________________ You will receive x4 sets of all digital rewards from GUARDIAN EDITION + 4 names in credits + unique code to activate your exclusive in-game CAPTAIN character (will be playable for Captain and upper tiers only!)

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    GENERAL BUNDLE - Get Your Republican Guardian (physical statue) ______________________________ You will receive x5 sets of all digital rewards from GUARDIAN EDITION + 5 names in credits + your exclusive in-game CAPTAIN code + Exclusive Republican Guardian statue (physical reward). All shipment costs are included, no worries.

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    ADMIRAL BUNDLE - Your In-Game Monument & additional physical reward! ______________________________ You will receive x6 sets of all digital rewards from GUARDIAN EDITION + 6 names in credits + your exclusive in-game CAPTAIN code + Exclusive Republican Guardian statue (physical reward) + You will have a chance to help us to design one game level, which will be included into the official game release then. The large statue, uniquely designed and named in your honor, will be located there in that level to imprint your presence in the virtual world of Universum! Please contact us previously, to learn whether it is possible to implement your idea of statue into the game, if you prefer something unique. All shipment costs are included, no worries.

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    ALDERMEN EDITION - Be a planetary Leader! Lots of privileges & physical rewards included! ______________________________ You will receive x7 sets of all digital rewards from GUARDIAN EDITION + 7 names in credits + your exclusive in-game CAPTAIN code + your own large virtual statue, uniquely designed and named in your honor, located in the level, designed with your help + one copy of each previously mentioned physical statues of Republican Guardian and Acarid Alien. In addition we will give you one more unique statue of our brand hero Female Character (physical reward) + one more in-game character of alderman, who is an planetary leader. This tier is limited by number of planets we have in Universum. Each planet will get only one planetary leader (aldermen). Please contact us previously, to choose a planet, which leader you'd like to be, and to learn whether it is possible to implement your idea in the game, if you want a special design of a planetary leader character.

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