Frequently Asked Questions
We're shooting for fall 2015, but honest answer? Who knows! This is our very first game and we can only guess how long the process will take, especially when it comes to releasing on the Wii U, which requires approval processes from Nintendo. Ideally we'd like both versions to be out at the same time, but it's possible the Wii U version might have to come slightly later to accomodate those processes. In the end, our goal is to make the best game we can, and if that takes more time then it takes more time. To quote the mighty Miyamoto, "a delayed game is eventually good, a bad game is bad forever." Smart guy!Last updated:
Now this is where things get interesting! If you select any of these reward tiers ($60, $75, $125, $200, or $1,000), you gain access to very special and very limited private streams, where you the community get to brainstorm with us to develop a new feature for the game! The different tiers are enemy design, stealth power design, and boss design, and they get more and more limited as they go up. Because they get way cooler too!
The way the streams will work is that each stream will meet three separate times, probably once per week whenever we agree to do this -- we'll do our best to pick times the majority of people are available. The first meeting will be for brainstorming and selecting an idea to work on; the second meeting we'll return with our progress on the idea and get feedback on what you guys think of it; and the third meeting we'll bring a near-final version of the idea based on your feedback (the boss design might take longer, depending on just how awesome of an idea it is!). During the streams, we'll make sure each and every single person has the chance for their ideas to be heard, and we'll even collect ideas by email in advance if you want to submit any. That way, everyone can participate no matter what!
In addition, you'll gain access to specialized private boards on our forums over here for the enemy stream, the stealth power stream, or the boss stream, for continuous brainstorming and feedback even when the streams aren't going on. We'll also post updates there to make sure we're heading in the right direction with your ideas. The idea of working closely with the community is very exciting for us and we hope it excites you too!Last updated:
WOW! If you spend that much, you might as well buy out our company! Pledging this much will grant you basically the amount of power the community gets during the community streams – except you wield it all by yourself! Don't let the power go to your head! We'll work with you to develop any idea you have for the game in any category (enemy, item, power, boss, NPC, whatever!)... as long as it's within reason, of course. As much as we personally feel a giant steampunk T-Rex would improve the game, we gotta draw the line somewhere.Last updated:
Unfortunately, producing physical rewards costs money, so we'd need to ask for even more to offset the cost. And we'd also need to devote a ton of time to shipping them, which is time that could go to making a better game instead. As cool as goodies could be, we think it's worth putting our time and money elsewhere. Hopefully you think so too!Last updated:
(This goes for Wii U only, since Steam lets us release worldwide no problem!)
We'd certainly love to! The real question is money, since it can cost a lot to get a game rated for release. Australia recently introduced a program where digital games can get rated for free -- which is awesome! Go Australia! That means our Aussie fans have a pretty sure release.
Europe/Germany (which has its own rating separate from Europe), we'll definitely try for a release, but it will have to be later than the main release because we'll need money from sales to fund it, unless the Kickstarter overfunds enough to cover that.
In Japan, on the other hand, Nintendo requires a local office which we simply don't have! The other option is working through a publisher, but that's just a bit over our heads right now, so at least for now we're gonna have to pass on that.Last updated:
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