Star Command is a game for iOS and Android where players can build their own ship, recruit their crew and explore the universe. Read more
This project was successfully funded on October 6, 2011.
Do I Get the Game?
We have had quite a few questions about whether or not the game is included in any reward levels, in particular the Midorian Ambassador level. We do have an item in the FAQ, but it may not have been attention grabbing enough.
So, to be clear: NO levels of endorsement include a copy of the game. Why in god's name did we do this?
First, the iTunes store and Android marketplace. Success on mobile markets is basically measured by one thing - sales. It's very difficult to get your name out there if your not in the top 10 or featured areas of the store. We think we may be featured for having a great game, but we can't guarantee that. So the one thing we can actually (somewhat) control are sales, in particular at launch. Our early, day 1 sales are going to be a gigantic factor in getting us on the list. If every one of our fans, who we love to death, had the game already, we wouldn't make any sales and probably not chart - so we are counting on our fans to help us move up. If we were developing for PC (and you can probably assume we will eventually), we would have a similar approach as Minecraft - just sell the game digitally. But the mobile market is a different beast.
This leads us to our second point - kickstarter. Kickstarter is not a digital storefront - it is a platform for generating funds to get projects on their feet. We love the idea of giving posters, t-shirts, cool rooms, buttons and all that stuff, but really our goal is to generate enough liquid capital to be able to pay for things like music, additional developers and sfx. These things are bonuses and rewards - and we did calculate the math before any of these things went up to make sure that we would still generate positive cash flow, which was the goal. If you pledged to us to obtain a copy of the game, we would recommend and encourage you to wait for our launch and make a purchase then.
We have done our best to offset this by offering all DLC for the life of the game to you for free. And with the way mobile markets are, this can be very valuable. On top of initial sales, success in mobile is determined by content updates - and we have a robust plan for this. Expansion packs, new missions, new races and lot's of other surprises. We are confident your early investment into Star Command will "pay off" in the long run.
In closing, our intention was never to mislead. If you feel slighted, please, accept our sincere apologies and feel free to pull your funding with a guilt free conscience. We hope that you will support us at launch.
As always, we appreciate your support and really do love our fans and their enthusiasm level. We would never want to exploit that or take advantage of your generosity.
The Warballoon Team
TL;DR: Sorry if you thought you we're getting the game, return your funds, it's all good