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Star Command is a spaceship management game for iOS, Android and  now for PC/Mac. Build your ship, hire your crew, explore the galaxy!
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
5,613 backers pledged $151,806 to help bring this project to life.


Release date when we have it.

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    1. Xenophon on April 25, 2013

      From their FB.

      -Release trailer on Monday. Let's just say you won't be waiting long after that for the game.

    2. John Hainline on April 25, 2013

      Sweet! Can't wait to play it!
      Good work, sirs.

    3. Simon Vasey on April 24, 2013

      Come on Apple! Sheesh! ;)

    4. Jerason Banes
      on April 22, 2013

      10 days and counting...

      A suggestion for the team: You might want to post an update now, even if just to say "Apple hasn't told us anything. We're still waiting."

    5. bgannin
      on April 20, 2013

      Good article illustrating how success and stretch goals can take down even experienced teams.

    6. Missing avatar

      Tyler Funk on April 18, 2013

      Woo! Gonna buy it on iPod to see how it plays.

    7. Missing avatar

      Kaleb Callahan on April 18, 2013

      Congrats! Looking forward to Android and PC releases. Too bad it couldn't get simultaneous release, but I totally get why it can't. Bully for me for not getting an iNoun. lol.

    8. William on April 16, 2013

      I know about software development. I also know that $150k is enough for 3 people to work full time on a project for a year (yes there's many other factors that could be involved, but your reply only mentioned those 2). I also know that the PC kickstarter got about 5 times the mobile kickstarter.

    9. Jason Darby on April 16, 2013

      Development of games is hard. So yes its frustrating but as this has now been submitted and nearing release (takes 5-7 days to get a release from Apple), the great news is that they can get full steam ahead on the PC/Mac version.

      At least they are getting closer and having released on one platform actually means its finished. I've backed 9 projects, only 1 has delivered so far, so I expect this to be the norm.

    10. Missing avatar

      EOPE42 on April 16, 2013

      Gratz guys: Amazing achievement - once it hits the app store.

      Very interested in PC beta and refining for that version. Sign me up.

    11. Eric J. Sexton on April 16, 2013

      I a lot of people don't understand how difficult game development is. Time and money are always against you. As a veteran game developer I applaud these guys for pulling of a very ambitious project and I ask that everyone who supported this project be a little more patient. They will get it to you when its done and ready.

      You have to remember that Kickstarting a project is NOT like buying or even preordering a game. You are investing in an idea that you believe in. Investments require a leap of faith and more than a little risk. If you don't want to, or cant afford to risk your money on a “Maybe” then you shouldn't Kickstart, but I would urge you to reconsider. Keep in mind that without Kickstarting and Investors just like you, most of these amazing projects would never get made. And for that, I applaud you the backers, the risk takers, and the investors who saw an idea and were brave enough to do more than wait for it to appear on the store shelf. I can only hope to be so lucky if I ever do a Kickstarter for any of my numerous projects.

    12. ancient_scars on April 16, 2013

      I'm somewhat amused by the whining on every bleeding update. The game is clearly going to be delivered and the developers are going to be an inkling wiser. Sure, it would suck if a Kickstarter I pledged to fell through, but this one cost me about to pints of beer. I don't think that gives me the right to piss on hard working people.

    13. Jason on April 16, 2013

      "For you it's a game, whatever amount you backed, and the frustration of waiting. For them it's a dream, a risk, and a potential future; give them the same chance you'd want if the roles were reversed."

      what are they risking? that the game might not be any good? I'll take that risk for 2 years of pay without having to answer to anyone about anything for those 2 years.

      i agree that kickstarter is about investing but here in the real world when you take money from someone it makes you responsible to them for certain things, and information is at the top of that list. You try going to a venture capital firm for 200k and telling them you'll talk to them in a few months "if we have something to update you about" and see how that goes over

      you can't have it both ways. either we bought something and paid for it upfront, and got screwed, or we invested in something and have been ignored. either way people have a right to bitch if they want to

    14. KozmoOchez on April 16, 2013

      @william "See the other part of this reply. As I said, its useless to me. Yes, its a milestone, but it didn't have to be. They could have done it simultaneous, or PC first."

      I'm assuming you have no software development experience? Not only are they working with a team of just three, this is not their main job. Also, the mobile version was on Kickstarter first, so how is it fair to do the PC first? Quality is always worth the wait

    15. William on April 16, 2013

      @ Ronald
      If I buy the iOS/android version as you suggest, how exactly am I going to play it without an iOS/android device?
      @ Michael
      See the other part of this reply. As I said, its useless to me. Yes, its a milestone, but it didn't have to be. They could have done it simultaneous, or PC first.
      @ Freyar
      No, its not too early to look into distribution. Setting that stuff up can take months. For instance, if steam turns you down, the next step is to go greenlight, and it can take months to suceed at that.
      @ James
      Its more of a donation actually.

    16. Missing avatar

      James Collins on April 16, 2013

      bgannin, very good point.

      Kickstarter is NOT a pre-order or store. It's an INVESTMENT OPPORTUNITY. Kickstarter give us the ability to be micro investors to help fund projects we want to be done without having to be millionaires. This is a great thing, it takes it out of the hands of big companies and distributors which still have delays (grandest of all Duke Nukem Forever) or botch things up bad (recently the new SimCity... made by Maxis and distro'ed by EA GAME too big players with long history). I am glad that Warballoon has been able to create this and not have to bend to the will of big business and marketing by inserting crap like Space Donuts sponsored by Dunkin',,, They have been able to develop a dream of theirs, which we all obviously thought was a really cool idea. Your return on investment is the existence of that dream that we chose to BACK not to BUY!

      *steps off soapbox*

    17. Missing avatar

      James Collins on April 16, 2013

      Good job guys! It's quite an accomplishment, anyone complaining about it not being done fast enough or any junk like that obviously doesn't know a bloody thing about programming or project management. This is a success and I look forward to the PC port.

    18. bgannin
      on April 15, 2013

      Apparently folks don't understand that Kickstarter isn't intended to simply be a preorder mechanism or store. It's about being a part of something and helping others with a shared interest.

      You supported a project that offered rewards for doing so. If you can't figure out how to download images or music, that's your problem; if you can't wait until they launch their first game before spelling out how you get bonuses, that's also your problem.

      For you it's a game, whatever amount you backed, and the frustration of waiting. For them it's a dream, a risk, and a potential future; give them the same chance you'd want if the roles were reversed.

    19. Missing avatar

      Nightarix on April 15, 2013

      given that the 125K stretch goal shows steams workshop i would assume steam is at least being considered as a distributor of the windows and mac versions

    20. Niggles on April 15, 2013

      I actually take except to those who say chill out and wait.
      The fact is this kickstarter was primarily to focus on PC/Mac.
      People assume anything to this kickstarter went towards PC/Mac that rather than pumping $$ to finish the iOS one. The massive time delay - yes MOST projects underestimate the time required but the huge delays ALONE for the PC/Mac version - don't you think people have a right to complain since they are putting money to THIS kickstarter and not the original iOS one?.

      The distribution question needs to be answered. They have been asked a number of times before, during and after the KS and still no answer - THIS should have been provided to backers early on.

    21. Jason on April 15, 2013

      lol @ telling him to "have some patience". Its been 2 fucking years guys, i think we've all been plenty patient

      James, I agree that you *deserve* to be able to get an estimate but these guys do not care about backer opinion, at all. They have our money now and they don't care

      If refunds were an option here I think Warballoon would be bankrupt right now

    22. Michael Cooper on April 15, 2013

      Congrats guys! It must feel good! :D I for one am happy for you people its been a long road and there is finally some light at the end of the tunnel.

      I'm still trying to decide if I will get the mobile version, but regardless congrats!

      I am probably in the minority but I have no issues with anything that's happened so far, But I am also aware of the struggles of being an indi company after all I'm pretty sure you guys are ahead of Indi Stone and their game Project Zomboid in any case ;) (Whom I also hold no ill will towards and if you don't know what I'm talking about look it up, I'm sure you will get a laugh. It's not often a company of any kind gets delayed because of a person making bombs next door. xD)

    23. Freyar on April 15, 2013

      @ JiminyJickers

      Way too early to tell. iOS version was submitted and that's where it stands. Naturally, it's safe to assume that the typical vendors will be looked at (Steam, Desura) with a fallback for independent distribution if it has to come to that.

      I understand the frustration of seeing another version kick up here, but when that other version is essentially the core product we backed, it's still a major milestone. This is progress, guys. Progress for the mobile backers almost two years ago, and for us backers as of about a half-year. Development is a long and tiring process.

    24. Benjamin Stanley on April 15, 2013


      Wish you the best of luck!

    25. Seth Johnson
      on April 15, 2013

      Congrats on reaching a big milestone, guys. Can't wait to play.

    26. Missing avatar

      JiminyJickers on April 15, 2013

      I don't mind the iOS version coming first, I suspected that. But I do mind not knowing what distribution method will be used on the PC method.

      Many people have asked the question but no answers has been given. They have only stated what they would like but nothing concrete.

    27. Missing avatar

      James Reynolds on April 15, 2013

      So apparently it's immature just to ask for an ETA by year and suggest failure to deliver on estimates should allow disgruntled customers to get a refund.

      Alright then, consider me burned to the entire concept of Kickstarters if I'm expected to just throw money at it like its a charity.

    28. Darrell Macabre Meaney on April 15, 2013

      @James Reynolds, what is hilarious is that you complain about how irrelevant the ios updates are and then proceed to ask for an ETA..... when the ios updates give information stating that they won't be giving updates in the future because of the bad experiences the Star Command devs have had previously with estimated delivery's....

      So if you stopped complaining and acting like an immature child and actually READ the updates, you'd know all this information.... like everyone else who had 2 minutes spare to read a short update instead of raging on the internet to make himself feel big and show what a massive embarrassment he's making of himself in public.

    29. Missing avatar

      Andy on April 15, 2013

      @James Reynolds - bad faith via Kickstarter?! Just have some patience. You are being immature. You need to just chill out.
      @Star Command - if he wants to withdraw his pledge, I'll pay for it.
      Some people on the internet are just terrible.

    30. Missing avatar

      James Reynolds on April 15, 2013

      @Jason I don't think it's that hilarious to ask for even a rough estimate (weeks, months, years?) for a product we paid for on good faith. I wouldn't mind nearly as much if I could unpledge due to bad faith via Kickstarter but that doesn't seem to be an option.

    31. Josh Kalmbach on April 15, 2013

      Woohoo! Now I just need to wait for it to come to PC. On that note, I'd like to ask that the PC version be fully touch screen compatible. I'd love to sit at work playing this on my Razer Edge ;)

    32. Jason on April 15, 2013

      as a PC backer, i think this update is great news because it shows that this isn't just vaporware

      btw you guys asking for PC release estimates are hilarious. they're openly refusing to even give Android release dates so they won't get yelled at, there is no way they're going to give you a PC one

    33. Missing avatar

      Kourosh Karimi-Ghovanlou on April 15, 2013

      I am very happy to see updates about iOS / Android versions here on the PC page. It's clearly one arm of the overall development cycle for these guys, so PC backers seeing progress on the iOS front is EXCELLENT news.

    34. Michael on April 15, 2013

      hey William you do know they need the iSO first seeing thats where most of the code is before they can even port it over to the PC. so saying the iOS update is useless to you because you backed PC is BS...

      congrats guys and cant wait for the android version as I am dumping my iphone in a week

      oh Declan Feeney you forgot that the android version will be the same as iOS where PC will have enchaments and extra stuff the iOS doent have

    35. Martin Kramer on April 15, 2013

      Any estimate on the porting time? Half a year? I guess quite a few people on this PC Kickstarter campaign don't care about mobile. I'm glad, though, that at least one version of the game is finished.

    36. Zombra on April 15, 2013

      Congratulations. 'Nuff said.

      Looking forward to the PC release; I hate mobile games :P

    37. Declan Feeney
      on April 15, 2013


      One down (iOS), three (Android, PC, Mac)to go, but hopefully getting the first one out will be the hardest one.

      I fully support the order too. Get the touch devices out together since you dont need to rework the control system. Then concentrate on the mouse and keyboard devices.

    38. Eric Ma on April 15, 2013

      Yay, I'm excited! I backed the PC release because I was wary of Kickstarter back when the mobile version was a live project. With that version being full of delays, I knew what I was backing. I assumed they needed some more money to finish the mobile release. With the mobile version up and operational, they could then use any earnings there plus what was left over from the PC Kickstarter to finish the PC version.

      Now, I'm fine with that. It's speculation, but it seems likely considering how much longer it was taking to complete the iOS/Android version than originally planned.

      I'm excited to play the iOS/Android versions and then the more fully fleshed out game on the desktop.

    39. Missing avatar

      on April 15, 2013

      So Part 1 is coming to a close. Let's complain! I'm sure that my negative sentiments cause PC Code to be generated in the form of a game.

      Seriously, if anyone has anything to complain about people, it's the mobile backers. We find out halfway through that the budget was way off and as such, rewards were effectively tossed out, and this project had to be created. Not wanting to lose our investment, many of us go in again. Then we get the double updates -- Note that your PC one is really the only one that gets responded to.

      Fair enough, you had some underestimated delivery dates, but chances are this project wouldn't even exist if it weren't for the other (It'd definitely be named differently at least), so chill out.

    40. Jake on April 15, 2013

      The PC port has already started. I can't wait for the beta :) Please ignore the vocal minority moans. I really do believe that you are trying to make this the best game you possible can. Just keep us up to date with information on the beta and we will be happy.

    41. Yo Chupacabro! on April 15, 2013

      Thanks for the info and your hard work on this!

    42. Peter Jacob on April 15, 2013

      :adds to general grumbling that this is "Kickstart Part 2 - The PC/Mac Space Adventure": It's still progress mind you but feels wierd. One of these projects is not like the other - One of these projects is not the one we backed.

    43. Rand Chua TL on April 15, 2013

      hope to play pc version soon. *_*

    44. Starkillr on April 15, 2013

      Awesome. Let us know when the review passes so we can break Apples servers with downloads.

    45. Jerason Banes
      on April 15, 2013

      @William - You aren't interested that a major milestone toward getting the PC version has been crossed? How odd.

    46. Simon Vasey on April 15, 2013


    47. Torment- The Enduring Exile on April 15, 2013

      Wait we didn't pay for an Android port.... the PC port needs to take priority now.

    48. Chuck Dee
      on April 15, 2013

      The iOS/Android KS was first, so they should release first, right? I'm ready for it too... but I don't see anything wrong with the prioritization. And they're letting us know so that we can at least have an idea of what is going on.

    49. Ronald Valente on April 15, 2013

      Here is an idea, you backed the PC version, great. Now go buy the iOS/Android version while you wait to play the PC version.