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Star Command is a spaceship management game for iOS, Android and  now for PC/Mac. Build your ship, hire your crew, explore the galaxy!
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
5,613 backers pledged $151,806 to help bring this project to life.

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Star Command Galaxies Alpha 10 Released!

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The Seven month wait is over! We have been working diligently in our dingy work-capsule improving everything in Star Command Galaxies. Literally. Every single element in the game has received some love and attention. So, Let’s take you through some of the biggest improvements! The update is LIVE RIGHT NOW on Steam.

As you explore the sector in your newly-purchased Starship, new Encounters and Mission events will occur. Some are wonderful, while many more are exceedingly dangerous. Some may need ask for your assistance, while others require your crew's unique expertise.

Completing these adventures will earn your crew Experience Points for new jobs, credits to buy new items or ship systems, or stranded castaways to add as your latest crew members.

Your crew can now be promoted to different job types, giving them the ability to unique kits and weapons. 

 Melee weapons like brass-knuckles enable your crew to dish out the punishment, East-Jersey, Earth, a.d. 1978- style. Bada-boom!

Your new Station Manager Android D3RP is here to help! Assuming your request falls within his pre-defined working hours. Yes, we have literally added smelly, cold, dark and dank vessel that is your NEW Space Station! On this deluxe "home-base" you can build Stores and Modules to unlock new items, vendors, and ship systems.

The all new scenario in Alpha 10 begins with the discovery an evil Pirate Scout ship. With the location of your Space Station in peril you must find the enemy pirate station and destroy it!

Engage multiple enemy ships with our completely redone ship combat and targeting system.

We have completely reimagined the UI based on feedback from all of our previous Early Access releases. Everything should be much clearer, more concise and compartmentalized, but most importantly functioning! Your overall ship-status is now displayed in real-time. Ship Functions like Shields and Weapons have been streamlined to show which crew are assigned and if it is the optimal match-up.

Star Command Galaxies has a steep learning curve. There are a lot of new concepts, connections and responsibilities for the player and we felt that we were throwing far too much at the player too early. The new tutorial should gradually cover all the basics of the game while still leaving a lot of room for discovery by advanced players. We didn’t want to hold your hand but we did want to arm you with everything you would need to not die and feel like you had clear purpose.

The primary enemy of the Galaxy is now in the game - the Grol. In future release we will give you the ability to complete missions for other races and slowly build up resources to combat the invincible enemy that is the Grol. With future updates will we introduce other races like the Cortex, Avarians, Vocar and others.

We have fixed so many bugs that we literally can’t list them. Everything has received attention: crew behavior, pathfinding, targeting, mesh merging, animation routines, gameplay loops, mode switching, asset loading - you name it. We have done our best to optimize and cleanup so that we can take on a bend not break mentality. The game is far from bug free but we think that there are far more quirks than there are “what the hell is going on” type elements.

We will be back to a semi-regular release schedule now that Alpha 10 is out, shooting for a release every 30-45 days. Alpha 11 will be focused on crew missions, crew desires, crew personalities, crew leveling up and making things much clearer on what your crew is doing and why they are doing it. This will include much better mouseovers that will reveal whether a crew member should be using a station, equipping a kit, attacking an enemy or talking to that strange blob monster. After that we will expand into the unknown areas of space introducing the ability to build allies, visit alien ships and stations and begin to fight back against the Grol.

Cheers,
Warballoon

If you are on BETA branch we would highly recommend you switch back to the main branch for the new release, until "Alpha 11: Adventures in Midorian Babysitting" [working title] is ready for testing.

Star Command Galaxies Alpha 8 is Live!

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Greetings Kickstarters!

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

Our patch notes should give you an idea of the breadth of fixes we have addressed. We highly encourage you to try it out. It’s not perfect but it should be a much clearer vision of where we are going with the game.

IMPROVEMENTS

  • LOYALTY: Rewrote all of loyalty so that the captains will react according to their proper loyalty level 
  • LOYALTY: Mouseover on loyalty for each character displays the reasons they do or do not like you 
  • ONELINERS: Added new feature where characters will update you about mission status and their intentions 
  • GAMETIPS: Added in Gametips for game concepts 
  • Revised hand-to-hand combat so that enemy will fire, acquire targets, beam in intelligently and move through their decisions much better

CHANGES

  • UNITY5: Switched game to Unity5 
  • CREWDOCK: Quick select numbers displayed next to crew members. You can press each corresponding key to select a crew member. 
  • MOUSE: Now shows teleport and steal icons when you are using those actions 
  • Station owners are now a part of the Hierarchy tree 
  • Made Hierarchy tree a vertical layout so your standing is clearer 
  • Compressed all species onto one page on Hierarchy tree 
  • Revised hierarchy menu to better display how races feel about each other 
  • DISTRESS MISSIONS: Only receive distress missions if you have high loyalty or more with ship 
  • WARP JUMP: Completely rewritten to be more stable and efficient 
  • WARP JUMP: New jump sequence implemented 
  • MISSION REWARDS: Improved mission rewards menu 
  • TELEPORTER: Esc/Right Click cancels teleport 
  • SHIP LEAVING: Crew automatically return to ship when ships are leaving 
  • SHIPCOMBAT/DISTRESS MISSIONS: Mission will fail if you leave the area 
  • FOG OF WAR: Completely revised - each ship now has its own fog of war map Mission targets should be at their displayed location 
  • Added Bounty missions 
  • Added in Crew Warnings where crew will tell you if there is an issue on your ship 
  • STEALING disabled for the time being - objects can now be scrapped 
  • Beds now give limited HP when crew rest 
  • Added in intruder alert 
  • Added mission hover bubble above the appropriate node 
  • Limited active missions to 3 + 
  • Distress Space station lights are improved 
  • Shortcut keys added to mouseovers

FIXES

  • FIXED: Saves are MUCH more solid and reliable but they will continue to get work 
  • FIXED: Ship not returning to 100% health after repairing all damage 
  • FIXED: Placing stolen items locking up the game 
  • FIXED: Black screen of death at Space Station arrival 
  • FIXED: Placing duplicate items removes the previously placed item 
  • FIXED: Could not switch out of Red/Yellow Alert 
  • FIXED: Options menu blocks clicks 
  • FIXED: Game saves crew HP 
  • FIXED: Mission target not being the correct one for ShipCombat 
  • FIXED: Multiple mission indicators on map for Trade 
  • COMBAT: Enemy invaders acquiring targets much better 
  • COMBAT: Crew reacting to enemies much more consistently 
  • FIXED: Repair particles staying stuck on objects being repaired 
  • FIXED: Heal particles not appearing 
  • FIXED: Engineers repair AoE much more solid and reliable 
  • FIXED: Placement tiles not appearing when placing an object 
  • PARTICLES: Sparks revised and much more efficient 
  • FOG OF WAR: Ship no longer fades to black during warp 
  • FIXED: Windows appearing in front of characters 
  • FIXED: Beam weapons not being blocked by shields 
  • CREWDOCK: Sorts correctly 
  • UI: Lifebar no longer reflecting opponent's HP in character orbit 
  • NAV UI: Game is now pausing in nav 
  • NAV UI: Time controls staying on/highlighted in each state 
  • UI: "Navigation" still no longer getting stuck on mouseover 
  • FIXED: Travel circle animation getting stuck 
  • GAME GUI: Damage rounded at first decimal 
  • FIXED: NPC’s dying on Antorian stations from radiation 
  • FIXED: Antorian space station missing a door 
  • FIXED: Crew phaser being spawned in space 
  • MAPS: Lights on the Falchion 
  • GENERAL GAMEPLAY: Asteroids no longer moving when game is paused 
  • NAV UI: Correct space station images on nav map 
  • LOYALTY: Ships will now correctly attack the proper ships 
  • FIXED: Characters getting stuck in space after buying new ship 
  • STATIONS: All ships can no longer enter red alert at stations 
  • STARTING NODE: Now safe (no other races/pirates will spawn there) 
  • PIRATES: Will avoid space stations (no more suicide runs) 
  • DISTRESS MISSIONS: Timer disappears when you arrive to distress missions 
  • WARP JUMP: Crew no longer disconnect from their station during jump WARP 
  • JUMP: Camera jumping fixed 
  • GUI: Stations use species frames
  • MISSION INDICATOR: Changes when mission is complete or failed 
  • MISSION FAIL POPUP: When leaving an area to fail a mission a menu will popup informing player 
  • MISSION OPTIMIZATION: LUA sets up which missions each job profession works 
  • ASSETS: Potential fix to messed up sprites appearing on characters 
  • ASSETS: Fixed missing midorian sprite sheets 
  • AI: Enemies no longer stop moving when they teleport to your ship 
  • All objects and weapon LUA’s revised for game balances, errors and missing data 
  • NAVMAP: Ships are being displayed on the edges of the nodes correctly 
  • Music starting at 0 volume 
  • ShipPurchase not working correctly 
  • Carter notices not coming in at correct times 
  • Added in giver faction to mission indicator 
  • FIXED: Targeting allowed weapons to be fired before battery requirement 
  • FIXED: Distress missions not completing 
  • FIXED: Crew loyalty pulling from personal loyalty after mission complete 
  • FIXED: Freighters threatening the player 
  • FIXED: Crew shader 
  • FIXED: NPC’s and crew will try and avoid food and scrap instead of walking through them (unless trapped) 
  • FIXED: Crew walking through walls when they decide their own path 
  • FIXED: Enemies trigger animations 
  • FIXED: Enemies shooting after death 
  • FIXED: Garbled text on text popup 
  • FIXED: Crew details now displays proper information 
  • FIXED: Hover icons getting stuck behind crew members 
  • FIXED: Multiple purple icons on trade locations 
  • FIXED: Footsteps getting stuck on loop 
  • FIXED: Sounds are again in 3D 
  • FIXED: Clicking on GUI while teleporter is on no longer teleports your crew 
  • FIXED: Hid some loyalty items that shouldn’t have been showing 
  • FIXED: Shield status not getting saved 
  • FIXED: Shields not appearing 
  • FIXED: Shields on a ship when the first start even if they haven’t charged them 
  • FIXED: Mouseover on crew hire not giving the right info 
  • FIXED: Null reference after going to main menu and starting a new game 
  • FIXED: Null reference when station was unloading and trying to reveal FoW 
  • FIXED: Null reference when arriving at station and there was a conflict with stores 
  • FIXED: Loyalty adding hidden values to crew loyalty 
  • FIXED: Mission bubbles are now orange on nav map 
  • FIXED: Mission bubbles no longer animating 
  • FIXED: Rapid fire exploit

KNOWN ISSUES

We have a few known issues that we will be doing our best to address in the coming weeks.

  • NPC behavior is still a bit wonky. Sometimes they will target you and forget or decide to beam over to you ship and then do nothing. Missions and character behavior will be our primary focus for Alpha 9. 
  • Crew Food and Hunger are not being saved. This is a complex issue having to do with our character behavior rewrite and will be addressed in Alpha 9. 
  • Crazy texture sheets on characters. Still trying to get down to the root cause of this, but if you mouse over these characters the sprite will be fixed. We will get to the bottom of it though.
  • Mission targets occasionally not at node. Alpha 9 will be totally focused on missions and we will be rewriting the whole system so this will no longer be an issue. 
  • Mystery loyalty on characters. There is some old mood stuff still affecting your crew’s loyalty. Also something that will be addressed in Alpha 9.

Alpha 9 will be focused on character/AI behavior and missions. Exciting things to come! Hope you enjoy the game.

Cheers, 
Warballoon

Star Command Galaxies Released on Early Access

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Greetings Star Commanders!

Star Command Galaxies has been released on Steam Early Access. You can view it on the store here.

ALL KICKSTARTERS WILL RECEIVE AN E-MAIL FROM SENDOWL WITH THEIR STEAMKEY TO REDEEM AND DOWNLOAD THE GAME.

If you do not receive the E-mail in the next 8 hours (it does go out in different bunches) please message us on kickstarter and we will make sure you get your copy.

Please, leave reviews on the our Steam Store page. Feel free to twitch, youtube, stream, tweet, blog and help spread the word about the game. Tweet at us @StarCommandGame - we would love to see your reactions, feedback and share your experiences.

So what's in this version of the game? Glad you asked!

This Alpha features most of our core gameplay - albeit buggy, unbalanced and susceptible to crashes. You will see: 

  • Brand new GUI 
  • Ability to travel around a procedurally generated galaxy 
  • Alien ships on their own independent routes and goals 
  • Purchasable hulls 
  • Hirable crew members 
  • Crew XP and leveling 
  • Missions Rewards 
  • Purchasable equipment 
  • Multiple ship battles
  • These and about a thousand other tweaks, fixes and additions to our previous release.

So what's next?

Next week we will be showcasing the game at EGX 2015 in Birmingham, UK. Sobriety will be had by all.

Following that we will be focused on weekly bug fixes and balance while working our first monthly update focused on our central loop based on feedback we get from the community. We will be adding new weapons, balancing the ones that exist and adding new personalities, equipment and ships.

Our November/December release will feature planets and colonies. New missions that focus on supply, demand and growth of each colony will be implemented along with multiple biomes for each of the planet types. Planets will also have day/night cycles and hostile alien life.

As we move into the new year we will be introducing a new race, the Midorians and focus on diplomacy and earning loyalty from other races. You can move up within their ranks and earn victory conditions within the game.

We will also be releasing SCIENCE (Star Command Isometric Enhanced New Creation Editor) over the coming months and begin integrating Steam Workshop for mod support. Galaxies was built from the ground up for modability and we can't wait to see your creations.

We are extremely excited about the future of Star Command Galaxies. But most of all we hope you enjoy your own adventures as Captain. And we want to hear about it! If you twitch/youtube/stream/preview/review or do anything else with our game send us a tweet @StarCommandGame - we would love to see it.

Cheers, 
Warballoon

We've Cleared Greenlight

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Thank you so much to all of you! That was really, really fast.

Up next: EARLY ACCESS RELEASE!

We are currently planning to release on THURSDAY, SEPTEMBER 17 2015.

All kickstarters will receive a SteamKey to redeem their copy!

Cheers,
Warballoon

Galaxies now on Steam Greenlight

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Greetings Kickstarters! 

Star Command Galaxies is now on Steam Greenlight and we are planning our release on Early Access on September 17, 2015.

Please vote for Star Command Galaxies here!

This release will represent 2.5 years of extremely hard work from our 7 person team. Many long days, nights and weekends have been spent trying to honor your contribution to an idea we had 4 years ago. We have done our very best to fulfill our original promise: the mobile game on steroids.

Our goal has always been a platform that addresses all the shortcomings of mobile: quick easy updates, non-linear open world gameplay, deep crew interactions and management. What we intend on delivering is a product that will see regular content updates for the foreseeable future. Our first release will focus on combat with a limited number of enemies so that we can take community feedback and improve the core mechanic of the game.

Following that we will be adding in planets, new missions, new races, new hulls and characters along with support for our mod tool, SCIENCE. Many of these features are in their final stages - but we wanted to first put our focus on combat.

Our ultimate goal is exceed your expectations. We want a truly open, sand-box world where you get to command your own ship and go on adventures with your own crew in a world that is both fun, entertaining and challenging.

We understand that many of you may say that the game has taken too long and all we can say is: you have our apologies. We did not set the correct expectation as far as timelines are concerned. But we think the wait will be worth it. Star Command Galaxies is a platform on which we can quickly add new content and act on community feedback - and that was something we set out to do from the very start. We have modeled the game after titles like Prison-Architect, Don't Starve and Kerbal Space Program and we think that the investment will be worth it.

We hope that  you vote for our game to clear Steam Greenlight and that you enjoy the Early Access release in a little over weeks.

As always, we thank you all for your incredible support of our game and our company.


Cheers,
Warballoon