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Star Command is a spaceship management game for iOS, Android and  now for PC/Mac. Build your ship, hire your crew, explore the galaxy!
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
5,613 backers pledged $151,806 to help bring this project to life.

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Star Command Galaxies Alpha 8 is Live!


Greetings Kickstarters!

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

Our patch notes should give you an idea of the breadth of fixes we have addressed. We highly encourage you to try it out. It’s not perfect but it should be a much clearer vision of where we are going with the game.


  • LOYALTY: Rewrote all of loyalty so that the captains will react according to their proper loyalty level 
  • LOYALTY: Mouseover on loyalty for each character displays the reasons they do or do not like you 
  • ONELINERS: Added new feature where characters will update you about mission status and their intentions 
  • GAMETIPS: Added in Gametips for game concepts 
  • Revised hand-to-hand combat so that enemy will fire, acquire targets, beam in intelligently and move through their decisions much better


  • UNITY5: Switched game to Unity5 
  • CREWDOCK: Quick select numbers displayed next to crew members. You can press each corresponding key to select a crew member. 
  • MOUSE: Now shows teleport and steal icons when you are using those actions 
  • Station owners are now a part of the Hierarchy tree 
  • Made Hierarchy tree a vertical layout so your standing is clearer 
  • Compressed all species onto one page on Hierarchy tree 
  • Revised hierarchy menu to better display how races feel about each other 
  • DISTRESS MISSIONS: Only receive distress missions if you have high loyalty or more with ship 
  • WARP JUMP: Completely rewritten to be more stable and efficient 
  • WARP JUMP: New jump sequence implemented 
  • MISSION REWARDS: Improved mission rewards menu 
  • TELEPORTER: Esc/Right Click cancels teleport 
  • SHIP LEAVING: Crew automatically return to ship when ships are leaving 
  • SHIPCOMBAT/DISTRESS MISSIONS: Mission will fail if you leave the area 
  • FOG OF WAR: Completely revised - each ship now has its own fog of war map Mission targets should be at their displayed location 
  • Added Bounty missions 
  • Added in Crew Warnings where crew will tell you if there is an issue on your ship 
  • STEALING disabled for the time being - objects can now be scrapped 
  • Beds now give limited HP when crew rest 
  • Added in intruder alert 
  • Added mission hover bubble above the appropriate node 
  • Limited active missions to 3 + 
  • Distress Space station lights are improved 
  • Shortcut keys added to mouseovers


  • FIXED: Saves are MUCH more solid and reliable but they will continue to get work 
  • FIXED: Ship not returning to 100% health after repairing all damage 
  • FIXED: Placing stolen items locking up the game 
  • FIXED: Black screen of death at Space Station arrival 
  • FIXED: Placing duplicate items removes the previously placed item 
  • FIXED: Could not switch out of Red/Yellow Alert 
  • FIXED: Options menu blocks clicks 
  • FIXED: Game saves crew HP 
  • FIXED: Mission target not being the correct one for ShipCombat 
  • FIXED: Multiple mission indicators on map for Trade 
  • COMBAT: Enemy invaders acquiring targets much better 
  • COMBAT: Crew reacting to enemies much more consistently 
  • FIXED: Repair particles staying stuck on objects being repaired 
  • FIXED: Heal particles not appearing 
  • FIXED: Engineers repair AoE much more solid and reliable 
  • FIXED: Placement tiles not appearing when placing an object 
  • PARTICLES: Sparks revised and much more efficient 
  • FOG OF WAR: Ship no longer fades to black during warp 
  • FIXED: Windows appearing in front of characters 
  • FIXED: Beam weapons not being blocked by shields 
  • CREWDOCK: Sorts correctly 
  • UI: Lifebar no longer reflecting opponent's HP in character orbit 
  • NAV UI: Game is now pausing in nav 
  • NAV UI: Time controls staying on/highlighted in each state 
  • UI: "Navigation" still no longer getting stuck on mouseover 
  • FIXED: Travel circle animation getting stuck 
  • GAME GUI: Damage rounded at first decimal 
  • FIXED: NPC’s dying on Antorian stations from radiation 
  • FIXED: Antorian space station missing a door 
  • FIXED: Crew phaser being spawned in space 
  • MAPS: Lights on the Falchion 
  • GENERAL GAMEPLAY: Asteroids no longer moving when game is paused 
  • NAV UI: Correct space station images on nav map 
  • LOYALTY: Ships will now correctly attack the proper ships 
  • FIXED: Characters getting stuck in space after buying new ship 
  • STATIONS: All ships can no longer enter red alert at stations 
  • STARTING NODE: Now safe (no other races/pirates will spawn there) 
  • PIRATES: Will avoid space stations (no more suicide runs) 
  • DISTRESS MISSIONS: Timer disappears when you arrive to distress missions 
  • WARP JUMP: Crew no longer disconnect from their station during jump WARP 
  • JUMP: Camera jumping fixed 
  • GUI: Stations use species frames
  • MISSION INDICATOR: Changes when mission is complete or failed 
  • MISSION FAIL POPUP: When leaving an area to fail a mission a menu will popup informing player 
  • MISSION OPTIMIZATION: LUA sets up which missions each job profession works 
  • ASSETS: Potential fix to messed up sprites appearing on characters 
  • ASSETS: Fixed missing midorian sprite sheets 
  • AI: Enemies no longer stop moving when they teleport to your ship 
  • All objects and weapon LUA’s revised for game balances, errors and missing data 
  • NAVMAP: Ships are being displayed on the edges of the nodes correctly 
  • Music starting at 0 volume 
  • ShipPurchase not working correctly 
  • Carter notices not coming in at correct times 
  • Added in giver faction to mission indicator 
  • FIXED: Targeting allowed weapons to be fired before battery requirement 
  • FIXED: Distress missions not completing 
  • FIXED: Crew loyalty pulling from personal loyalty after mission complete 
  • FIXED: Freighters threatening the player 
  • FIXED: Crew shader 
  • FIXED: NPC’s and crew will try and avoid food and scrap instead of walking through them (unless trapped) 
  • FIXED: Crew walking through walls when they decide their own path 
  • FIXED: Enemies trigger animations 
  • FIXED: Enemies shooting after death 
  • FIXED: Garbled text on text popup 
  • FIXED: Crew details now displays proper information 
  • FIXED: Hover icons getting stuck behind crew members 
  • FIXED: Multiple purple icons on trade locations 
  • FIXED: Footsteps getting stuck on loop 
  • FIXED: Sounds are again in 3D 
  • FIXED: Clicking on GUI while teleporter is on no longer teleports your crew 
  • FIXED: Hid some loyalty items that shouldn’t have been showing 
  • FIXED: Shield status not getting saved 
  • FIXED: Shields not appearing 
  • FIXED: Shields on a ship when the first start even if they haven’t charged them 
  • FIXED: Mouseover on crew hire not giving the right info 
  • FIXED: Null reference after going to main menu and starting a new game 
  • FIXED: Null reference when station was unloading and trying to reveal FoW 
  • FIXED: Null reference when arriving at station and there was a conflict with stores 
  • FIXED: Loyalty adding hidden values to crew loyalty 
  • FIXED: Mission bubbles are now orange on nav map 
  • FIXED: Mission bubbles no longer animating 
  • FIXED: Rapid fire exploit


We have a few known issues that we will be doing our best to address in the coming weeks.

  • NPC behavior is still a bit wonky. Sometimes they will target you and forget or decide to beam over to you ship and then do nothing. Missions and character behavior will be our primary focus for Alpha 9. 
  • Crew Food and Hunger are not being saved. This is a complex issue having to do with our character behavior rewrite and will be addressed in Alpha 9. 
  • Crazy texture sheets on characters. Still trying to get down to the root cause of this, but if you mouse over these characters the sprite will be fixed. We will get to the bottom of it though.
  • Mission targets occasionally not at node. Alpha 9 will be totally focused on missions and we will be rewriting the whole system so this will no longer be an issue. 
  • Mystery loyalty on characters. There is some old mood stuff still affecting your crew’s loyalty. Also something that will be addressed in Alpha 9.

Alpha 9 will be focused on character/AI behavior and missions. Exciting things to come! Hope you enjoy the game.


Star Command Galaxies Released on Early Access


Greetings Star Commanders!

Star Command Galaxies has been released on Steam Early Access. You can view it on the store here.


If you do not receive the E-mail in the next 8 hours (it does go out in different bunches) please message us on kickstarter and we will make sure you get your copy.

Please, leave reviews on the our Steam Store page. Feel free to twitch, youtube, stream, tweet, blog and help spread the word about the game. Tweet at us @StarCommandGame - we would love to see your reactions, feedback and share your experiences.

So what's in this version of the game? Glad you asked!

This Alpha features most of our core gameplay - albeit buggy, unbalanced and susceptible to crashes. You will see: 

  • Brand new GUI 
  • Ability to travel around a procedurally generated galaxy 
  • Alien ships on their own independent routes and goals 
  • Purchasable hulls 
  • Hirable crew members 
  • Crew XP and leveling 
  • Missions Rewards 
  • Purchasable equipment 
  • Multiple ship battles
  • These and about a thousand other tweaks, fixes and additions to our previous release.

So what's next?

Next week we will be showcasing the game at EGX 2015 in Birmingham, UK. Sobriety will be had by all.

Following that we will be focused on weekly bug fixes and balance while working our first monthly update focused on our central loop based on feedback we get from the community. We will be adding new weapons, balancing the ones that exist and adding new personalities, equipment and ships.

Our November/December release will feature planets and colonies. New missions that focus on supply, demand and growth of each colony will be implemented along with multiple biomes for each of the planet types. Planets will also have day/night cycles and hostile alien life.

As we move into the new year we will be introducing a new race, the Midorians and focus on diplomacy and earning loyalty from other races. You can move up within their ranks and earn victory conditions within the game.

We will also be releasing SCIENCE (Star Command Isometric Enhanced New Creation Editor) over the coming months and begin integrating Steam Workshop for mod support. Galaxies was built from the ground up for modability and we can't wait to see your creations.

We are extremely excited about the future of Star Command Galaxies. But most of all we hope you enjoy your own adventures as Captain. And we want to hear about it! If you twitch/youtube/stream/preview/review or do anything else with our game send us a tweet @StarCommandGame - we would love to see it.


We've Cleared Greenlight


Thank you so much to all of you! That was really, really fast.


We are currently planning to release on THURSDAY, SEPTEMBER 17 2015.

All kickstarters will receive a SteamKey to redeem their copy!


Galaxies now on Steam Greenlight


Greetings Kickstarters! 

Star Command Galaxies is now on Steam Greenlight and we are planning our release on Early Access on September 17, 2015.

Please vote for Star Command Galaxies here!

This release will represent 2.5 years of extremely hard work from our 7 person team. Many long days, nights and weekends have been spent trying to honor your contribution to an idea we had 4 years ago. We have done our very best to fulfill our original promise: the mobile game on steroids.

Our goal has always been a platform that addresses all the shortcomings of mobile: quick easy updates, non-linear open world gameplay, deep crew interactions and management. What we intend on delivering is a product that will see regular content updates for the foreseeable future. Our first release will focus on combat with a limited number of enemies so that we can take community feedback and improve the core mechanic of the game.

Following that we will be adding in planets, new missions, new races, new hulls and characters along with support for our mod tool, SCIENCE. Many of these features are in their final stages - but we wanted to first put our focus on combat.

Our ultimate goal is exceed your expectations. We want a truly open, sand-box world where you get to command your own ship and go on adventures with your own crew in a world that is both fun, entertaining and challenging.

We understand that many of you may say that the game has taken too long and all we can say is: you have our apologies. We did not set the correct expectation as far as timelines are concerned. But we think the wait will be worth it. Star Command Galaxies is a platform on which we can quickly add new content and act on community feedback - and that was something we set out to do from the very start. We have modeled the game after titles like Prison-Architect, Don't Starve and Kerbal Space Program and we think that the investment will be worth it.

We hope that  you vote for our game to clear Steam Greenlight and that you enjoy the Early Access release in a little over weeks.

As always, we thank you all for your incredible support of our game and our company.


Download Star Command Galaxies Alpha 4 Now!


Greetings Kickstarters!

This update has been a long time coming and there are so many new features in this Alpha that we are going to list them for you just so you have an idea of what we have been working on.

1. The Nav Map

In the upper left we added a tab for Nav. If your ship and crew is the heart and soul of our game then navigation is the brains. Without the ability to go someplace, a starship management game isn't much fun. And a lot of things happen during travel: crew states are saved, new maps are loaded, old maps are unloaded and the persistence of the galaxy is established. Your strategy is drawn based on proximity, access, routes, threats, allies and landmarks that can present advantages and disadvantages. Which brings us to...

2. Saves

In the world of Galaxies, we have laid the groundwork for a system of rival ships and races with their own tactics, strategies and goals. Each ship will have it's own Captain and be persistent in the universe. Right now you can damage an enemy ship, leave, come back and the ship will still be in existence, with its damage and crew saved and ready. What does this do? Well it's not much more work for us to give them memory and personalities so that they can try and undermine you, become allies or become your nemesis.

3. Conversations and Radial Menus 

Right click and hold on other characters to interact. We now have the foundation to be able to speak with other characters in the universe. Soon, you will be able to hire, bargain, surrender, exploit and hundreds of other things. Through this same menu you can interact with the hundreds of objects in the game and do dozens of actions like attacking, hacking, healing and many other things.

4. Tactical Enemies 

Enemies will now repair their ship, heal their crew, beam to your ship with goals, flee if they are in danger and strategically attack you. We still have a long way to go but, again, the groundwork has been laid for expanding our enemy AI into other tactics, races and strategies.

5. Missions 

Our first test missions are simple tasks like collecting items or killing specific characters in the universe but this will lead to many more complex gameplay features like giving aid to allies, resupplying your colonies, attacking a mutual enemy, capturing rival captains and many more fun adventures all generated by the game and not written by our team. This will lead to more challenges and rewards as the game continues to grow.

6. Tons of Balance 

The game is FAR from balanced, but there is quite a bit more in the newest version. Weapons, ship systems, food, energy and just about everything else has gotten a little bit of love. Overall, the game should have a much more "solid" feel.

7. More bug fixes than we can list 

From shaders to crew logic to turrets and about a hundred other things, we have been hard at work fixing, adjusting and adding tons of little things to make the game more intuitive and fun.

So where do we go from here? The next update should see the return of planet exploration, new races, new weapons, new conversations and the start of our final system: loyalty. This is basically the whole point of the game - earning relationships with your crew, rival Captain's and other races through your actions (or inactions). This will be where you decide whether to stab your Midorian Captain friend in the back or help him against the surging Antorian empire. Where you can attack and crush an Avarian colony making room for your own or help resupply them and make them grow.We hope this will be where the game really comes together and becomes a fully realized universe.

We're very excited about this release and what is to come. Tell us what you think in the comments below. And as always, we appreciate your faith and patience with us!