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Star Command is a spaceship management game for iOS, Android and  now for PC/Mac. Build your ship, hire your crew, explore the galaxy!
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
Star Command Galaxies is the sequel to the 2012 hit mobile game. Manage your crew and explore a randomly generated galaxy with planets, ships, and more! Join the alpha today for PC/Mac/Linux.
5,613 backers pledged $151,806 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Anibal on May 25

      @Christoph For the PC version they are on Alpha 4, meaning they are still far from delivering the full game. I don't know how many versions they plan to release before moving to Beta. Then after some versions of that, they'll release the full version.
      I'm pretty sure they'll deliver, but for the date I have absolutely no idea. By the rate they are releasing versions, probably early 2016.

    2. Creator Star Command on May 9

      You can check out our mobile port and test builds that we plan to finally release as an update into the app stores.
      http://starcommandgame.com/beta/

    3. Creator DoughnutDoney on April 18

      I was also wondering when we will see the full version of this game for the PC (as it was what I put my money for). Its another game I bidded on seems now years ago and still not got a final result. I know you all are working hard on this...but I am getting a bit worried now.

    4. Creator Fomdoo on April 17

      I recall there was going to be a PC release for the Star Command mobile port. Months ago you were only weeks away. Are we ever going to see that?

    5. Creator Christoph on March 11

      Hi, I'm lost. Too much alpha, beta, mobile, new game(?) information for me. Can someone tell me what the current status is for people who backed the game with $25? Has there been anything released yet that I missed?

    6. Creator Star Command on March 4

      Alright - apparently there are a lot of duplicates on the list. We don't know why but we're working with SendOwl to fix this. Apologies to anyone whose e-mail gets hammered with updates. We will get this repaired before the next update!

    7. Creator Star Command on March 4

      @Sam Mayo
      Your name was duplicated as well - four times. We're not entirely sure why some people were duplicated but we are looking into. Apologies to you as well!

    8. Creator Star Command on March 4

      @Charles Bonnell
      We figured it out! Somehow during import your name got dropped in three different times. We're looking through the list for other duplicates but from now on you should get only one notice. Apologies for that - your name might have been the one at the end/start of new imports (we were limited to groups of 2500). But we're sorry about the inconvenience!

    9. Creator Charles Bonnell on March 4

      Another 6 emails from the Warballon guys with no way to unsub. Please get ahold of them and get us a link to unsub from emails.

    10. Creator William Goff on March 1

      Wow, I can't believe I funded this in 2012...

    11. Creator Star Command on February 2

      Sorry about the e-mail guys! Not sure why its doing different things for different people. We are also subscribers to the SendOwl account and we are only getting one version of these. Trying to diagnose!

    12. Creator Charles Bonnell on January 29

      I will also leave a comment here since these guys do not seem to read the updat area. STOP spamming peoples emails please. 13 emails in two days. Sheesh.

    13. Creator Sam Mayo on January 29

      Warballoon, PLEASE stop spamming my inbox! Do you really need to send the same email 5 to 8 times? Even tried unsubscribing but the link didn't work!

    14. Creator Simon Kramme on January 29

      My email is getting hammered with your latest update..

      No doubt it's great news..

      It just don't make the news 5 times better to receive the same mail 5 times..

      Please stop the spam..

    15. Creator Mike Overhill-Smith on January 29

      Not really appreciative of you spamming my email with the latest announcement six times - can you please restrict your emails to just one?

    16. Creator Calvin Cheng on January 29

      Keep em coming, great stuff!

    17. Creator Star Command on January 28

      ALPHA 2 UPDATE is out... for PCs. Unity and Macs are not getting along, we will diagnose but this isn't something that is going to be as easy as we'd like. We thought we'd get this build out to PC users and keep on chugging on the mac fix.

      Hope you guys enjoy it!

    18. Creator Star Command on January 19

      UPDATE: We will be delaying the Alpha 2 update to next Tuesday, January 27th. We are having some problems with layered objects and wanted to polish those up before we sent the next update. Apologies!
      Cheers,
      Warballoon

    19. Creator Nathaniel on January 9

      Any news?

    20. Creator Nathaniel on January 1, 2015

      Happy New Year Everyone!

    21. Creator Nathaniel on December 25, 2014

      Happy holidays everyone!

    22. Creator Wojciech Flis on December 23, 2014

      holly crap dudes wooooow... you just kill the christmas spirit hehehehe....well done. NONE not the space ship creator none the alpha1.0 works. Well it works but F....me I have no idea whats going on and you crashed my laptop twice. Genious !!! If it wasnt for KickStarter I would think its a VIRUS or is it :P its amazing, slow on the lowest settings!!! My laptop is crap but I can play MassEffect 2 on it. So what it is that this game is so damn powerfull to crash my PC twice.
      Well Im haveing a trip to the bug planet right now. Gigant Slow Crushing Bugs !!!!!!!!!......

    23. Creator Nathaniel on December 22, 2014

      Just trying to help you guys out. The more updates you push out the faster everyone and myself can find bugs.

    24. Creator Star Command on December 21, 2014

      @Nathaniel et al - Thanks for your guys feedback in the forums here:

      http://forum.starcommandgame.com/viewforum.php…

      We are already hard at work on a few of them - keep em coming gang!

    25. Creator Star Command on December 21, 2014

      Graham - Yes, we are using Sendowl because we want to distribute galaxies in an organized manner - that way we can track popularity of updates, who didn't get an email, and lots of other goodies. The problem is they may not have been the greatest choice, as their server is down for us on our fourth day of release. Very, very frustrating.

    26. Creator Graham Kozlyk on December 20, 2014

      So is there a downloads page for the alpha of galaxies (as i have s.c.i.e.n.c.e.), or is it purely by the broken sendowl?

    27. Creator Star Command on December 20, 2014

      SendOwl is down. We can't update the e-mail list right now. This is extremely frustrating for us as much as it is for you. We promise we are working getting this distributed. We may murder a bird today.

    28. Creator Nathaniel on December 19, 2014

      Alpha bug list in the forums please add to any I missed.

    29. Creator Jordan Cooper on December 19, 2014

      Hey guys, just giving a heads-up that I haven't gotten an invite yet. I dunno if I'm still in the pipeline, though, but just wanted that out there. Thanks! The alpha looks fantastic, and I still hop on the mobile when I get bored.

    30. Creator Star Command on December 19, 2014

      UPDATE:

      1. We have sorted out who did and did not get an invite. The problem was the speed at which we uploaded the 7000+ names to SendOwl. For some reason some names stuck and some just didn't - it was random in nature so we are putting up everyone that wasn't on the initial list up. We will be doing 500 names per hour with a total of 2300 remaining, so the download link should be slowly trickling out across the day. We will also be doing a third check after all the names have been added to make sure everyone got an invitation. Apologies for this.

      2. We have issued an update to the Windows version of the game that should address the install errors and problems with the ship not appearing upon startup.

      Thanks for all your patience! This will get smoother and smoother as we go.

      Cheers,
      Warballoon

    31. Creator krayzkrok on December 19, 2014

      I got the alpha running, the latest update. I can see my ship, but there are no crew on it. I can scroll around, mouse over objects, pause the timer, but... well, I figured there might be some crew.

    32. Creator Nathaniel on December 19, 2014

      Yeah right click failed to produce results, I also redoubled my efforts in attempting to get it to work going through additional keyboard possible binds but I haven't been able to get any positive results.

    33. Creator Star Command on December 18, 2014

      @Nathaniel
      I know this is a dumb question but we will ask anyway - are you using right click? Also - we appreciate the congrats. Stressful but rewarding day today. Support is well received.

    34. Creator Star Command on December 18, 2014

      @Mike Cascio
      Send us a message over Kickstarter!

    35. Creator Mike Cascio on December 18, 2014

      I realize you gents must be very busy following the release of today's alpha, but it appears I haven't received anything from SendOwl. Could you suggest a course of action so that I can get started sending crewmembers to their doom?

    36. Creator Nathaniel on December 18, 2014

      Also Congrats on releasing your alpha!

    37. Creator Nathaniel on December 18, 2014

      For the life of me I cannot figure out how to get my crew to move. I manage to get a red cube overlay when I tell them to walk and then they point in that direction and nothing more. I attempted pressing every keyboard button in conjunction with the different tasks. (I assume that's what the thought bubble is supposed to convey.) I also could not place any objects. I tried letting the bottom right time run at different speeds to coax my crew to do something but I regret to say that also did nothing. On a positive note the alpha looks very nice and I enjoy the music, load screen, and introduction dialog.

      Also while extracting the alpha I got an error that I will post in the forums.

    38. Creator Dave Kin on December 18, 2014

      You can move your guys, but they will for some odd reason decide to fire upon floors and walls or in the direction of the objects/location you are interacting or moving to. Furniture placement cannot properly detect the places where they can be placed. Some valid placement spots on the ship places your furniture in another dimension. When characters move when furniture placement is in progress, the furniture vanishes.

    39. Creator Star Command on December 18, 2014

      Psychosama - well the alpha is simple, but you should be able to walk around, place objects, and get in fights, even pickup things and put em in your inventory - but there is no real deep gameplay yet (you can move the guys right?)

    40. Creator Psyckosama on December 18, 2014

      So how do you do... anything?

    41. Creator Nathaniel on December 16, 2014

      Good stuff.

    42. Creator Star Command on December 16, 2014

      @Robin:
      Medics beaming down to the planets was crashing the game. It has been fixed and we're just testing all day. Trade has some quirks but we will probably send it out tonight or tomorrow morning.

      Super excited.

    43. Creator Robin on December 16, 2014

      So there was an unforeseen circumstance?

    44. Creator Star Command on December 12, 2014

      @Nathaniel:

      You have a knack for timing. Today - if we don't have any unforeseen setback.

    45. Creator Nathaniel on December 12, 2014

      Any news?

    46. Creator Star Command on November 27, 2014

      @Nathaniel

      Happy Thanksgiving to you as well - and to all our awesome Kickstarters. December should be a very fun month!

    47. Creator Nathaniel on November 27, 2014

      Happy Thanks Giving, go get your grub on Warballon!

    48. Creator Frank Bueckert on November 22, 2014

      Yes, you're right. I won't be happy until you release the game. But look at what I said right after that: " What will quiet me is the acknowledgement that their actions have been lacking, and a good, honest look at how to resolve it." You want me get off your back? Be honest in your dealings with us. Stop trying to skate over your mistakes, and address them head on. TELL us why you miss the release date, and not some vague, "Well, there were tons of bugs." All I'm asking for is honesty. I won't be happy, but I'll stop criticizing you, as it at least shows some contrition on your part. Your current posts show zero apology nor regret that you're over two years late, and that aggravates me to a very large degree. So long as you make an attempt to address your shortcomings, and how you'll prevent them from making the delivery even later, I will have no issues.

      But until you do that, expect me to continue to criticize and berate you for your ham handed dealings with us.

    49. Creator Nathaniel on November 22, 2014

      Solid rebuttal!

      I just want to reaffirm that your inexperience is something I can't and won't judge but will only state in repetition and is not to be taken as a fault on your end, but still remains a bullet point for a factual inquisition.

      Another reason why I listed the points earlier is because your inexperienced, I am not saying taking suggestions is bad nor good but can greatly impact the overall scope of the game negatively if left unchecked. (Another reason I refuse to submit game play suggestions simply because the pc is not mobile and we lack a copy.)

      The reason I consider the crew needs extraneous at best is simply because I can only see it as a form of aggravation for players in the long run. Granted the "disposable" crew is an issue that requires addressing but can be done with less overt methods that will not effect the core game play. (A in-depth level/xp system would have been sufficient.) I'm leaving out the radiation/heat objects simply because I do honestly agree with those choices.

      Spectacle creep is a generalized term for over reaching with game play elements. I used this term because that's what I feel progress is being hampered by.

      The engine change is something I need to get my point across for your future projects. I understand your reasons for changing engines, I agree with your reasons for changing engines. But I don't agree with changing engines because that almost always sends a project into limbo or at best sets it back gratuitously. I consistently repeat this point in hopes that you will acknowledge this for the future and plan accordingly with future projects. Plus the unity engine is really simple to learn and use so I was expecting progress to pick up.

      Cutting content is something you have to be aware of while in development. A lot of projects I have worked on in the past forced me to cut a lot of worth while content to streamline the game for release. The point I am trying to make is if everything can get put in fantastic, if not don't feel bad it happens to the best of us, but beware trying to cram in everything isn't worthwhile either. Now I won't tell you what to cut simply because I am not on your team and I don't have that right.

      I agree, talking about outside interests is unprofessional but the fact that it was brought up by your team is worrying. I say that because if I were to start telling the public about possible third party interests while I was developing a game, other developers and businesses a like will immediately think there is something wrong, or the project is about to be outsourced. The reason I consistently being that up is to make you aware that all business related affairs always stay in house, it is none of our business and never should be so don't make it our business.

      The reason a lot of backers are upset is because of the lack of communication. There was no released game design doc for this project and goals your team have mentioned seem unstructured and loose often resulting in a vague sense of what is actually happening with this project.

      And as for your last comment, have more faith in your product! Backers want you to tell them that what you are making is going to be a great experience for them to enjoy for a very long time. I understand you know not everyone will enjoy it but don't sell yourself short.

      In closing I want to say sorry I was wrong to be so boldly brash on here but I ask that you put yourself in my position and forgive.

    50. Creator Star Command on November 22, 2014

      @Nathanial

      Points we agree on:

      - We are inexperienced. Isn't that the whole point of kickstarter?

      - Spectacle Creep (wanting PC to be a masterpiece). Masterpiece is probably a VERY strong word. But we do want it to be closer to the original vision of an open world for you and your crew to explore.

      Points we debate:

      -Engine change. CoCos2D was incapable of doing the things we wanted to do - random planets, a random galaxy. This was not a decisions made haphazardly - starting a new engine is not fun or an opportunity for learning - it was just necessary.

      - Addition of extraneous content like "crew needs." One of the problems of Star Command Mobile is that you don't care about your crew - they are cannon fodder. They live, they die, they are replaced. You can see the threads of some RPG elements with ranks - but frankly it never worked. Desires aren't a feature we just threw in because we wanted to give the crew life - we did it because it makes everything else more interesting. The value of your crew is found through their growing abilities, which makes combat, away teams and other adventures far more tactical and consequence driven. Again, it was necessary to fix a design flaw from the original.

      - Abandonment of core game play elements to support additional content that should be cut. We aren't sure what you would recommend cutting, but we feel like planets are a great, fun addition that adds tactical choices, subscribes to the mythology and grows the world. If you think they should be cut we are just going to have to agree to disagree. Other elements that were "core" like mini-games have been cut because they were annoying. We liked them in design but after the 10th combat mission they got repetitive and predictable.

      - Developers using suggestions taken from non-backers to influence production goals. If you mean feedback from our players - yes, we take that VERY seriously. All of it. We also take Kickstarter feedback very seriously. If you are implying that Kickstarters should be listened to and that forum users, facebook fans, fan reviews and critics should be ignored - well we would quote spock: "The needs of the many outweigh the needs of the few - or the one." We don't give all feedback equal weight, but when we get overwhelming feedback that ammo reloading is annoying or that mini-games are repetitive we listen.

      Overall, I think you would be surprised at outside interest from venture capitalists, publishers and other companies in our game and company. We don't talk about that stuff cause, frankly, it's rude and not relevant except in the context of rebutting a claim that no outside parties have an interest in working with us.

      What we find aggravating about your post is that the overall tone is that we have picked this approach just to piss people off, burn through time and money and aggravate our fanbase because we are careless inexperienced developers without any kind of vision or plan. This is incredibly inaccurate.

      We don't pick engines haphazardly, we debate new features and minimum viable product regularly, we budget and obsess over timelines, we learn from (most) of our lessons and we listen to our fanbase. We want the best game possible and we want your faith in us to be justified with a great game. If you think we don't realize that kickstarters and fans are aggravated, annoyed or just completely tuned out from waiting - you are wrong.

      If the game is good (and it is) we feel that many of shortcomings as a development team will be overcome and good will can be restored. But none of that happens if the game sucks.

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