About this project
Update #21: Hey Hey HEY..! It's our LAST DAY!!
Update #20: Just for YOU: A Little Bit of Work In Progress FOOTAGE!!
Update #19: We Passed the Half a Million Mark! CatArmHumpTastic!!!1!!
Update #18: Choppin' Our Way Towards 500K!!
Update #17: CarMOBgeddon! It's Carma1 on your MOBILE THINGS!!
Update #16: Aaaaaaaaand STRETCH 1 2 3 4..! All the Way to $750k!!
Update #15: Kick Me in the Private Area!
Update #14: Over 11,000 Backers! W00T!!
Update #13: YOU DID IT! AWESOMES!! This Project is FUNDED!!!
Update #12: Nothing to see here... Just some boobs.
Update #11: The 2nd REDDIT AMA is happening RIGHT NOW!! With Nob, Trifle and Sim!!
Update #10: I'M AGOG!!
Update #9: Stretch Goal #1: I’ll Have a Big Mac with Linux Please!
Update #8: Mega Massive Update Time! NEWS! REWARDS! NYAAARGH!!
Update #7: HALFWAY-HAY-HAY!! AGAIN! :)
Update #6: Our Reddit is happening NOW!
Update #5: Double Eagle!! New Reward items at the $150 tier!
(Click the Updates tab at the top of the page, to view earlier Updates.)
…Max Damage is back! Carmageddon: Reincarnation is going to reintroduce the gaming world to the original freeform driving sensation, where pedestrians (and cows) equal points and your opponents are a bunch of crazies in a twisted mix of automotive killing machines. It’s the racing game where racing is for wimps.
Originally released for the PC in 1997, Carmageddon was an instant hit thanks to its anarchic gameplay and over-the-top surreal comedy violence. Here’s what a sample of the gaming press thought:
“Carmageddon is visceral, violent, vehicular fun...”
GameSpot 8.8 out of 10
to get straight to the point, is one of the best computer games I've ever
played… Carmageddon is God!”
Duncan McDonald 95% Classic Award PC Zone Magazine May 1997
Carmageddon won the Game of the Year trophy in the 1997 PC Zone Reader awards. Carmageddon 1 & 2 were Driving Game of the Year 1997/1998.
is one of those games that only come along once in a blue moon. An essential
Escape Magazine 6 out of 6
gameplay is spot on and anyone with a dark enough sense of humour should give
it a go.”
Computer Gaming World 4 out of 5
“So next time you gun down coppers on GTA VI, just remember, Carmageddon’s controversy was there first, and you have a lot to thank it for.” RetroGarden
Back in 1997 a small, independent game studio called Stainless delivered its first PC game to an unsuspecting world. Rich in humour, bathed in gibs, and relishing its instant reputation as the poster child for everything that’s wrong with society (and therefore right in a videogame), the smash hit Carmageddon and its successors sold over two million copies worldwide.
Of course the copyright and truck-loads of cash went to the EVIL publisher, but Stainless survives to this day, still independent, still kicking, and still releasing successful products. (Check out our other work and credentials at stainlessgames.com.)
After years of negotiation, the original founders of Stainless recently bought back ALL the rights to Carmageddon. So now it’s back in its rightful home, Stainless Games Inc., we’ve embarked on the journey that will reboot the brand, and we want YOU to join us on that journey.
Carmageddon featured real-world environments that had been turned into killing fields, where the locals stay out on the streets at their peril. As well as using your car as a weapon, every level was sprinkled generously with power-ups that had a vast variety of mad effects: gluing pedestrians to the ground or rendering them blind so they couldn't see you coming; turning your suspension to jelly or your car into solid granite; arming you with the awesome Pedestrian Electro-Bastard Ray or the Pedestrian Flame-thrower - and a whole lot more!
Carmageddon boasted a bunch of stand-out innovations: true 3D physics; dynamic car damage and repair; a feature-rich action replay system; and big, free roaming environments. Most of all, you were free to do what YOU wanted to, when YOU wanted to do it, however SILLY it might seem to anybody else.
With a host of crazed opponents and a wide variety of loopy locations, the single player game was a blast. And things got even more fun with the multiplayer games and the opportunity to send your friends to a fiery death.
Carmageddon: Reincarnation is a re-boot of everything that made the original games such a blast to play. The new game will be inspired by the classic environments, cars, drivers and power-ups from the original, but dragged screaming and kicking into the current state of the rendered art. And of course, there will be a bunch of brand new STUFF too, including true rag-doll pedestrians and physics-based power-ups that let you mess with their limbs whilst wiping away the tears - of laughter!
Multiplayer was the hidden-treasure of Carmageddon back in the dark days of LAN parties, but will now be able to be enjoyed by almost all of our players, thanks to the entire planet going online since then. The single player game will be brilliant too, thanks to demented opponents with demented A.I. brains made from demented code written by demented programmers.
Another cutting-edge feature that our loyal fans loved about the original game was the Action Replay facility, and this is also going to be coming back - but with a modern twist: You'll be able to post your clips on YouTube and other such sites. And of course we will be embracing the Social Media revolution and linking up to your Facebooks and Twitters with in-game integration so you can disturb your parents without even leaving the game.
The Carmageddon community means the world to us, and over the years a dedicated army of Modders continued to develop content for the original games. We’ll be making sure that the tools we use to craft the game are developed in such a way that we can release them as well, thus making player-generated content a central part of the Carmageddon: Reincarnation experience.
Thanks to in-house tech that’s been in constant development at the studio for more than a decade, we've been able to get prototyping under way. It helps that of the 8 man team that worked on the original game, 5 of us are still with the company and raring to go! This means we've been able to tune the driving experience, test new power-ups, and start creating the initial game assets.
But there's so much more involved in making a full game... it takes a lot of time, and flock of talented and committed (in every sense...) people. This requires a stack of money, as try as me might, they seem to insist on salaries at the end of every month. EVERY single month! We've tried paying them in cake and small bags of chocolate, but they keep coming back for more.
We’re a modest-sized indie developer (around 50 trapped souls), and we've already invested well over a third of a million dollars getting the rights back and beginning design and prototyping. This represents all of our profits from our other work - but we think it's worth it. We currently have a small team working on the project - but without some sort of dedicated funding, that can’t continue indefinitely. We can't put this game into full production without a sizeable team dedicated to it. So we need a pile of CASH to get the game made. Or more chocolate and nicer cake. But CASH is more likely to work, to be perfectly honest.
Now we have our baby back we really don’t want to have any creative control of the new game wrestled from us by a corporate investor, a publisher, or space aliens trying to subvert humanity using subliminal messaging in video games. We want to make sure that the game we make is the game that we (and Carmageddon’s fans, and a new generation of Carmageddon fans who don’t even know they want it yet) want to play.
What Do I Get For My Hard-Earned Dollars?
We've planned Carmageddon: Reincarnation as an iterative development project. This means that if we just make it to the $400k target, we'll be able to deliver Release #1 in February 2013. Kickstarter backers of $15 and above will receive Release #1 plus all subsequent releases.
If we exceed the $400k target, it'll allow us to include even more content in the first release. And if we smash the target, it'll also allow us to greatly expand the scope of the game, and to roll it out across more and more platforms, with Kickstarter backers getting to select their delivery platform of choice: consoles, tablets, phones, Macs, toasters, vibrating pillows, bananas... errrr.....
.....anyway! The higher our budget, the more it accelerates the development of major game features and get them in the game sooner, and the greater the ultimate scope of the game's content and delivery platforms. Wahoo! We all win!
We’re not just doing this because we saw what happened with Double Fine Adventure, Wasteland 2, and the other oldies around here that are making great comebacks; we were already working on Carmageddon: Reincarnation as a skunkworks project. What happened is that these other projects opened our eyes to the fantastic opportunity that crowd-sourced funding represents. We have an opportunity to make Carmageddon the game it always wanted to be - and to do so with the help of our fans. How perfect is that?
Anyway, other games don't let you glue a penguin to the ground and then fire it through a plate glass window with a giant spring. We do. We offer a unique service to humanity. Messy, but unique.
Kickstarter has now proved itself to be the perfect place to fund a project in The Modern Way. And so, with a realistic target budget to get the first release of the game out, and pledges made through Kickstarter, we have the opportunity to make the game that we want to make, and that our fans want us to make too.
Plus we can also repay the dedication of the community at the same time, through the rewards system.
Well, talking of rewards – we have a great bunch of those lined up for you guys. What’s also GREAT about the Kickstarter funding model is being able to also offer a range of cool STUFF and even some THINGS to our backers, as a way of thanking them for their involvement in our shared goal. STUFF including early access to the project beta, plus a whole bunch of cool physical product THINGS, from t-shirts to stickers to posters and limited edition lovelies, right on up to actually being in the game as a pedestrian, billboard star or even a driver!
You can even come and get drunk with the team! (Hospital bills are NOT included.)
You'll notice that we aren't asking for Shipping costs to be met by our backers. That's because we're covering the cost of shipping, out of the goodness of our hearts. Aren't we lovely. BUT - if you'd like to add a little extra to your pledge to help us meet the commitment, then obviously we'd be very grateful, and we'll talk about you in a respectful way during our tea breaks.
If we reach our Kickstarter target of $400,000, we'll be able to deliver the first release of Carmageddon: Reincarnation by February 2013. Following that, our backers will get every update of the game as it's released, for FREE. You get it all for the minimum “get the game” pledge of $15. You get to download the first release via Steam, and your updates will occur automatically after that.
So, in summary, this is an opportunity to be a key part of bringing back one of the pioneering titles in videogame history. Better than it was before; badder, shinier bloodier, sillier, and even more outrageous, with celebrity appearances by YOU and a bunch of other cool STUFF included because YOU made it possible. Plus MORE small WORDS in BOLD capitals. YES! And some LONGER ones too!
We're incredibly happy to be working on a project that's so close to our hearts, and we're thrilled that we've got the opportunity to do all the cool/stupid/fun stuff that we've discussed and planned over the years. We hope that you're excited at the prospect of being instrumental in bringing the next game in the Carmageddon series to life. Thank you very much for looking, and thank you IMMENSELY for your pledge!
http://www.carmageddon.com/sites/all/themes/carmageddon/images/kickstarter/matrix.jpg! We've created a handy chart that shows you exactly what you can expect at each level in Rewardland.
Shipping is FREE, though if you'd like to add a little extra to your pledge help us meet the commitment, then obviously we'd be very grateful.
We plan to produce a Mac OSX version shortly after the PC release, with Xbox 360 and PS3 following as soon as possible afterwards. (And on to even more platforms, as funds and time allow...)
You will be able to choose which platform.
It's too early for us to set a firm date yet, but we'll let our backers know at the earliest opportunity.
If it's censorship by territory, then although you mustn't do anything that's illegal in your country, modding your game might provide a way to alter content that it's okay to change within the laws of your country.
It's possible that closed platforms (console) may not be as permissive, but we've got plans for slight gameplay tweakings in these circumstances that will allow the game to still be great fun.
We'll be using Steamworks for our online services on PC & Mac, so we require Steam for online play. However, we can confirm that there will be a non-steam, DRM-free release available to backers at a later date that supports single player and LAN multiplayer only. Obviously, this version won't have those Steamworks features.
No, you’ll be able to play in offline mode.
Yes! We love LAN play, and we’ll make sure you can play without an internet connection. If you have intertubes, there’ll be online play too!
Absolutely. We’ll ship with a core set, and over time, more will be added. Some will feature playing as a ped!
Oui, d’accord! This is where exceeding out targets help, as we can get more translations done!
We are publishing it ourselves! Self-publishing rocks!
Supporting the mod community is really important to us. The game is built with mods in mind. We'll be releasing tools for the community to use (based on the ones we're using here to make the game), at the earliest opportunity.
We're still discussing this, both amongst the team, and with potential contributors. Stay tuned.
We’d like to support it – what we need is some kindly benefactor to bung some hardware at us!
YES!! We now hold the rights to EVERYTHING in the Carmageddon Universe. Mu-wa-ha-haaaa!!
We’re leading on Windows PC.
We’re using our in-house engine, Beelzebub. We’re adding new features for Carmageddon, including support for DX11 hardware.
There will be a wide range - We’ll contact backers with details once we tie down a supplier, as sizes can vary.
Printed. It's going to feature a copy of the original US version of the manual, and the new game's manual.
Carmageddon's official feed is via @Max_Damage
Our game designer Simone is tweeting too @Simista
Amazon Payments can be made using credit cards or debit cards. Accepted cards include Visa, Delta, Visa Electron, MasterCard, Eurocard, and American Express. If you don’t have a debit or credit card, you’ll be pleased to know that some other Kickstarters have successfully pledged using single use or pre-paid cards. With thanks to Double Fine, check out: http://www.tinyurl.com/NoCreditAdventure for more details. Their backers used a number of providers with success.
For example, you could buy a "Ukash voucher", then convert it into a "Ukash NEO pre-paid Mastercard" . http://www.ukashneo.com/MoreQuestions.aspxYou then use that card to fund your Amazon Payments account.
Other Kickstarters recommend that you add $1 extra to the Ukash cards. This is because some have observed that Amazon holds on to an extra dollar when you enter in the information and it can cause payments to fail otherwise - this may be part of the card verification process. Thanks to the Leisure Suit Larry guys for the information!
Check out the Media section of http://carmageddon.com/media/wallpapers!
Stainless Games Inc.
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