Hello Kickstarter Backers!
IT’S NEARLY TIME! We know you lot have been waiting for aaaaaaaaages but we really can’t believe how fast the time has gone, time really does fly when you’re beavering! Anyway with the launch of the Earl Ass on Thursday we thought it would be a great idea to give you a little update today on all of the Kickstarter rewards. So here’s your lil’ Rewards Viddy!
GET IN THE SWAG! It’s lucky Nobby’s poos don’t smell (so says Nobby) Haha. Amazing sound effects eh? ;) WAY HAY! More good news indeedy! The rewards fulfillment program will commence ROLL OUT on 20th March. They will be getting sent out in batches of items bundled together, so all we ask is to please be patient as there are A LOT of Rewards here for you AWESOME FANTASTIC SUPPORTING people and it’s going to take some time to get them all into the post box!
NOTE! The physical boxed copy of the game will of course not be shipped until the game is complete. ;)
ROLL ON THURSDAY :D
SIM OUT xxx
Why HELLOOOO, long time no update!
Apologies first off - you haven’t had an update in a loooong time and this is simply because everyone is super busy knuckling down and getting on with work for the Early Access release! (Which is not far away now!).
What have we got for you today? Well you’ll be happy to know we have a super sexy video of crushingness to show you. First off please note the game is still not finished! And assets are not final! So everything you see is still work in progress! I won’t babble on any longer, here it is:
How did you like that hey? Just think you’ll be playing it soon!
Remember! Press those social buttons at the bottom and give us a tweet, show a friend or go make a meme about it! And share your thoughts and discuss the game with our like minded carma nutters in our forums.
So it’s going to be a very busy time ahead for us as we prepare everything for Early Access (or Earl Ass as we like to call it). We have lots of cool stuff coming up to coincide with the release; stuff like having our own Twitch channel where me and nobby will be chatting, messing around and playing (eventually along with you guys!). We look forward to seeing you in the Early Access for some crushy crushy joy joy action!
Finally, I will now leave you with a beautiful text extract from the award winning romantic novel Carmageddon: Fifty Shades of Red, written by A.C. Lue:
“Her crack roused at Max’s footlong, obviously his tremendous nob elongates very easily, she’s yearning that naughty evening wooing… Then she inconceivably stretches, surprising everyone! Copiously climaxing, a yellowish liquid rained and everyone ran off frightened. Eventually, the amorous dame exhausted her thrashing.”
FOOTLONG FRIDAY! wahoo
Full press release
Carmageddon: Reincarnation to launch as an Early Access release on Steam! Blood, Laughs, Amazing Pile-ups and more Cows than ever!
Friday, 28th February 2014. Isle of Wight, UK. Stainless Games announces that on the 27th of March 2014, fans who have been waiting for what has seemed an eternity (but is actually a mere 17 years) will finally be able to play the sequel to the original “points for pedestrians” car smash carnage-fest Carmageddon, as the Early Access release of Carmageddon: Reincarnation launches on Steam.
From the 27th of March 2014, the legion of long time Carmageddon fans, plus lovers of excess virtual violence everywhere will get to wreak havoc, pain and hilarity once more. This Early Access release is a milestone, as it marks the beginning of a new era in the Carmageddon story. Kickstarter Backers will be able to get behind the wheel two weeks before the Steam Early Access release.
The resulting game (which is now at the Pre-Alpha phase) has even more laughs, more bodily fluids, more thrills, more smashes and more... cows than ever.
“It’s brilliant to see our demonic baby rise screaming from the grave,” said Patrick Buckland, co-founder and CEO of Stainless Games and creative genius behind Carmageddon, “This time we could finally do the stuff that we wanted to do 17 years ago. More blood was the main thing. Rivers of livers – that’s what we wanted. Being publisher as well as developer means we get to be stupid. Properly, professionally stupid. And this game is stupider than Jupiter. I mean really silly – but in a good way. Nobody else makes games that make you cry with laughter – but we do. And did I mention the livers?"
Neil ‘Nobby’ Barnden, co-founder, Brand Director and “the other one” behind the original Carmageddon, added: “Blood and laughs. Amazing pile-ups. Awesome PowerUps. Insane… Insanity. The team is fantastic, the love we have for the title shines through, and even though the game is still pre-alpha it’s a bloody hoot to play!”
Previously having had tremendous success resurrecting the original title for mobile devices (with over 3 million copies downloaded to iOS and Android devices in the year since it was launched), this PC Steam version is an all-new endeavour that the team (including most of the team who made the 1997 original) has been working on for over two years. It started as a self-funded project with a skeleton team, was then part-funded by a highly successful Kickstarter Campaign in 2012 and further investment in 2013 from one of the company shareholders Les Edgar.
About Steam Early Access
Early Access is a service on Steam that allows developers to release functional but yet-incomplete products to the service, and allows users to buy the title and help provide testing and feedback towards the final production. Through the community’s involvement these games evolve as the developers updates and add content with feedback from the players.
About Stainless Games
Stainless Games Ltd. is an independent British video game developer based in Newport, Isle of Wight, U.K. They are a highly successful developer, with a raft of experience and copious titles released across all platforms. But today, it’s all about just one thing. Carmageddon is coming back. And it wants your granny.
Hey Carma Backers!
Just a quick update today with regards to our first batch of Kickstarter rewards. As we are now in the process of preparing items to be shipped we need to make sure all Backers on tiers that include physical rewards have their correct information in our Backer site. You will have until Friday 10th January, 2014 to check that your shipping address is correct - after this point you'll be unable to change your shipping address until our second batch of reward shipping.
Our Backer site is accessible on the following link: http://backers.carmageddon.com
As Kickstarter only allows survey details to be submitted once (and no further edits once submitted) our Backer site enables you to update your information when needed, such as your shipping address and questions related to your rewards. You will have previously received an email with login information so if this is your first time accessing the site please click on the ‘Request new password’ link and enter the email address you have associated with your Kickstarter or PayPal account. You’ll then be sent details via email on how you can login and change your password. Please note that the Backer site has different login credentials to our official Carmageddon website. If you are having difficulty accessing your account, please get in contact with us.
Please check that you have completed all sections of your reward questions. Once all information required from you has been answered your rewards page will display three green arrows to let you know it's complete. We have also recently revealed our poster designs for Backers on our $100 POSTER PAINTER tier and above. Please make sure you have selected which design you would like in our Backer site by the Friday 10th January, 2014. We currently only have responses from a third of our backers on this reward - if a design has not been selected we will send the most popular choice out of the four to you.
Please note that any physical rewards specifically related to the game will be shipped when the game is fully released (not at Early Access launch) - this includes rewards such as the game in a box, alternative models, skins and accessories DLC.
Keep an eye out for your Carmageddon goodies!
Hello Carma sexpots, end of the year Sim here! :D
And a wazzing great welcome to the last update of 2013!! As promised ( in my last update) we are going out with A BANG! But first I’d just like to say a BIG THANK YOU for your support over the course of the whole past year, you have all been waiting so patiently to see some in-game stuffs… and your wait has finally come to an end! YAY!!
Christmas Fun was over real quick for us (boo!) and after having a (little) break for Christmas the Carmageddon team are back in this week and working as hard as ever, as we continue THE CRUNCH leading up to the Early Access Release. The guys have been working all hours for months, and their enthusiasm and determination to create something special is unwavering. Bless their little coding and arting SOCKS!
And so the end of year video presentation. What we’ve got for you is a suspension test video, which showcases some of the amazing tech work being done by Patrick, as the man responsible for car dynamics code, damage and STUFF. The environment that you’ll glimpse is a coastal level – the way we have angled the camera will give you some snippets of the geometry of the level, and some of you might just be able to match the area that it takes place in with elements from one of the original coastal levels.
So, important points to note that we would like you to be aware of when watching:
- THIS IS A SUSPENSION TEST – this video is STRICTLY a suspension test video, and we’d ask you to treat it as such.
- PRE ALPHA VISUALS – the level has its base textures applied, but still needs extensive additional work now that the mega-texturing is available, plus much additional accessorizing, finessing and playing about with. The lighting levels are not set correctly yet. In short, it’s all PRE ALPHA.
- TWISTER – the Twister was selected as the most appropriate of our current crop of cars for Patrick to use to tweak the fully independent suspension setup. The chassis and suspension component mesh is complete, but the bodywork has still got to be finally tweaked, detailing added, and finally note that ALL the textures/materials are WIP.
- HIGHLIGHTED SUSPENSION –Batwick purposely asked for the suspension components to be coloured in bright high-visibility materials because he needed to be able to see it clearly as he worked on the code, and we have kept this material colouring in the video, so we can more clearly demonstrate the individual moving parts to you. There’s currently no smoothing applied to the components either – so that the facets of elements like the drive shafts more clearly indicate their rotation (for testing porpoises).
- FIXED CAMERA – we’re using the “Car Inspection Cam” in this video, which pivots around the centre of the car and has none of the nice elasticity of the normal 3rd person camera – this is in order to concentrate the view on the suspension. It also means that you only get a “tease” view of the scene… ;D
The Video is available to view below. Please feel free to share and spread the news. So what do you think? Let us know in the comments below.
Additionally If anyone would like to leave a message of encouragement for the Carmageddon Dev Team through the coming crunch time, please leave a message and we will pass the messages on! Thanks for your support again Carmafans, and have a HAPPY NEW YEAR!!
Cock & balls