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Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
15,736 backers pledged $625,143 to help bring this project to life.

Recent updates


A1e22271ef79078631bd81abdc9b77f0 original

Physical rewards update from nobby


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Carmageddon: Reincarnation Goes GOLD!


Hey there Kickstarter Backer buddies!

Today’s the day that Carmageddon: Reincarnation goes GOLD, and gets its full release on Steam! That’s right, the stabilisers have been unbolted, the Early Access banner has been taken down, and everyone is getting ready for the smell of burning rubber, spilled gasoline and exploding peds to drift across Bleak City!

To get you into the mood for some pedestrian harvesting we’ve released a new launch video:

If you’ve not already claimed your copy of the game, make sure you head on over to the Humble Order Resender and enter your Kickstarter email - You should receive an email from them with details on how to access your Humble download page with all your digital goodies on. If you have any trouble with this process, please send us a message.

It’s been a long journey since we launched the Kickstarter campaign back in May 2012 and you joined us on the ride. We’re so grateful for your support – without it we wouldn’t be here with a brand new Carmageddon set to pollute the minds of a new generation!

We’ll be back soon with an update on the progress towards fulfilling our remaining physical reward tiers. Keep an eye out for that in the near future!

Thanks again for backing us, and hang onto yer helmet!

Kickstarter Exclusive DLC now available!


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Hey there Carmafans, we’re delighted to announce that the FINAL UPDATE to the Carmageddon: Reincarnation Early Access Beta is available NOW!

To coincide with this announcement, we've released a NEW PROMO VIDEO!

Since the release of the Pubic Beta in February the team have been beavering feverishly around the clock, working away furiously on everything that needed attention to keep on improving the game. During the period since the Beta launched, we’ve been able to address many of the issues raised through the support system, and the team would like to send sincere thanks to everyone out there in the Carmageddon community for your feedback during the Beta – it’s been invaluable to us in the process of polishing all aspects of the game.

So, what’s new in this final Update prior to full release? Well, here’s a summary:


  • General performance improvements 
  • Significant improvement in game stability 
  • Significant reduction in crashes (the bad sort, not the fun sort) 
  • MP max count set to 6 cars* 

Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST!

Improvements to cars

  • Tweaks to cars’ comparative specs and performance 
  • Tweaks to car Upgrades 
  • Rims and Skins unlocking works

Improvements to AI

  • AI Pathfinding 
  • AI general behaviour

Improvements to Levels

  • Tweaks to race routes 
  • PUp placement and selection

Improvements to PUps

  • Bug fixes 
  • weaks to timings and frequencies

Tech Improvements

  • Improvements to Virtual Texture performance 
  • Improvements to Visual Settings options


  • Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s 
  • Engine volume slider


  • Steam Cloud Save support 
  • Improved localisation

*”But why the 6 Car MP maximum?” I hear you cry. Simply, because it results in a vastly more stable and smooth MP experience. The game has been developed from the beginning around a 6 car grid, and all the early benchmarking for complexity of models and the tech requirements were based on this number. But there was an “aspiration” within the team to push the MP number up. We tried… and it didn’t come off. So, we’ve finished up where we strongly expected to be – with the Multiplayer game being the equivalent car-wrecking experience to the Single Player, and vice-versa. And during extensive testing over the past few months it’s clear that the MP game plays as well if not better by following the Single Player setup. Plus everything fits on the grid screen and Wrecks Gallery properly again..!

So now’s the time to jump in, buckle up, put the pedal to the metal and SMASH SOME STUFF UP… We’ll see you in the MP lobbies, Carmafans!

Nob out

Release Date Update!


Hey Carmafans! Nob here with an update for you on our progress towards release. 

As you all know, we’d set our release date as the 23rd April. Well, despite all our best efforts (and believe me, the dev team have been working around the clock 24/7 to achieve this goal) I’m announcing today that we’re pushing that date out by what is technically referred to as "a tad".

The new date for the Full Release of Carmageddon: Reincarnation is 21st May 2015.

We’ve been making great strides on all fronts, and were within a metric smidge of releasing next week, but in our final "Go/No Go" meeting we all agreed that the extra time was needed. The additional month gives us time to polish various areas of the game even further.

I know that many of you have expressed the opinion that you’d rather we brought you a better game than release too soon. And we agree!

Plus, I can confirm there will also be a further update to the Early Access build before 21st May, which will feature numerous improvements to the game.

So, stick the 21st May into your Carmageddon desk diary and remain in a state of fevered readiness... And we'll see you in the Multiplayer lobbies come that glorious day. Thanks again Carmafans for your continued patience and support!