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Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
15,736 backers pledged $625,143 to help bring this project to life.

Recent updates


Post Launch Update #1


Helloooo Carmafans! Nobby here, with news that the latest update for Carmageddon: Reincarnation is available NOW.

Yes, it’s been a while since launch, and in the weeks since then the team has been working flat out to improve the game’s performance and deal with the issues reported by our community. The update goes LIVE on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer.

Performance Improvements
The techies have been beavering away, and we’ve been diligently testing the results of their labours. So without further ado, here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-25% increase across the board on 720p, standard settings
25-30% increase across the board on 1080p, standard settings

Recommended Spec
25-30% increase across the board on 720p, standard settings
20-25% increase across the board on 1080p, standard settings

Note that these gains have come from a whole lot of general optimisations and bug fixes. Work is continuing on fundamental changes/improvements to our core engine tech, and the very significant performance benefits of these changes will be seen in future updates.

The performance improvements above combined with significant changes to the underlying MP code means that multiplayer is now far more stable.

Bug Fixes
There have been over 350 bugs fixes since launch. Some notable examples:

  • We identified and fixed over 25 separate crashes
  • Optimised car damage physics
  • Optimised our general physics code (various improvements, including significantly reducing slow down during extreme pinball with multiple objects)
  • The default install resolution will now use your desktop for fresh installs (except for low end PC users)
  • Fixed significant rendering issues for Crossfire & SLI users
  • Removed the Windows 7 requirement for Windows update KB2670838
  • We identified and fixed several bugs that caused significant stuttering/stalling on some PCs
  • Multiplayer desync and network interruption issues

For a full list of updates please view our patch notes list on Steam.

Future Updates
We are continuing to work on improvements in a number of key areas, including the long-awaited faster level loading times and further significant performance improvements. So, we’ll continue to roll out updates over the course of the coming months, and more details of dates and what to expect will follow. We will also have updated news on the scheduling of the Mac & Linux versions of Carmageddon: Reincarnation.

Kickstarter Rewards
Plans are being finalised for posting out physical rewards, and more news on this will follow very soon.

That’s all the update news for now folks. We look forward to getting your feedback on Steam and forums, and as ever, please report any bugs or issues here.

Hang on to Yer Helmets!

Nob out

Physical rewards update from nobby


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Carmageddon: Reincarnation Goes GOLD!


Hey there Kickstarter Backer buddies!

Today’s the day that Carmageddon: Reincarnation goes GOLD, and gets its full release on Steam! That’s right, the stabilisers have been unbolted, the Early Access banner has been taken down, and everyone is getting ready for the smell of burning rubber, spilled gasoline and exploding peds to drift across Bleak City!

To get you into the mood for some pedestrian harvesting we’ve released a new launch video:

If you’ve not already claimed your copy of the game, make sure you head on over to the Humble Order Resender and enter your Kickstarter email - You should receive an email from them with details on how to access your Humble download page with all your digital goodies on. If you have any trouble with this process, please send us a message.

It’s been a long journey since we launched the Kickstarter campaign back in May 2012 and you joined us on the ride. We’re so grateful for your support – without it we wouldn’t be here with a brand new Carmageddon set to pollute the minds of a new generation!

We’ll be back soon with an update on the progress towards fulfilling our remaining physical reward tiers. Keep an eye out for that in the near future!

Thanks again for backing us, and hang onto yer helmet!

Kickstarter Exclusive DLC now available!


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Hey there Carmafans, we’re delighted to announce that the FINAL UPDATE to the Carmageddon: Reincarnation Early Access Beta is available NOW!

To coincide with this announcement, we've released a NEW PROMO VIDEO!

Since the release of the Pubic Beta in February the team have been beavering feverishly around the clock, working away furiously on everything that needed attention to keep on improving the game. During the period since the Beta launched, we’ve been able to address many of the issues raised through the support system, and the team would like to send sincere thanks to everyone out there in the Carmageddon community for your feedback during the Beta – it’s been invaluable to us in the process of polishing all aspects of the game.

So, what’s new in this final Update prior to full release? Well, here’s a summary:


  • General performance improvements 
  • Significant improvement in game stability 
  • Significant reduction in crashes (the bad sort, not the fun sort) 
  • MP max count set to 6 cars* 

Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST!

Improvements to cars

  • Tweaks to cars’ comparative specs and performance 
  • Tweaks to car Upgrades 
  • Rims and Skins unlocking works

Improvements to AI

  • AI Pathfinding 
  • AI general behaviour

Improvements to Levels

  • Tweaks to race routes 
  • PUp placement and selection

Improvements to PUps

  • Bug fixes 
  • weaks to timings and frequencies

Tech Improvements

  • Improvements to Virtual Texture performance 
  • Improvements to Visual Settings options


  • Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s 
  • Engine volume slider


  • Steam Cloud Save support 
  • Improved localisation

*”But why the 6 Car MP maximum?” I hear you cry. Simply, because it results in a vastly more stable and smooth MP experience. The game has been developed from the beginning around a 6 car grid, and all the early benchmarking for complexity of models and the tech requirements were based on this number. But there was an “aspiration” within the team to push the MP number up. We tried… and it didn’t come off. So, we’ve finished up where we strongly expected to be – with the Multiplayer game being the equivalent car-wrecking experience to the Single Player, and vice-versa. And during extensive testing over the past few months it’s clear that the MP game plays as well if not better by following the Single Player setup. Plus everything fits on the grid screen and Wrecks Gallery properly again..!

So now’s the time to jump in, buckle up, put the pedal to the metal and SMASH SOME STUFF UP… We’ll see you in the MP lobbies, Carmafans!

Nob out