Hey there Carmafans, we’re delighted to announce that the FINAL UPDATE to the Carmageddon: Reincarnation Early Access Beta is available NOW!
To coincide with this announcement, we've released a NEW PROMO VIDEO!
Since the release of the Pubic Beta in February the team have been beavering feverishly around the clock, working away furiously on everything that needed attention to keep on improving the game. During the period since the Beta launched, we’ve been able to address many of the issues raised through the support system, and the team would like to send sincere thanks to everyone out there in the Carmageddon community for your feedback during the Beta – it’s been invaluable to us in the process of polishing all aspects of the game.
So, what’s new in this final Update prior to full release? Well, here’s a summary:
- General performance improvements
- Significant improvement in game stability
- Significant reduction in crashes (the bad sort, not the fun sort)
- MP max count set to 6 cars*
Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST!
Improvements to cars
- Tweaks to cars’ comparative specs and performance
- Tweaks to car Upgrades
- Rims and Skins unlocking works
Improvements to AI
- AI Pathfinding
- AI general behaviour
Improvements to Levels
- Tweaks to race routes
- PUp placement and selection
Improvements to PUps
- Bug fixes
- weaks to timings and frequencies
- Improvements to Virtual Texture performance
- Improvements to Visual Settings options
- Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s
- Engine volume slider
- Steam Cloud Save support
- Improved localisation
*”But why the 6 Car MP maximum?” I hear you cry. Simply, because it results in a vastly more stable and smooth MP experience. The game has been developed from the beginning around a 6 car grid, and all the early benchmarking for complexity of models and the tech requirements were based on this number. But there was an “aspiration” within the team to push the MP number up. We tried… and it didn’t come off. So, we’ve finished up where we strongly expected to be – with the Multiplayer game being the equivalent car-wrecking experience to the Single Player, and vice-versa. And during extensive testing over the past few months it’s clear that the MP game plays as well if not better by following the Single Player setup. Plus everything fits on the grid screen and Wrecks Gallery properly again..!
So now’s the time to jump in, buckle up, put the pedal to the metal and SMASH SOME STUFF UP… We’ll see you in the MP lobbies, Carmafans!