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Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
Carmageddon: Reincarnation is a brand new points-for-pedestrians driving game from the indie dev team behind the smash hit PC original.
15,736 backers pledged $625,143 to help bring this project to life.

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Rewards Update

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Today we announced the news that Carmageddon: Max Damage will be released on consoles in mid 2016. We hope you’re as excited as us at the prospect of Carmageddon reaching a wider audience through console, and even better, when Carmageddon: Max Damage is released on PC you will automatically get it too. Yes, that’s another Carmageddon in your Steam library – for free!

However we wanted to make it clear that this news has no bearing on your Kickstarter goods, and that if you have not already received them, you can still expect them as planned. 75% of our backers have already received all their rewards, but we want to apologise again to remaining backers and explain the delay. Issues with the PC release meant that at the point we’d previously been expecting to organise and ship the last of the Kickstarter rewards, all our attention was instead diverted to the game. We also had to find a replacement for the model cars as they were of very poor quality, so we are in the process of finalising an exclusive Carmageddon comic book. We’re also working on a deal for the boxed game – which was the main item delaying the final shipment of rewards.

We understand the delay in sending out these remaining rewards has been frustrating for you and we’re very aware of our responsibility to Kickstarter backers. We don’t intend to let you down, and hope you will continue to be patient with us for a few more months until we can send out your well-deserved rewards!

Visit http://www.carmageddonmaxdamage.com for more information about the new console game.

Santa's Bulging Fun Sack!

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Happy Holidays, Carmafans! It’s UPDATE TIME again, plus the Carmageddons are HALF PRICE in the STEAM WINTER SALE!

To help everyone get in the festive mood, today we’re releasing Update 3 for Carmageddon: Reincarnation. And what’s Santa got for you in his bulging Update sack? Well, Santa’s pleased to announce the coming of the first TRACKED vehicle to the game! Yes, Heinz Faust is back in his updated killer ride. This new version is called the “Blitzkrieger”, and it’s got a terrifying set of tank tracks more than capable of crushing everything in its path!

And that’s not the only new vehicle to go roaring down Bleak City’s streets in… We’re also prouder than an elf with an antler down his trousers to introduce a sleek piece of classic continental metal for you to play with too, in the shape of “Shredlight”. It’s an open top racy number that sports a set of Ped-mangling teeth set into its front wings, and a vicious set of tyre-shredding wheel spinners!

Check out the new promo video to see the dangerous duo in action…

PLUS! ALL the Carmageddons are 50% OFF in the STEAM WINTER SALE! Get a real HO-HO HOLIDAY Bargain with all titles on sale at HALF PRICE!

What else is NEW? Well, there’s this stuff TOO:

Support for Vehicles with More than 4 Wheels!
In order for us to get Blitzkrieger to work, we had to add support for vehicles which had more than 4 wheels plus support for tank tracks. Go Go Modders!

New Damage!
Any damage that causes whole body deformation – things like the damage you get from Mines, Slaughter Mortar, Mine Shitting Ability and Earthquake Bomb – now includes a chance for a chassis twist! It can even happen through extreme damage, such as falling off a very tall building or very high speed impacts. Whilst fiddling in this area, we also made the Earthquake Bomb do more mine-like damage. Smashing!

Incorrectly Awarded Kill Points Improved
We’ve been making big improvements to the logic involved in figuring out who killed who, especially when there are more than two vehicles involved. Points for kills should now feel a lot fairer and incorrect reports of suicide should be improved too.

Multiplayer Toughness
We’ve been tweaking the numbers for the Offence and Defence stats for all the cars in Multiplayer. We’ve hopefully closed the gap a bit between all the different cars so that player to player damage is fairer.

Dual Core Machine Garage Freeze
In the last update we had a few reports of the Garage freezing for players using a Dual Core machine. This should now be fixed! Join us in Multiplayer over the Holiday Season to give the changes a good thrashing too!

So, good folk out there in Carmaland, we hope you enjoy taking the new vehicles for a seasonal psychopathic spin… Thanks for supporting Carmageddon through 2015, and here’s looking forward to all the AMAZING STUFF that’s scheduled to come through 2016 too! Stay tuned for BIG news in the New Year!

Post Launch Update #2

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Helloooo Carmafans! Nobby here, with news that the latest update for Carmageddon: Reincarnation is available NOW.

And to celebrate this latest Update, we’ve made a new VIDEO!

Since the last Update in August, the team has continued to work flat out to improve the game’s performance even further and continuing to deal with issues reported by our community. Update #2 goes live on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer.

PERFORMANCE IMPROVEMENTS
The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-35% increase across the board on 720p, standard settings
15-20% increase across the board on 1080p, standard settings

Recommended Spec
50-60% increase across the board on 720p, standard settings
15-25% increase across the board on 1080p, standard settings

Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).

The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.

GENERAL IMPROVEMENTS 

Rendering
You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look. 

Peds
We’ve been improving the ped audio, they should now sound far more terrified! The peds have been given some attention to sort out some of their dodgy behaviour.

Levels
We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops. Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. And in the Rig Wreck level, some snagging issues on ramps have been fixed.

Multiplayer Balancing
We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps. 

Car Crusher Rule Changes
Car Crusher Repair and Recover costs are now far more expensive to balance the game mode. 

Fox ‘n’ Hounds Rule Changes
We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced. 

Wobble Recover
As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.) 

Save Slots
There are now multiple save slots! This means you can now restart the Career should you so desire to. 

Action Replay
There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it. 

Steam Controller
Good news! We have partial support for the Steam Controller, so if you have one, give it a go! The controls all work, we just haven’t set up Haptic Feedback yet.

Localisation
We’ve fixed lots of localisation bugs, especially for German and Russian. 

Game Menus
We’ve been improving the overall look and feel to the Frontend menus.

Kickstarter Rewards
Plans are still being finalised for posting out physical rewards, and more news on this will follow very soon. Thanks for bearing with us on this – good things come to those who wait (as you guys are well aware..!). 

That’s all the update news for now folks. We look forward to getting your feedback on Steam and Carmageddon.com forums, and as ever, please report any bugs or issues here

Hang on to Yer Shiny Helmets! 

Nob out

Post Launch Update #1

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Helloooo Carmafans! Nobby here, with news that the latest update for Carmageddon: Reincarnation is available NOW.

Yes, it’s been a while since launch, and in the weeks since then the team has been working flat out to improve the game’s performance and deal with the issues reported by our community. The update goes LIVE on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer.

Performance Improvements
The techies have been beavering away, and we’ve been diligently testing the results of their labours. So without further ado, here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-25% increase across the board on 720p, standard settings
25-30% increase across the board on 1080p, standard settings

Recommended Spec
25-30% increase across the board on 720p, standard settings
20-25% increase across the board on 1080p, standard settings

Note that these gains have come from a whole lot of general optimisations and bug fixes. Work is continuing on fundamental changes/improvements to our core engine tech, and the very significant performance benefits of these changes will be seen in future updates.

Multiplayer
The performance improvements above combined with significant changes to the underlying MP code means that multiplayer is now far more stable.

Bug Fixes
There have been over 350 bugs fixes since launch. Some notable examples:

  • We identified and fixed over 25 separate crashes
  • Optimised car damage physics
  • Optimised our general physics code (various improvements, including significantly reducing slow down during extreme pinball with multiple objects)
  • The default install resolution will now use your desktop for fresh installs (except for low end PC users)
  • Fixed significant rendering issues for Crossfire & SLI users
  • Removed the Windows 7 requirement for Windows update KB2670838
  • We identified and fixed several bugs that caused significant stuttering/stalling on some PCs
  • Multiplayer desync and network interruption issues

For a full list of updates please view our patch notes list on Steam.

Future Updates
We are continuing to work on improvements in a number of key areas, including the long-awaited faster level loading times and further significant performance improvements. So, we’ll continue to roll out updates over the course of the coming months, and more details of dates and what to expect will follow. We will also have updated news on the scheduling of the Mac & Linux versions of Carmageddon: Reincarnation.

Kickstarter Rewards
Plans are being finalised for posting out physical rewards, and more news on this will follow very soon.

That’s all the update news for now folks. We look forward to getting your feedback on Steam and Carmageddon.com forums, and as ever, please report any bugs or issues here.

Hang on to Yer Helmets!

Nob out

Physical rewards update from nobby

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