Race of man

by SpriteLab

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    1. SpriteLab Creator on

      Hi !
      Didn't actually see, that I could reply to you. Thanks for the feedback. I do apppreciate it.
      I haven't been in here for a while due to a lot of work elsewhere. I will, of course back up other projects. Haven't got a chance to go through any yet.
      Video is in the works :-)

    2. Roll For Surprise Games on

      Hi John, I see that you are getting feed back from the BGDF about the elements of the game. I wanted to comment here about the Kickstarter presentation. I have two items of advice, 1- back other projects... The indicator shows that you are new to Kickstarter and have not invested in the community here. 2- videos would be good to build emotion and acceptance of the game and you. They would help you show the audience your passion for your game and illustrate not how it is better than Risk... but awesome in it's own right!

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SpriteLabBy SpriteLab
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SpriteLabBy SpriteLab
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About

Race of Man is a game where challenges quickly pile up.
Mother natures plays a part of the game with a global environment that affects all players.

To survive, players must expand their Nations by building cities, or by conquest.

Diseases flourish randomly and infect people and even entire cities.

Outlaws appears unexpectedly and they are definitely not friendly.

The environment must be properly treated otherwise disasters comes crashing down.

Cleaning up pollution is a joint task. You might hate your enemies, but you need them for this.

There are additional resources as a reward, if you dare to look for them. You could compromise your morals and ethics by chopping some free resources from the rainforest.

The game is played from start to finish in rounds of 8 stages.
With help and explanations written directly on game elements you can focus on your strategy without consulting the manual all the time.

I really wanted to build a game that had many challenges, and at the same time, easy to learn. 

This is a basic version, and the concept can be expanded in many ways. See the chapter "Expansion"

How can you build your empire if the Plague is lurking outside and Earthquakes have destroyed your only factory?
In Race of Man you don’t just builds cities and fight your opponents.
You also have to deal with Diseases, Catastrophes, Pollution and Outlaws. You find yourself constantly changing plans because some unexpected happened.

Can you honestly say that you would never chop down trees in the Rainforest, if you could get a head start or save your nation from economic chaos?

Would you work with your enemies to fight Pollution in the ocean, if it was necessary?

This is some of the challenges in the tabletop game Race of Man. 
You can play 2 - 4 players and a game takes 1-2 hours.

"Do I have what it takes to survive in the everlasting Race of Man?"

Be smart
Be greedy
Be clever
Be ... prepared !

If you want to learn more about the game, then read on...

PLEASE NOTE THAT MANY PARTS ARE STILL PROTOTYPE!!!

Race of Man can be played in 3 different ways. Each way takes a different approach to your strategies

Race of resources.
Who has the most resources after 15 rounds. Takes Approx. 1-2 hours

Race of Empire.
Build 6 Cities (2 players), Build 5 Cities (3 players), Build 4 Cities (4 players). Takes Approx. 2-3 hours

Race of world domination.
Eliminate all other players. Takes from 2- ? hours

The game is played in rounds of 8 steps. The Game Card helps focusing on the game instead of remembering a lot of rules.
Furthermore, help is written on cards, tokens etc. 

The Game card
The Game card

 

 The Game card keeps track of 3 things.
1. The game round. What step are the game currently on in the current round. See chapter "What's in a round" for more details

2. The Ecolograph show the overall state of the games environment. The longen the marker moves towards the bottom, the harder the game is.

3. The time line keep track of what round we are in. When entering a new era(color) more Round cards will be added to the stack.

The Catastrophe is a lookup chart to see the effect and the number, if we are rolling the dice

1. Draw card.

A round always starts with a global event in the game world. This can be good or bad.

The player who is in charge of the Round cards, pick a card and read it out loud. The effect is carried out immediately.

One of the 33 Round cards. Will the players who owns a harbor, agree upon cleaning up the oil ?
One of the 33 Round cards. Will the players who owns a harbor, agree upon cleaning up the oil ?

2: Catastrophes

Introducing a new word: Ecolograph.

The Ecolograph holds the state of the environment in the game. If the players has treated the environment badly, catastrophes will appear every round.

One catastrophe each round? Oh my....!
One catastrophe each round? Oh my....!

3: Turn Effort –timer.

Pollution will occur and its up to the players to clean it. Otherwise the environment will be affected. And when the environment is affected, EVERYONE is affected. You have 6 rounds to succeed !!

The Effort timer
The Effort timer

4: Move Outlaws & Diseases.

Outlaws live a life of their own, plunder everyone they meet and move each round via the Direction die. 
They appear in the game by the Round cards or maybe hiding in an Unexplored area.

The Outlaw token & The Direction die
The Outlaw token & The Direction die

Diseases also move via the direction dice and infect everything they hit. Units and Outlaws dies immediately. The effect on cities can be seen directly on the Disease token.

A disease. Coming to a city near you!
A disease. Coming to a city near you!

5: Harvest

Each city produces 25 resources per round. You can expand this production with Factories (15 more) and Nuclear power plants (25 more). 

6: Roll for hierarchy. 

It's vital to know if you are the first or the last to move your units. You might want to prepare for defense instead of attack.

So before the Purchase and Move phase you roll for hierarchy.

7: Purchase

Now that you know the move order it's time to spend some resources on new units or buildings.
Factories and Nuclear power plants help produce more resources, but they also produce pollution. 

Help at hand. Players have a player card for lookup
Help at hand. Players have a player card for lookup

8: Move Units

It's time. You have invested, you have planned it all. Now your move will expand your nation. Maybe by building a new city, finding resources or by conquest. See more about the Units further down.

Oh, you noticed the dice !

Race of Man use dice for some of the overall decisions in the game to create unexpected challenges for the players to overcome.
This does NOT leave the players without control of their strategy, but force them to deal with this along the way.

There are 2 kinds of decisions.

1. Lookup decision. Illustrated by a dice with the numbers 1,2,3,4,5.
You have to look up the number on the Game Card.

The symbol for a Lookup decision.
The symbol for a Lookup decision.

Cities, and Catastrophes all have a numbers.

Cities and Catastrophe with their corresponding numbers
Cities and Catastrophe with their corresponding numbers

E.g. a line of text says

This mean:
"Catastrophe in the city [ROLL THE DIE TO FIND WHAT CITY]"
Let’s say you roll 3, which is the Catastrophe Earthquake 
Well then the lines says “Earthquake in Westbay”.

2. YES/NO decision. Illustrated by a dice with YES & NO on the sides.

The symbol for a Yes/No decision.
The symbol for a Yes/No decision.

E.g. a line of text may say

This means, roll the dice. If you roll a YES an Outlaw survives the disease and of course dies if you roll a NO

There are no safe corners. The game board is round. Not round as a globe, but by the coordinates.
Have a look

The round board
The round board

The unit are on DD 21 and MUST enter on A 21 on the other side. After that the second move can be any direction

All units have 3 factors. Attack/Defense/Move. E.g. a soldier has 3/4/3 which means the Soldier can Attack another unit with 3, Defend himself with 4 and, Move 3 squares in any direction.
To Attack a unit you multiply your Attack factor with the die roll. The same goes for Defense. The Movement doesn’t use the dice.

The Unit game token holds all units in the game. So you are not limited to a fixed amount of a certain unit.

In this basic version there are 4 units. In later expansion, more might be added 

The Unit game token holds all units in one
The Unit game token holds all units in one


The Engineer:

Attack: 0 Defense: 1 Move: 2 

The engineer builds cities. Move him into an empty city area and he builds a city. After that he is converted to a Soldier. 

The Soldier: 

Attack: 3 Defense: 4 Move: 3

The soldier defends your cities and attacks your enemy’s cities and units. It is often the Soldier that explores the Unexplored areas.

The Doctor:

Attack: 0 Defense: 1 Move: 2

The Doctor cure Diseases. But who will get to who first? Approach with caution!

The Ship:

Attack: 0 Defense: 1 Move: 2
Pollution may occur in the game and it is your responsibility to clean it up by sailing to the pollutede spot. The challenge is that all players must agree on this.
Or... set sail for the nearest Rainforest and get yourself some easy resources. The Ship will transport them for you. Bad side is that your effort might result in a change in the environment

Outlaws: 

... move around the board on land as well as sea. They even grows stronger now and then.If an Outlaw moves to an adjacent square to a unit or city, he attacks

If your unit enters an Unexplored area, the card must be turned. There are 5 different card types, with a balance of 60% good and 40% bad outcome.

A game within the game. Roll to get resources. But stop before hitting 21, cause then you get nothing
A game within the game. Roll to get resources. But stop before hitting 21, cause then you get nothing

 

Oops, you entered an outlaw camp. And you're not welcome.
Oops, you entered an outlaw camp. And you're not welcome.

 

Rescue an imprisoned soldier and he will be forever grateful
Rescue an imprisoned soldier and he will be forever grateful

 

This area appears strangely empty. I wonder why!
This area appears strangely empty. I wonder why!

 

You have one shot of finding resources here in this area. Better be a good roll
You have one shot of finding resources here in this area. Better be a good roll

 

  • 1 board
  • 1 Game Card
  • 60 Unit tokens
  • 12 Outlaw tokens
  • 10 Factory buildings
  • 10 Nuclear Power plant buildings
  • 4 Disease tokens
  • 3 Effort timer tokens
  • 33 Round cards
  • 20 Unexplored Area tokens
  • 3 Marker tokens
  • 1 Direction die
  • 4 Dice (1-10) in 4 colors (red, green, blue, yellow)
  • 4 x 10 player flags in 4 colors (red, green, blue, yellow)
  • 5 X 15 card-stands in 5 colors (red, green, blue, yellow, black)
  • Resources in 5-10-25 and 50 stacks

 

  There's a lot of expansion possibilities.

  • New units. Like a submarine, Nuclear bomb, Tank etc
  • New Round cards
  • New Catastrophes
  • New Diseases, bigger diseases
  • New Unexplored areas
  • Misions. Have a secret mission as a parallel to your overall strategy
  • Units can be infected and spread the disease

Some of these will be available for dowload for free or sold separately, if you want proper components.

We have already launched forum.raceofman.dk and you are more than welcome to check in. The aim of the forum is to discuss game variants and expansion, to further grow the game.

Race of Man have been 20 years in the works. Not full time of course.
In 2008 I was close to  getting it published by Eggertspiele, but time wasn't on my side. The financial crisis put it to rest.
GameInventors and I will need funds for redesigning the game elements, printing it and shipping it...TO YOU!!!

As a speciel fan/nerd/collector thingie, I offer the 5 prototype boards thats left. The rest has been lost or trashed...

The last board before release without the last minute changes
The last board before release without the last minute changes

 

The 11th board. Last graphic layout, before the designer did his work
The 11th board. Last graphic layout, before the designer did his work

 

The 10th board. Almost the same as the 11th, very few changes
The 10th board. Almost the same as the 11th, very few changes

 

The 7th board. Another different layout
The 7th board. Another different layout

 

The 5th board. Can't get more prototypish than that
The 5th board. Can't get more prototypish than that

 

Risks and challenges

The game will be produced in collaboration with GameInventors (http://www.gameinventors.dk/). They have many years experience in producing games.
Race of Man is well tested through 20 years (siiiiighh).
The pledge amount wil help us
1: Redesigning all
2: Printing the game
3: Sending the game
4. An online manual for download.

All carefully handled by GameInventors and SpriteLab.
When the pledge is met we will start working. From then on expect 3-4 months before delivery. The shipping alone are often 30 days.
No matter what we will keep you posted on the progress.
Any questions, just write.
If you back this up, it is me thanking you... :-)

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    Race of Collectors

    Get 1 of the 5 original Race of Man boards(prototypes) for curiosity, and maybe a good payoff if the game turns out succesful.

    Includes:
    • The 5th Race of Man board. Very prototypish
    • The 7th Race of Man board.
    • The 10th Race of Man board. New map type
    • The 11th Race of Man board. New map type. The same as the 10th
    • The last Race of Man board before going to release.
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