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A card game of rhyme and reason for kids of all ages.
A card game of rhyme and reason for kids of all ages.
1,186 backers pledged $27,127 to help bring this project to life.

What The Community Is Saying About Goblins Drool, Fairies Rule!

First, a BIG thank you to everyone who has helped us move closer to our next funding goal, and to all the loyal supporters who have been promoting our cause however they can. We want to deliver this game to you at the best possible quality we can, and that goal looks more and more attainable each day.
Second, we've been hearing a lot of buzz about this game - from our play-testers, the gaming press, and around the 'net. Here is a sample of the positive vibes that parents and gamers like you have been sending our way:

"It can actually be a very intense game, as you're sitting there trying to figure out which cards to get rid of. I like the fact that it's so small and portable, and yet packs a pretty powerful punch." - Tom Vasel, The Dice Tower 

"I really like the idea. A mechanic that uses rhyming, with charming images is... rather charming." - Liam Coutts

"As a father of four precocious and incurably imaginative girls and the son of a retired elementary school teacher, I cannot overstate the relevance and importance of projects like this. Game designers, like so many others in creative fields, have a unique opportunity to spark young minds, and it's delightful to see Mr. Sanhueza bend his talents toward this noble pursuit." - J. Herschel Jeffrey

"I had the opportunity to playtest Goblins Drool, Fairies Rule! with four adult strategy gamers... it took about 30 seconds for them to be giggling like little girls. We played four games in a row and we're eager to see the game when all of the art is complete." - David MacKenzie, Clever Mojo Games 

"This sounds amazing! I adore Mike’s art and I love playing games with my 8yo daughter who’s a big fan of fairies. Sign me up!" - Charles Sumner

"I cannot wait for this game! LOVE the art, and even more the concept/mechanics -- as an elementary school teacher, this game seems ideal." - gbreden

"It was obvious that the fairies appealed to my daughter. She was happy when she got another one and always tried not to lose them. Its a nice game, I like its simplicity and elegant mechanics." - Greg Hjelstrom

"One of my favorite aspects of this game is the beautiful artwork which appeals to both boys and girls. The fanciful names add even more to the fun." - American Geek Mom

"GDFR does a great job of satisfying both our inner children and our inner gamers. Aside from the gameplay, the game is almost worth its price alone as an art piece." - Chris Kirkman, Dice Hate Me


We'd love to hear YOUR feedback too. If you have taken the time to assemble the print-and-play version and play GDFR yourself, or if you are simply a fan of the art and game concept, your perspective is important. Thank you!

Comments

    1. Creator Game-O-Gami on May 29, 2012

      Christopher - Thank you for the description of your print-and-play experience. So happy you and your children enjoyed the game! Looking forward to getting those jumbo cards to you. :)

      Richard - Sounds like a pretty slick production, thanks for the info!

    2. Creator Richard Sandberg on May 29, 2012

      When we did the print and play I pasted the images in Microsoft publisher and rearranged/flipped them so that I could print the fairy sides out and then print directly on the back of the page with the corresponding goblins (i.e. no glue). To top it off before cutting them out we lamented each sheet. My little girl can bend them or spill whatever on them to no effect. They look as good as a print and play can get and will definitely last until the game gets here. Hope this post helps some folks enjoy the print and play a little more.

    3. Creator Christopher Mayfield on May 28, 2012

      I did the print and play with my daughter tonight. We Printed the PDF glued each number to each side of a playing card trimmed and lined the sides with tape. The cards feel nice and I don't stress about the cards getting bent by the younger sibling.

      Gameplay was very confusing from the rules and so we summarized the three phases as this.
      One. Put in the middle.
      Two. Rotate the rhymes.
      Three. Take the same type.

      After each phase we would repeat the above and after two games my six year old is doing strategy and not struggling with the rules any more. Btw after six games tonight. Yes she played six games. She has won five of six games. even when it went from the two player dad and daughter game to a third player who is 12.

      We love it although the dealing is confusing with the star cards having to go one per person. And I felt with only 20 cards it was more statagy instead of luck. And most games ended with putting your last goblin in the middle and not picking up any other goblin to win.

      Thanks for the print and play. Can't wait for the jumbo cards.

    4. Creator Game-O-Gami on May 28, 2012

      That is a wonderfully written endorsement. Thank you, Richard! I hope you and your family will enjoy this game for years to come.

    5. Creator Richard Sandberg on May 27, 2012

      As someone who is an avid gamer but married to someone who is not, I appreciate games that are light enough to appeal to my wife but have enough underneath to keep me interested. The simplicity of the rules and beautiful artwork draws in those who are not heavy gamers but underneath is an intriguing mind puzzle for the serious gamer. Throw in the educational value for my little girl and you have a game that has something for the whole family.

      Richard Sandberg
      Proud Backer of Goblins Drool, Fairies Rule!