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Enter the world of the classic tale in this game inspired by an ingenious scam.
280 backers pledged $6,330 to help bring this project to life.

Meet The Artist & A Note About The Art

Posted by Game Salute (Creator)

Update Posted by Jonathan Liu, Designer

Meet the Artist: Lee Moyer

Lee Moyer is, simply put, amazing. He's been doing digital art since 1989, back when the only computer I'd used myself was an Apple II, and his portfolio includes major corporate clients, posters, comics, roleplaying games, and even a Kickstarter-funded board game called The Doom That Came to Atlantic City, which is how I first came across his work. (Yes, I'm very late to the party. Thanks for having me.) I met him in person at PAX while he was promoting The 13th Age. He's quite versatile and a look at his portfolio will show you that he's accomplished in a wide range of styles.

Above are two of Lee's pieces—on the left, a poster for the Northwest Children's Theater presentation of "Art" by Yasmina Reza; on the right, Alice in Wonderland from his 2013 Literary Pin-up Calendar.

I approached Lee about Emperor's New Clothes on a whim; I really admired his artwork and hoped that my coverage of Doom had softened him up a little bit. But I needn't have worried: Lee's an incredibly approachable guy, very friendly, and was enthusiastic about my game. We spent a few hours kicking around ideas and he gave me some great advice. Unfortunately because of time constraints we weren't able to have him design the logo but I'm still very pleased to have Lee involved in other parts of the project.

After his own Kickstarter, Lee also wrote a white paper about Kickstarter that I personally found informative and have referenced on occasion. Visit LeeMoyer.com for some samples of his work, and click the "Journal" link for his blog.

A Note About the Art

A few of you have expressed that the number of artists we've got working on the project is a little overwhelming. I know how you feel! It can be hard to get everything I need from everybody on a strict schedule, but all of these folks have been fantastic and (for the most part) on time with their submissions. That's also why I wanted to have things completed ahead of time, so that from day one you could see the results right away rather than having to wait for final artwork before you make a decision about pledging.

As you've already surmised, the cover art was a collaboration for which all of the artists contributed equally according to the specifications I sent them, and the end product didn't require too much tweaking to arrive at its final form—it's essentially the same as what appears on the game board, though of course the cover doesn't have a scoring track on it. If you take a closer look at pages 5-12 of the Print-and-Play files, you'll notice that the artist's name is included on each card for which they provided the illustration. That way if you have a favorite card you can easily tell who's responsible for what you see.

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