In Fall, Caesar, players are assassinated one by one (in the game, not in real life - I can't stress this enough) until an Emperor is declared victorious. We still assume that he or she gets assassinated after the game ends, of course, because that's how ancient Rome operated.
Each player is represented by one of twenty important figures from Rome's time as the world's superpower, and the more powerful the card in your hand, the greater ability you have to influence the next assassination. But having power in Rome is dangerous, too. If you successfully assassinate someone currently in power, then you are in power, and are a nomination for the next assassination. To win, you must know when to take control, and when to leave it to others. I’ve found that this game appeals to the vast majority of folks who play it, but if you like games like Werewolf and Diplomacy, I can probably guarantee your enjoyment.
Full rules for a "vanilla" game and an online sample can be found at http://fallcaesar.wordpress.com/, the game's official website. A video or Skype game will go up when it becomes available.
You can also force wine down the throats of your rivals to shut them up, with speech punishable by death. You’ve got to have a friend who talks too much during games, right? Note that this is a game mechanic only, as Fall, Caesar is not actually a drinking game.
If you win, your friends have to serve you your food and drinks, and refer to you as “Emperor” or an honorific of your choice. You can also ask them to go to the bathroom for you, but I have yet to discover a game mechanic that makes this possible.
This game has been tested online at an experimental gaming website I’ve been running for seven years with the help of some friends of mine that are always up for a battle of wits that allows them to be deceptive. The rule sheet will have minor changes from its current state, but otherwise, this game is finished and production is not likely to be a long way off after funding.
The majority of this money will go toward the game’s production, with some going toward promotional copies and those offered to backers. Stretch goals are outlined under "A Fortified Nation."
There are four pledge levels for this game. $15 backers and above will receive at least one signed print of a card. Free copies of the game are offered for the top two levels and for $100, you will be drawn and immortalized as one of the Roman leaders. Toga party!
I’m Kelly Wells, and I created this game – among many, many others – at a website I’ve been running for seven years simply to entertain friends. In the last year, they’ve been prodding me pretty hard to produce a few of their favorites so they can be enjoyed on a grander scale. Fall, Caesar made sense as a first because of the relative simplicity to both produce the game, and learn how to play it.
My artist is Alex Patrick Merrill, who fortunately (but unbelievably) still falls within my price range. He works at lightning speed, which is one of many reasons I hired him; most of the art you see on this page was completed within three days of the contract being signed.
In the event that you’re all extremely generous and we go well above my stated goal of $2000, there are tweaks to the design that, while not completely necessary, would add flavor and simplicity of setup to the game.
-For the Wine Cards, I’d like a separate design for the card back.
-At this time, the Wine Card fronts would all look the same. If we reach a number close to double the goal, I can ask Alex to create five different designs, and I can actually pay him to do it rather than place his head on a spike outside my palace until he agrees.
-In the case of an amount beyond my comprehension, I will put it toward work on one of the next two games I have in the queue.
Risks and challenges
Given the large number of designs necessary for this project, it could take a while for Alex to finish the art. However, he is used to deadlines and his references have let me know that he was always the first one in class to finish his works.
I have run my games on deadlines for years at my gaming sites without trouble. Additionally, the game is very close to its final format and has been game-tested extensively. I do not foresee a long wait for this project to get finished. However, if people pledge to have themselves drawn into the game, it's on them to send photos to Alex and me to use, so that part is somewhat out of our control (but we'll harass these backers incessantly, if necessary).
I will update backers and interested parties here at Kickstarter on the progress made when such updates are warranted.Learn about accountability on Kickstarter
- (30 days)