Fling to the Finish is a multiplayer physics racing platformer in the spirit of wacky games like Gang Beasts, Human Fall Flat, Genital Jousting, and Mario Kart.
In Fling to the Finish, teams of two players race through colorful, chaotic obstacle courses while tethered by a stretchy elastic rope.
When you and your friends first pick up the game your rope will get tangled in practically everything you pass. But as you quickly improve your communication skills you'll learn that the rope is your biggest asset.
Experienced players can use the rope to swing around perilous obstacles, and fling their partner up ledges before they fall to their doom. When partners master using their rope, they're capable of acrobatic feats unachievable in any other platformer!
Teams can show off their skills by competing in online or local races with a bunch of other players!
Fling to the Finish is being developed for Windows, MAC, and Nintendo Switch, and will release in early 2020!
Because you're literally attached to your partner, Fling to the Finish is a truly cooperative experience. If you want, you can even play through Fling to the Finish by sharing a controller with your partner.
This control scheme is great for local co-op, and adds an extra dimension to the game. While you push and pull each other in game, try not to do the same in real life!
We've built Fling to the Finish to accommodate all kinds of play styles. Players looking for a chaotic, couch co-op party experience love sharing a controller with their partner and racing other friends. For a more competitive atmosphere, you can hop online for matchmaking. If you're a fan of single player platformers, you'll find a unique challenge in controlling a pair of characters and navigating dastardly obstacles in our solo campaign.
Local Multiplayer (1-4 players)
Locally, two teams can race against each other on any track.
Online Multiplayer (1-16 players)
Local players can invite online friends to compete in private races with up to 4 teams.
A single player, local team, or online team can play online against up to 7 other teams in random public multiplayer races.
Local/ Online Co-Op Campaign (1-2 players)
Two players can play by themselves through our challenging campaign mode. Players connecting over the internet can also play through this mode with an online friend.
Single Player Campaign (1 player)
If you're a fan of challenging platforming games, this mode has you covered. Single players can experience our challenging solo campaign, along with other challenge modes that modify the rope and make getting through levels more difficult.
Every course in Fling to the Finish has a unique theme and style. Race through floating parks, giant casinos, and even worm filled asteroid fields to reach the finish line! We designed every obstacle to force you to use the rope in a new way, so every second is filled with new surprises and memorable moments. The race track even evolves to challenge you as you play, so every race is a nail biter. You'll never know what weird obstacle you'll find next.
Opponents battle back with hails of plungers, sinking weights, and evil lasers if they fall behind. Our items keep the races interesting, and help even the score if one player has more experience than another.
With a roster of over a dozen unique characters, you're bound to find a pair that matches your vibe. Personally we're a fan of the very autumnal Acorn/Apple combo. Which pair is your favorite? Make sure to be unreasonably attached to it.
This is a new reward! All backers above $90 will also receive these rewards!
Our small team of five has been working on Fling to the Finish for almost two years. Now, in the final few months of development, we need your help to get the game out the door. The bulk of the funds we receive will go directly into the game's development, which will help us stay in our home here in Philadelphia and work full time on finishing the game.
(From Left to Right)
Matt does a ton of the coding work, and is probably the biggest reason the game can be played online. He loves online competitive games, and has recently gotten into Old School Runescape.
Ryan is the production manager on the project, and also an astute level designer. His favorite game is Star Wars Republic Commando, and his second favorite is Minecraft.
Andre is the lead level designer, and also does a bunch of the production work. He is a big fan of old school arcade games and challenging 3D platformers.
Utkarsh is the steadfast programming lead on the team. There isn't a problem he can't endlessly hammer away at while losing his sanity. He loves to play Assassin's Creed and Rainbow Six Siege.
Ben is the Art lead on the team, and is damn good at his job. He nerds out over any games that have nice physics.
Risks and challenges
We're at a point right now where our work on the game is nearly finished. However, we can only stay on our development timeline if we have the funds to stay together as a team in Philadelphia after we graduate from our university. If we don’t reach our goal, some of the team may not be able to stay and will have to start working remotely. This will push back our release window and will result in an overall less polished game.Learn about accountability on Kickstarter
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